1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 669b15a Fix HWUI/Skia Gradients to premultiply the colors prior to interpolation by Derek Sollenberger · 7 years ago
  3. caaaa66 Convert bitmaps to sRGB/scRGB when they have a color profile by Romain Guy · 7 years ago
  4. 6183c97 Bowing my head in shame, going back to gamma interpolated gradients by Romain Guy · 7 years ago
  5. dd6f1a7 Fix Rgba16fTests@testTransferFunctionsShader test by Romain Guy · 8 years ago
  6. 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 8 years ago
  7. 68a9dd8 Merge "HWUI: set correct sampler for external texture in shaders" by Sergei Vasilinetc · 8 years ago
  8. 9c97e48 HWUI: set correct sampler for external texture in shaders by sergeyv · 8 years ago
  9. a0ed6f0 Pre-multiply gradient colors the right way by Romain Guy · 8 years ago
  10. 554ffeb Support hardware bitmaps in bitmap shaders by sergeyv · 8 years ago
  11. c2f31df use SkBlendMode by Mike Reed · 8 years ago
  12. ec4a4b1 Use Bitmap in DisplayList & RecordedOps instead of SkBitmap by sergeyv · 8 years ago
  13. 8762e33 Various fixes for linear blending and gradients by Romain Guy · 8 years ago
  14. 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
  15. 38e0c32 Track texture memory globally by John Reck · 9 years ago
  16. f35b989 Merge six commits from master-skia to master by Leon Scroggins III · 9 years ago
  17. d8f904f Revert "Merge six commits from master-skia to master" by Tom Hudson · 9 years ago
  18. 5507807 Merge six commits from master-skia to master by Leon Scroggins III · 9 years ago
  19. 216048f Add static asserts around assumed-static skia enum values by Chris Craik · 9 years ago
  20. 011550e am 3699c603: am 62a2696c: am fbd2d949: am b6e41a08: am 0bb5c26b: Merge "Fix AssetAtlas usage in BitmapShaders" into mnc-dev by Chris Craik · 9 years ago
  21. 6ad690e Fix AssetAtlas usage in BitmapShaders by Chris Craik · 9 years ago
  22. 1d5d346 Merge "Clean up unncessary defines" by Chris Craik · 9 years ago
  23. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  24. e310f83 Fix unsafety in SkiaShader storage, and texture unit accounting by Chris Craik · 9 years ago
  25. 53e51e4 Handle shader matrix correctly when ignoring canvas transform by Chris Craik · 9 years ago
  26. 8284073 Delete pre-glop path by Chris Craik · 9 years ago
  27. 36a35e3 Fix layer shader to store layer pointer by Chris Craik · 10 years ago
  28. 922d3a7 Glop SkiaShader support by Chris Craik · 10 years ago
  29. 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 10 years ago
  30. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
  31. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  32. 64bb413 Revert "resolved conflicts for merge of 220c3f4f to master" by Andreas Gampe · 10 years ago
  33. 8a902d9 resolved conflicts for merge of 220c3f4f to master by Andreas Gampe · 10 years ago
  34. 42ddc18 Frameworks/base: Unused parameters in hwui by Andreas Gampe · 10 years ago
  35. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  36. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 10 years ago
  37. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 10 years ago
  38. e63f7c62 Clean unused parameters, disable warnings by Chris Craik · 11 years ago
  39. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  40. d4289922 Apply ComposeShader's local matrix to children by Romain Guy · 11 years ago
  41. d679b57 Pre-multiply color components for 2-stop gradients Bug #7033344 by Romain Guy · 12 years ago
  42. 211efea Add dithering to gradients by Romain Guy · 12 years ago
  43. 42e1e0d Improve gradients by Romain Guy · 12 years ago
  44. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 13 years ago
  45. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  46. 6203f6c Reduce the amount of data cached by the gradients cache. by Romain Guy · 13 years ago
  47. b501498 Correctly apply linear filter to drawBitmap(Rect, Rect) by Romain Guy · 13 years ago
  48. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  49. 43ccf46 Don't crash Launcher on config change. by Romain Guy · 14 years ago
  50. 24c0021 Copy shaders when recording them in display lists. by Romain Guy · 14 years ago
  51. 01d0657 Reduce number of GL calls when drawing with shaders. by Romain Guy · 14 years ago
  52. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
  53. 1483094 Add 3D transforms support to all gradients. by Romain Guy · 14 years ago
  54. e3095e0 Apply 3D transformations to gradient shaders. by Romain Guy · 14 years ago
  55. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  56. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 14 years ago
  57. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 14 years ago
  58. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 14 years ago
  59. 8aef54f Add support for Canvas flags on save. by Romain Guy · 14 years ago
  60. 0ba681b Fix GC issue, fix local shader transformations. by Romain Guy · 14 years ago
  61. a48a1a8 Fast text selection drawing. by Romain Guy · 14 years ago
  62. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 14 years ago
  63. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  64. 25ee037 Fix incorrect memory cleanup in SkiaShader. by Romain Guy · 14 years ago
  65. 6c07daf Fix native crash in SkiaShader. by Romain Guy · 14 years ago
  66. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago