1. ca1b3b8 Cleanup by John Reck · 10 years ago
  2. 68bfe0a Animator refactoring & fixes by John Reck · 10 years ago
  3. 3faf67c Merge "Fix contants; RT-enable WebView pt2" by John Reck · 10 years ago
  4. cd028f3 Fix contants; RT-enable WebView pt2 by John Reck · 10 years ago
  5. 07126e1 Cleanup unused includes in the hwui library. by Derek Sollenberger · 10 years ago
  6. 6b39324 Merge "No-fail invokeFunctor" by John Reck · 10 years ago
  7. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  8. 61606ce Merge "Enable asynchronous RenderThread for WebView" by Bo Liu · 10 years ago
  9. 826b564 Enable asynchronous RenderThread for WebView by Bo Liu · 11 years ago
  10. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 10 years ago
  11. 3281442 Merge "Wrap ViewGroup content in save/restore to protect composited children" by Chris Craik · 10 years ago
  12. 80d4902 Wrap ViewGroup content in save/restore to protect composited children by Chris Craik · 10 years ago
  13. b127713 Merge "Re-enable ViewPropAnimRT" by John Reck · 10 years ago
  14. 2218472 Re-enable ViewPropAnimRT by John Reck · 10 years ago
  15. 402c8f5 Merge "stop using (deprecated) SkBitmap::Config" by Mike Reed · 10 years ago
  16. b933055 stop using (deprecated) SkBitmap::Config by Mike Reed · 10 years ago
  17. 7aab5a1 Add negative guard by John Reck · 10 years ago
  18. e48df00 Merge "Clean up tessellation cache in prep for other tesselation types" by Chris Craik · 10 years ago
  19. 6ac174b Clean up tessellation cache in prep for other tesselation types by Chris Craik · 10 years ago
  20. c25e506 Throw ISE on too-big-views-with-layers by John Reck · 10 years ago
  21. ce9f308 Fix dirty calculation for layer updates by John Reck · 10 years ago
  22. 75af3f3 Merge "Add abort logging for huge scales and tessellation recursion depth" by Chris Craik · 10 years ago
  23. fe02b4b Add abort logging for huge scales and tessellation recursion depth by Chris Craik · 10 years ago
  24. c4fc71d Merge "Interrupt canvas before invoke" by Chris Craik · 10 years ago
  25. 734df4b Interrupt canvas before invoke by Chris Craik · 10 years ago
  26. 81efa15 Merge "Make sure the root node has a type" by John Reck · 10 years ago
  27. 2dc223d Make sure the root node has a type by John Reck · 10 years ago
  28. 293e868 Handle Z in DA by John Reck · 10 years ago
  29. 0732ba5 am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI." by Chris Craik · 10 years ago
  30. 11a8d4f am 678886fd: am b1fc06a4: am 5e7ef948: Merge "hwui: fix possible null pointer de-refrence" by Chris Craik · 10 years ago
  31. 88b1c9a am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI." by Chris Craik · 10 years ago
  32. 678886f am b1fc06a4: am 5e7ef948: Merge "hwui: fix possible null pointer de-refrence" by Chris Craik · 10 years ago
  33. 0d28bb4 Merge "Fix the texture ID reuse issue in HWUI." by Chris Craik · 10 years ago
  34. 5e7ef94 Merge "hwui: fix possible null pointer de-refrence" by Chris Craik · 10 years ago
  35. ecae1ff am df36dd20: am 386caf6c: Merge "update parameters in uploadToTexture() for GLES20" by Tenghui Zhu · 10 years ago
  36. 4a473c7d Fix the texture ID reuse issue in HWUI. by jiayuanr · 10 years ago
  37. 1fa4cef hwui: fix possible null pointer de-refrence by Digish Pandya · 10 years ago
  38. c5e0a29 update parameters in uploadToTexture() for GLES20 by Lu, Shenghua · 11 years ago
  39. 2357d72 resolved conflicts for merge of ecae1ffd to master by ztenghui · 10 years ago
  40. 816f71b Merge "Move LayerType to RenderNode" by John Reck · 10 years ago
  41. 25fbb3f Move LayerType to RenderNode by John Reck · 10 years ago
  42. a447d29 Fix DA bugs by John Reck · 10 years ago
  43. bd2d97f am 9de2a8f4: Merge "Add AA flag to TessellationCache key" into lmp-preview-dev by Chris Craik · 10 years ago
  44. ed4ef0b Add AA flag to TessellationCache key by Chris Craik · 10 years ago
  45. 5b368b3 am 98b10e48: Merge "Limit path approximation recursion depth" into lmp-preview-dev by Chris Craik · 10 years ago
  46. 0adb6d6 Merge "Limit path approximation recursion depth" into lmp-preview-dev by Chris Craik · 10 years ago
  47. 9c3dd62 Limit path approximation recursion depth by Chris Craik · 10 years ago
  48. 1b3be08 Fix race in shadow tessellation by deep copying task params by Chris Craik · 10 years ago
  49. 6ef8e01 Workaround to avoid polygon flashing DO NOT MERGE by Chris Craik · 10 years ago
  50. e830c37 Merge "Fix DA bugs" by John Reck · 10 years ago
  51. 3e13662 am 69453787: Merge "Fix race in shadow tessellation by deep copying task params" into lmp-preview-dev by Chris Craik · 10 years ago
  52. 546f353 hwui: 64-bit compile issue by Mark Salyzyn · 10 years ago
  53. 1e5cf9a am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev by Chris Craik · 10 years ago
  54. 05f3d6e Tessellate on worker threads by Chris Craik · 11 years ago
  55. 743922e Merge changes Ie0773f85,Ie5e75505 by John Reck · 11 years ago
  56. c229c2a am 8632b85b: Merge "Fix issues around GL on incorrect thread" into lmp-preview-dev by Chris Craik · 11 years ago
  57. 56f46ab Merge "Fix issues around GL on incorrect thread" into lmp-preview-dev by Chris Craik · 11 years ago
  58. 18bf85d Fix issues around GL on incorrect thread by Chris Craik · 11 years ago
  59. e4267ea Even FASTER damage calculations! by John Reck · 11 years ago
  60. 79c7de7 Have all the setters return changed by John Reck · 11 years ago
  61. 982e28c Merge "Cleanup" by John Reck · 11 years ago
  62. ce444ca Cleanup by John Reck · 11 years ago
  63. 776512d am feccbdc4: Merge "Add setStartValue to RNA" into lmp-preview-dev by John Reck · 11 years ago
  64. c6b3264 Add setStartValue to RNA by John Reck · 11 years ago
  65. c6b6154 am ea5af639: Merge "Re-jigger layers" into lmp-preview-dev by John Reck · 11 years ago
  66. d72e0a3 Re-jigger layers by John Reck · 11 years ago
  67. 25e40de resolved conflicts for merge of b68f5f09 to master by Kenny Root · 11 years ago
  68. b68f5f0 am 4d31c547: am ce7fa780: Merge "Fix a resource race bug in PathCache" by Chris Craik · 11 years ago
  69. 4d31c54 am ce7fa780: Merge "Fix a resource race bug in PathCache" by Chris Craik · 11 years ago
  70. b2367cb Merge "Update HWUI matrix API" by Derek Sollenberger · 11 years ago
  71. 7061f7d Fix a resource race bug in PathCache by yuyang · 11 years ago
  72. 2cfc0e5 am 894bb170: Merge "Enable debug stuffs" into lmp-preview-dev by John Reck · 11 years ago
  73. 2143fdba am b5797c9e: Merge "Re-enable atlas" into lmp-preview-dev by John Reck · 11 years ago
  74. aee470c Merge "Enable debug stuffs" into lmp-preview-dev by John Reck · 11 years ago
  75. fe5e7b7 Enable debug stuffs by John Reck · 11 years ago
  76. c8affe0 Re-enable atlas by John Reck · 11 years ago
  77. 1390882 Update HWUI matrix API by Derek Sollenberger · 11 years ago
  78. 81d29b5f am 2d196d9f: Merge "Implement FlushCaches TODO" into lmp-preview-dev by John Reck · 11 years ago
  79. 45d0192 Merge "Implement FlushCaches TODO" into lmp-preview-dev by John Reck · 11 years ago
  80. cd3a824 Merge "DO NOT MERGE Inspect SkShader to determine hw shader." into lmp-preview-dev by Chris Craik · 11 years ago
  81. e1628b7 Implement FlushCaches TODO by John Reck · 11 years ago
  82. d04d303 resolved conflicts for merge of 1f6c973b to master by John Reck · 11 years ago
  83. a5dda64 Bag of scheduling tweaks by John Reck · 11 years ago
  84. c33fb2b Merge "Pass the radius as a float deeper into HWUI allowing RS to generate more accurate blurs." by Derek Sollenberger · 11 years ago
  85. 0fa2bd6 DO NOT MERGE Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
  86. d490aa4 Merge "Inspect SkShader to determine hw shader." by Chris Craik · 11 years ago
  87. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 11 years ago
  88. b8fe2fc Merge "Define light position (using new lighting spec) in Java" by Chris Craik · 11 years ago
  89. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
  90. 6131732 Disable shadow drawing for empty/null outlines by Chris Craik · 11 years ago
  91. e392c81 Pass the radius as a float deeper into HWUI allowing RS to generate more accurate blurs. by Derek Sollenberger · 11 years ago
  92. f2985ba Merge "Correct viewport initialization, bounds comparison" by Chris Craik · 11 years ago
  93. 50b8438 am 3c769ec0: am 00fabcbe: am b1708e9b: Merge "Use alpha channel instead of red in drawCachedGlyphBitmap" by Chris Craik · 11 years ago
  94. 3c769ec am 00fabcbe: am b1708e9b: Merge "Use alpha channel instead of red in drawCachedGlyphBitmap" by Chris Craik · 11 years ago
  95. 00fabcb am b1708e9b: Merge "Use alpha channel instead of red in drawCachedGlyphBitmap" by Chris Craik · 11 years ago
  96. 1a49868 Use default visibility for Snapshot::getLocalClip (attempt #2). by Ben Cheng · 11 years ago
  97. ad2f8e3 Update ripple behavior, use render thread animation by Alan Viverette · 11 years ago
  98. c9ee304 Merge "Round rect outline clipping" by Chris Craik · 11 years ago
  99. deeda3d Round rect outline clipping by Chris Craik · 11 years ago
  100. 9241975 Correct viewport initialization, bounds comparison by Chris Craik · 11 years ago