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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
f209cd70623f837026fb6c41e40a421291be62d0
/
graphics
/
java
/
android
/
renderscript
/
Allocation.java
5edc608
Implement allocation resizing.
by Jason Sams
· 14 years ago
e447a78
Remove functions for reflecting dalvik classes to rs types.
by Jason Sams
· 14 years ago
49bdaf0
SubElementData data upload functions.
by Jason Sams
· 14 years ago
1044220
am 5a14271a: am d6f7f225: Merge "Load bitmaps in the correct format." into gingerbread
by Romain Guy
· 14 years ago
f92a0a6
Load bitmaps in the correct format.
by Romain Guy
· 14 years ago
0de9444
Preparing renderscript java code for use with phanton references.
by Alex Sakhartchouk
· 14 years ago
fb10c16
Added ability to set font color.
by Alex Sakhartchouk
· 14 years ago
dfac814
Populate java objects with native data from a3d file.
by Alex Sakhartchouk
· 14 years ago
80a4c2c
Work on synchronizing a3d created files and java layer.
by Alex Sakhartchouk
· 14 years ago
9b949fc
Adding freetype font rendering to renderscript.
by Alex Sakhartchouk
· 14 years ago
a70f416
Checkin new types for RS.
by Jason Sams
· 14 years ago
8a64743
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
c2908e6
Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
by Jason Sams
· 15 years ago
5dbfe93
Fix some minor bugs with GL state setup that were exposed by Droids driver.
by Jason Sams
· 15 years ago
ea87e96
Implement type generation for user uniforms in vertex shader.
by Jason Sams
· 15 years ago
74e02ef
Support npot on es 2.0 HW.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
771bebb
Add Java exceptions to catch RS calls with no context or no surface.
by Jason Sams
· 15 years ago
768bc02
Implement more type checks on Allocations.
by Jason Sams
· 15 years ago
5f43fd2
Implement Object readback.
by Jason Sams
· 15 years ago
ea84a7c
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 15 years ago
2525a81
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 15 years ago
650a3eb
Load bitmap resources entirely from native code.
by Romain Guy
· 15 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
43ee0685
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 15 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
bd1c3ad
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 15 years ago
b8c5a84
Split RenderScript Type and Allocation into seperate classes.
by Jason Sams
· 15 years ago