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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
3d0724dc220a2e027b9e38f61c39c84c28a505d5
/
core
/
java
/
android
/
view
/
HardwareRenderer.java
c6cc0f8
Rename ViewRoot to ViewAncestor.
by Joe Onorato
· 13 years ago
df0a7fb
Merge "Allows to render with an OpenGL context inside a TextureView."
by Romain Guy
· 13 years ago
8f0095c
Allows to render with an OpenGL context inside a TextureView.
by Romain Guy
· 13 years ago
e91a9c7
Remove unnecessary code.
by Romain Guy
· 13 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 13 years ago
4e91a18
Coalesce input events that arrive faster than 333Hz.
by Jeff Brown
· 13 years ago
aaceeb0
Use the correct API to query system properties.
by Romain Guy
· 13 years ago
7b5b6ab
Fix rendering artifact in edge fades. Bug #4092053
by Romain Guy
· 13 years ago
e294d41
Prevents NPE when a View was detached Bug #4068284
by Romain Guy
· 13 years ago
cabfcc1
Add support for partial invalidates in WebView Bug #3461349
by Romain Guy
· 13 years ago
6482517
Fix issue #3485923: Gmail crash
by Dianne Hackborn
· 13 years ago
069ea0e
Better handling of EGL_SWAP_BEHAVIOR_PRESERVED_BIT Bug #3410832 Bug #3410834
by Romain Guy
· 13 years ago
62687ec
Don't clobber the local dirty rect after rendering a layer.
by Romain Guy
· 14 years ago
d88f54c
Fix rendering issues in Movie Studio.
by Romain Guy
· 14 years ago
7d7b549
Enable partial invalidates when rendering with OpenGL.
by Romain Guy
· 14 years ago
daf98e9
Use optimized display lists for all hwaccelerated rendering
by Chet Haase
· 14 years ago
2a83f00
Recreate the EGL surface when ViewRoot's surface changes. Bug #3306150
by Romain Guy
· 14 years ago
4f6aff3
Only enable GL rendering on the main thread.
by Romain Guy
· 14 years ago
6c319ca
Better backend for hardware layers.
by Romain Guy
· 14 years ago
b8c0de2
Improve error detection in HardwareRenderer.draw(). Bug #3280872
by Romain Guy
· 14 years ago
9745fae
Fallback to software rendering when eglMakeCurrent fails. Bug #3200621
by Romain Guy
· 14 years ago
67f2795
Correctly release the OpenGL Canvas on EGL error.
by Romain Guy
· 14 years ago
0f761d6
Implement issue #3201795: Improve transition when keyboard comes up
by Dianne Hackborn
· 14 years ago
5c13d89
Optimizing display lists by referencing pointers to resources instead of copying them
by Chet Haase
· 14 years ago
d10cd57
Always create OpenGL accelerated windows in RGBA 8888.
by Romain Guy
· 14 years ago
53ca03d
Don't set hwAccelerated=true when libhwui is not present.
by Romain Guy
· 14 years ago
5d3e2ea
HardwareRenderer: When throwing an exception because of an EGL
by Mike Dodd
· 14 years ago
6b7bd24
Don't clear the framebuffer when not needed.
by Romain Guy
· 14 years ago
b051e89
Add display lists caching.
by Romain Guy
· 14 years ago
9a40bab
Add drawing profiling to the HardwareRenderer.
by Romain Guy
· 14 years ago
b025b9c
Better error handling in the OpenGL renderer.
by Romain Guy
· 14 years ago
5233920
Prevent the system process from using the HardwareRenderer.
by Romain Guy
· 14 years ago
4caa4ed
Only destroy the GL Canvas when necessary.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
8fb9542
Fix save()/restore() issues in the OpenGL renderer.
by Romain Guy
· 14 years ago
959c91f
Bunch of fixes.
by Romain Guy
· 14 years ago
61c8c9c
Fix tons of bugs and add new text rendering support.
by Romain Guy
· 14 years ago
1639351
Make libhwui entirely optional.
by Romain Guy
· 14 years ago
dbd77cd
Remove support for density compatibility in the hardware renderer.
by Romain Guy
· 14 years ago
f86ef57
Don't use full screen FBOs, this dramatically increase performance.
by Romain Guy
· 14 years ago
ce0537b
Add hooks for drawBitmap().
by Romain Guy
· 14 years ago
e4d0112
Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0.
by Romain Guy
· 14 years ago
e392499
Refactor HardwareRenderer to allow the use of OpenGL ES 2.0.
by Romain Guy
· 14 years ago
2d61459
Move OpenGL support out of ViewRoot into a new HardwareRenderer class.
by Romain Guy
· 14 years ago