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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
d02ec8d9659b7cc0c7b71f07de1d413a4b6eb7da
/
libs
/
hwui
/
utils
3bd3fa1
Correctly detect the wrong Z value for the light
by ztenghui
· 10 years ago
c50a03d
Improve the spot shadow computation.
by ztenghui
· 10 years ago
74cf7e6
Cap scales used for tessellation with minimum and maximum
by Chris Craik
· 10 years ago
3b52c03
clamp & round alpha
by John Reck
· 10 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 10 years ago
1e5cf9a
am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev
by Chris Craik
· 11 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
e392c81
Pass the radius as a float deeper into HWUI allowing RS to generate more accurate blurs.
by Derek Sollenberger
· 11 years ago
deeda3d
Round rect outline clipping
by Chris Craik
· 11 years ago
315c329
Add TimeInterpolator support to RNA
by John Reck
· 11 years ago
9fa4071
Refactor VirtualLightRefBase & JNI
by John Reck
· 11 years ago
e4aa95e
Add logging utility methods
by Chris Craik
· 11 years ago
5b554f0
Merge "Avoid caching shadow properties in Java & HWUI."
by Derek Sollenberger
· 11 years ago
c29a0a4
Avoid caching shadow properties in Java & HWUI.
by Derek Sollenberger
· 11 years ago
52244ff
Add CanvasProperty for drawCircle
by John Reck
· 11 years ago
cc39e16
Add elevation, Z properties to View
by Chris Craik
· 11 years ago
e0bb87d
Fix translationZ matrix computation
by Chris Craik
· 11 years ago
087bc0c
Refcount RenderNode
by John Reck
· 11 years ago
e9bea2a
Fix TinyHashMap to use generic hash_type instead of hash_t
by Ashok Bhat
· 11 years ago
527a3aa
Draw Operation merging
by Chris Craik
· 12 years ago
c5cbee7
Stop worker threads on memory trim & fix bad pointer access
by Romain Guy
· 12 years ago
6e20040
Move blur code from FontRenderer to utils/Blur.cpp
by Romain Guy
· 12 years ago
13ba005
Remove obsolete header file
by Romain Guy
· 12 years ago
f2d8ccc
Revert "Revert "Use RenderScript for large text blurs""
by Chris Craik
· 12 years ago
bf5703e
Revert "Use RenderScript for large text blurs"
by Chris Craik
· 12 years ago
3f76e65
Use RenderScript for large text blurs
by Chris Craik
· 12 years ago
f26c8be
Sanitize display list properties
by Romain Guy
· 13 years ago
13ede62
Make LTE_FLOAT a strict weak order. Bug: 5327776
by Jeff Brown
· 13 years ago
d313c66
Add TextLayout Cache
by Fabrice Di Meglio
· 14 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
2665b85
Small cleanup.
by Romain Guy
· 14 years ago
03750a0
Use VBOs to render most geometries.
by Romain Guy
· 14 years ago
4bb9420
Optimize 9patch rendering.
by Romain Guy
· 14 years ago
21b028a
Move GenerationCache to the utils directory.
by Romain Guy
· 14 years ago
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 14 years ago