1. 636afc1 Apply transfer function when rendering with linear textures by Romain Guy · 8 years ago
  2. 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 8 years ago
  3. 694d499 Routine to upload hardware bitmaps by sergeyv · 8 years ago
  4. 2a38c42 Add target to texture by sergeyv · 8 years ago
  5. 98fa4f9 Use Bitmap in Texture.upload by sergeyv · 8 years ago
  6. 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
  7. 05160d7 resolve merge conflicts of 5152fd9 to stage-aosp-master by Chih-Hung Hsieh · 8 years ago
  8. faecb78 Fix google-explicit-constructor warnings in frameworks/base by Chih-Hung Hsieh · 8 years ago
  9. 48247a2 Fix mismatch in assumed defaults vs. actual defaults by John Reck · 9 years ago
  10. 38e0c32 Track texture memory globally by John Reck · 9 years ago
  11. 386aa03 Add more shape drawing to new reorderer/renderer by Chris Craik · 9 years ago
  12. 00e79c9 Mark isInUse per-window by John Reck · 9 years ago
  13. e2bb380 Use glops for text rendering by Chris Craik · 10 years ago
  14. 8e93a7c Simplify Texture member initialization by Chris Craik · 10 years ago
  15. 860d155 Fix issue with bitmap uploading by John Reck · 11 years ago
  16. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  17. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  18. a404e16 Make sure atlas antries can correctly filter/wrap textures by Romain Guy · 11 years ago
  19. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 12 years ago
  20. 713e1bb Add API to enable mipmaps on Bitmap Bug #7353771 by Romain Guy · 12 years ago
  21. 98d3a64 Assign default texture id of 0 by Chet Haase · 12 years ago
  22. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  23. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  24. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  25. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  26. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  27. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
  28. 9aaa826 Fix possible infinite loop when purging textures. by Romain Guy · 14 years ago
  29. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 14 years ago
  30. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  31. fe88094 Remove unnecessary return and add bitmap generation ID tracking. by Romain Guy · 14 years ago
  32. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago