1. b5fa490 DO NOT MERGE Take fake bold font property into account. Bug #4159731 by Romain Guy · 14 years ago
  2. 64929b4 DO NOT MERGE Send WebView the current transform and whether we're drawing a layer. by Romain Guy · 14 years ago
  3. 80911b8 Modify the GL renderer's functor to pass the clip to WebView by Romain Guy · 14 years ago
  4. 6217a71 Fix performance issue in Launcher Bug #3515248 by Romain Guy · 14 years ago
  5. ad37cd3 Fix disappearing edges in lists/scrollviews/etc. Bug #4093871 by Romain Guy · 14 years ago
  6. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 14 years ago
  7. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 14 years ago
  8. 058f47e Merge "We need to go deeper. Bug #3431907" by Romain Guy · 14 years ago
  9. 84962f2 We need to go deeper. Bug #3431907 by Romain Guy · 14 years ago
  10. 40a787f Properly initialize FBO textures for linear filtering. by Romain Guy · 14 years ago
  11. a91320e Merge "Properly initialize FBO textures for linear filtering." by Romain Guy · 14 years ago
  12. 4677c51 Merge "Fix problem with glyph cache and textScaleX property" by Romain Guy · 14 years ago
  13. 8668f8a Fix problem with glyph cache and textScaleX property by Chet Haase · 14 years ago
  14. d643bb5 Correctly mark layers dirty when drawing WebView. by Romain Guy · 14 years ago
  15. 321dce6 Avoid UTF-8 conversions and string copies whenever possible. by Romain Guy · 14 years ago
  16. 4368c44 Merge "Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0" by David Li · 14 years ago
  17. cf28957 Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0 by David Li · 14 years ago
  18. 7b8b758 Remove the right entries from the cache when a GC happens. by Romain Guy · 14 years ago
  19. b37cbec Correctly blend translucent GIF bitmaps. by Romain Guy · 14 years ago
  20. 6062c59 Skia Merge (revision 808) by Derek Sollenberger · 14 years ago
  21. 894df17 Fixing font renderer attribute slot locations. by Alex Sakhartchouk · 14 years ago
  22. b18d2d0 Dirty layers in the area covered by a drawBitmapMesh() call Bug #3410827 by Romain Guy · 14 years ago
  23. 851beae Merge "Properly handle dirty rectangles generated from 9-patches Bug #3409580" into honeycomb by Mike Cleron · 14 years ago
  24. c78b5d5 Properly handle dirty rectangles generated from 9-patches Bug #3409580 by Romain Guy · 14 years ago
  25. 5a7e828 Fix crash when Paths are GCd in hw accelerated apps by Chet Haase · 14 years ago
  26. f28daff Empty the clip rect when intersection is empty. Bug #3410035 by Romain Guy · 14 years ago
  27. d63cbd1 Fix leak in reused display lists by Chet Haase · 14 years ago
  28. 2fc941e Fixes cache misses and extra allocations. Bug #3421454 by Romain Guy · 14 years ago
  29. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  30. 62687ec Don't clobber the local dirty rect after rendering a layer. by Romain Guy · 14 years ago
  31. beff8d8 Fix incorrect dirty rectangle transformation in hardware layers. Bug #3413433 by Romain Guy · 14 years ago
  32. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
  33. 885153e Add more debug info for profiling. by Romain Guy · 14 years ago
  34. a45c056 Merge "Fix display List bugs" into honeycomb by Chet Haase · 14 years ago
  35. 678e0ad Fix display List bugs by Chet Haase · 14 years ago
  36. 4f09f54 Don't draw the same triangles several times. Bug #3388197 by Romain Guy · 14 years ago
  37. 2b1847e Remove unused API by Romain Guy · 14 years ago
  38. f90f817 Make sure the opaque bitmap is opaque. GL doesn't like being lied to. by Romain Guy · 14 years ago
  39. 8d2959d Remove debugging log left by mistake. by Romain Guy · 14 years ago
  40. 82d41a5 Fix display list support for shapes. by Romain Guy · 14 years ago
  41. 8168396 Fix rendering issues with animated layers. Bug #3385247 by Romain Guy · 14 years ago
  42. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  43. daf98e9 Use optimized display lists for all hwaccelerated rendering by Chet Haase · 14 years ago
  44. a566b7c Fix bitmap meshes to work in display lists. by Romain Guy · 14 years ago
  45. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  46. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  47. f683447 Always render text underline extra. Bug #3381287 by Romain Guy · 14 years ago
  48. 27454a4 Collapse sucessive calls to restoreToCount() in display lists. by Romain Guy · 14 years ago
  49. 4cf6e2f Fix potential crash in display lists. by Romain Guy · 14 years ago
  50. c88e357 Fix regression with hardware layers. by Romain Guy · 14 years ago
  51. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  52. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  53. ff26a0c Remove unnecessary code. by Romain Guy · 14 years ago
  54. ed8f8dd Merge "Add rounded rects and circles support to OpenGLRenderer." into honeycomb by Romain Guy · 14 years ago
  55. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  56. 514fb18 Don't attempt to create empty layers. Bug #3369888 by Romain Guy · 14 years ago
  57. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  58. a3311ed Fix the fix for 9patches. by Romain Guy · 14 years ago
  59. fdbec3e Fix 9patches in Launcher by Romain Guy · 14 years ago
  60. eb6a4a1 Fix 9patches, again... Bug #3365243 by Romain Guy · 14 years ago
  61. 2577db1 Add support for Paint::setTextSkewX in OpenGLRenderer. Bug #3360888 by Romain Guy · 14 years ago
  62. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  63. 7444da5 Yet another fix for 9patch rendering. Bug #3362133 by Romain Guy · 14 years ago
  64. fb13abd Fix 9patch rendering in ExpandableListView. by Romain Guy · 14 years ago
  65. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  66. 1bd1bad Preapre region tracking in layers by Romain Guy · 14 years ago
  67. 43ccf46 Don't crash Launcher on config change. by Romain Guy · 14 years ago
  68. 1f1fcb7 Don't delete objects twice... by Romain Guy · 14 years ago
  69. 24c0021 Copy shaders when recording them in display lists. by Romain Guy · 14 years ago
  70. f510684 Don't add clipped rects to layer regions. Bug #3350208 by Romain Guy · 14 years ago
  71. 1e3a431 Remove debug code by Romain Guy · 14 years ago
  72. ffac7fc Add debug logs for display lists. by Romain Guy · 14 years ago
  73. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  74. c038ea3 Reenable region composition pipeline for layers Bug #3341848 by Romain Guy · 14 years ago
  75. 1fc883b Add logging to the new layers API. by Romain Guy · 14 years ago
  76. 57066eb Cleanup GL objects on the correct thread. by Romain Guy · 14 years ago
  77. 35f2454 Disable the region compositing pipeline for layers. by Romain Guy · 14 years ago
  78. a9d0711 Don't break the build! by Romain Guy · 14 years ago
  79. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  80. 3222828 Solve translucency issue when drawing paths. by Romain Guy · 14 years ago
  81. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  82. a07105b Better logging of out of memory errors in OpenGLRenderer. by Romain Guy · 14 years ago
  83. 171c592 New layers API for Views. by Romain Guy · 14 years ago
  84. 5977baa Reuse of native display list objects by Chet Haase · 14 years ago
  85. 325a0f9 The font cache should respect the fake bold flag. by Romain Guy · 14 years ago
  86. f890fab Ensure bitmaps aren't freed while referenced from a display list by Patrick Dubroy · 14 years ago
  87. b146b12 Fix text shadow rendering issue. by Romain Guy · 14 years ago
  88. 8d0d478 Cleanup OpenGLRenderer::drawLines() by Romain Guy · 14 years ago
  89. 982b71b Merge "Allocate bitmap backing buffers in the Java heap." by Patrick Dubroy · 14 years ago
  90. e4ac2d6 Allocate bitmap backing buffers in the Java heap. by Patrick Dubroy · 14 years ago
  91. 8656819 Continue cleanup refactoring in OpenGLRenderer. by Romain Guy · 14 years ago
  92. fa7952d Colors are in the [0..1] range, not [0..255] by Romain Guy · 14 years ago
  93. 5536841 OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805 by Romain Guy · 14 years ago
  94. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 14 years ago
  95. 32963c3 Ignore empty layers. by Romain Guy · 14 years ago
  96. 25dc3a7 Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 by Romain Guy · 14 years ago
  97. af636eb Don't set the invisible flag when saving an empty layer. Bug #3270371 by Romain Guy · 14 years ago
  98. a957eea New, better line drawing implementation. Bug #3207544 Bug #3225875 by Romain Guy · 14 years ago
  99. 67f2795 Correctly release the OpenGL Canvas on EGL error. by Romain Guy · 14 years ago
  100. 8ab4079 Fix 9patch rendering Bug #3253396 by Romain Guy · 14 years ago