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gerrit-public.fairphone.software
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platform
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frameworks
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base
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7377c7be6abcb3bccabb6cdf2af0ecfed355606c
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tests
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RenderScriptTests
da1c93a
Tests/RS: Add RS context check for RsBalls setAccel()
by Yong Chen
· 12 years ago
e5f2f66
Move gfx samples to test directory for compatibility testing.
by Jason Sams
· 13 years ago
724de98
Add unit tests for convert (with relaxed precision).
by Stephen Hines
· 13 years ago
a25b2e8
Test clamp (full and relaxed precision).
by Stephen Hines
· 13 years ago
adeb809
Start passing element/dim information along with FieldPacker.
by Stephen Hines
· 13 years ago
9b9e74e
Move mesh to end of test list until we fix LLVM.
by Stephen Hines
· 13 years ago
6427555
Fixing test affected by API renaming.
by Alex Sakhartchouk
· 13 years ago
0e2c701
Merge "Unhiding J API's for Renderscript."
by Alex Sakhartchouk
· 13 years ago
918e840
Unhiding J API's for Renderscript.
by Alex Sakhartchouk
· 13 years ago
72afa11
Add tests for rootn() to math_conformance.
by Stephen Hines
· 13 years ago
c5f519c
Rename ioReceive and ioSend
by Jason Sams
· 13 years ago
75ec678
Add fp_relaxed pragma to image processing test.
by Jason Sams
· 13 years ago
043f5ce
More rearrangement and renaming.
by Alex Sakhartchouk
· 13 years ago
73797e9
Changing rsg to rs where functions don't rely on graphics.
by Alex Sakhartchouk
· 13 years ago
44e3fe9
Using the rs API instead.
by Alex Sakhartchouk
· 13 years ago
c709216
Merge "Support for more vector types."
by Alex Sakhartchouk
· 13 years ago
c53254e
Merge "Enable AA in scenegraph. Minor shader work in sample."
by Alex Sakhartchouk
· 13 years ago
ebc34f8
Merge "Check in older versions of RS tests."
by Stephen Hines
· 13 years ago
41f1e5e
Check in older versions of RS tests.
by Stephen Hines
· 13 years ago
29e2392
Support for more vector types.
by Alex Sakhartchouk
· 13 years ago
e51ae26
Adding more modes to the sampler test app. Fixing pixel placement.
by Alex Sakhartchouk
· 13 years ago
43ca3cfa8
First draft of the sample function implementation.
by Alex Sakhartchouk
· 13 years ago
b23b58a
Enable AA in scenegraph. Minor shader work in sample.
by Alex Sakhartchouk
· 13 years ago
47e432e
Add test for signed/unsigned char bug (conversion).
by Stephen Hines
· 13 years ago
5d3bc7d
Merge "Adding a few more howto elements to scenegraph example."
by Alex Sakhartchouk
· 13 years ago
3c8eed3
Adding a few more howto elements to scenegraph example.
by Alex Sakhartchouk
· 13 years ago
a16c98c
Merge "Support running ForEach on non-root functions."
by Stephen Hines
· 13 years ago
473a204
Support running ForEach on non-root functions.
by Stephen Hines
· 13 years ago
d2dc983
Simplifying programmatic creation.
by Alex Sakhartchouk
· 13 years ago
9cc2900
Properly pipe texture names through.
by Alex Sakhartchouk
· 13 years ago
57fc710
Adding a very simple all-code scenegraph example.
by Alex Sakhartchouk
· 13 years ago
c71343a
Adding better default behaviour for programmatically created objects.
by Alex Sakhartchouk
· 13 years ago
071e54d
Making sure stranded objects are not left behind.
by Alex Sakhartchouk
· 13 years ago
9e52329
am 96d2abab: Merge "Revert "Revert "Test initialization of constant array exports."""
by Stephen Hines
· 13 years ago
330f676
Revert "Revert "Test initialization of constant array exports.""
by Stephen Hines
· 13 years ago
1bb1178
am 3be5c856: Revert "Test initialization of constant array exports."
by Stephen Hines
· 13 years ago
3be5c85
Revert "Test initialization of constant array exports."
by Stephen Hines
· 13 years ago
f6c233a
am dfb64e8c: Merge "Test initialization of constant array exports."
by Stephen Hines
· 13 years ago
f7c4ce0
Test initialization of constant array exports.
by Stephen Hines
· 13 years ago
a9eb319
Making a graceful fallback for missing textures.
by Alex Sakhartchouk
· 13 years ago
e8bb420
Streamlining texture creation.
by Alex Sakhartchouk
· 13 years ago
6f31c36
Fixes to simplify programmatic creation.
by Alex Sakhartchouk
· 13 years ago
5c15b76
Adding float param time stamp. Cleanup, robustness.
by Alex Sakhartchouk
· 13 years ago
e312646
Cleanup.
by Alex Sakhartchouk
· 13 years ago
a9431e1
Update RSTest in graphics-dev for latest pass/fail changes.
by Stephen Hines
· 13 years ago
a831302
Merge "Making sure that parameter updates are properly propagated to RS. Cleanup of param creation code." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
0c95233
Making sure that parameter updates are properly propagated to RS.
by Alex Sakhartchouk
· 13 years ago
2ff0188
am c97992b4: Merge "Add test for "public final static"-reflected constant fields."
by Stephen Hines
· 13 years ago
c97992b
Merge "Add test for "public final static"-reflected constant fields."
