1. 3bd3fa1 Correctly detect the wrong Z value for the light by ztenghui · 10 years ago
  2. c50a03d Improve the spot shadow computation. by ztenghui · 10 years ago
  3. 74cf7e6 Cap scales used for tessellation with minimum and maximum by Chris Craik · 10 years ago
  4. 3b52c03 clamp & round alpha by John Reck · 10 years ago
  5. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  6. 1e5cf9a am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev by Chris Craik · 11 years ago
  7. 05f3d6e Tessellate on worker threads by Chris Craik · 11 years ago
  8. e392c81 Pass the radius as a float deeper into HWUI allowing RS to generate more accurate blurs. by Derek Sollenberger · 11 years ago
  9. deeda3d Round rect outline clipping by Chris Craik · 11 years ago
  10. 315c329 Add TimeInterpolator support to RNA by John Reck · 11 years ago
  11. 9fa4071 Refactor VirtualLightRefBase & JNI by John Reck · 11 years ago
  12. e4aa95e Add logging utility methods by Chris Craik · 11 years ago
  13. 5b554f0 Merge "Avoid caching shadow properties in Java & HWUI." by Derek Sollenberger · 11 years ago
  14. c29a0a4 Avoid caching shadow properties in Java & HWUI. by Derek Sollenberger · 11 years ago
  15. 52244ff Add CanvasProperty for drawCircle by John Reck · 11 years ago
  16. cc39e16 Add elevation, Z properties to View by Chris Craik · 11 years ago
  17. e0bb87d Fix translationZ matrix computation by Chris Craik · 11 years ago
  18. 087bc0c Refcount RenderNode by John Reck · 11 years ago
  19. e9bea2a Fix TinyHashMap to use generic hash_type instead of hash_t by Ashok Bhat · 11 years ago
  20. 527a3aa Draw Operation merging by Chris Craik · 12 years ago
  21. c5cbee7 Stop worker threads on memory trim & fix bad pointer access by Romain Guy · 12 years ago
  22. 6e20040 Move blur code from FontRenderer to utils/Blur.cpp by Romain Guy · 12 years ago
  23. 13ba005 Remove obsolete header file by Romain Guy · 12 years ago
  24. f2d8ccc Revert "Revert "Use RenderScript for large text blurs"" by Chris Craik · 12 years ago
  25. bf5703e Revert "Use RenderScript for large text blurs" by Chris Craik · 12 years ago
  26. 3f76e65 Use RenderScript for large text blurs by Chris Craik · 12 years ago
  27. f26c8be Sanitize display list properties by Romain Guy · 13 years ago
  28. 13ede62 Make LTE_FLOAT a strict weak order. Bug: 5327776 by Jeff Brown · 13 years ago
  29. d313c66 Add TextLayout Cache by Fabrice Di Meglio · 14 years ago
  30. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  31. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  32. 2665b85 Small cleanup. by Romain Guy · 14 years ago
  33. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  34. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  35. 21b028a Move GenerationCache to the utils directory. by Romain Guy · 14 years ago
  36. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago