1. cf51a41 Introduce PixelBuffer API to enable PBOs by Romain Guy · 11 years ago
  2. 15641a6 Use free for memory chunks allocated through memalign. by Ben Cheng · 11 years ago
  3. f2d8ccc Revert "Revert "Use RenderScript for large text blurs"" by Chris Craik · 11 years ago
  4. bf5703e Revert "Use RenderScript for large text blurs" by Chris Craik · 11 years ago
  5. 3f76e65 Use RenderScript for large text blurs by Chris Craik · 12 years ago
  6. 69fcbcc Fix crash in TextDropShadowCache by Romain Guy · 12 years ago
  7. 059e12c Use LruCache instead of GenerationCache in libhwui by Romain Guy · 12 years ago
  8. 8b4072d Fix bug 6892600 Font (character pairs) rendering issue by Raph Levien · 12 years ago
  9. 416a847 Add drop shadow for drawPosText in hwui renderer. by Raph Levien · 12 years ago
  10. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  11. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  12. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  13. 321dce6 Avoid UTF-8 conversions and string copies whenever possible. by Romain Guy · 13 years ago
  14. c9855a5 Log only 1 line per process when using OpenGLRenderer. by Romain Guy · 14 years ago
  15. 25dc3a7 Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858 by Romain Guy · 14 years ago
  16. f70a7e3 Fix possible crash when texture is NULL in the drop shadow cache. by Romain Guy · 14 years ago
  17. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  18. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  19. 1e45aae Add drop shadows. by Romain Guy · 14 years ago