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gerrit-public.fairphone.software
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platform
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frameworks
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base
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21c0800f71c75d7bc38ca6dbc69fd8d10f175dcb
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libs
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hwui
b5fa490
DO NOT MERGE Take fake bold font property into account. Bug #4159731
by Romain Guy
· 14 years ago
64929b4
DO NOT MERGE Send WebView the current transform and whether we're drawing a layer.
by Romain Guy
· 14 years ago
80911b8
Modify the GL renderer's functor to pass the clip to WebView
by Romain Guy
· 14 years ago
6217a71
Fix performance issue in Launcher Bug #3515248
by Romain Guy
· 14 years ago
ad37cd3
Fix disappearing edges in lists/scrollviews/etc. Bug #4093871
by Romain Guy
· 14 years ago
7b5b6ab
Fix rendering artifact in edge fades. Bug #4092053
by Romain Guy
· 14 years ago
cabfcc1
Add support for partial invalidates in WebView Bug #3461349
by Romain Guy
· 14 years ago
058f47e
Merge "We need to go deeper. Bug #3431907"
by Romain Guy
· 14 years ago
84962f2
We need to go deeper. Bug #3431907
by Romain Guy
· 14 years ago
40a787f
Properly initialize FBO textures for linear filtering.
by Romain Guy
· 14 years ago
a91320e
Merge "Properly initialize FBO textures for linear filtering."
by Romain Guy
· 14 years ago
4677c51
Merge "Fix problem with glyph cache and textScaleX property"
by Romain Guy
· 14 years ago
8668f8a
Fix problem with glyph cache and textScaleX property
by Chet Haase
· 14 years ago
d643bb5
Correctly mark layers dirty when drawing WebView.
by Romain Guy
· 14 years ago
321dce6
Avoid UTF-8 conversions and string copies whenever possible.
by Romain Guy
· 14 years ago
4368c44
Merge "Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0"
by David Li
· 14 years ago
cf28957
Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0
by David Li
· 14 years ago
7b8b758
Remove the right entries from the cache when a GC happens.
by Romain Guy
· 14 years ago
b37cbec
Correctly blend translucent GIF bitmaps.
by Romain Guy
· 14 years ago
6062c59
Skia Merge (revision 808)
by Derek Sollenberger
· 14 years ago
894df17
Fixing font renderer attribute slot locations.
by Alex Sakhartchouk
· 14 years ago
b18d2d0
Dirty layers in the area covered by a drawBitmapMesh() call Bug #3410827
by Romain Guy
· 14 years ago
851beae
Merge "Properly handle dirty rectangles generated from 9-patches Bug #3409580" into honeycomb
by Mike Cleron
· 14 years ago
c78b5d5
Properly handle dirty rectangles generated from 9-patches Bug #3409580
by Romain Guy
· 14 years ago
5a7e828
Fix crash when Paths are GCd in hw accelerated apps
by Chet Haase
· 14 years ago
f28daff
Empty the clip rect when intersection is empty. Bug #3410035
by Romain Guy
· 14 years ago
d63cbd1
Fix leak in reused display lists
by Chet Haase
· 14 years ago
2fc941e
Fixes cache misses and extra allocations. Bug #3421454
by Romain Guy
· 14 years ago
09b7c91
Allocate layers from the layers pool. Bug #3413433
by Romain Guy
· 14 years ago
62687ec
Don't clobber the local dirty rect after rendering a layer.
by Romain Guy
· 14 years ago
beff8d8
Fix incorrect dirty rectangle transformation in hardware layers. Bug #3413433
by Romain Guy
· 14 years ago
3a3133d
Update layers based on the dirty region. Bug #3413433
by Romain Guy
· 14 years ago
885153e
Add more debug info for profiling.
by Romain Guy
· 14 years ago
a45c056
Merge "Fix display List bugs" into honeycomb
by Chet Haase
· 14 years ago
678e0ad
Fix display List bugs
by Chet Haase
· 14 years ago
4f09f54
Don't draw the same triangles several times. Bug #3388197
by Romain Guy
· 14 years ago
2b1847e
Remove unused API
by Romain Guy
· 14 years ago
f90f817
Make sure the opaque bitmap is opaque. GL doesn't like being lied to.
by Romain Guy
· 14 years ago
8d2959d
Remove debugging log left by mistake.
by Romain Guy
· 14 years ago
82d41a5
Fix display list support for shapes.
by Romain Guy
· 14 years ago
8168396
Fix rendering issues with animated layers. Bug #3385247
by Romain Guy
· 14 years ago
7d7b549
Enable partial invalidates when rendering with OpenGL.
by Romain Guy
· 14 years ago
daf98e9
Use optimized display lists for all hwaccelerated rendering
by Chet Haase
· 14 years ago
a566b7c
Fix bitmap meshes to work in display lists.
by Romain Guy
· 14 years ago
8b2f526
Add support for arcs.
by Romain Guy
· 14 years ago
c1cd9ba3
Add support for ovals and stroked rectangles.
by Romain Guy
· 14 years ago
f683447
Always render text underline extra. Bug #3381287
by Romain Guy
· 14 years ago
27454a4
Collapse sucessive calls to restoreToCount() in display lists.
by Romain Guy
· 14 years ago
4cf6e2f
Fix potential crash in display lists.
by Romain Guy
· 14 years ago
c88e357
Fix regression with hardware layers.
by Romain Guy
· 14 years ago
c9855a5
Log only 1 line per process when using OpenGLRenderer.
by Romain Guy
· 14 years ago
5a7b466
Add support for drawBitmapMesh().
by Romain Guy
· 14 years ago
ff26a0c
Remove unnecessary code.
by Romain Guy
· 14 years ago
ed8f8dd
Merge "Add rounded rects and circles support to OpenGLRenderer." into honeycomb
by Romain Guy
· 14 years ago
01d58e4
Add rounded rects and circles support to OpenGLRenderer.
by Romain Guy
· 14 years ago
514fb18
Don't attempt to create empty layers. Bug #3369888
by Romain Guy
· 14 years ago
42f3a4b
Make embedded hardware layers work. Bug #3369474
by Romain Guy
· 14 years ago
a3311ed
Fix the fix for 9patches.
by Romain Guy
· 14 years ago
fdbec3e
Fix 9patches in Launcher
by Romain Guy
· 14 years ago
eb6a4a1
Fix 9patches, again... Bug #3365243
by Romain Guy
· 14 years ago
2577db1
Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888
by Romain Guy
· 14 years ago
807daf7
Add support for skew()
by Romain Guy
· 14 years ago
7444da5
Yet another fix for 9patch rendering. Bug #3362133
by Romain Guy
· 14 years ago
fb13abd
Fix 9patch rendering in ExpandableListView.
by Romain Guy
· 14 years ago
f219da5
Don't blend transparent pixels when rendering layers.
by Romain Guy
· 14 years ago
1bd1bad
Preapre region tracking in layers
by Romain Guy
· 14 years ago
43ccf46
Don't crash Launcher on config change.
by Romain Guy
· 14 years ago
1f1fcb7
Don't delete objects twice...
by Romain Guy
· 14 years ago
24c0021
Copy shaders when recording them in display lists.
by Romain Guy
· 14 years ago
f510684
Don't add clipped rects to layer regions. Bug #3350208
by Romain Guy
· 14 years ago
1e3a431
Remove debug code
by Romain Guy
· 14 years ago
ffac7fc
Add debug logs for display lists.
by Romain Guy
· 14 years ago
ada830f
Cleanup implementation of hardware layers.
by Romain Guy
· 14 years ago
c038ea3
Reenable region composition pipeline for layers Bug #3341848
by Romain Guy
· 14 years ago
1fc883b
Add logging to the new layers API.
by Romain Guy
· 14 years ago
57066eb
Cleanup GL objects on the correct thread.
by Romain Guy
· 14 years ago
35f2454
Disable the region compositing pipeline for layers.
by Romain Guy
· 14 years ago
a9d0711
Don't break the build!
by Romain Guy
· 14 years ago
6c319ca
Better backend for hardware layers.
by Romain Guy
· 14 years ago
3222828
Solve translucency issue when drawing paths.
by Romain Guy
· 14 years ago
7230a74
Composite layers as regions.
by Romain Guy
· 14 years ago
a07105b
Better logging of out of memory errors in OpenGLRenderer.
by Romain Guy
· 14 years ago
171c592
New layers API for Views.
by Romain Guy
· 14 years ago
5977baa
Reuse of native display list objects
by Chet Haase
· 14 years ago
325a0f9
The font cache should respect the fake bold flag.
by Romain Guy
· 14 years ago
f890fab
Ensure bitmaps aren't freed while referenced from a display list
by Patrick Dubroy
· 14 years ago
b146b12
Fix text shadow rendering issue.
by Romain Guy
· 14 years ago
8d0d478
Cleanup OpenGLRenderer::drawLines()
by Romain Guy
· 14 years ago
982b71b
Merge "Allocate bitmap backing buffers in the Java heap."
by Patrick Dubroy
· 14 years ago
e4ac2d6
Allocate bitmap backing buffers in the Java heap.
by Patrick Dubroy
· 14 years ago
8656819
Continue cleanup refactoring in OpenGLRenderer.
by Romain Guy
· 14 years ago
fa7952d
Colors are in the [0..1] range, not [0..255]
by Romain Guy
· 14 years ago
5536841
OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805
by Romain Guy
· 14 years ago
70ca14e
Refactor OpenGLRenderer to simplify OpenGL drawing code.
by Romain Guy
· 14 years ago
32963c3
Ignore empty layers.
by Romain Guy
· 14 years ago
25dc3a7
Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858
by Romain Guy
· 14 years ago
af636eb
Don't set the invisible flag when saving an empty layer. Bug #3270371
by Romain Guy
· 14 years ago
a957eea
New, better line drawing implementation. Bug #3207544 Bug #3225875
by Romain Guy
· 14 years ago
67f2795
Correctly release the OpenGL Canvas on EGL error.
by Romain Guy
· 14 years ago
8ab4079
Fix 9patch rendering Bug #3253396
by Romain Guy
· 14 years ago
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