1. 8dc02f9 Delete all ro.hwui.* props by John Reck · 7 years ago
  2. 9a81487 Improve time to texture destruction by John Reck · 7 years ago
  3. 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 8 years ago
  4. 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
  5. dcbc0e9 resolve merge conflicts of 0ec2fd7 to master by sergeyv · 8 years ago
  6. af102be HWUI: track upload & recent usage in font cache by sergeyv · 8 years ago
  7. baf29e7 HWUI: calculate used memory in FontCache for gfxinfo by sergeyv · 8 years ago
  8. 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 8 years ago
  9. 5e00c7c Delete old rendering pipeline by Chris Craik · 8 years ago
  10. fd3744b Move gl calls from PatchCache to MeshState by sergeyv · 8 years ago
  11. 138c21f Use LUT for computing final shadow alpha by Chris Craik · 9 years ago
  12. 89add11 resolve merge conflicts of f1df0f59c1 to master. by John Reck · 9 years ago
  13. 441cc42 Fix memory leak in HWUI by Sangkyu Lee · 9 years ago
  14. 1540153 Extensions must load in ctor by John Reck · 9 years ago
  15. be4d8dd Fix bug where mExtensions was not initialized. by Christopher Ferris · 9 years ago
  16. 6b50780 Remove almost-all android::Singleton users by John Reck · 9 years ago
  17. c08820f Remove lookup3 gamma code by Chris Craik · 9 years ago
  18. b9ce116d Switch several enums to enum classes by Chris Craik · 9 years ago
  19. 149173d Support new EGL extensions by John Reck · 9 years ago
  20. 9e5f4af am 11f9da31: am bdb2a905: am d08fb687: am e5783e58: am 2abf0f24: Fix a race condition that could cause lockup by John Reck · 9 years ago
  21. 2abf0f2 Fix a race condition that could cause lockup by John Reck · 9 years ago
  22. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  23. d7db4d7 Eliminate requireGlContext by John Reck · 9 years ago
  24. 2507c34 Cleanup properties by Chris Craik · 10 years ago
  25. db663fe Rename native DisplayListRenderer to DisplayListCanvas by Chris Craik · 10 years ago
  26. fb10ffe Merge "Add null egl/gles stub support" by John Reck · 10 years ago
  27. 041b985 Add null egl/gles stub support by John Reck · 10 years ago
  28. 06518aa Merge "Correctly name the lightRadius" by ztenghui · 10 years ago
  29. 62aa44c Correctly name the lightRadius by ztenghui · 10 years ago
  30. f27133d Glop layer mesh rendering by Chris Craik · 10 years ago
  31. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  32. 3472568 Don't try to fully tear down program in terminate() by Chris Craik · 10 years ago
  33. 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 10 years ago
  34. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
  35. 49bc4ac resolved conflicts for merge of fe5ac4fc to master by John Reck · 10 years ago
  36. 5799801 Allow ~Layer() to happen after onGLContextDestroyed by John Reck · 10 years ago
  37. 96a5c4c Move more GL state management to RenderState and its directory by Chris Craik · 10 years ago
  38. 65fe5ee Move scissor state to RenderState by Chris Craik · 10 years ago
  39. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  40. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  41. a2732a2 Stop pretending USE_OPENGL_RENDERER is a thing by John Reck · 10 years ago
  42. 59cf734 resolved conflicts for merge of d67bb501 to master by Yohann Roussel · 10 years ago
  43. ebd5261 Don't preload textures for AssetAtlas by John Reck · 10 years ago
  44. 27eaec2 am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" into lmp-mr1-dev by John Reck · 10 years ago
  45. fbc8df0 Trace some interesting events by John Reck · 10 years ago
  46. 6398d2d am 8a8a4055: am 541641d0: Merge "Fix counting" into lmp-mr1-dev automerge: 5c8d135 by John Reck · 10 years ago
  47. 88f5fc7 Fix counting by John Reck · 10 years ago
  48. 9481684 am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0 by John Reck · 10 years ago
  49. 0e89e2b Layer changes by John Reck · 10 years ago
  50. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  51. 4ced262 glFinish to flush deletes by John Reck · 10 years ago
  52. bfd1cd6 Additional layer logging by Chris Craik · 10 years ago
  53. 70735bd hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D by Fred Fettinger · 10 years ago
  54. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  55. 14a4e35 Bring back the shadow strength tweak by ztenghui · 10 years ago
  56. a736cd9 Remove scaling bucket hack by Chris Craik · 10 years ago
  57. 58ddced Initializing variables - generally a good practice by Chris Craik · 10 years ago
  58. 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 10 years ago
  59. 0732ba5 am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI." by Chris Craik · 10 years ago
  60. 4a473c7d Fix the texture ID reuse issue in HWUI. by jiayuanr · 10 years ago
  61. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  62. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  63. f5be3ca Add more shadow control knobs by Chris Craik · 11 years ago
  64. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  65. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  66. e18264b Rename DisplayList->RenderNode by John Reck · 11 years ago
  67. e361ad7 Remove experimental perspective projection by Chris Craik · 11 years ago
  68. 726118b Improve shadow tessellation performance by Chris Craik · 11 years ago
  69. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  70. ef94c6f Separate spot and ambient shadow strength setting by ztenghui · 11 years ago
  71. cc3c256 Property support for light positioning. by ztenghui · 11 years ago
  72. ba9b613 Create private properties on GLCanvas for experimentation with 3d by Chris Craik · 11 years ago
  73. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago
  74. 627c6fd Add overdraw debugging that accounts for Deuteranomaly by Romain Guy · 11 years ago
  75. 46bfc48 Fix hardware layers lifecycle Bug #10075732 by Romain Guy · 11 years ago
  76. b0a41ed Prevent ANR in apps using drawPath() Bug #10347089 by Romain Guy · 11 years ago
  77. b746371 Clear FBO cache on full memory flush by Romain Guy · 11 years ago
  78. 1e54681 Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts) by Victoria Lease · 11 years ago
  79. 9ab2d18 Ensure glActiveTexture is cleaned up correctly on functor resume by Chris Craik · 11 years ago
  80. e3b0a01 Refcount 9-patches and properly handle GC events by Romain Guy · 11 years ago
  81. 31e08e9 Share Caches' index buffer with FontRenderer by Romain Guy · 11 years ago
  82. 7f43076 Add new Query class for debugging by Romain Guy · 11 years ago
  83. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  84. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  85. f9f0016 Enable GPU pixel buffers on OpenGL ES 3.0 devices by Romain Guy · 12 years ago
  86. 78dd96d Add an on-screen overdraw counter by Romain Guy · 12 years ago
  87. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 12 years ago
  88. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 12 years ago
  89. c5cbee7 Stop worker threads on memory trim & fix bad pointer access by Romain Guy · 12 years ago
  90. c46d07a Merge all shapes/paths caches to PathCache by Romain Guy · 12 years ago
  91. ff78583 Fully deferred displaylist replay by Chris Craik · 12 years ago
  92. 0f66753 Precache glyphs at final raster size by Romain Guy · 12 years ago
  93. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 12 years ago
  94. ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 12 years ago
  95. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 12 years ago
  96. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 12 years ago
  97. c2a9721 Fix uninitialized variables in Caches.cpp Bug #8151401 by Romain Guy · 12 years ago
  98. f735c8e Fix tiling on QCOM GPU by Romain Guy · 12 years ago
  99. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  100. aa42c9a Correctly adjust clip regions that lie offscreen by Chet Haase · 12 years ago