1. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  2. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  3. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  4. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  5. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  6. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
  7. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  8. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 14 years ago
  9. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  10. fe88094 Remove unnecessary return and add bitmap generation ID tracking. by Romain Guy · 14 years ago
  11. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago