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gerrit-public.fairphone.software
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platform
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frameworks
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base
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2f6d8829524dfca3a77e9a57c3b9c3862209877d
/
libs
/
hwui
/
OpenGLRenderer.cpp
61d3704
Merge "Polygonal rendering of simple fill shapes" into jb-mr1-dev
by Chris Craik
· 12 years ago
11cb642
Update layers in a single batch at the beginning of a frame Bug #7186819
by Romain Guy
· 12 years ago
57b5268
Optimize tiling management Bug #7186819
by Romain Guy
· 12 years ago
710f46d
Polygonal rendering of simple fill shapes
by Chris Craik
· 12 years ago
2b7028e
Add support for QCOM_tiled_rendering Bug #7186819
by Romain Guy
· 12 years ago
35643dd
Minimize state changes when updating layers
by Romain Guy
· 12 years ago
603f6de
Fix occasional crash bug with layers
by Chet Haase
· 12 years ago
45e4c3d
Discard framebuffer commands when we redraw the entire buffer
by Romain Guy
· 12 years ago
beb8bd0
Reset GL buffer state after functor invocation
by Chet Haase
· 12 years ago
dc531fa
Merge "Handle different x, y scales in drawLines AA path" into jb-mr1-dev
by Chris Craik
· 12 years ago
75040f8
Handle different x, y scales in drawLines AA path
by Chris Craik
· 12 years ago
d15ebf2
Enable changing properties of layer paint
by Chet Haase
· 12 years ago
9147cd4
Fix m11 to be Y scale instead of X
by Chris Craik
· 12 years ago
378d131
Merge "Varying-based AA rect drawing" into jb-mr1-dev
by Chris Craik
· 12 years ago
6ebdc11
Varying-based AA rect drawing
by Chris Craik
· 12 years ago
d84aaa2
Merge "Fix line drawing path to use proportional distance from center" into jb-mr1-dev
by Chris Craik
· 12 years ago
8f5ad76
Fix line drawing path to use proportional distance from center
by Chris Craik
· 12 years ago
0baaac5
Revert "Revert "Add more support for transformed clip rects and paths""
by Romain Guy
· 12 years ago
a8557d2
Revert "Add more support for transformed clip rects and paths"
by Mathias Agopian
· 12 years ago
dfe082f6
Add more support for transformed clip rects and paths
by Romain Guy
· 12 years ago
63f2fca
Merge "Fix bug with Fbo layer clipping" into jb-mr1-dev
by Chet Haase
· 12 years ago
d48885a
Fix bug with Fbo layer clipping
by Chet Haase
· 12 years ago
a798b95
Use smoothstep to eliminate branches in AA shader
by Chris Craik
· 12 years ago
8025061
Restore scissor state correctly
by Chet Haase
· 12 years ago
33fa1f7
Draw an empty border around glyphs to avoid sampling issues Bug #6942209
by Romain Guy
· 12 years ago
4ff0cf4
Add new debug tool to track hardware layers updates
by Romain Guy
· 12 years ago
8b4072d
Fix bug 6892600 Font (character pairs) rendering issue
by Raph Levien
· 12 years ago
c252595
Rename drawGeneralText to drawText
by Romain Guy
· 12 years ago
996e57c
Hardware implementation of glyph positioning (bug 5443796)
by Raph Levien
· 12 years ago
00755fe
Merge "Add drop shadow for drawPosText in hwui renderer."
by Raph Levien
· 12 years ago
416a847
Add drop shadow for drawPosText in hwui renderer.
by Raph Levien
· 12 years ago
0429938
Clip lines, AA rects and points correctly
by Romain Guy
· 12 years ago
8a4ac61
Don't clear the dirty clip flag if it's not applied Bug #6833979
by Romain Guy
· 12 years ago
4121063
Add shader-based text gamma correction
by Romain Guy
· 12 years ago
be6f9dc
Don't copy paints for 9patches
by Romain Guy
· 12 years ago
b1d0a4e
Refactor GammaFontRenderer
by Romain Guy
· 12 years ago
586cae3
Improve rendering speed by disabling scissor tests
by Romain Guy
· 12 years ago
9c0b188
Text shadow alpha handling incorrect
by Romain Guy
· 12 years ago
f877308
Remove obsolete optimization
by Romain Guy
· 12 years ago
16c8808
Textured text calls could be invisible Bug #6597730
by Romain Guy
· 13 years ago
44b2fe3
Track canvas clearing for swap buffers logic.
