1. 82bc7a7 Properly restore the GL scissor after a GL draw functor Bug #5781254 by Romain Guy · 13 years ago
  2. 8f85e80 Generate even fewer GL commands by Romain Guy · 13 years ago
  3. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 13 years ago
  4. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  5. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  6. 8ff6b9e Terminate EGL when an app goes in the background by Romain Guy · 13 years ago
  7. 7953745 Reduce the size of libhwui by 50% by Romain Guy · 13 years ago
  8. 6d7475d Destroy layers and flush layers cache when a window is destroyed. by Romain Guy · 13 years ago
  9. bdf7609 Trim OpenGLRenderer's memory usage whenever possible by Romain Guy · 13 years ago
  10. d6b2a00 Add error checking to LayerRenderer::copyLayer by Romain Guy · 13 years ago
  11. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 13 years ago
  12. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 13 years ago
  13. 9c1e23b Add logging of graphics acceleration info to bugreports by Chet Haase · 13 years ago
  14. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  15. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  16. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  17. ff26a0c Remove unnecessary code. by Romain Guy · 14 years ago
  18. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  19. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  20. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  21. a957eea New, better line drawing implementation. Bug #3207544 Bug #3225875 by Romain Guy · 14 years ago
  22. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  23. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  24. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  25. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  26. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
  27. 9bca479 Small cleanup. by Romain Guy · 14 years ago
  28. dd78cca Fix Caches singleton to avoid resource leaks by Chet Haase · 14 years ago
  29. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
  30. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  31. 11fd654 Reorder logs. by Romain Guy · 14 years ago
  32. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  33. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  34. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  35. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  36. f6fcac7 Fix passion build by Romain Guy · 14 years ago
  37. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago