1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  3. 0519c81 Glop Bitmap and RoundRect clipping support by Chris Craik · 9 years ago
  4. 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 9 years ago
  5. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  6. 70850ea Improve logging around performance critical events by Chris Craik · 10 years ago
  7. fd15f47 Log shader source when it fails to compile by Rob Tsuk · 10 years ago
  8. 7384258 Abort on shader link/compile failure by Chris Craik · 10 years ago
  9. d04a6b1 Fix projection offset caching by Chris Craik · 10 years ago
  10. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  11. 32f05e3 Conservatively estimate geometry bounds by Chris Craik · 11 years ago
  12. 4c2547f Avoid 9patch cache lookups when possible by Romain Guy · 11 years ago
  13. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 11 years ago
  14. 62a42c1 Adjust offset for non-AA line drawing by Chris Craik · 11 years ago
  15. 39284b7 Make gradients beautiful again Bug #7239634 by Romain Guy · 12 years ago
  16. 0990ffb Fix GL shader bugs by Chet Haase · 12 years ago
  17. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  18. 2d4fd36 Reduce the number of active texture changes by Romain Guy · 13 years ago
  19. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  20. f44e66f Remove leftover debugging code by Romain Guy · 13 years ago
  21. 3e263fa Keep shaders to render properly by Romain Guy · 13 years ago
  22. 6752d0a Mark color uniform fetched after fetching it by Romain Guy · 13 years ago
  23. 24edca8 Code cleanup by Romain Guy · 13 years ago
  24. 05bbde7 Free up resources by deleting shaders early on by Romain Guy · 13 years ago
  25. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 13 years ago
  26. 67f2795 Correctly release the OpenGL Canvas on EGL error. by Romain Guy · 14 years ago
  27. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  28. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  29. 31529ff Correctly free memory. by Romain Guy · 14 years ago
  30. 98173a2 Delete shaders after a compile error. Also disable extra logging. by Romain Guy · 14 years ago
  31. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  32. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago
  33. 694b519 Add text rendering. by Romain Guy · 14 years ago
  34. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  35. f9764a4 Add program for linear gradient. by Romain Guy · 14 years ago
  36. 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 14 years ago
  37. 260e102 Optimize shader binding changes. by Romain Guy · 14 years ago
  38. 0b9db91 Remove math from the vertex shader. by Romain Guy · 14 years ago
  39. 16202fc Fix alpha blending and improve fragment shaders performance. by Romain Guy · 14 years ago
  40. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago