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gerrit-public.fairphone.software
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platform
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frameworks
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base
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01ad2a3fa75902638f49b5bd3258c354f780892e
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tests
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HwAccelerationTest
407ec78
Add OpenGL backend to ImageWallpaper Bug #5204874
by Romain Guy
· 13 years ago
302a9df
Add an API to set the transform on a TextureView's surface texture. Bug #5156689
by Romain Guy
· 13 years ago
402f055
Add a return value for SurfaceTextureListener#onSurfaceTextureDestroyed.
by Grace Kloba
· 13 years ago
bd496bc
Paint style and stroke width affect text rendering. Bug #5112207
by Romain Guy
· 13 years ago
0965a32
Allow Canvas.setBitmap() to receive a null Bitmap.
by Romain Guy
· 13 years ago
b501498
Correctly apply linear filter to drawBitmap(Rect, Rect)
by Romain Guy
· 13 years ago
7eabe55
Add looper profiling to adb shell am
by Romain Guy
· 13 years ago
3c2c9e4
Update TextureView.lockCanvas() test.
by Romain Guy
· 13 years ago
6be3d55
Add lock/unlockCanvas to TextureView
by Romain Guy
· 13 years ago
f928469
Add new ViewDebug APIs to profile the event queue.
by Romain Guy
· 13 years ago
5fccb70
Add test for bug #4970944
by Romain Guy
· 13 years ago
cfacbea
Cleanup
by Romain Guy
· 13 years ago
ec19b4a
Use NEAREST filtering mode for TextureView.getBitmap().
by Romain Guy
· 13 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 13 years ago
f61970fc
Add an API to query maximum bitmap/texture size on Canvas.
by Romain Guy
· 13 years ago
595c18b
Add test case for driver issue
by Romain Guy
· 13 years ago
d0d0705
Update GLTextureView sample to do something real.
by Romain Guy
· 13 years ago
4a5a715
Don't set texture parameters on every frame.
by Romain Guy
· 13 years ago
80429c4
Properly tear down TextureView
by Romain Guy
· 13 years ago
02ccac6
Code cleanup
by Romain Guy
· 13 years ago
cf55937
Add onSurfaceTextureUpdated to the TextureView listener.
by Grace Kloba
· 13 years ago
1ec3a58
Prevent possible NPE in TextureView
by Romain Guy
· 13 years ago
a948927
Add the ability to specify the opacity of a TextureView
by Romain Guy
· 13 years ago
d6b2a00
Add error checking to LayerRenderer::copyLayer
by Romain Guy
· 13 years ago
98029c8
Fix rendering issue with paths when the stroke width is 0
by Romain Guy
· 13 years ago
77a8116
Add TextureView.getBitmap()
by Romain Guy
· 13 years ago
54be1cd
Batch glCopyTexImage() calls to get about 15 fps back on SGX.
by Romain Guy
· 13 years ago
451ce44
Add onSurfaceTextureDestroyed() callback.
by Romain Guy
· 13 years ago
f09ef51
Fix issue with drawColor(color, Mode.Clear)
by Romain Guy
· 13 years ago
1e59f9d
Fix texture coordinates for sub-bitmap rendering.
by Romain Guy
· 13 years ago
f504a2f
Correctly implement the CLEAR xfermode.
by Romain Guy
· 13 years ago
f9be16a
Rename test to be able to launch it on crespo.
by Romain Guy
· 13 years ago
44984ea
Enable large font rendering with GPU acceleration
by Chet Haase
· 13 years ago
858aa93
Antialiasing for rectangles
by Chet Haase
· 13 years ago
99ecdc4
Fix for scaled AA lines
by Chet Haase
· 14 years ago
df0a7fb
Merge "Allows to render with an OpenGL context inside a TextureView."
by Romain Guy
· 14 years ago
8f0095c
Allows to render with an OpenGL context inside a TextureView.
by Romain Guy
· 14 years ago
99585ad
Line endcaps for AA lines are now antialiased.
by Chet Haase
· 14 years ago
ad44445
Merge "New widget: TextureView Bug #4343984"
by Romain Guy
· 14 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 14 years ago
8a5cc92
Fix various hw-accelerated line/point bugs
by Chet Haase
· 14 years ago
740bf2b
Apply shaders/filters to text drop shadows. Bug #4318323
by Romain Guy
· 14 years ago
3a03eee
Update shader text to test with drop shadows.
by Romain Guy
· 14 years ago
5b0200b
Enable anti-aliasing for hw-accelerated lines
by Chet Haase
· 14 years ago
1a81aea
Update GL textures when changing a Bitmap's pixels Bug #4146495
by Romain Guy
· 14 years ago
ed6fcb0
Add support for drawPoint() and drawPoints().
