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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
915ce0d917fecd14e9b8b0caa4b01e72f3e0db11
/
libs
/
hwui
/
Snapshot.h
f28daff
Empty the clip rect when intersection is empty. Bug #3410035
by Romain Guy
· 14 years ago
f219da5
Don't blend transparent pixels when rendering layers.
by Romain Guy
· 14 years ago
af636eb
Don't set the invisible flag when saving an empty layer. Bug #3270371
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
d2a1ff0
Fix text rendering issue.
by Romain Guy
· 14 years ago
dbc26d2
Don't draw fully transparent views/primitives.
by Romain Guy
· 14 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 14 years ago
3b3e457
Snap the clip rectangle to pixel boundaries.
by Romain Guy
· 14 years ago
87a7657
Docs updates.
by Romain Guy
· 14 years ago
f607bdc
Correct implementation of saveLayer().
by Romain Guy
· 14 years ago
8aef54f
Add support for Canvas flags on save.
by Romain Guy
· 14 years ago
8b55f37
Fix drawing issues with layers.
by Romain Guy
· 14 years ago
2542d19
Layers were using an extra Snapshot causing extra clipping.
by Romain Guy
· 14 years ago
8fb9542
Fix save()/restore() issues in the OpenGL renderer.
by Romain Guy
· 14 years ago
1d83e19
Correctly set the viewport in layers.
by Romain Guy
· 14 years ago
af28b51
Better support for rotation and perspective matrices.
by Romain Guy
· 14 years ago
959c91f
Bunch of fixes.
by Romain Guy
· 14 years ago
b82da65
Fix improper clipping after a save()
by Romain Guy
· 14 years ago
ae5575b
Fix gradients rendering and destructor crashes.
by Romain Guy
· 14 years ago
09147fb
Add support for text culling.
by Romain Guy
· 14 years ago
7fac2e1
Add plumbing to support gradients in OpenGL renderer.
by Romain Guy
· 14 years ago
079ba2c
Improve clip support (add intersect, union and replace.)
by Romain Guy
· 14 years ago
d27977d
Add support for BitmapShader.
by Romain Guy
· 14 years ago
3d58c03
Do not apply transforms when using drawColor().
by Romain Guy
· 14 years ago
260e102
Optimize shader binding changes.
by Romain Guy
· 14 years ago
dda57020
Add a layer (FBO) cache.
by Romain Guy
· 14 years ago
f86ef57
Don't use full screen FBOs, this dramatically increase performance.
by Romain Guy
· 14 years ago
d55a861
Add support for saveLayer().
by Romain Guy
· 14 years ago
5cbbce5
Reduced the complexity of layers composition.
by Romain Guy
· 14 years ago