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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
636afc1877882dc9cf73b49f8a68c73cc418d8cd
/
libs
/
hwui
/
Texture.h
636afc1
Apply transfer function when rendering with linear textures
by Romain Guy
· 8 years ago
8cd3edf
Break Layer class into Gl and Vulkan subclasses
by Greg Daniel
· 8 years ago
694d499
Routine to upload hardware bitmaps
by sergeyv
· 8 years ago
2a38c42
Add target to texture
by sergeyv
· 8 years ago
98fa4f9
Use Bitmap in Texture.upload
by sergeyv
· 8 years ago
253f2c2
Linear blending, step 1
by Romain Guy
· 8 years ago
05160d7
resolve merge conflicts of 5152fd9 to stage-aosp-master
by Chih-Hung Hsieh
· 8 years ago
faecb78
Fix google-explicit-constructor warnings in frameworks/base
by Chih-Hung Hsieh
· 8 years ago
48247a2
Fix mismatch in assumed defaults vs. actual defaults
by John Reck
· 9 years ago
38e0c32
Track texture memory globally
by John Reck
· 9 years ago
386aa03
Add more shape drawing to new reorderer/renderer
by Chris Craik
· 9 years ago
00e79c9
Mark isInUse per-window
by John Reck
· 9 years ago
e2bb380
Use glops for text rendering
by Chris Craik
· 10 years ago
8e93a7c
Simplify Texture member initialization
by Chris Craik
· 10 years ago
860d155
Fix issue with bitmap uploading
by John Reck
· 11 years ago
be1b127
Assume a texture is unbound after deleting it Bug #9316260
by Romain Guy
· 11 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 11 years ago
a404e16
Make sure atlas antries can correctly filter/wrap textures
by Romain Guy
· 11 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 12 years ago
713e1bb
Add API to enable mipmaps on Bitmap Bug #7353771
by Romain Guy
· 12 years ago
98d3a64
Assign default texture id of 0
by Chet Haase
· 12 years ago
39d252a
Various OpenGL optimizations
by Romain Guy
· 13 years ago
d21b6e1
Optimize away unnecessary state changes
by Romain Guy
· 13 years ago
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 13 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 13 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
8164c2d
Don't change textures wrap modes on every draw.
by Romain Guy
· 14 years ago
9aaa826
Fix possible infinite loop when purging textures.
by Romain Guy
· 14 years ago
22158e1
Automatically cleanup textures that don't fit in the cache.
by Romain Guy
· 14 years ago
7d139ba
Remove extra leftover logs and use uint32_t instead of unsigned int.
by Romain Guy
· 14 years ago
fe88094
Remove unnecessary return and add bitmap generation ID tracking.
by Romain Guy
· 14 years ago
ce0537b
Add hooks for drawBitmap().
by Romain Guy
· 14 years ago