by Romain Guy
· 14 years ago
7b5b6ab
Fix rendering artifact in edge fades. Bug #4092053
by Romain Guy
· 14 years ago
cabfcc1
Add support for partial invalidates in WebView Bug #3461349
by Romain Guy
· 14 years ago
47b8ade
Add a new Camera API to control the camera's location
by Romain Guy
· 14 years ago
b18d2d0
Dirty layers in the area covered by a drawBitmapMesh() call Bug #3410827
by Romain Guy
· 14 years ago
f28daff
Empty the clip rect when intersection is empty. Bug #3410035
by Romain Guy
· 14 years ago
09b7c91
Allocate layers from the layers pool. Bug #3413433
by Romain Guy
· 14 years ago
849d0a3
New API to let apps draw without layers. Bug #3413433
by Romain Guy
· 14 years ago
54229ee
Correctly set the alpha of a hardware layer before drawing it. Bug #3410819
by Romain Guy
· 14 years ago
7d7b549
Enable partial invalidates when rendering with OpenGL.
by Romain Guy
· 14 years ago
a566b7c
Fix bitmap meshes to work in display lists.
by Romain Guy
· 14 years ago
8b2f526
Add support for arcs.
by Romain Guy
· 14 years ago
c1cd9ba3
Add support for ovals and stroked rectangles.
by Romain Guy
· 14 years ago
5a7b466
Add support for drawBitmapMesh().
by Romain Guy
· 14 years ago
01d58e4
Add rounded rects and circles support to OpenGLRenderer.
by Romain Guy
· 14 years ago
42f3a4b
Make embedded hardware layers work. Bug #3369474
by Romain Guy
· 14 years ago
2577db1
Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888
by Romain Guy
· 14 years ago
807daf7
Add support for skew()
by Romain Guy
· 14 years ago
d6cd572
Improve hardware layers rendering speed when setting a View's alpha.
by Romain Guy
· 14 years ago
2361098
Add BitmapFactory.Options.inMutable to load mutable bitmaps.
by Romain Guy
· 14 years ago
fb13abd
Fix 9patch rendering in ExpandableListView.
by Romain Guy
· 14 years ago
6c319ca
Better backend for hardware layers.
by Romain Guy
· 14 years ago
7230a74
Composite layers as regions.
by Romain Guy
· 14 years ago
171c592
New layers API for Views.
by Romain Guy
· 14 years ago
9f06967
We are now Honeycomb.
by Dianne Hackborn
· 14 years ago
d38e776
LayoutLib: support for layers.
by Xavier Ducrohet
· 14 years ago
63fd871
LayoutLib: Misc rendering fixes.
by Xavier Ducrohet
· 14 years ago
d348b6e
LayoutLib: support for Path and BitmapShader using delegates.
by Xavier Ducrohet
· 14 years ago
b146b12
Fix text shadow rendering issue.
by Romain Guy
· 14 years ago
ec31a7f
Create some layout files for HwAccelerationTest
by Xavier Ducrohet
· 14 years ago
a957eea
New, better line drawing implementation. Bug #3207544 Bug #3225875
by Romain Guy
· 14 years ago
5ec9924
Fix rendering issue with layers.
by Romain Guy
· 14 years ago
8164c2d
Don't change textures wrap modes on every draw.
by Romain Guy
· 14 years ago
e5ebcb0
Fix clipping issue in StackView.
by Romain Guy
· 14 years ago
1483094
Add 3D transforms support to all gradients.
by Romain Guy
· 14 years ago
e3095e0
Apply 3D transformations to gradient shaders.
by Romain Guy
· 14 years ago
469b1db
Code cleanup and disable display lists for now.
by Romain Guy
· 14 years ago
7975fb6
Apply bilinear filtering to text.
by Romain Guy
· 14 years ago
0bb5667
Fix INVALID_OPERATION error with layers rendering.
by Romain Guy
· 14 years ago
ddb80be
Add support for circular gradients to the GL renderer.
by Romain Guy
· 14 years ago
ee916f1
Add support for SweepGradient in the GL renderer.
by Romain Guy
· 14 years ago
759ea80
Add support for drawLines(), with anti-aliasing
by Romain Guy
· 14 years ago
6820ac8
Fix 9patch rendering.
by Romain Guy
· 14 years ago
8411f33
Fix rendering issue with layers intersecting the clip rect.
by Romain Guy
· 14 years ago
8694230
Optimize calls to glCopyTexImage2D().
by Romain Guy
· 14 years ago
f607bdc
Correct implementation of saveLayer().
by Romain Guy
· 14 years ago
a5aed0d
Add support for advanced blend modes with the framebuffer.
by Romain Guy
· 14 years ago
53389bd
Correctly set the viewport on window resize.
by Romain Guy
· 14 years ago
4299c0f
Add test for gamma correction.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
a80d32f
Add support for textScaleX.
by Romain Guy
· 14 years ago
2937819
Test setTextScaleX()
by Romain Guy
· 14 years ago
e9e7fd0
Update OpenGLRenderer test to test opaque ARGB8888 bitmaps.
by Romain Guy
· 14 years ago
2542d19
Layers were using an extra Snapshot causing extra clipping.
by Romain Guy
· 14 years ago
8fb9542
Fix save()/restore() issues in the OpenGL renderer.
by Romain Guy
· 14 years ago
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