1. 5ec9924 Fix rendering issue with layers. by Romain Guy · 14 years ago
  2. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  3. f887594 Merge "Remove unnecessary GL calls." by Romain Guy · 14 years ago
  4. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
  5. ad93c2b Optimizing ColorFilter in display lists by Chet Haase · 14 years ago
  6. dcaff67 Merge "DisplayList optimizations and fixes." by Chet Haase · 14 years ago
  7. d98aa2d DisplayList optimizations and fixes. by Chet Haase · 14 years ago
  8. 9bca479 Small cleanup. by Romain Guy · 14 years ago
  9. 3e3ba15 Don't change texture unit when not needed. by Romain Guy · 14 years ago
  10. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
  11. 715a89e Merge "Fix Caches singleton to avoid resource leaks" by Chet Haase · 14 years ago
  12. dd78cca Fix Caches singleton to avoid resource leaks by Chet Haase · 14 years ago
  13. ae88e5e Fix rendering issue with layers. by Romain Guy · 14 years ago
  14. 58ae6db Don't use two different variables to refer to mSnapshot. by Romain Guy · 14 years ago
  15. ae51759 Don't perform glCopyTextImage with coordinates outside the buffer. by Romain Guy · 14 years ago
  16. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
  17. 50c0f09 Solve rendering issue with embedded WebViews. Bug #3094017 by Romain Guy · 14 years ago
  18. 2665b85 Small cleanup. by Romain Guy · 14 years ago
  19. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  20. 054dc18 Don't draw entirely transparent 9patch meshes. by Romain Guy · 14 years ago
  21. 9d13fe25 Fix text rendering artifact. by Romain Guy · 14 years ago
  22. e5ebcb0 Fix clipping issue in StackView. by Romain Guy · 14 years ago
  23. d2a1ff0 Fix text rendering issue. by Romain Guy · 14 years ago
  24. 4afdf66 Color filters were ignored by the program cache fast path. by Romain Guy · 14 years ago
  25. 93d2361 Fix layer rendering glitch. by Romain Guy · 14 years ago
  26. 909cbaf Don't draw TextView's alpha layers when not needed. by Romain Guy · 14 years ago
  27. 5d79441 Small potential performance improvement for fonts rendering. by Romain Guy · 14 years ago
  28. 99bcdc5 Return identity matrix when rendering in an FBO. by Romain Guy · 14 years ago
  29. 41030da Add a getNativeMatrix() API. by Romain Guy · 14 years ago
  30. eb07af6 Optimize layer clears. by Romain Guy · 14 years ago
  31. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 14 years ago
  32. 1f114a5 Remove logging. by Romain Guy · 14 years ago
  33. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  34. 9db9124 Simplify black texture fragment shader. by Romain Guy · 14 years ago
  35. c00972b Don't recreate a new texture every time we draw a layer. by Romain Guy · 14 years ago
  36. dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 14 years ago
  37. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  38. 7537f85 Improve performance of linear gradients. by Romain Guy · 14 years ago
  39. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago
  40. 2728f96 Don't update 9patches on every frame. by Romain Guy · 14 years ago
  41. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  42. 1483094 Add 3D transforms support to all gradients. by Romain Guy · 14 years ago
  43. 6b7bd24 Don't clear the framebuffer when not needed. by Romain Guy · 14 years ago
  44. e3095e0 Apply 3D transformations to gradient shaders. by Romain Guy · 14 years ago
  45. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  46. 7adaf3d Add support for paletted textures. by Romain Guy · 14 years ago
  47. bdb801ca Remove logs to reduce logcat spam. by Romain Guy · 14 years ago
  48. 11fd654 Reorder logs. by Romain Guy · 14 years ago
  49. 3b3e457 Snap the clip rectangle to pixel boundaries. by Romain Guy · 14 years ago
  50. e8cb9c14 Apply bilinear filtering on text only when necessary. by Romain Guy · 14 years ago
