1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 8dc02f9 Delete all ro.hwui.* props by John Reck · 7 years ago
  3. e8c3c81 Fix TextDropShadowCacheTests and glyph_t everywhere by Chris Craik · 9 years ago
  4. 48a8f43 Move several property queries to Properties class by Chris Craik · 9 years ago
  5. c3127a7 Fix TextDropShadowCache infinite loop by John Reck · 9 years ago
  6. 2de7771 Normalize GL_UNPACK_ALIGNMENT by John Reck · 9 years ago
  7. 38e0c32 Track texture memory globally by John Reck · 9 years ago
  8. 0868477 Correct shadowtext glyph count by Chris Craik · 9 years ago
  9. a171727 Initial text support in new reorderer/renderer by Chris Craik · 9 years ago
  10. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  11. 2507c34 Cleanup properties by Chris Craik · 9 years ago
  12. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
  13. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  14. 4724959 am 582bdf9a: am d8c169fe: am 0c437fd3: Merge "Add appropriate casts for char16_t." by Dan Albert · 10 years ago
  15. 6698749 Add appropriate casts for char16_t. by Dan Albert · 10 years ago
  16. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  17. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  18. e63f7c62 Clean unused parameters, disable warnings by Chris Craik · 11 years ago
  19. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  20. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  21. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 11 years ago
  22. 15641a6 Use free for memory chunks allocated through memalign. by Ben Cheng · 11 years ago
  23. f2d8ccc Revert "Revert "Use RenderScript for large text blurs"" by Chris Craik · 12 years ago
  24. bf5703e Revert "Use RenderScript for large text blurs" by Chris Craik · 12 years ago
  25. 3f76e65 Use RenderScript for large text blurs by Chris Craik · 12 years ago
  26. 69fcbcc Fix crash in TextDropShadowCache by Romain Guy · 12 years ago
  27. 059e12c Use LruCache instead of GenerationCache in libhwui by Romain Guy · 12 years ago
  28. 8b4072d Fix bug 6892600 Font (character pairs) rendering issue by Raph Levien · 12 years ago
  29. 416a847 Add drop shadow for drawPosText in hwui renderer. by Raph Levien · 12 years ago
  30. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  31. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  32. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  33. 321dce6 Avoid UTF-8 conversions and string copies whenever possible. by Romain Guy · 13 years ago
  34. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  35. 25dc3a7 Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 by Romain Guy · 14 years ago
  36. f70a7e3 Fix possible crash when texture is NULL in the drop shadow cache. by Romain Guy · 14 years ago
  37. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  38. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  39. 1e45aae Add drop shadows. by Romain Guy · 14 years ago