1. 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
  2. 11718bc Remove shader based gamma approach by Chris Craik · 9 years ago
  3. b9ce116d Switch several enums to enum classes by Chris Craik · 9 years ago
  4. 0519c81 Glop Bitmap and RoundRect clipping support by Chris Craik · 10 years ago
  5. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  6. 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 10 years ago
  7. 64bb413 Revert "resolved conflicts for merge of 220c3f4f to master" by Andreas Gampe · 10 years ago
  8. 2ab8298 resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  9. 42ddc18 Frameworks/base: Unused parameters in hwui by Andreas Gampe · 10 years ago
  10. 23d307c Cleanup debug options by John Reck · 10 years ago
  11. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 10 years ago
  12. bf75945 Rework shadow interpolation by Chris Craik · 10 years ago
  13. deeda3d Round rect outline clipping by Chris Craik · 10 years ago
  14. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  15. d04a6b1 Fix projection offset caching by Chris Craik · 11 years ago
  16. e63f7c62 Clean unused parameters, disable warnings by Chris Craik · 11 years ago
  17. 6d29c8d Add tessellation path for points by Chris Craik · 11 years ago
  18. 78dd96d Add an on-screen overdraw counter by Romain Guy · 11 years ago
  19. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  20. 096b8d9 Add shader program selection shortcut by Chris Craik · 11 years ago
  21. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 11 years ago
  22. ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 12 years ago
  23. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago
  24. 39284b7 Make gradients beautiful again Bug #7239634 by Romain Guy · 12 years ago
  25. 710f46d Polygonal rendering of simple fill shapes by Chris Craik · 12 years ago
  26. a938f56 Fix modulation and gamma correction issues by Romain Guy · 12 years ago
  27. 6ebdc11 Varying-based AA rect drawing by Chris Craik · 12 years ago
  28. 42e1e0d Improve gradients by Romain Guy · 12 years ago
  29. 4121063 Add shader-based text gamma correction by Romain Guy · 12 years ago
  30. f877308 Remove obsolete optimization by Romain Guy · 12 years ago
  31. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  32. 2d4fd36 Reduce the number of active texture changes by Romain Guy · 13 years ago
  33. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  34. 3e263fa Keep shaders to render properly by Romain Guy · 13 years ago
  35. 05bbde7 Free up resources by deleting shaders early on by Romain Guy · 13 years ago
  36. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 13 years ago
  37. 67f2795 Correctly release the OpenGL Canvas on EGL error. by Romain Guy · 14 years ago
  38. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  39. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  40. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  41. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago
  42. 694b519 Add text rendering. by Romain Guy · 14 years ago
  43. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  44. f9764a4 Add program for linear gradient. by Romain Guy · 14 years ago
  45. 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 14 years ago
  46. 260e102 Optimize shader binding changes. by Romain Guy · 14 years ago
  47. 0b9db91 Remove math from the vertex shader. by Romain Guy · 14 years ago
  48. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago