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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
34ed025c0379056af165dbeaab57d517ad7cc396
/
libs
/
hwui
/
Caches.cpp
8dc02f9
Delete all ro.hwui.* props
by John Reck
· 7 years ago
9a81487
Improve time to texture destruction
by John Reck
· 7 years ago
8cd3edf
Break Layer class into Gl and Vulkan subclasses
by Greg Daniel
· 8 years ago
253f2c2
Linear blending, step 1
by Romain Guy
· 8 years ago
dcbc0e9
resolve merge conflicts of 0ec2fd7 to master
by sergeyv
· 8 years ago
af102be
HWUI: track upload & recent usage in font cache
by sergeyv
· 8 years ago
baf29e7
HWUI: calculate used memory in FontCache for gfxinfo
by sergeyv
· 8 years ago
56ad6ec
Remove LayerRenderer.
by Derek Sollenberger
· 8 years ago
5e00c7c
Delete old rendering pipeline
by Chris Craik
· 8 years ago
fd3744b
Move gl calls from PatchCache to MeshState
by sergeyv
· 8 years ago
138c21f
Use LUT for computing final shadow alpha
by Chris Craik
· 9 years ago
89add11
resolve merge conflicts of f1df0f59c1 to master.
by John Reck
· 9 years ago
441cc42
Fix memory leak in HWUI
by Sangkyu Lee
· 9 years ago
1540153
Extensions must load in ctor
by John Reck
· 9 years ago
be4d8dd
Fix bug where mExtensions was not initialized.
by Christopher Ferris
· 9 years ago
6b50780
Remove almost-all android::Singleton users
by John Reck
· 9 years ago
c08820f
Remove lookup3 gamma code
by Chris Craik
· 9 years ago
b9ce116d
Switch several enums to enum classes
by Chris Craik
· 9 years ago
149173d
Support new EGL extensions
by John Reck
· 9 years ago
9e5f4af
am 11f9da31: am bdb2a905: am d08fb687: am e5783e58: am 2abf0f24: Fix a race condition that could cause lockup
by John Reck
· 9 years ago
2abf0f2
Fix a race condition that could cause lockup
by John Reck
· 9 years ago
5a4690b
Clean up unncessary defines
by Chris Craik
· 9 years ago
d7db4d7
Eliminate requireGlContext
by John Reck
· 9 years ago
2507c34
Cleanup properties
by Chris Craik
· 10 years ago
db663fe
Rename native DisplayListRenderer to DisplayListCanvas
by Chris Craik
· 10 years ago
fb10ffe
Merge "Add null egl/gles stub support"
by John Reck
· 10 years ago
041b985
Add null egl/gles stub support
by John Reck
· 10 years ago
06518aa
Merge "Correctly name the lightRadius"
by ztenghui
· 10 years ago
62aa44c
Correctly name the lightRadius
by ztenghui
· 10 years ago
f27133d
Glop layer mesh rendering
by Chris Craik
· 10 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
3472568
Don't try to fully tear down program in terminate()
by Chris Craik
· 10 years ago
6c15ffa
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
by Chris Craik
· 10 years ago
44eb2c0
Refactor blending and texture gl state
by Chris Craik
· 10 years ago
49bc4ac
resolved conflicts for merge of fe5ac4fc to master
by John Reck
· 10 years ago
5799801
Allow ~Layer() to happen after onGLContextDestroyed
by John Reck
· 10 years ago
96a5c4c
Move more GL state management to RenderState and its directory
by Chris Craik
· 10 years ago
65fe5ee
Move scissor state to RenderState
by Chris Craik
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
51d6a3d
Cleanup various clang warnings, use unique_ptrs in several places
by Chris Craik
· 10 years ago
a2732a2
Stop pretending USE_OPENGL_RENDERER is a thing
by John Reck
· 10 years ago
59cf734
resolved conflicts for merge of d67bb501 to master
by Yohann Roussel
· 10 years ago
ebd5261
Don't preload textures for AssetAtlas
by John Reck
· 10 years ago
27eaec2
am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" into lmp-mr1-dev
by John Reck
· 10 years ago
fbc8df0
Trace some interesting events
by John Reck
· 10 years ago
6398d2d
am 8a8a4055: am 541641d0: Merge "Fix counting" into lmp-mr1-dev automerge: 5c8d135
by John Reck
· 10 years ago
88f5fc7
Fix counting
by John Reck
· 10 years ago
9481684
am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0
by John Reck
· 10 years ago
0e89e2b
Layer changes
by John Reck
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
4ced262
glFinish to flush deletes
by John Reck
· 10 years ago
bfd1cd6
Additional layer logging
by Chris Craik
· 10 years ago
70735bd
hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D
by Fred Fettinger
· 10 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 10 years ago
14a4e35
Bring back the shadow strength tweak
by ztenghui
· 10 years ago
a736cd9
Remove scaling bucket hack
by Chris Craik
· 10 years ago
58ddced
Initializing variables - generally a good practice
by Chris Craik
· 10 years ago
59744b7
Add hack for custom re-rasterization buckets
by Chris Craik
· 10 years ago
0732ba5
am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI."
by Chris Craik
· 10 years ago
4a473c7d
Fix the texture ID reuse issue in HWUI.
by jiayuanr
· 10 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 10 years ago
797b95b
Define light position (using new lighting spec) in Java
by Chris Craik
· 10 years ago
f5be3ca
Add more shadow control knobs
by Chris Craik
· 11 years ago
087bc0c
Refcount RenderNode
by John Reck
· 11 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 11 years ago
e18264b
Rename DisplayList->RenderNode
by John Reck
· 11 years ago
e361ad7
Remove experimental perspective projection
by Chris Craik
· 11 years ago
726118b
Improve shadow tessellation performance
by Chris Craik
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
ef94c6f
Separate spot and ambient shadow strength setting
by ztenghui
· 11 years ago
cc3c256
Property support for light positioning.
by ztenghui
· 11 years ago
ba9b613
Create private properties on GLCanvas for experimentation with 3d
by Chris Craik
· 11 years ago
55bfb4e
Calculate and show Ambient shadow.
by ztenghui
· 11 years ago
627c6fd
Add overdraw debugging that accounts for Deuteranomaly
by Romain Guy
· 11 years ago
46bfc48
Fix hardware layers lifecycle Bug #10075732
by Romain Guy
· 11 years ago
b0a41ed
Prevent ANR in apps using drawPath() Bug #10347089
by Romain Guy
· 11 years ago
b746371
Clear FBO cache on full memory flush
by Romain Guy
· 11 years ago
1e54681
Support RGBA fonts and bitmap fonts (and RGBA bitmap fonts)
by Victoria Lease
· 11 years ago
9ab2d18
Ensure glActiveTexture is cleaned up correctly on functor resume
by Chris Craik
· 11 years ago
e3b0a01
Refcount 9-patches and properly handle GC events
by Romain Guy
· 11 years ago
31e08e9
Share Caches' index buffer with FontRenderer
by Romain Guy
· 11 years ago
7f43076
Add new Query class for debugging
by Romain Guy
· 11 years ago
be1b127
Assume a texture is unbound after deleting it Bug #9316260
by Romain Guy
· 11 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 11 years ago
f9f0016
Enable GPU pixel buffers on OpenGL ES 3.0 devices
by Romain Guy
· 12 years ago
78dd96d
Add an on-screen overdraw counter
by Romain Guy
· 12 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 12 years ago
cf51a41
Introduce PixelBuffer API to enable PBOs
by Romain Guy
· 12 years ago
c5cbee7
Stop worker threads on memory trim & fix bad pointer access
by Romain Guy
· 12 years ago
c46d07a
Merge all shapes/paths caches to PathCache
by Romain Guy
· 12 years ago
ff78583
Fully deferred displaylist replay
by Chris Craik
· 12 years ago
0f66753
Precache glyphs at final raster size
by Romain Guy
· 12 years ago
3ff0bfd
Add new property to debug non-rectangular clip operations
by Romain Guy
· 12 years ago
ff316ec
Implement support for drawBitmapMesh's colors array
by Romain Guy
· 12 years ago
8d4aeb7
Add a render buffer cache to reuse stencil buffers Bug #7146141
by Romain Guy
· 12 years ago
3bbacf2
Add a RenderBuffer object to store stencil buffers. Bug #7146141
by Romain Guy
· 12 years ago
c2a9721
Fix uninitialized variables in Caches.cpp Bug #8151401
by Romain Guy
· 12 years ago
f735c8e
Fix tiling on QCOM GPU
by Romain Guy
· 12 years ago
5bb3c73
Apply dev. settings at runtime Bug #7434649
by Romain Guy
· 12 years ago
aa42c9a
Correctly adjust clip regions that lie offscreen
by Chet Haase
· 12 years ago
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