1. f09ef51 Fix issue with drawColor(color, Mode.Clear) by Romain Guy · 13 years ago
  2. 1e59f9d Fix texture coordinates for sub-bitmap rendering. by Romain Guy · 13 years ago
  3. f504a2f Correctly implement the CLEAR xfermode. by Romain Guy · 13 years ago
  4. f9be16a Rename test to be able to launch it on crespo. by Romain Guy · 13 years ago
  5. 44984ea Enable large font rendering with GPU acceleration by Chet Haase · 13 years ago
  6. 858aa93 Antialiasing for rectangles by Chet Haase · 13 years ago
  7. 99ecdc4 Fix for scaled AA lines by Chet Haase · 13 years ago
  8. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 13 years ago
  9. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 13 years ago
  10. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 13 years ago
  11. ad44445 Merge "New widget: TextureView Bug #4343984" by Romain Guy · 13 years ago
  12. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 13 years ago
  13. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 13 years ago
  14. 740bf2b Apply shaders/filters to text drop shadows. Bug #4318323 by Romain Guy · 13 years ago
  15. 3a03eee Update shader text to test with drop shadows. by Romain Guy · 13 years ago
  16. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 13 years ago
  17. 1a81aea Update GL textures when changing a Bitmap's pixels Bug #4146495 by Romain Guy · 13 years ago
  18. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 13 years ago
  19. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 14 years ago
  20. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 14 years ago
  21. 47b8ade Add a new Camera API to control the camera's location by Romain Guy · 14 years ago
  22. b18d2d0 Dirty layers in the area covered by a drawBitmapMesh() call Bug #3410827 by Romain Guy · 14 years ago
  23. f28daff Empty the clip rect when intersection is empty. Bug #3410035 by Romain Guy · 14 years ago
  24. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  25. 849d0a3 New API to let apps draw without layers. Bug #3413433 by Romain Guy · 14 years ago
  26. 54229ee Correctly set the alpha of a hardware layer before drawing it. Bug #3410819 by Romain Guy · 14 years ago
  27. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  28. a566b7c Fix bitmap meshes to work in display lists. by Romain Guy · 14 years ago
  29. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  30. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  31. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  32. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  33. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  34. 2577db1 Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888 by Romain Guy · 14 years ago
  35. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  36. d6cd572 Improve hardware layers rendering speed when setting a View's alpha. by Romain Guy · 14 years ago
  37. 2361098 Add BitmapFactory.Options.inMutable to load mutable bitmaps. by Romain Guy · 14 years ago
  38. fb13abd Fix 9patch rendering in ExpandableListView. by Romain Guy · 14 years ago
  39. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  40. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  41. 171c592 New layers API for Views. by Romain Guy · 14 years ago
  42. 9f06967 We are now Honeycomb. by Dianne Hackborn · 14 years ago
  43. d38e776 LayoutLib: support for layers. by Xavier Ducrohet · 14 years ago
  44. 63fd871 LayoutLib: Misc rendering fixes. by Xavier Ducrohet · 14 years ago
  45. d348b6e LayoutLib: support for Path and BitmapShader using delegates. by Xavier Ducrohet · 14 years ago
  46. b146b12 Fix text shadow rendering issue. by Romain Guy · 14 years ago
  47. ec31a7f Create some layout files for HwAccelerationTest by Xavier Ducrohet · 14 years ago
  48. a957eea New, better line drawing implementation. Bug #3207544 Bug #3225875 by Romain Guy · 14 years ago
  49. 5ec9924 Fix rendering issue with layers. by Romain Guy · 14 years ago
  50. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
  51. e5ebcb0 Fix clipping issue in StackView. by Romain Guy · 14 years ago
  52. 1483094 Add 3D transforms support to all gradients. by Romain Guy · 14 years ago
  53. e3095e0 Apply 3D transformations to gradient shaders. by Romain Guy · 14 years ago
  54. 469b1db Code cleanup and disable display lists for now. by Romain Guy · 14 years ago
  55. 7975fb6 Apply bilinear filtering to text. by Romain Guy · 14 years ago
  56. 0bb5667 Fix INVALID_OPERATION error with layers rendering. by Romain Guy · 14 years ago
  57. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 14 years ago
  58. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 14 years ago
  59. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 14 years ago
  60. 6820ac8 Fix 9patch rendering. by Romain Guy · 14 years ago
  61. 8411f33 Fix rendering issue with layers intersecting the clip rect. by Romain Guy · 14 years ago
  62. 8694230 Optimize calls to glCopyTexImage2D(). by Romain Guy · 14 years ago
  63. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  64. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
  65. 53389bd Correctly set the viewport on window resize. by Romain Guy · 14 years ago
  66. 4299c0f Add test for gamma correction. by Romain Guy · 14 years ago
  67. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  68. a80d32f Add support for textScaleX. by Romain Guy · 14 years ago
  69. 2937819 Test setTextScaleX() by Romain Guy · 14 years ago
  70. e9e7fd0 Update OpenGLRenderer test to test opaque ARGB8888 bitmaps. by Romain Guy · 14 years ago
  71. 2542d19 Layers were using an extra Snapshot causing extra clipping. by Romain Guy · 14 years ago
  72. 8fb9542 Fix save()/restore() issues in the OpenGL renderer. by Romain Guy · 14 years ago
  73. 1d83e19 Correctly set the viewport in layers. by Romain Guy · 14 years ago
  74. 0a41749 Cleanup, better code reuse. by Romain Guy · 14 years ago
  75. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  76. 48daa54 Add extra blending modes. by Romain Guy · 14 years ago
  77. a674ab7 Add support for text underline and strikethru. by Romain Guy · 14 years ago
  78. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 14 years ago
  79. ba7186e Add 3d transformation test. by Romain Guy · 14 years ago
  80. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
  81. 529b60a Add android:hardwareAccelerated to Activity. by Romain Guy · 14 years ago
  82. db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
  83. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago
  84. b82da65 Fix improper clipping after a save() by Romain Guy · 14 years ago
  85. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 14 years ago
  86. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  87. e8e62a4 Add text alignment support to drawText(). by Romain Guy · 14 years ago
  88. 09147fb Add support for text culling. by Romain Guy · 14 years ago
  89. 694b519 Add text rendering. by Romain Guy · 14 years ago
  90. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  91. d27977d Add support for BitmapShader. by Romain Guy · 14 years ago
  92. 3d58c03 Do not apply transforms when using drawColor(). by Romain Guy · 14 years ago
  93. 266e051 Prevent crash in ListView when changing cache hint. by Romain Guy · 14 years ago
  94. 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 14 years ago
  95. 16202fc Fix alpha blending and improve fragment shaders performance. by Romain Guy · 14 years ago
  96. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago
  97. f86ef57 Don't use full screen FBOs, this dramatically increase performance. by Romain Guy · 14 years ago
  98. 8ba548f Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint) by Romain Guy · 14 years ago
  99. c1396e9 Add implementation for drawBitmap(). by Romain Guy · 14 years ago
  100. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago