1. 8aef54f Add support for Canvas flags on save. by Romain Guy · 14 years ago
  2. da8532c Add hooks for hardware accelerated WebView. by Romain Guy · 14 years ago
  3. b45c0c9 Apply gamma correction to font rendering. by Romain Guy · 14 years ago
  4. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  5. a80d32f Add support for textScaleX. by Romain Guy · 14 years ago
  6. 8b55f37 Fix drawing issues with layers. by Romain Guy · 14 years ago
  7. 1f8c960 Fix the build. by Romain Guy · 14 years ago
  8. 2542d19 Layers were using an extra Snapshot causing extra clipping. by Romain Guy · 14 years ago
  9. 8fb9542 Fix save()/restore() issues in the OpenGL renderer. by Romain Guy · 14 years ago
  10. 1d83e19 Correctly set the viewport in layers. by Romain Guy · 14 years ago
  11. 0a41749 Cleanup, better code reuse. by Romain Guy · 14 years ago
  12. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  13. 959c91f Bunch of fixes. by Romain Guy · 14 years ago
  14. a674ab7 Add support for text underline and strikethru. by Romain Guy · 14 years ago
  15. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 14 years ago
  16. 9cccc2b Enforce maximum texture size. by Romain Guy · 14 years ago
  17. 22158e1 Automatically cleanup textures that don't fit in the cache. by Romain Guy · 14 years ago
  18. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
  19. db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
  20. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago
  21. b82da65 Fix improper clipping after a save() by Romain Guy · 14 years ago
  22. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 14 years ago
  23. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  24. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago
  25. 65ef909 When font cache still has empty space, by Alex Sakhartchouk · 14 years ago
  26. e8e62a4 Add text alignment support to drawText(). by Romain Guy · 14 years ago
  27. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago
  28. 09147fb Add support for text culling. by Romain Guy · 14 years ago
  29. 694b519 Add text rendering. by Romain Guy · 14 years ago
  30. a1db574 Add preliminary support for text rendering. by Romain Guy · 14 years ago
  31. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  32. f9764a4 Add program for linear gradient. by Romain Guy · 14 years ago
  33. 7fac2e1 Add plumbing to support gradients in OpenGL renderer. by Romain Guy · 14 years ago
  34. 1e79386 Optimize textures binding. by Romain Guy · 14 years ago
  35. 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 14 years ago
  36. d27977d Add support for BitmapShader. by Romain Guy · 14 years ago
  37. 3d58c03 Do not apply transforms when using drawColor(). by Romain Guy · 14 years ago
  38. a979474 Cleanup: remove unnecessary parameters. by Romain Guy · 14 years ago
  39. 92429d9 Fix premultiplied alpha. by Romain Guy · 14 years ago
  40. 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 14 years ago
  41. 260e102 Optimize shader binding changes. by Romain Guy · 14 years ago
  42. 0b9db91 Remove math from the vertex shader. by Romain Guy · 14 years ago
  43. 16202fc Fix alpha blending and improve fragment shaders performance. by Romain Guy · 14 years ago
  44. fb5e23c Refactoring to move vertex computing to the Patch class. by Romain Guy · 14 years ago
  45. 82ba814 Optimize blending state changes. by Romain Guy · 14 years ago
  46. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago
  47. f18fd99 Create FBOs in LayerCache. by Romain Guy · 14 years ago
  48. deba785 Add support to draw 9patches in OpenGL. by Romain Guy · 14 years ago
  49. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  50. 5f0c6a4 Optimize FBO cache. by Romain Guy · 14 years ago
  51. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  52. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 14 years ago
  53. 121e224 Track the size in memory of the texture cache. by Romain Guy · 14 years ago
  54. f86ef57 Don't use full screen FBOs, this dramatically increase performance. by Romain Guy · 14 years ago
  55. 8ba548f Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint) by Romain Guy · 14 years ago
  56. c1396e9 Add implementation for drawBitmap(). by Romain Guy · 14 years ago
  57. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago
  58. d55a861 Add support for saveLayer(). by Romain Guy · 14 years ago
  59. 026c5e16 Implement support for PorterDuff's blending modes. by Romain Guy · 14 years ago
  60. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago
  61. bd6b79b Add implementations for saveLayerAlpha() and textured rects. by Romain Guy · 14 years ago
  62. 7ae7ac4 Convert tabs to spaces. by Romain Guy · 14 years ago
  63. c7d5349 Implement quickReject() and drawRect(). by Romain Guy · 14 years ago
  64. 9d5316e Add colored rectangles implementation in OpenGLRenderer. by Romain Guy · 14 years ago
  65. f6a11b8 Add support for transformations. by Romain Guy · 14 years ago
  66. bb9524b Add implementations for clipRect(), save() and restore(). by Romain Guy · 14 years ago
  67. 85bf02f Fix the simulator build. by Romain Guy · 14 years ago[Renamed (72%) from libs/hwui/UIOpenGLRenderer.cpp]
  68. 08ae317 Add glOrtho equivalent to the OpenGL ES 2.0 renderer. by Romain Guy · 14 years ago
  69. e4d0112 Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0. by Romain Guy · 14 years ago