1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 8dc02f9 Delete all ro.hwui.* props by John Reck · 7 years ago
  3. 11e4427 Merge "Optimised hwui rounded corners shader" am: d7287c96eb am: ed7bdd6549 by Arun · 7 years ago
  4. 06e9f32 Optimised hwui rounded corners shader by Arun · 8 years ago
  5. 669b15a Fix HWUI/Skia Gradients to premultiply the colors prior to interpolation by Derek Sollenberger · 7 years ago
  6. caaaa66 Convert bitmaps to sRGB/scRGB when they have a color profile by Romain Guy · 7 years ago
  7. 6183c97 Bowing my head in shame, going back to gamma interpolated gradients by Romain Guy · 7 years ago
  8. 0d86d7e Improve dithering of alpha gradients by Romain Guy · 7 years ago
  9. efb4b06 Add ColorSpace information on Bitmap by Romain Guy · 7 years ago
  10. 91a8ec0 Don't print shader source by Romain Guy · 7 years ago
  11. 636afc1 Apply transfer function when rendering with linear textures by Romain Guy · 7 years ago
  12. 9fe7e16 Gradients are now an absurd Chimera by Romain Guy · 7 years ago
  13. 68a9dd8 Merge "HWUI: set correct sampler for external texture in shaders" by Sergei Vasilinetc · 8 years ago
  14. 9c97e48 HWUI: set correct sampler for external texture in shaders by sergeyv · 8 years ago
  15. a0ed6f0 Pre-multiply gradient colors the right way by Romain Guy · 8 years ago
  16. 554ffeb Support hardware bitmaps in bitmap shaders by sergeyv · 8 years ago
  17. c2f31df use SkBlendMode by Mike Reed · 8 years ago
  18. 8762e33 Various fixes for linear blending and gradients by Romain Guy · 8 years ago
  19. 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
  20. 138c21f Use LUT for computing final shadow alpha by Chris Craik · 8 years ago
  21. 11718bc Remove shader based gamma approach by Chris Craik · 9 years ago
  22. 71c10ee Merge "Switch several enums to enum classes" by Chris Craik · 9 years ago
  23. b9ce116d Switch several enums to enum classes by Chris Craik · 9 years ago
  24. 8bd68c6 Define GLSL version by Chris Craik · 9 years ago
  25. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  26. ecf091e Update the shadow fall off function from cosine to gaussian. by ztenghui · 9 years ago
  27. c0bf700 SkPorterDuff Multiply mode maps to SkXfermode modulate. by Derek Sollenberger · 9 years ago
  28. 1c1c3fe Avoid invalid shader creation for certain blend modes by Chris Craik · 9 years ago
  29. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 9 years ago
  30. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  31. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  32. 64bb413 Revert "resolved conflicts for merge of 220c3f4f to master" by Andreas Gampe · 10 years ago
  33. 2ab8298 resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  34. 42ddc18 Frameworks/base: Unused parameters in hwui by Andreas Gampe · 10 years ago
  35. 23d307c Cleanup debug options by John Reck · 10 years ago
  36. 73821c8 Handle premultiplication correctly for ColorMatrixColorFilters by Chris Craik · 10 years ago
  37. e23b8dd Merge "Remove invalid premul step from HWUI's matrix color filter." into lmp-dev by Derek Sollenberger · 10 years ago
  38. 68a73e8 Fix precision issues for roundrect clipping by Chris Craik · 10 years ago
  39. 79c9f91 Remove invalid premul step from HWUI's matrix color filter. by Derek Sollenberger · 10 years ago
  40. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 10 years ago
  41. bf75945 Rework shadow interpolation by Chris Craik · 10 years ago
  42. f99f320 Fix large radius RR clipping issue on certain devices by Chris Craik · 10 years ago
  43. deeda3d Round rect outline clipping by Chris Craik · 10 years ago
  44. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  45. 6d29c8d Add tessellation path for points by Chris Craik · 11 years ago
  46. 78dd96d Add an on-screen overdraw counter by Romain Guy · 11 years ago
  47. 032d47a Change the dither texture's swizzling by Romain Guy · 11 years ago
