1. 03d8f768 Adding plumbing for passing the lib directory. by Michael Lentine · 8 years ago
  2. 06f5bc7 expose hwui frame stats through FrameStatsObserver by Andres Morales · 9 years ago
  3. bf4b31f resolve merge conflicts of 04ce46db64 to master. by John Reck · 9 years ago
  4. 0bcd0cb libhwui: make setSurface asynchronous by Thomas Buhot · 9 years ago
  5. 51aaf90 Nuke HardwareRenderer abstract base by John Reck · 9 years ago
  6. b816087 Rendering the window frame with a second thread by Skuhne · 9 years ago
  7. ea7a7fb MultiThreaded rendering of different renderNodes by Skuhne · 9 years ago
  8. e248bd1 Serializing display lists by John Reck · 9 years ago
  9. 828698b Make querying the graphics stats service more defensive by John Reck · 9 years ago
  10. 63005e6 Reduce wasted buffer allocations by John Reck · 9 years ago
  11. 50210d9 Adjust light source for window position by Alan Viverette · 9 years ago
  12. 2507c34 Cleanup properties by Chris Craik · 9 years ago
  13. 1641c0c Merge "Move AssetAtlas off of SkBitmap*" into mnc-dev by John Reck · 9 years ago
  14. c6e2e8f Move AssetAtlas off of SkBitmap* by John Reck · 9 years ago
  15. 31a2d06 Revert "Revert "Merge getDisplayList and updateDisplayListIfDirty"" by Chris Craik · 9 years ago
  16. 5c705c5 Merge "Fix build." into mnc-dev by Chris Craik · 9 years ago
  17. b2847af Fix build. by Chris Craik · 9 years ago
  18. f4ff8f7 Merge "Merge getDisplayList and updateDisplayListIfDirty" into mnc-dev by Chris Craik · 9 years ago
  19. f85d064 Merge getDisplayList and updateDisplayListIfDirty by Chris Craik · 9 years ago
  20. 3731dc2 A bunch more cleanups by John Reck · 9 years ago
  21. 9d4efdf Revert "A bunch more cleanups" by John Reck · 9 years ago
  22. 7809f83 Revert "Move AssetAtlas off of SkBitmap*" by John Reck · 9 years ago
  23. 87ffb63 Move AssetAtlas off of SkBitmap* by John Reck · 9 years ago
  24. c294d12 A bunch more cleanups by John Reck · 9 years ago
  25. edc524c Add GraphicsStatsService by John Reck · 9 years ago
  26. 43c410e Merge "Remove HardwareCanvas" by Chris Craik · 9 years ago
  27. b36016c Cleanups & simplifications by John Reck · 9 years ago
  28. f6829a0 Remove HardwareCanvas by Chris Craik · 9 years ago
  29. f4faeac Cleanup Bitmap JNI attempt #2 by John Reck · 9 years ago
  30. c02977e Revert "Cleanup Bitmap JNI" by Chad Jones · 9 years ago
  31. b291524 Cleanup Bitmap JNI by John Reck · 9 years ago
  32. ba6adf6 Initial attempt at jank-tracking stat collection by John Reck · 9 years ago
  33. dad7d84c Teach AssetAtlas about more drawables by John Reck · 10 years ago
  34. 01a5ea3 Resume RT-animations after a pauseSurface by John Reck · 10 years ago
  35. 83fb64e Merge "If the surface is lost, release it" into lmp-mr1-dev by John Reck · 10 years ago
  36. b13de07 If the surface is lost, release it by John Reck · 10 years ago
  37. 70850ea Improve logging around performance critical events by Chris Craik · 10 years ago
  38. aa95a88 Have an actual fallback if the surface is lost by John Reck · 10 years ago
  39. 3aa1ffb Fix inset check in ThreadedRenderer by Alan Viverette · 10 years ago
  40. 23d307c Cleanup debug options by John Reck · 10 years ago
  41. 749906b Cleanup DeferredLayerUpdater by John Reck · 10 years ago
  42. 61375a8 Revert "Make starting window hw-accelerated" by John Reck · 10 years ago
  43. 4f52b34 Make starting window hw-accelerated by Chet Haase · 10 years ago
  44. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  45. abedca3 Support Z reorder/shadows in root render node by Chris Craik · 10 years ago
  46. 4c5a27b Merge "Animator stuff" into lmp-dev by John Reck · 10 years ago
  47. 119907c Animator stuff by John Reck · 10 years ago
  48. ed6f14a Make shadow alpha properties public, add lighting values for TV by Alan Viverette · 10 years ago
  49. 3e82495 Implement full View.buildLayer by John Reck · 10 years ago
