1. 2bf68f0 Deferred layer updates by Romain Guy · 13 years ago
  2. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  3. 302a9df Add an API to set the transform on a TextureView's surface texture. Bug #5156689 by Romain Guy · 13 years ago
  4. 912a7b3 Make sure we have a current EGL context when invoking EGL Bug #5081795 by Romain Guy · 13 years ago
  5. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  6. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  7. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  8. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  9. 9fc2781 Correctly compute tex coords for rect layers. Bug #4192695 by Romain Guy · 14 years ago
  10. 4066767 Optimize rect-shaped layers. by Romain Guy · 14 years ago
  11. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  12. 171c592 New layers API for Views. by Romain Guy · 14 years ago
  13. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  14. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  15. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  16. 0bb5667 Fix INVALID_OPERATION error with layers rendering. by Romain Guy · 14 years ago
  17. 38c85b9 Correctly initialize/refresh layers. by Romain Guy · 14 years ago
  18. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  19. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago
  20. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  21. dda57020 Add a layer (FBO) cache. by Romain Guy · 14 years ago