1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. b7d34fa Make umbra lighter when the blocker is too high and has no real umbra area. am: 9c555566bf am: 9ad599930d by Teng-Hui Zhu · 8 years ago
  3. 9c55556 Make umbra lighter when the blocker is too high and has no real umbra area. by Teng-Hui Zhu · 8 years ago
  4. fdb625a Delete dead code function SpotShadow::makeClockwise by Stan Iliev · 8 years ago
  5. 138c21f Use LUT for computing final shadow alpha by Chris Craik · 8 years ago
  6. 7d9eb2a Merge "Fix memory corruption in SpotShadow" am: 8c85c00b5e am: 8c8353a8c3 by John Reck · 9 years ago
  7. 5bb2fdb Merge "Fix memory corruption in SpotShadow" am: 8c85c00b5e am: 8c8353a8c3 by John Reck · 9 years ago
  8. a1f5631 Fix memory corruption in SpotShadow by Keith Mok · 9 years ago
  9. cdce35a Early return when the scale is 0. by Teng-Hui Zhu · 9 years ago
  10. 8d0ec38 Early return when the scale is 0. by Teng-Hui Zhu · 9 years ago
  11. 9db58c0 Remove MathUtils::min/max by Chris Craik · 9 years ago
  12. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  13. 1e4209e Use std::sort instead of quickSortX by John Reck · 9 years ago
  14. ecf091e Update the shadow fall off function from cosine to gaussian. by ztenghui · 9 years ago
  15. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 9 years ago
  16. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  17. 64bb413 Revert "resolved conflicts for merge of 220c3f4f to master" by Andreas Gampe · 10 years ago
  18. 8a902d9 resolved conflicts for merge of 220c3f4f to master by Andreas Gampe · 10 years ago
  19. 2ab8298 resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  20. 42ddc18 Frameworks/base: Unused parameters in hwui by Andreas Gampe · 10 years ago
  21. 952de42 am 5679d937: am ab6515f6: am 4e50ee4f: Merge "Shadow: Fix the crash in spot shadow" into lmp-mr1-dev by ztenghui · 10 years ago
  22. 5679d93 am ab6515f6: am 4e50ee4f: Merge "Shadow: Fix the crash in spot shadow" into lmp-mr1-dev by ztenghui · 10 years ago
  23. 3932063 Shadow: Fix the crash in spot shadow by ztenghui · 10 years ago
  24. edaecc1 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  25. 1272887 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  26. 94745cc am 86f289fb: am 0b70c09c: am 7ae6fc81: Merge "A better looking and faster spot shadow." into lmp-mr1-dev by ztenghui · 10 years ago
  27. d2dcd6f A better looking and faster spot shadow. by ztenghui · 10 years ago
  28. 2dc236b Clean up physical coupling by Tom Hudson · 10 years ago
  29. 9122b1b Use float instead of double to increase spot shadow perf by ztenghui · 10 years ago
  30. 512e643 Re-triangulate the spot shadow. by ztenghui · 10 years ago
  31. 3bd3fa1 Correctly detect the wrong Z value for the light by ztenghui · 10 years ago
  32. c50a03d Improve the spot shadow computation. by ztenghui · 10 years ago
  33. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 10 years ago
  34. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  35. 9a89bc6 Compute layer bounds over subset of VertexBuffer verts by Chris Craik · 10 years ago
  36. c93e45c Build layer damage bounds for shadows by Chris Craik · 10 years ago
  37. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  38. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 10 years ago
  39. 28c3ea0 Get rid of useless code by ztenghui · 10 years ago
  40. 99af942 Fix the missing spot shadow when DEBUG_SHADOW is turned on by ztenghui · 10 years ago
  41. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 10 years ago
  42. b98f211 Force shadow casters above the Z=0 plane by Chris Craik · 10 years ago
  43. b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 10 years ago
  44. 726118b Improve shadow tessellation performance by Chris Craik · 10 years ago
  45. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 10 years ago
  46. a989cb2 Merge "Fixing a bad bug when there is no real umbra" by ztenghui · 10 years ago
  47. 5176c97 Fixing a bad bug when there is no real umbra by ztenghui · 10 years ago
  48. 12d9526d Simplify umbra calculation by Chris Craik · 10 years ago
  49. f5ca8b4 Merge close vertices in a better way. by ztenghui · 11 years ago
  50. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 11 years ago