  50. dbed893 Preserve surface insets when view layout is updated by Alan Viverette · 10 years ago
  51. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 10 years ago
  52. 514a8b8 Merge "Fix root RenderNode damage calculation" into lmp-dev by John Reck · 10 years ago
  53. 0a97330 Fix root RenderNode damage calculation by John Reck · 10 years ago
  54. 57774a8 Ensure surfaces with insets aren't rendered as opaque by Alan Viverette · 10 years ago
  55. 58c42c3 Specify light and shadow properties in theme by Alan Viverette · 10 years ago
  56. ccb11e1 Add API for specifying popup window shadows and shadow insets by Alan Viverette · 10 years ago
  57. 8360153 Revert "Fix destroyHardwareResources" by John Reck · 10 years ago
  58. ec0c925 Fix destroyHardwareResources by John Reck · 10 years ago
  59. d907e5b Merge "Fix onTrimMemory for HardwareRenderer" by John Reck · 10 years ago
  60. f47a594 Fix onTrimMemory for HardwareRenderer by John Reck · 10 years ago
  61. 918ad52 More cleanups by John Reck · 10 years ago
  62. f74930b Merge "Surface: Add allocateBuffers to avoid render delay" by Dan Stoza · 10 years ago
  63. cd028f3 Fix contants; RT-enable WebView pt2 by John Reck · 10 years ago
  64. 5795d64 Surface: Add allocateBuffers to avoid render delay by Dan Stoza · 10 years ago
  65. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  66. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 10 years ago
  67. b8802b1 Add atlas map pointer validation by John Reck · 10 years ago
  68. 25fbb3f Move LayerType to RenderNode by John Reck · 10 years ago
  69. e4267ea Even FASTER damage calculations! by John Reck · 10 years ago
  70. 84a4c88 Remove GLRenderer by John Reck · 10 years ago
  71. d72e0a3 Re-jigger layers by John Reck · 10 years ago
  72. fe5e7b7 Enable debug stuffs by John Reck · 10 years ago
  73. e1628b7 Implement FlushCaches TODO by John Reck · 10 years ago
  74. a5dda64 Bag of scheduling tweaks by John Reck · 10 years ago
  75. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  76. 86faf9e Workaround double-translate bug by John Reck · 10 years ago
  77. d5b2ec4 Fix onHardwarePreDraw call in ThreadedRenderer by Alan Viverette · 10 years ago
  78. 66f0be6 Wire up texture atlas by John Reck · 10 years ago
  79. 315c329 Add TimeInterpolator support to RNA by John Reck · 10 years ago
  80. ef27453 Merge "Cleanup attachFunctor" by John Reck · 10 years ago
  81. 832b1514 Cleanup attachFunctor by John Reck · 10 years ago
  82. 63a0667 Implement TODO(romainguy) by John Reck · 10 years ago
  83. e4280ba Implement loadSystemProperties by John Reck · 10 years ago
  84. f9be779 Make RenderNodeAnimator and WebView play nice by John Reck · 10 years ago
  85. 18f16e6 TIME LORD! by John Reck · 10 years ago
  86. e45b1fd RenderThread animator support by John Reck · 10 years ago
  87. ae738a7 Add invokeFunctor call to ViewRootImpl by Bo Liu · 10 years ago
  88. 05e8584 Add missing try/finallys by John Reck · 10 years ago
  89. 6313b92 Clear mIgnoreDirtyState after draw by John Reck · 10 years ago
  90. fae904d Fence on destruction by John Reck · 10 years ago
  91. bc0cc02 Support onHardwarePostDraw in ThreadedRenderer by John Reck · 10 years ago
  92. d3d8daf Make attachFunctor blocking by John Reck · 10 years ago
  93. 8e1f918 Merge "Switch DisplayListData to a staging model" by John Reck · 10 years ago
  94. 8de65a8 Switch DisplayListData to a staging model by John Reck · 10 years ago
  95. f7d9c1d Fix ThreadedRenderer.setEnabled() by John Reck · 10 years ago
  96. 0ed751d Don't make HardwareRenderer calls in the finalizer by John Reck · 10 years ago
  97. 28ad7b5 Fence on draws that are reported by John Reck · 10 years ago
  98. 0d1f634 Add invokeFunctor by John Reck · 10 years ago
  99. f666ad7 Rename DisplayList->RenderNode by John Reck · 10 years ago
  100. be34f2f DisplayList lifecycle changes by John Reck · 10 years ago