1. bd882b1 Remove the simulator target from all makefiles. Bug: 5010576 by Jeff Brown · 13 years ago
  2. faa32b3 First cut at RSTextureView. by Jason Sams · 13 years ago
  3. 304b1f5 Allocation copy functions. by Alex Sakhartchouk · 13 years ago
  4. 6c72eec Preparing libRS for for compilation on host. by Alex Sakhartchouk · 13 years ago
  5. edbfabd Core to client fifo on sockets. by Jason Sams · 13 years ago
  6. 25999a0 Cleanup mesh creation. by Alex Sakhartchouk · 13 years ago
  7. 7a22e10 Add code for generating fifo command packing. by Jason Sams · 13 years ago
  8. a89094a Code Cleanup and better Sampler creation method by Alex Sakhartchouk · 13 years ago
  9. c576537 Pipe rsa function though the RS api table. by Jason Sams · 13 years ago
  10. 6e494d3 Add dalvik code for forEach. by Jason Sams · 13 years ago
  11. 65bdaf1 Cleanup rs.spec file and code generator. by Jason Sams · 13 years ago
  12. e7c4a75 Modifying libRS internal communication to handle network rendering. by Alex Sakhartchouk · 13 years ago
  13. 8451b25 Use jniThrowException for exception throwing from native code. by Elliott Hughes · 13 years ago
  14. 331bf9b Seperate ProgramRaster. Cleanup ProgramRaster and ProgramStore creation. by Jason Sams · 13 years ago
  15. 696257c merge libsurfaceflinger_client into libgui by Mathias Agopian · 13 years ago
  16. e4a06c5 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  17. 2c74ad9 Fix for bug 3434228 by Alex Sakhartchouk · 13 years ago
  18. 991040c Cleanup logs. by Jason Sams · 13 years ago
  19. fb9f82c Implement more of copy2DRange* by Jason Sams · 13 years ago
  20. f708609 Cleanup bitmap uploads Implement standalone mipmap generation. by Jason Sams · 13 years ago
  21. b0253ea Additional loading methods for fonts and a3d files. Cleaned up error messages. by Alex Sakhartchouk · 14 years ago
  22. 49a05d7 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  23. eeca435 Stale cache management to address a P1 bug # 3296131. by Shih-wei Liao · 14 years ago
  24. e27cdee API reaview cleanup by Alex Sakhartchouk · 14 years ago
  25. 6b32fab 1. Add Context to a RenderScript or RenderScriptGL instance. by Shih-wei Liao · 14 years ago
  26. d4b23b5 More API updates. by Jason Sams · 14 years ago
  27. 4ef6650 Remove CreateFromBitmapRef and add CopyTo(bitmap) replacement. by Jason Sams · 14 years ago
  28. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  29. bf6ef8d API review cleanup. by Jason Sams · 14 years ago
  30. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  31. a914f34 Add caching support of BCC binaries. by Shih-wei Liao · 14 years ago
  32. 6f4cf0b Fix ref counting for globals when set from java code. by Jason Sams · 14 years ago
  33. 1c41517 Handle user message ID 0 by Jason Sams · 14 years ago
  34. 9d71e21 Moving attrib creation to Mesh. Adding arrays as shader inputs. by Alex Sakhartchouk · 14 years ago
  35. c1d6210 More RS exceptions cleanup. Remove some dead code. by Jason Sams · 14 years ago
  36. 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  37. 31a7e42 Begin adding async allocation creation. by Jason Sams · 14 years ago
  38. 9c25aee Fix object cast. by Jason Sams · 14 years ago
  39. 3b9c52a Async type creation. by Jason Sams · 14 years ago
  40. 11c8af9 Begin hooking up SurfaceConfig. by Jason Sams · 14 years ago
  41. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  42. 031ec58c Fix support for 64-bit integers. by Stephen Hines · 14 years ago
  43. 2222aa9 Cleanup error message for null binding address. by Jason Sams · 14 years ago
  44. 5edc608 Implement allocation resizing. by Jason Sams · 14 years ago
  45. f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  46. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 14 years ago
  47. ca54ec3 Add support for Float64 (double) to RenderScript. by Stephen Hines · 14 years ago
  48. cfc0436 Fix partial NP2 support and restrict mipmaps and clamp by Jason Sams · 14 years ago
  49. 70d4e50 Add arrays to elements. by Jason Sams · 14 years ago
  50. deb0008 Remove ACC and other legacy bits from RS. by Jason Sams · 14 years ago
  51. e447a78 Remove functions for reflecting dalvik classes to rs types. by Jason Sams · 14 years ago
  52. 49bdaf0 SubElementData data upload functions. by Jason Sams · 14 years ago
  53. 1d45c47 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 14 years ago
  54. ee95605 Make sure we have a native Surface in nContextSetSurface. by Jim Miller · 14 years ago
  55. d78be37 Remove OOB object destruction. by Jason Sams · 14 years ago
  56. 2e1872f Make java entry points for native fifo synchronized. by Jason Sams · 14 years ago
  57. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 14 years ago
  58. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 14 years ago
  59. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  60. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 14 years ago
  61. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 14 years ago
  62. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 14 years ago
  63. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 14 years ago
  64. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 14 years ago
  65. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  66. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
  67. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 14 years ago
  68. ec67275 Delete legacy setDefine API. by Jason Sams · 14 years ago
  69. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  70. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  71. 8b13832 don't hardcode "mSurface" throughout our source code by Mathias Agopian · 14 years ago
  72. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 14 years ago
  73. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 14 years ago
  74. 000479f split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 14 years ago
  75. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 14 years ago
  76. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
  77. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  78. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  79. 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
  80. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  81. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
  82. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  83. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
  84. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  85. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
  86. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  87. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
  88. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  89. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  90. 768bc02 Implement more type checks on Allocations. by Jason Sams · 15 years ago
  91. d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  92. be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
  93. 5f43fd2 Implement Object readback. by Jason Sams · 15 years ago
  94. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  95. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  96. ae209ac Don't leak jni refs. by Joe Onorato · 15 years ago
  97. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 15 years ago
  98. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  99. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  100. 25ffcdc Point Sprites by Jason Sams · 15 years ago