Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
2976da0305367ac051d0fcae160bfdb0497b2750
/
tests
/
RenderScriptTests
/
SceneGraph
b23b58a
Enable AA in scenegraph. Minor shader work in sample.
by Alex Sakhartchouk
· 13 years ago
3c8eed3
Adding a few more howto elements to scenegraph example.
by Alex Sakhartchouk
· 13 years ago
d2dc983
Simplifying programmatic creation.
by Alex Sakhartchouk
· 13 years ago
9cc2900
Properly pipe texture names through.
by Alex Sakhartchouk
· 13 years ago
57fc710
Adding a very simple all-code scenegraph example.
by Alex Sakhartchouk
· 13 years ago
c71343a
Adding better default behaviour for programmatically created objects.
by Alex Sakhartchouk
· 13 years ago
071e54d
Making sure stranded objects are not left behind.
by Alex Sakhartchouk
· 13 years ago
a9eb319
Making a graceful fallback for missing textures.
by Alex Sakhartchouk
· 13 years ago
e8bb420
Streamlining texture creation.
by Alex Sakhartchouk
· 13 years ago
6f31c36
Fixes to simplify programmatic creation.
by Alex Sakhartchouk
· 13 years ago
5c15b76
Adding float param time stamp. Cleanup, robustness.
by Alex Sakhartchouk
· 13 years ago
e312646
Cleanup.
by Alex Sakhartchouk
· 13 years ago
0c95233
Making sure that parameter updates are properly propagated to RS.
by Alex Sakhartchouk
· 13 years ago
f684c01
Optimize camera updates from java. Remove duplicate constants.
by Alex Sakhartchouk
· 13 years ago
452889a
Better debugging for shader params.
by Alex Sakhartchouk
· 13 years ago
e92c78c
Adding a time stamp to transforms to reduce update frequency.
by Alex Sakhartchouk
· 13 years ago
5de92296
Fixing possible pne.
by Alex Sakhartchouk
· 13 years ago
e93db17
Making the SceneGraph more robust to make sure data is propagated to RS.
by Alex Sakhartchouk
· 13 years ago
4bda82d
Better constant names, removed unused code, general cleanup.
by Alex Sakhartchouk
· 13 years ago
a18d676
Material name cleanup. Minor refactoring.
by Alex Sakhartchouk
· 13 years ago
d4cb9c5
Separating scenegraph from the app that uses it.
by Alex Sakhartchouk
· 13 years ago
99b9381
Adding shader textures and removing specialized code.
by Alex Sakhartchouk
· 13 years ago
1e69f42
Adding accidentally removed init block.
by Alex Sakhartchouk
· 13 years ago
5121da1
Changing blur passes to use new shader structure.
by Alex Sakhartchouk
· 13 years ago
3c5ebd1
Refactoring out some params code.
by Alex Sakhartchouk
· 13 years ago
4fd35d8
Many optimizations of rendering path.
by Alex Sakhartchouk
· 13 years ago
516054b
Making sure that renderpass objects get properly updated.
by Alex Sakhartchouk
· 13 years ago
ce047cb
Fixing blur passes. Refactoring.
by Alex Sakhartchouk
· 13 years ago
61440e8
Finishing light linking.
by Alex Sakhartchouk
· 13 years ago
ee1031d
Moving common function to the right place.
by Alex Sakhartchouk
· 13 years ago
e57b341
Cleanup and refactoring.
by Alex Sakhartchouk
· 13 years ago
be5bdeb
More general texture handling. Some cleanup.
by Alex Sakhartchouk
· 13 years ago
fdccec9
Now utilizing ability to bind constants. Fixing small copy/paste typo.
by Alex Sakhartchouk
· 13 years ago
dd1da45
Adding shader parameter linking.
by Alex Sakhartchouk
· 13 years ago
61cd943
Cleanup based on comments.
by Alex Sakhartchouk
· 13 years ago
875a538
Adding light script to scenegraph.
by Alex Sakhartchouk
· 13 years ago
f92189d
Refactor some common code and make detecting sdcard paths more robust.
by Alex Sakhartchouk
· 13 years ago
f5d8ac7
Element getters.
by Alex Sakhartchouk
· 13 years ago
b98f6d3
Refactoring shader creation.
by Alex Sakhartchouk
· 13 years ago
18f6419
Adding default scene to assets.
by Alex Sakhartchouk
· 13 years ago
1168868
make loading assets more robust
by Alex Sakhartchouk
· 13 years ago
6842675
Rename some elements to be more in line with rest of framework.
by Alex Sakhartchouk
· 13 years ago
b6e9dad
Properly detecting blending case.
by Alex Sakhartchouk
· 13 years ago
006ecdc
Refactored blur pass code out and added comments.
by Alex Sakhartchouk
· 13 years ago
3fc86ec
Renaming some classes to clarify what is what.
by Alex Sakhartchouk
· 13 years ago
a7a211b
Sample scene graph
by Alex Sakhartchouk
· 13 years ago