  48. b488004 Use float textures to render gradients when possible by Romain Guy · 11 years ago
  49. 096b8d9 Add shader program selection shortcut by Chris Craik · 11 years ago
  50. 3ff0bfd Add new property to debug non-rectangular clip operations by Romain Guy · 11 years ago
  51. ff316ec Implement support for drawBitmapMesh's colors array by Romain Guy · 11 years ago
  52. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago
  53. 39284b7 Make gradients beautiful again Bug #7239634 by Romain Guy · 12 years ago
  54. e83221c Fix alpha channel computation with ColorMatrixColorFilter Bug #7222476 by Romain Guy · 12 years ago
  55. dbb2614 Merge "Optimize shaders for dithered gradients" into jb-mr1-dev by Chet Haase · 12 years ago
  56. a1d12dd Optimize shaders for dithered gradients by Chet Haase · 12 years ago
  57. 710f46d Polygonal rendering of simple fill shapes by Chris Craik · 12 years ago
  58. 0990ffb Fix GL shader bugs by Chet Haase · 12 years ago
  59. 1c5c206 Fix bad shader code by Chet Haase · 12 years ago
  60. a938f56 Fix modulation and gamma correction issues by Romain Guy · 12 years ago
  61. 9f44a13 Multiply alpha for AA as late as possible by Chris Craik · 12 years ago
  62. 6ebdc11 Varying-based AA rect drawing by Chris Craik · 12 years ago
  63. a798b95 Use smoothstep to eliminate branches in AA shader by Chris Craik · 12 years ago
  64. 320d46b Reduce gradients textures size whenever possible by Romain Guy · 12 years ago
  65. 211efea Add dithering to gradients by Romain Guy · 12 years ago
  66. 42e1e0d Improve gradients by Romain Guy · 12 years ago
  67. 6355347 Remove vendor specific precision qualifier by Romain Guy · 12 years ago
  68. 8e025de Note to self by Romain Guy · 12 years ago
  69. 4121063 Add shader-based text gamma correction by Romain Guy · 12 years ago
  70. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  71. a60c388 Use high precision iterators on specific GPUs Bug #5098359 by Romain Guy · 13 years ago
  72. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 13 years ago
  73. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 13 years ago
  74. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 13 years ago
  75. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 13 years ago
  76. 740bf2b Apply shaders/filters to text drop shadows. Bug #4318323 by Romain Guy · 13 years ago
  77. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 13 years ago
  78. 80bbfb1 Fix shaders generation on IMG GPUs. by Romain Guy · 13 years ago
  79. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 13 years ago
  80. 67f2795 Correctly release the OpenGL Canvas on EGL error. by Romain Guy · 14 years ago
  81. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  82. 4afdf66 Color filters were ignored by the program cache fast path. by Romain Guy · 14 years ago
  83. 9db9124 Simplify black texture fragment shader. by Romain Guy · 14 years ago
  84. 707b2f7 Optimize GLSL shaders. by Romain Guy · 14 years ago
  85. 7537f85 Improve performance of linear gradients. by Romain Guy · 14 years ago
  86. 1483094 Add 3D transforms support to all gradients. by Romain Guy · 14 years ago
  87. e3095e0 Apply 3D transformations to gradient shaders. by Romain Guy · 14 years ago
  88. ddb80be Add support for circular gradients to the GL renderer. by Romain Guy · 14 years ago
  89. ee916f1 Add support for SweepGradient in the GL renderer. by Romain Guy · 14 years ago
  90. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  91. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
  92. 48daa54 Add extra blending modes. by Romain Guy · 14 years ago
  93. 61c8c9c Fix tons of bugs and add new text rendering support. by Romain Guy · 14 years ago
  94. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
  95. db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
  96. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago
  97. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  98. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago