1. ad2f8e3 Update ripple behavior, use render thread animation by Alan Viverette · 10 years ago
  2. c9ee304 Merge "Round rect outline clipping" by Chris Craik · 10 years ago
  3. deeda3d Round rect outline clipping by Chris Craik · 10 years ago
  4. ff941dc Animator start value... by John Reck · 10 years ago
  5. fe4c1e2 Merge "Combine projection matrix, and viewport management" by Chris Craik · 10 years ago
  6. 96f266e Merge "Remove Path based outline clipping" by Chris Craik · 10 years ago
  7. 2bcad17 Remove Path based outline clipping by Chris Craik · 10 years ago
  8. a64a2be Combine projection matrix, and viewport management by Chris Craik · 10 years ago
  9. 3eb9882 Merge "Disable texture atlas" by John Reck · 10 years ago
  10. cdfeef6 Disable texture atlas by John Reck · 10 years ago
  11. a6464b3 Merge "Check the array before accessing it" by ztenghui · 10 years ago
  12. f11310f Check the array before accessing it by ztenghui · 10 years ago
  13. f8c9407 Merge "Fix potential crash in libandroidfw" by Adam Lesinski · 10 years ago
  14. 7322ea7 Fix potential crash in libandroidfw by Adam Lesinski · 10 years ago
  15. bee74c2 Merge "Clamp to uint8 for alpha" by John Reck · 10 years ago
  16. 66f0be6 Wire up texture atlas by John Reck · 10 years ago
  17. 531ee70 Clamp to uint8 for alpha by John Reck · 10 years ago
  18. 515396a Merge "More native interpolators" by John Reck · 10 years ago
  19. c8ac775 More native interpolators by John Reck · 10 years ago
  20. cae6873 Merge "Add TimeInterpolator support to RNA" by John Reck · 10 years ago
  21. 315c329 Add TimeInterpolator support to RNA by John Reck · 10 years ago
  22. f000977 Merge "Add support for building split APKs" by Adam Lesinski · 10 years ago
  23. fab5087 Add support for building split APKs by Adam Lesinski · 10 years ago
  24. ddc5228 Revert "Simplify projection matrix management." by Jorim Jaggi · 10 years ago
  25. 2417f7e Merge "Simplify projection matrix management." by Chris Craik · 10 years ago
  26. c42bfb9 Merge "Refactor VirtualLightRefBase & JNI" by John Reck · 10 years ago
  27. 0c0ec26 Simplify projection matrix management. by Chris Craik · 10 years ago
  28. 9fa4071 Refactor VirtualLightRefBase & JNI by John Reck · 10 years ago
  29. f907579 am 90eaf92e: am 7e13d1d4: am f6c9c420: Merge "Correct stride for drawing to cached glyph bitmap" by Chris Craik · 10 years ago
  30. 90eaf92 am 7e13d1d4: am f6c9c420: Merge "Correct stride for drawing to cached glyph bitmap" by Chris Craik · 10 years ago
  31. 7e13d1d am f6c9c420: Merge "Correct stride for drawing to cached glyph bitmap" by Chris Craik · 10 years ago
  32. e1f788b Merge "Rename matrices for consistency" by Chris Craik · 10 years ago
  33. b9312a5 Correct stride for drawing to cached glyph bitmap by Digish Pandya · 10 years ago
  34. e10e827 Rename matrices for consistency by Chris Craik · 10 years ago
  35. e4aa95e Add logging utility methods by Chris Craik · 10 years ago
  36. 5b554f0 Merge "Avoid caching shadow properties in Java & HWUI." by Derek Sollenberger · 10 years ago
  37. ef27453 Merge "Cleanup attachFunctor" by John Reck · 10 years ago
  38. 832b1514 Cleanup attachFunctor by John Reck · 10 years ago
  39. b6d9211 Merge "Implement TODO(romainguy)" by John Reck · 10 years ago
  40. 63a0667 Implement TODO(romainguy) by John Reck · 10 years ago
  41. 368cdd8 Don't try to draw if there's no canvas or surface by John Reck · 10 years ago
  42. c29a0a4 Avoid caching shadow properties in Java & HWUI. by Derek Sollenberger · 10 years ago
  43. ebb9e69 Merge "Implement loadSystemProperties" by John Reck · 10 years ago
  44. e4280ba Implement loadSystemProperties by John Reck · 10 years ago
  45. 81997fe am 3cb74d21: am 5d8343b8: am a85db5ab: Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 10 years ago
  46. 3cb74d2 am 5d8343b8: am a85db5ab: Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 10 years ago
  47. 5d8343b am a85db5ab: Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 10 years ago
  48. a85db5a Merge "libhwui: Handle the blurImage() implement once RS::init fail" by Chris Craik · 10 years ago
  49. f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 10 years ago
  50. 18f16e6 TIME LORD! by John Reck · 10 years ago
  51. 52244ff Add CanvasProperty for drawCircle by John Reck · 10 years ago
  52. 64ab917 Merge "Add more shadow control knobs" by Chris Craik · 10 years ago
  53. f5be3ca Add more shadow control knobs by Chris Craik · 10 years ago
  54. 5262266 Use resize, not reserve by John Reck · 10 years ago
  55. 3e320a0 am 9feab5f2: am 8a02b20f: Merge "Add TYPE_MAGNIFICATION_OVERLAY to InputWindowInfo::isTrustedOverlay()" by Michael Wright · 10 years ago
  56. 293513a Merge commit '0b62467b142b61ee1e449ba958ba37dfd961ef56' into HEAD by Bill Yi · 10 years ago
  57. 25ff2c1 Merge "RenderThread animator support" by John Reck · 10 years ago
  58. e45b1fd RenderThread animator support by John Reck · 10 years ago
  59. 0d575b0 Merge "Make sure the theta is correctly represented and incoming polygon is CW for shadow." by ztenghui · 10 years ago
  60. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 10 years ago
  61. cc39e16 Add elevation, Z properties to View by Chris Craik · 10 years ago
  62. ea42e01 libhwui: Handle the blurImage() implement once RS::init fail by Lu, Shenghua · 11 years ago
  63. d2cd53d Merge "Shoot the rays to the vertices of the incoming polygon." by ztenghui · 10 years ago
  64. 7940dc5 Shoot the rays to the vertices of the incoming polygon. by ztenghui · 10 years ago
  65. 717f39c Merge "Clip TouchFeedbackDrawable effect to receiver Outline" by Chris Craik · 10 years ago
  66. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 10 years ago
  67. e0bb87d Fix translationZ matrix computation by Chris Craik · 10 years ago
  68. 2c423b2 am df64ac68: ask skia to use flat gamma when rendering fonts from hwui by Victoria Lease · 10 years ago
  69. df64ac6 ask skia to use flat gamma when rendering fonts from hwui by Victoria Lease · 10 years ago
  70. b78263d Merge "ask skia to use flat gamma when rendering fonts from hwui" by Victoria Lease · 10 years ago
  71. b66270e ask skia to use flat gamma when rendering fonts from hwui by Victoria Lease · 10 years ago
  72. 222f331 Fix is_zero check by Chris Craik · 10 years ago
  73. dbc9a86 Force a full redraw on surface change by John Reck · 10 years ago
  74. 6f07a0d Add missing resume() call by John Reck · 10 years ago
  75. e8a866d Merge "Fix issue with bitmap uploading" by John Reck · 10 years ago
  76. 860d155 Fix issue with bitmap uploading by John Reck · 10 years ago
  77. fae904d Fence on destruction by John Reck · 10 years ago
  78. 286ffe4 Merge "Remove use-after-free signal in RenderNode" by Chris Craik · 10 years ago
  79. dd35634 Merge "Fix BitmapMesh buffer copy" by Chris Craik · 10 years ago
  80. 143912f Remove use-after-free signal in RenderNode by Chris Craik · 10 years ago
  81. 0664fef Fix BitmapMesh buffer copy by Chris Craik · 10 years ago
  82. f7483e3 Simplify matrix calculations by John Reck · 10 years ago
  83. 337e764 am f24687e2: Merge "Plumb display power state through display manager." into klp-modular-dev by Jeff Brown · 10 years ago
  84. 037c33e Plumb display power state through display manager. by Jeff Brown · 10 years ago
  85. 822bbb3 Merge "Make attachFunctor blocking" by John Reck · 10 years ago
  86. d3d8daf Make attachFunctor blocking by John Reck · 10 years ago
  87. 8ca3eec Remove sync flush by John Reck · 10 years ago
  88. f4198b7 Merge hasFunctors & pushStaging into prepareTree by John Reck · 10 years ago
  89. 8e1f918 Merge "Switch DisplayListData to a staging model" by John Reck · 10 years ago
  90. 8de65a8 Switch DisplayListData to a staging model by John Reck · 10 years ago
  91. 972d048 Merge "When recording a child node into a parent, read staging projection property" by Chris Craik · 10 years ago
  92. f7d9c1d Fix ThreadedRenderer.setEnabled() by John Reck · 10 years ago
  93. defb7f3 When recording a child node into a parent, read staging projection property by Chris Craik · 10 years ago
  94. 1949e79 Ensure there's a GL context before creating a Layer by John Reck · 10 years ago
  95. e2c4552 Veto pool TODO by John Reck · 10 years ago
  96. 85189c5 Merge "Fence on draws that are reported" by John Reck · 10 years ago
  97. 28ad7b5 Fence on draws that are reported by John Reck · 10 years ago
  98. 96c637e Merge "Refcount RenderNode" by John Reck · 10 years ago
  99. 087bc0c Refcount RenderNode by John Reck · 10 years ago
  100. 7716b7d Merge "Update to call new Skia APIs." by Leon Scroggins · 10 years ago