by Stephen Hines
· 13 years ago
0705fa4
Merge "Optimize camera updates from java. Remove duplicate constants." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
3c658de
am 6b110728: am 606b16bc: am e546b879: am ccc11c4d: Merge "Fix a typo in image processing test" into ics-mr1
by Xia Wang
· 13 years ago
6b11072
am 606b16bc: am e546b879: am ccc11c4d: Merge "Fix a typo in image processing test" into ics-mr1
by Xia Wang
· 13 years ago
e2ce3b8
Fix a typo in image processing test
by Xia Wang
· 13 years ago
071abd1
Add test for "public final static"-reflected constant fields.
by Stephen Hines
· 13 years ago
efd3fc7
am 2247e3f0: Merge "Test RS struct writing/reading."
by Stephen Hines
· 13 years ago
b1ea64e
Test RS struct writing/reading.
by Stephen Hines
· 13 years ago
f684c01
Optimize camera updates from java. Remove duplicate constants.
by Alex Sakhartchouk
· 13 years ago
452889a
Better debugging for shader params.
by Alex Sakhartchouk
· 13 years ago
e92c78c
Adding a time stamp to transforms to reduce update frequency.
by Alex Sakhartchouk
· 13 years ago
5de92296
Fixing possible pne.
by Alex Sakhartchouk
· 13 years ago
e93db17
Making the SceneGraph more robust to make sure data is propagated to RS.
by Alex Sakhartchouk
· 13 years ago
d3474b7
Merge "Better constant names, removed unused code, general cleanup." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
4bda82d
Better constant names, removed unused code, general cleanup.
by Alex Sakhartchouk
· 13 years ago
6c96337
Merge "Material name cleanup. Minor refactoring." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
a18d676
Material name cleanup. Minor refactoring.
by Alex Sakhartchouk
· 13 years ago
5a69cdc
Merge "Separating scenegraph from the app that uses it." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
d4cb9c5
Separating scenegraph from the app that uses it.
by Alex Sakhartchouk
· 13 years ago
6bd4c7a
am caaac348: Merge "Fix bugs with unsigned rsAtomicCas/Max/Min."
by Stephen Hines
· 13 years ago
caaac34
Merge "Fix bugs with unsigned rsAtomicCas/Max/Min."
by Stephen Hines
· 13 years ago
109116b
Fix bugs with unsigned rsAtomicCas/Max/Min.
by Stephen Hines
· 13 years ago
99b9381
Adding shader textures and removing specialized code.
by Alex Sakhartchouk
· 13 years ago
1e69f42
Adding accidentally removed init block.
by Alex Sakhartchouk
· 13 years ago
5121da1
Changing blur passes to use new shader structure.
by Alex Sakhartchouk
· 13 years ago
3c5ebd1
Refactoring out some params code.
by Alex Sakhartchouk
· 13 years ago
3e60290
Merge "Many optimizations of rendering path. Adding ability to split up per shader and per object updates. Added cubemaps as scenegraph objects." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
4fd35d8
Many optimizations of rendering path.
by Alex Sakhartchouk
· 13 years ago
5fd985d
am 03cbb97e: Merge "Run ComputePerf multiple times."
by Stephen Hines
· 13 years ago
1f541a0
Run ComputePerf multiple times.
by Stephen Hines
· 13 years ago
516054b
Making sure that renderpass objects get properly updated.
by Alex Sakhartchouk
· 13 years ago
ce047cb
Fixing blur passes. Refactoring.
by Alex Sakhartchouk
· 13 years ago
61440e8
Finishing light linking.
by Alex Sakhartchouk
· 13 years ago
ee1031d
Moving common function to the right place.
by Alex Sakhartchouk
· 13 years ago
76206c7
Merge "Cleanup and refactoring." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
387d29e0
am e328d6b0: am b18a7c3e: am 1446c7b2: Merge "Get average value for image processing test bug#: 5566079" into ics-mr1
by Xia Wang
· 13 years ago
e328d6b
am b18a7c3e: am 1446c7b2: Merge "Get average value for image processing test bug#: 5566079" into ics-mr1
by Xia Wang
· 13 years ago
e57b341
Cleanup and refactoring.
by Alex Sakhartchouk
· 13 years ago
be5bdeb
More general texture handling. Some cleanup.
by Alex Sakhartchouk
· 13 years ago
10f2a3c
Merge "Now utilizing ability to bind constants. Fixing small copy/paste typo." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
e135b1a
Merge "Adding shader parameter linking." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
fdccec9
Now utilizing ability to bind constants. Fixing small copy/paste typo.
by Alex Sakhartchouk
· 13 years ago
dd1da45
Adding shader parameter linking.
by Alex Sakhartchouk
· 13 years ago
c3cff15
Add more fill tests.
by Jason Sams
· 13 years ago
61cd943
Cleanup based on comments.
by Alex Sakhartchouk
· 13 years ago
e079590
Merge "Adding light script to scenegraph. Patching up the collada parser to handle data from different converters." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
875a538
Adding light script to scenegraph.
by Alex Sakhartchouk
· 13 years ago
5b5664a
Adding better error behavior to RS
by Alex Sakhartchouk
· 13 years ago
fd79e02
Missing getter and additional tests.
by Alex Sakhartchouk
· 13 years ago
3aac0ab
Adding tests for element/mesh getters. Fixing bugs found by tests.
by Alex Sakhartchouk
· 13 years ago
6e31a7b
Get average value for image processing test bug#: 5566079
by Xia Wang
· 13 years ago
f92189d
Refactor some common code and make detecting sdcard paths more robust.
by Alex Sakhartchouk
· 13 years ago
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