1. 94745cc am 86f289fb: am 0b70c09c: am 7ae6fc81: Merge "A better looking and faster spot shadow." into lmp-mr1-dev by ztenghui · 10 years ago
  2. d2dcd6f A better looking and faster spot shadow. by ztenghui · 10 years ago
  3. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  4. 9122b1b Use float instead of double to increase spot shadow perf by ztenghui · 10 years ago
  5. 512e643 Re-triangulate the spot shadow. by ztenghui · 10 years ago
  6. c50a03d Improve the spot shadow computation. by ztenghui · 10 years ago
  7. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  8. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 10 years ago
  9. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 10 years ago
  10. 726118b Improve shadow tessellation performance by Chris Craik · 10 years ago
  11. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 10 years ago
  12. f5ca8b4 Merge close vertices in a better way. by ztenghui · 10 years ago
  13. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 11 years ago