  51. 1de1083 Initialize font texture cache. by Romain Guy · 14 years ago
  52. 7975fb6 Apply bilinear filtering to text. by Romain Guy · 14 years ago
  53. 0bb5667 Fix INVALID_OPERATION error with layers rendering. by Romain Guy · 14 years ago
  54. d799912 Make simple paths made of lines work. by Romain Guy · 14 years ago
  55. b051e89 Add display lists caching. by Romain Guy · 14 years ago
  56. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 14 years ago
  57. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  58. 38c85b9 Correctly initialize/refresh layers. by Romain Guy · 14 years ago
  59. e20ecbd Draw text decorations with lines instead of rectangles. by Romain Guy · 14 years ago
  60. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  61. 8c749f8 Fix texture corruption issue, faster re-upload of textures. by Romain Guy · 14 years ago
  62. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 14 years ago
  63. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 14 years ago
  64. b5ab417 Fix positioning of 1 pixel wide lines (esp. non AA lines.) by Romain Guy · 14 years ago
  65. c95c8d6 Add support for non AA lines. by Romain Guy · 14 years ago
  66. 31529ff Correctly free memory. by Romain Guy · 14 years ago
  67. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 14 years ago
  68. bf43411 Snap layer bounds to pixel boundaries. by Romain Guy · 14 years ago
  69. b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 14 years ago
  70. 6820ac8 Fix 9patch rendering. by Romain Guy · 14 years ago
  71. 87a7657 Docs updates. by Romain Guy · 14 years ago
  72. 1c740bc Document the implementation of saveLayer(). by Romain Guy · 14 years ago
  73. 81ab046 Forgot the return value... by Romain Guy · 14 years ago
  74. 8411f33 Fix rendering issue with layers intersecting the clip rect. by Romain Guy · 14 years ago
  75. 58ef7fb Forces windows to draw the first time they show. by Romain Guy · 14 years ago
  76. 2bffd26 Fix text rendering issue with text scaling. by Romain Guy · 14 years ago
  77. 8694230 Optimize calls to glCopyTexImage2D(). by Romain Guy · 14 years ago
  78. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  79. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
  80. d90f23e Do not convert 8888 bitmaps to 565 when doing a copy. by Romain Guy · 14 years ago
  81. 183f17e A Path can exist in several cache entries. by Romain Guy · 14 years ago
  82. a2341a9 Purge Skia objects from GL caches as needed. by Romain Guy · 14 years ago
  83. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  84. 8aef54f Add support for Canvas flags on save. by Romain Guy · 14 years ago
  85. da8532c Add hooks for hardware accelerated WebView. by Romain Guy · 14 years ago
  86. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  87. f6fcac7 Fix passion build by Romain Guy · 14 years ago
  88. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  89. a80d32f Add support for textScaleX. by Romain Guy · 14 years ago
  90. e9e7fd0 Update OpenGLRenderer test to test opaque ARGB8888 bitmaps. by Romain Guy · 14 years ago
  91. c4d8eb6 Speedup TextView fades (no more layers required.) by Romain Guy · 14 years ago
  92. 8b55f37 Fix drawing issues with layers. by Romain Guy · 14 years ago
  93. 1f8c960 Fix the build. by Romain Guy · 14 years ago
  94. 2542d19 Layers were using an extra Snapshot causing extra clipping. by Romain Guy · 14 years ago
  95. 8fb9542 Fix save()/restore() issues in the OpenGL renderer. by Romain Guy · 14 years ago
  96. 1d83e19 Correctly set the viewport in layers. by Romain Guy · 14 years ago
  97. 0a41749 Cleanup, better code reuse. by Romain Guy · 14 years ago
  98. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  99. 0ba681b Fix GC issue, fix local shader transformations. by Romain Guy · 14 years ago
  100. af28b51 Better support for rotation and perspective matrices. by Romain Guy · 14 years ago