by Chet Haase
· 13 years ago
932b7f6
Revert "Add more temporary logging for investigating detachFunctor"
by Chris Craik
· 13 years ago
8857b2f
Add more temporary logging for investigating detachFunctor
by Chris Craik
· 13 years ago
4865909
Skip eglSwapBuffers() call when we do not draw to GL
by Chet Haase
· 13 years ago
3534e13
Merge "Avoid crash if onDetachedFromWindow called after destroy" into jb-dev
by Chris Craik
· 13 years ago
9e08012
Avoid crash if onDetachedFromWindow called after destroy
by Chris Craik
· 13 years ago
7a9328a
Merge "Add temporary functor lifetime logging" into jb-dev
by Chris Craik
· 13 years ago
e5a4a3d
Merge "Ensure we always set the proper blending mode Bug #6527305" into jb-dev
by Romain Guy
· 13 years ago
f8dafa1
Add temporary functor lifetime logging
by Chris Craik
· 13 years ago
ddf7437
Ensure we always set the proper blending mode Bug #6527305
by Romain Guy
· 13 years ago
c8538ade
Don't clear the functor at every draw
by Chris Craik
· 13 years ago
49c5fc0
Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390
by Romain Guy
· 13 years ago
e651cc6
Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)
by Romain Guy
· 13 years ago
12d434a
Revert "Add temporary functor lifetime logging"
by Chris Craik
· 13 years ago
2fe9980
Add temporary functor lifetime logging
by Chris Craik
· 13 years ago
8bd12ea
Merge "Decode common GL error codes when logging frame error status" into jb-dev
by Romain Guy
· 13 years ago
a44a63a
Decode common GL error codes when logging frame error status
by Romain Guy
· 13 years ago
a75fbc3
Merge "On new content, attach functor directly" into jb-dev
by John Reck
· 13 years ago
c189ef5
Ensure we start every frame in the proper GL state Bug #6345013, #6314960
by Romain Guy
· 13 years ago
c2c9543
On new content, attach functor directly
by Chris Craik
· 13 years ago
3d745c0
Fix the build before the bot yells at me.
by Romain Guy
· 13 years ago
ba6be8a
Prevent WebView from crashing when detached from the window Bug #6365056
by Romain Guy
· 13 years ago
1271e2c
Remove USE_DISPLAY_LIST_PROPERTIES flag
by Chet Haase
· 13 years ago
a23eed8
Fix layer blending bug
by Chet Haase
· 13 years ago
7b6a758
Pass width/height parameters to webview
by Chet Haase
· 13 years ago
65924a3
fix functor flag parsing, tweak process delay
by Chris Craik
· 13 years ago
fda531c
Merge "Disable AA lines vertex attrib arrays after rendering"
by Romain Guy
· 13 years ago
7b63142
Disable AA lines vertex attrib arrays after rendering
by Romain Guy
· 13 years ago
8c8c240
Merge "Optimize FBOs composition"
by Romain Guy
· 13 years ago
e0aa84b
Optimize FBOs composition
by Romain Guy
· 13 years ago
db8c9a6
Optimization of alpha with DisplayList properties
by Chet Haase
· 13 years ago
e2eaf69
Merge "Prevent crash when flushing the layers cache Bug #6258973"
by Romain Guy
· 13 years ago
5c88fc7
Prevent crash when flushing the layers cache Bug #6258973
by Romain Guy
· 13 years ago
8f3b8e3
Allow fine-grained control over functors execution
by Romain Guy
· 13 years ago
b85967b
Re-enabling DisplayList properties
by Chet Haase
· 13 years ago
6554943
Use a status_t return type for GL functors
by Romain Guy
· 13 years ago
a1cff50
Handle view properties at the native level
by Chet Haase
· 13 years ago
55fd2c9
Don't bind data to missing uniforms
by Romain Guy
· 13 years ago
2bf68f0
Deferred layer updates
by Romain Guy
· 13 years ago
dd7c8e4c
Small tweak to Canvas.drawPath() GL implementation
by Romain Guy
· 13 years ago
9777173
Full implementation of Canvas.drawPath()
by Romain Guy
· 13 years ago
03d5852
More infrastructure for Canvas.drawTextOnPath
by Romain Guy
· 13 years ago
325740f
Add hooks to implement Canvas.drawTextOnPath() in GL
by Romain Guy
· 13 years ago
33f6beb
Record possible clip rejects when recording display lists
by Romain Guy
· 13 years ago
211370f
Add optional metadata to initiliaze the render threat.
by Romain Guy
· 13 years ago
13631f3
Add debug markers to OpenGLRenderer
by Romain Guy
· 13 years ago
530041d
Add stencil buffer to the EGL config
by Romain Guy
· 13 years ago
5ff9df6
Add full support for Canvas.setDrawFilter()
by Romain Guy
· 13 years ago
671d6cf
Full support for Canvas.drawPosText
by Romain Guy
· 13 years ago
eb9a536
First pass at implementing Canvas.drawPosText() in GL
by Romain Guy
· 13 years ago
3762c31
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
82bc7a7
Properly restore the GL scissor after a GL draw functor Bug #5781254
by Romain Guy
· 13 years ago
8f85e80
Generate even fewer GL commands
by Romain Guy
· 13 years ago
2d4fd36
Reduce the number of active texture changes
by Romain Guy
· 13 years ago
a1d3c91
Further reduce the number of GL commands sent to the driver
by Romain Guy
· 13 years ago
15bc643
Reduce the number of GL commands generated by the UI
by Romain Guy
· 13 years ago
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
d71dd36
Minimize the amount of data uploaded to draw text
by Romain Guy
· 13 years ago
39d252a
Various OpenGL optimizations
by Romain Guy
· 13 years ago
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