1. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  2. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  3. a404e16 Make sure atlas antries can correctly filter/wrap textures by Romain Guy · 11 years ago
  4. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  5. 713e1bb Add API to enable mipmaps on Bitmap Bug #7353771 by Romain Guy · 12 years ago
  6. 98d3a64 Assign default texture id of 0 by Chet Haase · 12 years ago
  7. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  8. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  9. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  10. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  11. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  12. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
  13. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  14. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 14 years ago
  15. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  16. fe88094 Remove unnecessary return and add bitmap generation ID tracking. by Romain Guy · 14 years ago
  17. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago