1. f28daff Empty the clip rect when intersection is empty. Bug #3410035 by Romain Guy · 14 years ago
  2. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  3. af636eb Don't set the invisible flag when saving an empty layer. Bug #3270371 by Romain Guy · 14 years ago
  4. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  5. d2a1ff0 Fix text rendering issue. by Romain Guy · 14 years ago
  6. dbc26d2 Don't draw fully transparent views/primitives. by Romain Guy · 14 years ago
  7. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  8. 3b3e457 Snap the clip rectangle to pixel boundaries. by Romain Guy · 14 years ago
  9. 87a7657 Docs updates. by Romain Guy · 14 years ago
  10. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  11. 8aef54f Add support for Canvas flags on save. by Romain Guy · 14 years ago
  12. 8b55f37 Fix drawing issues with layers. by Romain Guy · 14 years ago
  13. 2542d19 Layers were using an extra Snapshot causing extra clipping. by Romain Guy · 14 years ago
  14. 8fb9542 Fix save()/restore() issues in the OpenGL renderer. by Romain Guy · 14 years ago
  15. 1d83e19 Correctly set the viewport in layers. by Romain Guy · 14 years ago
  16. af28b51 Better support for rotation and perspective matrices. by Romain Guy · 14 years ago
  17. 959c91f Bunch of fixes. by Romain Guy · 14 years ago
  18. b82da65 Fix improper clipping after a save() by Romain Guy · 14 years ago
  19. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 14 years ago
  20. 09147fb Add support for text culling. by Romain Guy · 14 years ago
  21. 7fac2e1 Add plumbing to support gradients in OpenGL renderer. by Romain Guy · 14 years ago
  22. 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 14 years ago
  23. d27977d Add support for BitmapShader. by Romain Guy · 14 years ago
  24. 3d58c03 Do not apply transforms when using drawColor(). by Romain Guy · 14 years ago
  25. 260e102 Optimize shader binding changes. by Romain Guy · 14 years ago
  26. dda57020 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  27. f86ef57 Don't use full screen FBOs, this dramatically increase performance. by Romain Guy · 14 years ago
  28. d55a861 Add support for saveLayer(). by Romain Guy · 14 years ago
  29. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago