1. e5f2f66 Move gfx samples to test directory for compatibility testing. by Jason Sams · 13 years ago
  2. 724de98 Add unit tests for convert (with relaxed precision). by Stephen Hines · 13 years ago
  3. a25b2e8 Test clamp (full and relaxed precision). by Stephen Hines · 13 years ago
  4. adeb809 Start passing element/dim information along with FieldPacker. by Stephen Hines · 13 years ago
  5. 9b9e74e Move mesh to end of test list until we fix LLVM. by Stephen Hines · 13 years ago
  6. 6427555 Fixing test affected by API renaming. by Alex Sakhartchouk · 13 years ago
  7. 0e2c701 Merge "Unhiding J API's for Renderscript." by Alex Sakhartchouk · 13 years ago
  8. 918e840 Unhiding J API's for Renderscript. by Alex Sakhartchouk · 13 years ago
  9. 72afa11 Add tests for rootn() to math_conformance. by Stephen Hines · 13 years ago
  10. c5f519c Rename ioReceive and ioSend by Jason Sams · 13 years ago
  11. 75ec678 Add fp_relaxed pragma to image processing test. by Jason Sams · 13 years ago
  12. 043f5ce More rearrangement and renaming. by Alex Sakhartchouk · 13 years ago
  13. 73797e9 Changing rsg to rs where functions don't rely on graphics. by Alex Sakhartchouk · 13 years ago
  14. 44e3fe9 Using the rs API instead. by Alex Sakhartchouk · 13 years ago
  15. c709216 Merge "Support for more vector types." by Alex Sakhartchouk · 13 years ago
  16. c53254e Merge "Enable AA in scenegraph. Minor shader work in sample." by Alex Sakhartchouk · 13 years ago
  17. ebc34f8 Merge "Check in older versions of RS tests." by Stephen Hines · 13 years ago
  18. 41f1e5e Check in older versions of RS tests. by Stephen Hines · 13 years ago
  19. 29e2392 Support for more vector types. by Alex Sakhartchouk · 13 years ago
  20. e51ae26 Adding more modes to the sampler test app. Fixing pixel placement. by Alex Sakhartchouk · 13 years ago
  21. 43ca3cfa8 First draft of the sample function implementation. by Alex Sakhartchouk · 13 years ago
  22. b23b58a Enable AA in scenegraph. Minor shader work in sample. by Alex Sakhartchouk · 13 years ago
  23. 47e432e Add test for signed/unsigned char bug (conversion). by Stephen Hines · 13 years ago
  24. 5d3bc7d Merge "Adding a few more howto elements to scenegraph example." by Alex Sakhartchouk · 13 years ago
  25. 3c8eed3 Adding a few more howto elements to scenegraph example. by Alex Sakhartchouk · 13 years ago
  26. a16c98c Merge "Support running ForEach on non-root functions." by Stephen Hines · 13 years ago
  27. 473a204 Support running ForEach on non-root functions. by Stephen Hines · 13 years ago
  28. d2dc983 Simplifying programmatic creation. by Alex Sakhartchouk · 13 years ago
  29. 9cc2900 Properly pipe texture names through. by Alex Sakhartchouk · 13 years ago
  30. 57fc710 Adding a very simple all-code scenegraph example. by Alex Sakhartchouk · 13 years ago
  31. c71343a Adding better default behaviour for programmatically created objects. by Alex Sakhartchouk · 13 years ago
  32. 071e54d Making sure stranded objects are not left behind. by Alex Sakhartchouk · 13 years ago
  33. 9e52329 am 96d2abab: Merge "Revert "Revert "Test initialization of constant array exports.""" by Stephen Hines · 13 years ago
  34. 330f676 Revert "Revert "Test initialization of constant array exports."" by Stephen Hines · 13 years ago
  35. 1bb1178 am 3be5c856: Revert "Test initialization of constant array exports." by Stephen Hines · 13 years ago
  36. 3be5c85 Revert "Test initialization of constant array exports." by Stephen Hines · 13 years ago
  37. f6c233a am dfb64e8c: Merge "Test initialization of constant array exports." by Stephen Hines · 13 years ago
  38. f7c4ce0 Test initialization of constant array exports. by Stephen Hines · 13 years ago
  39. a9eb319 Making a graceful fallback for missing textures. by Alex Sakhartchouk · 13 years ago
  40. e8bb420 Streamlining texture creation. by Alex Sakhartchouk · 13 years ago
  41. 6f31c36 Fixes to simplify programmatic creation. by Alex Sakhartchouk · 13 years ago
  42. 5c15b76 Adding float param time stamp. Cleanup, robustness. by Alex Sakhartchouk · 13 years ago
  43. e312646 Cleanup. by Alex Sakhartchouk · 13 years ago
  44. a9431e1 Update RSTest in graphics-dev for latest pass/fail changes. by Stephen Hines · 13 years ago
  45. a831302 Merge "Making sure that parameter updates are properly propagated to RS. Cleanup of param creation code." into graphics-dev by Alex Sakhartchouk · 13 years ago
  46. 0c95233 Making sure that parameter updates are properly propagated to RS. by Alex Sakhartchouk · 13 years ago
  47. 2ff0188 am c97992b4: Merge "Add test for "public final static"-reflected constant fields." by Stephen Hines · 13 years ago
  48. c97992b Merge "Add test for "public final static"-reflected constant fields." by Stephen Hines · 13 years ago
  49. 0705fa4 Merge "Optimize camera updates from java. Remove duplicate constants." into graphics-dev by Alex Sakhartchouk · 13 years ago
  50. 3c658de am 6b110728: am 606b16bc: am e546b879: am ccc11c4d: Merge "Fix a typo in image processing test" into ics-mr1 by Xia Wang · 13 years ago
  51. 6b11072 am 606b16bc: am e546b879: am ccc11c4d: Merge "Fix a typo in image processing test" into ics-mr1 by Xia Wang · 13 years ago
  52. e2ce3b8 Fix a typo in image processing test by Xia Wang · 13 years ago
  53. 071abd1 Add test for "public final static"-reflected constant fields. by Stephen Hines · 13 years ago
  54. efd3fc7 am 2247e3f0: Merge "Test RS struct writing/reading." by Stephen Hines · 13 years ago
  55. b1ea64e Test RS struct writing/reading. by Stephen Hines · 13 years ago
  56. f684c01 Optimize camera updates from java. Remove duplicate constants. by Alex Sakhartchouk · 13 years ago
  57. 452889a Better debugging for shader params. by Alex Sakhartchouk · 13 years ago
  58. e92c78c Adding a time stamp to transforms to reduce update frequency. by Alex Sakhartchouk · 13 years ago
  59. 5de92296 Fixing possible pne. by Alex Sakhartchouk · 13 years ago
  60. e93db17 Making the SceneGraph more robust to make sure data is propagated to RS. by Alex Sakhartchouk · 13 years ago
  61. d3474b7 Merge "Better constant names, removed unused code, general cleanup." into graphics-dev by Alex Sakhartchouk · 13 years ago
  62. 4bda82d Better constant names, removed unused code, general cleanup. by Alex Sakhartchouk · 13 years ago
  63. 6c96337 Merge "Material name cleanup. Minor refactoring." into graphics-dev by Alex Sakhartchouk · 13 years ago
  64. a18d676 Material name cleanup. Minor refactoring. by Alex Sakhartchouk · 13 years ago
  65. 5a69cdc Merge "Separating scenegraph from the app that uses it." into graphics-dev by Alex Sakhartchouk · 13 years ago
  66. d4cb9c5 Separating scenegraph from the app that uses it. by Alex Sakhartchouk · 13 years ago
  67. 6bd4c7a am caaac348: Merge "Fix bugs with unsigned rsAtomicCas/Max/Min." by Stephen Hines · 13 years ago
  68. caaac34 Merge "Fix bugs with unsigned rsAtomicCas/Max/Min." by Stephen Hines · 13 years ago
  69. 109116b Fix bugs with unsigned rsAtomicCas/Max/Min. by Stephen Hines · 13 years ago
  70. 99b9381 Adding shader textures and removing specialized code. by Alex Sakhartchouk · 13 years ago
  71. 1e69f42 Adding accidentally removed init block. by Alex Sakhartchouk · 13 years ago
  72. 5121da1 Changing blur passes to use new shader structure. by Alex Sakhartchouk · 13 years ago
  73. 3c5ebd1 Refactoring out some params code. by Alex Sakhartchouk · 13 years ago
  74. 3e60290 Merge "Many optimizations of rendering path. Adding ability to split up per shader and per object updates. Added cubemaps as scenegraph objects." into graphics-dev by Alex Sakhartchouk · 13 years ago
  75. 4fd35d8 Many optimizations of rendering path. by Alex Sakhartchouk · 13 years ago
  76. 5fd985d am 03cbb97e: Merge "Run ComputePerf multiple times." by Stephen Hines · 13 years ago
  77. 1f541a0 Run ComputePerf multiple times. by Stephen Hines · 13 years ago
  78. 516054b Making sure that renderpass objects get properly updated. by Alex Sakhartchouk · 13 years ago
  79. ce047cb Fixing blur passes. Refactoring. by Alex Sakhartchouk · 13 years ago
  80. 61440e8 Finishing light linking. by Alex Sakhartchouk · 13 years ago
  81. ee1031d Moving common function to the right place. by Alex Sakhartchouk · 13 years ago
  82. 76206c7 Merge "Cleanup and refactoring." into graphics-dev by Alex Sakhartchouk · 13 years ago
  83. 387d29e0 am e328d6b0: am b18a7c3e: am 1446c7b2: Merge "Get average value for image processing test bug#: 5566079" into ics-mr1 by Xia Wang · 13 years ago
  84. e328d6b am b18a7c3e: am 1446c7b2: Merge "Get average value for image processing test bug#: 5566079" into ics-mr1 by Xia Wang · 13 years ago
  85. e57b341 Cleanup and refactoring. by Alex Sakhartchouk · 13 years ago
  86. be5bdeb More general texture handling. Some cleanup. by Alex Sakhartchouk · 13 years ago
  87. 10f2a3c Merge "Now utilizing ability to bind constants. Fixing small copy/paste typo." into graphics-dev by Alex Sakhartchouk · 13 years ago
  88. e135b1a Merge "Adding shader parameter linking." into graphics-dev by Alex Sakhartchouk · 13 years ago
  89. fdccec9 Now utilizing ability to bind constants. Fixing small copy/paste typo. by Alex Sakhartchouk · 13 years ago
  90. dd1da45 Adding shader parameter linking. by Alex Sakhartchouk · 13 years ago
  91. c3cff15 Add more fill tests. by Jason Sams · 13 years ago
  92. 61cd943 Cleanup based on comments. by Alex Sakhartchouk · 13 years ago
  93. e079590 Merge "Adding light script to scenegraph. Patching up the collada parser to handle data from different converters." into graphics-dev by Alex Sakhartchouk · 13 years ago
  94. 875a538 Adding light script to scenegraph. by Alex Sakhartchouk · 13 years ago
  95. 5b5664a Adding better error behavior to RS by Alex Sakhartchouk · 13 years ago
  96. fd79e02 Missing getter and additional tests. by Alex Sakhartchouk · 13 years ago
  97. 3aac0ab Adding tests for element/mesh getters. Fixing bugs found by tests. by Alex Sakhartchouk · 13 years ago
  98. 6e31a7b Get average value for image processing test bug#: 5566079 by Xia Wang · 13 years ago
  99. f92189d Refactor some common code and make detecting sdcard paths more robust. by Alex Sakhartchouk · 13 years ago
  100. f5d8ac7 Element getters. by Alex Sakhartchouk · 13 years ago