1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 3e9999b Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() by sergeyv · 8 years ago
  3. 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 8 years ago
  4. 2a38c42 Add target to texture by sergeyv · 8 years ago
  5. 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 8 years ago
  6. 8556ab8 Remove unused code from HWUI Layer by Derek Sollenberger · 8 years ago
  7. 5e00c7c Delete old rendering pipeline by Chris Craik · 8 years ago
  8. db00917 Fix NPE in clearTexture() by John Reck · 8 years ago
  9. 2de7771 Normalize GL_UNPACK_ALIGNMENT by John Reck · 9 years ago
  10. a55b5d6 Fix "leak" in FrameBuilder.textureLayer test by John Reck · 9 years ago
  11. 38e0c32 Track texture memory globally by John Reck · 9 years ago
  12. 89add11 resolve merge conflicts of f1df0f59c1 to master. by John Reck · 9 years ago
  13. 441cc42 Fix memory leak in HWUI by Sangkyu Lee · 9 years ago
  14. 818c9fb Initial version of clipped saveLayer in new pipeline by Chris Craik · 9 years ago
  15. bf6f0f2 Move more utils into paintutils by Chris Craik · 9 years ago
  16. 64e445b CanvasState frame init refactor by Chris Craik · 9 years ago
  17. b9ce116d Switch several enums to enum classes by Chris Craik · 9 years ago
  18. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  19. 50210d9 Adjust light source for window position by Alan Viverette · 9 years ago
  20. e5c6584 Constructor cleanup by Chris Craik · 9 years ago
  21. 44eb2c0 Refactor blending and texture gl state by Chris Craik · 9 years ago
  22. 49bc4ac resolved conflicts for merge of fe5ac4fc to master by John Reck · 9 years ago
  23. 5799801 Allow ~Layer() to happen after onGLContextDestroyed by John Reck · 9 years ago
  24. 65fe5ee Move scissor state to RenderState by Chris Craik · 10 years ago
  25. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  26. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  27. 70850ea Improve logging around performance critical events by Chris Craik · 10 years ago
  28. 0e89e2b Layer changes by John Reck · 10 years ago
  29. bfd1cd6 Additional layer logging by Chris Craik · 10 years ago
  30. 8a226d2 Don't track TextureLayer lifecycles in RenderState by Chris Craik · 10 years ago
  31. 443a714 Yet more layer tracking logging by John Reck · 10 years ago
  32. 1d47742 Crash instead of leaking layers/textures between GL contexts by Chris Craik · 10 years ago
  33. 69e5adf Define shadow casting behavior within layers by Chris Craik · 10 years ago
  34. ec4cefc Add layer/texture creation tracing by John Reck · 10 years ago
  35. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  36. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 10 years ago
  37. 3281442 Merge "Wrap ViewGroup content in save/restore to protect composited children" by Chris Craik · 10 years ago
  38. 80d4902 Wrap ViewGroup content in save/restore to protect composited children by Chris Craik · 10 years ago
  39. 0732ba5 am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI." by Chris Craik · 10 years ago
  40. 4a473c7d Fix the texture ID reuse issue in HWUI. by jiayuanr · 10 years ago
  41. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  42. a64a2be Combine projection matrix, and viewport management by Chris Craik · 10 years ago
  43. 3f085429 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 10 years ago
  44. 087bc0c Refcount RenderNode by John Reck · 10 years ago
  45. b265e2c Support shadows on the root RenderNode by Chris Craik · 10 years ago
  46. 668f0e3 Async drawing! by John Reck · 10 years ago
  47. bfb07a0 Move where updateProperties is called by John Reck · 10 years ago
  48. d0a0b2a Add stagingProperties by John Reck · 10 years ago
  49. 113e082 Move RenderNode to own file by John Reck · 10 years ago
  50. e18264b Rename DisplayList->RenderNode by John Reck · 10 years ago
  51. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 10 years ago
  52. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 10 years ago
  53. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 10 years ago
  54. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 10 years ago
  55. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  56. 3783e70 Remove logging of DisplayList staleness by Chris Craik · 11 years ago
  57. bb615a6 Clear root level reorder lists to prevent accessing stale DisplayLists by Chris Craik · 11 years ago
  58. f57776b 3d view system! by Chris Craik · 11 years ago
  59. 448455f Use global indices array to draw layers by Romain Guy · 11 years ago
  60. fb5c905 Merge "Cancel layer update when a layer is about to be destroyed Bug #9310706" by Romain Guy · 11 years ago
  61. e93482f Cancel layer update when a layer is about to be destroyed Bug #9310706 by Romain Guy · 11 years ago
  62. 8c6e17c Check for layer renderer in flush by Chris Craik · 11 years ago
  63. 28ce94a Overdraw avoidance and merging of clipped ops by Chris Craik · 11 years ago
  64. be1b127 Assume a texture is unbound after deleting it Bug #9316260 by Romain Guy · 11 years ago
  65. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  66. 34416ea Make layer double drawing visible in overdraw debug mode by Chris Craik · 11 years ago
  67. a151ef8 Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev by Romain Guy · 11 years ago
  68. 1206b9b Traverse layers in update order by Chris Craik · 11 years ago
  69. 0908764 First OpenGL ES 3.0 based optimization by Romain Guy · 11 years ago
  70. 02b49b7 Prevent crash when a single layer is enqueued several times for updates by Romain Guy · 11 years ago
  71. 696dcf8 Update layers to clear them Bug #8489505 by Romain Guy · 11 years ago
  72. ce4a7df Don't crash when making a layer larger than supported dimensions Bug #8437401 by Romain Guy · 11 years ago
  73. 96885eb Avoid multiple font cache texture uploads Bug #8378964 by Romain Guy · 11 years ago
  74. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 11 years ago
  75. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 11 years ago
  76. 2055aba Allow layers with a stencil buffer to be resized on the fly Bug #7146141 by Romain Guy · 12 years ago
  77. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  78. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  79. 7c25aab Defer layer rendering to avoid stalls Bug #7326824 by Romain Guy · 12 years ago
  80. 98d3a64 Assign default texture id of 0 by Chet Haase · 12 years ago
  81. 56257af Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" by Dave Burke · 12 years ago
  82. 8a13749 Deleting objects on the wrong thread is a silly idea Bug #7195815 by Romain Guy · 12 years ago
  83. 97dc917 Avoid deadlock when deleting layers Bug #7217459 by Romain Guy · 12 years ago
  84. 603f6de Fix occasional crash bug with layers by Chet Haase · 12 years ago
  85. d15ebf2 Enable changing properties of layer paint by Chet Haase · 12 years ago