1. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  2. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  3. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  4. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  5. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  6. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 16 years ago
  7. 25ffcdc Point Sprites by Jason Sams · 16 years ago
  8. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 16 years ago
  9. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
  10. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
  11. 64676f3 1st cut of a3d file loader. by Jason Sams · 16 years ago
  12. 7c878f3 Begin adding mesh by Jason Sams · 16 years ago
  13. bba134c All light source objects. by Jason Sams · 16 years ago
  14. ffe9f48 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 16 years ago
  15. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 16 years ago
  16. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago