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gerrit-public.fairphone.software
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platform
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frameworks
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base
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cf3c7cf3c986526398e2bc79a39227d751202822
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libs
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hwui
58ae6db
Don't use two different variables to refer to mSnapshot.
by Romain Guy
· 14 years ago
ae51759
Don't perform glCopyTextImage with coordinates outside the buffer.
by Romain Guy
· 14 years ago
5c13d89
Optimizing display lists by referencing pointers to resources instead of copying them
by Chet Haase
· 14 years ago
50c0f09
Solve rendering issue with embedded WebViews. Bug #3094017
by Romain Guy
· 14 years ago
2665b85
Small cleanup.
by Romain Guy
· 14 years ago
03750a0
Use VBOs to render most geometries.
by Romain Guy
· 14 years ago
054dc18
Don't draw entirely transparent 9patch meshes.
by Romain Guy
· 14 years ago
9d13fe25
Fix text rendering artifact.
by Romain Guy
· 14 years ago
e5ebcb0
Fix clipping issue in StackView.
by Romain Guy
· 14 years ago
d2a1ff0
Fix text rendering issue.
by Romain Guy
· 14 years ago
4afdf66
Color filters were ignored by the program cache fast path.
by Romain Guy
· 14 years ago
93d2361
Fix layer rendering glitch.
by Romain Guy
· 14 years ago
909cbaf
Don't draw TextView's alpha layers when not needed.
by Romain Guy
· 14 years ago
5d79441
Small potential performance improvement for fonts rendering.
by Romain Guy
· 14 years ago
99bcdc5
Return identity matrix when rendering in an FBO.
by Romain Guy
· 14 years ago
41030da
Add a getNativeMatrix() API.
by Romain Guy
· 14 years ago
eb07af6
Optimize layer clears.
by Romain Guy
· 14 years ago
e910805
Tweak layers caching for better performance in Launcher.
by Romain Guy
· 14 years ago
1f114a5
Remove logging.
by Romain Guy
· 14 years ago
4bb9420
Optimize 9patch rendering.
by Romain Guy
· 14 years ago
9db9124
Simplify black texture fragment shader.
by Romain Guy
· 14 years ago
c00972b
Don't recreate a new texture every time we draw a layer.
by Romain Guy
· 14 years ago
dbc26d2
Don't draw fully transparent views/primitives.
by Romain Guy
· 14 years ago
707b2f7
Optimize GLSL shaders.
by Romain Guy
· 14 years ago
7537f85
Improve performance of linear gradients.
by Romain Guy
· 14 years ago
21b028a
Move GenerationCache to the utils directory.
by Romain Guy
· 14 years ago
2728f96
Don't update 9patches on every frame.
by Romain Guy
· 14 years ago
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 14 years ago
1483094
Add 3D transforms support to all gradients.
by Romain Guy
· 14 years ago
6b7bd24
Don't clear the framebuffer when not needed.
by Romain Guy
· 14 years ago
e3095e0
Apply 3D transformations to gradient shaders.
by Romain Guy
· 14 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 14 years ago
7adaf3d
Add support for paletted textures.
by Romain Guy
· 14 years ago
bdb801ca
Remove logs to reduce logcat spam.
by Romain Guy
· 14 years ago
11fd654
Reorder logs.
by Romain Guy
· 14 years ago
3b3e457
Snap the clip rectangle to pixel boundaries.
by Romain Guy
· 14 years ago
e8cb9c14
Apply bilinear filtering on text only when necessary.
by Romain Guy
· 14 years ago
1de1083
Initialize font texture cache.
by Romain Guy
· 14 years ago
7975fb6
Apply bilinear filtering to text.
by Romain Guy
· 14 years ago
0bb5667
Fix INVALID_OPERATION error with layers rendering.
by Romain Guy
· 14 years ago
d799912
Make simple paths made of lines work.
by Romain Guy
· 14 years ago
b051e89
Add display lists caching.
by Romain Guy
· 14 years ago
4aa9057
Adding display lists to the GL renderer (checkpoint.)
by Romain Guy
· 14 years ago
e2d345e
Add debug mode to measure performance.
by Romain Guy
· 14 years ago
38c85b9
Correctly initialize/refresh layers.
by Romain Guy
· 14 years ago
e20ecbd
Draw text decorations with lines instead of rectangles.
by Romain Guy
· 14 years ago
29d8997
Fix OpenGL errors in various places.
by Romain Guy
· 14 years ago
8c749f8
Fix texture corruption issue, faster re-upload of textures.
by Romain Guy
· 14 years ago
ddb80be
Add support for circular gradients to the GL renderer.
by Romain Guy
· 14 years ago
ee916f1
Add support for SweepGradient in the GL renderer.
by Romain Guy
· 14 years ago
b5ab417
Fix positioning of 1 pixel wide lines (esp. non AA lines.)
by Romain Guy
· 14 years ago
c95c8d6
Add support for non AA lines.
by Romain Guy
· 14 years ago
31529ff
Correctly free memory.
by Romain Guy
· 14 years ago
759ea80
Add support for drawLines(), with anti-aliasing
by Romain Guy
· 14 years ago
bf43411
Snap layer bounds to pixel boundaries.
by Romain Guy
· 14 years ago
b025b9c
Better error handling in the OpenGL renderer.
by Romain Guy
· 14 years ago
6820ac8
Fix 9patch rendering.
by Romain Guy
· 14 years ago
87a7657
Docs updates.
by Romain Guy
· 14 years ago
1c740bc
Document the implementation of saveLayer().
by Romain Guy
· 14 years ago
81ab046
Forgot the return value...
by Romain Guy
· 14 years ago
8411f33
Fix rendering issue with layers intersecting the clip rect.
by Romain Guy
· 14 years ago
58ef7fb
Forces windows to draw the first time they show.
by Romain Guy
· 14 years ago
2bffd26
Fix text rendering issue with text scaling.
by Romain Guy
· 14 years ago
8694230
Optimize calls to glCopyTexImage2D().
by Romain Guy
· 14 years ago
f607bdc
Correct implementation of saveLayer().
by Romain Guy
· 14 years ago
a5aed0d
Add support for advanced blend modes with the framebuffer.
by Romain Guy
· 14 years ago
d90f23e
Do not convert 8888 bitmaps to 565 when doing a copy.
by Romain Guy
· 14 years ago
183f17e
A Path can exist in several cache entries.
by Romain Guy
· 14 years ago
a2341a9
Purge Skia objects from GL caches as needed.
by Romain Guy
· 14 years ago
9aaa826
Fix possible infinite loop when purging textures.
by Romain Guy
· 14 years ago
8aef54f
Add support for Canvas flags on save.
by Romain Guy
· 14 years ago
da8532c
Add hooks for hardware accelerated WebView.
by Romain Guy
· 14 years ago
b45c0c9
Apply gamma correction to font rendering.
by Romain Guy
· 14 years ago
f6fcac7
Fix passion build
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
a80d32f
Add support for textScaleX.
by Romain Guy
· 14 years ago
e9e7fd0
Update OpenGLRenderer test to test opaque ARGB8888 bitmaps.
by Romain Guy
· 14 years ago
c4d8eb6
Speedup TextView fades (no more layers required.)
by Romain Guy
· 14 years ago
8b55f37
Fix drawing issues with layers.
by Romain Guy
· 14 years ago
1f8c960
Fix the build.
by Romain Guy
· 14 years ago
2542d19
Layers were using an extra Snapshot causing extra clipping.
by Romain Guy
· 14 years ago
8fb9542
Fix save()/restore() issues in the OpenGL renderer.
by Romain Guy
· 14 years ago
1d83e19
Correctly set the viewport in layers.
by Romain Guy
· 14 years ago
0a41749
Cleanup, better code reuse.
by Romain Guy
· 14 years ago
1e45aae
Add drop shadows.
by Romain Guy
· 14 years ago
0ba681b
Fix GC issue, fix local shader transformations.
by Romain Guy
· 14 years ago
af28b51
Better support for rotation and perspective matrices.
by Romain Guy
· 14 years ago
959c91f
Bunch of fixes.
by Romain Guy
· 14 years ago
98173a2
Delete shaders after a compile error. Also disable extra logging.
by Romain Guy
· 14 years ago
48daa54
Add extra blending modes.
by Romain Guy
· 14 years ago
a674ab7
Add support for text underline and strikethru.
by Romain Guy
· 14 years ago
a48a1a8
Fast text selection drawing.
by Romain Guy
· 14 years ago
61c8c9c
Fix tons of bugs and add new text rendering support.
by Romain Guy
· 14 years ago
1639351
Make libhwui entirely optional.
by Romain Guy
· 14 years ago
9cccc2b
Enforce maximum texture size.
by Romain Guy
· 14 years ago
8e3e359
Merge "Added drop shadow renderer to the font class."
by Alex Sakhartchouk
· 14 years ago
f18136c
Added drop shadow renderer to the font class.
by Alex Sakhartchouk
· 14 years ago
22158e1
Automatically cleanup textures that don't fit in the cache.
by Romain Guy
· 14 years ago
25ee037
Fix incorrect memory cleanup in SkiaShader.
by Romain Guy
· 14 years ago
7fbcc04
Add support for paths.
by Romain Guy
· 14 years ago
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