| ============================================== |
| llvm-rs-cc: Compiler for Renderscript language |
| ============================================== |
| |
| |
| Introduction |
| ------------ |
| |
| llvm-rs-cc compiles a program in the Renderscript language to generate the |
| following files: |
| |
| * Bitcode file. Note that the bitcode here denotes the LLVM (Low-Level |
| Virtual Machine) bitcode representation, which will be consumed on |
| an Android device by libbcc (in |
| platform/frameworks/compile/libbcc.git) to generate device-specific |
| executables. |
| |
| * Reflected APIs for Java. As a result, Android's Java developers can |
| invoke those APIs from their code. |
| |
| Note that although Renderscript is C99-like, we enhance it with several |
| distinct, effective features for Android programming. We will use |
| some examples to illustrate these features. |
| |
| llvm-rs-cc is run on the host and performs many aggressive optimizations. |
| As a result, libbcc on the device can be lightweight and focus on |
| machine-dependent code generation for some input bitcode. |
| |
| llvm-rs-cc is a driver on top of libslang. The architecture of |
| libslang and libbcc is depicted in the following figure:: |
| |
| libslang libbcc |
| | \ | |
| | \ | |
| clang llvm |
| |
| |
| Usage |
| ----- |
| |
| * *-o $(PRIVATE_RS_OUTPUT_DIR)/res/raw* |
| |
| This option specifies the directory for outputting a .bc file. |
| |
| * *-p $(PRIVATE_RS_OUTPUT_DIR)/src* |
| |
| The option *-p* denotes the directory for outputting the reflected Java files. |
| |
| * *-d $(PRIVATE_RS_OUTPUT_DIR)* |
| |
| This option *-d* sets the directory for writing dependence information. |
| |
| * *-MD* |
| |
| Note that *-MD* will tell llvm-rs-cc to output dependence information. |
| |
| * *-a $(EXTRA_TARGETS)* |
| |
| Specifies additional target dependencies. |
| |
| Example Command |
| --------------- |
| |
| First:: |
| |
| $ cd <Android_Root_Directory> |
| |
| Using frameworks/base/tests/RenderScriptTests/Fountain as a simple app in both |
| Java and Renderscript, we can find the following command line in the build |
| log:: |
| |
| $ out/host/linux-x86/bin/llvm-rs-cc \ |
| -o out/target/common/obj/APPS/Fountain_intermediates/src/renderscript/res/raw \ |
| -p out/target/common/obj/APPS/Fountain_intermediates/src/renderscript/src \ |
| -d out/target/common/obj/APPS/Fountain_intermediates/src/renderscript \ |
| -a out/target/common/obj/APPS/Fountain_intermediates/src/RenderScript.stamp \ |
| -MD \ |
| -I frameworks/base/libs/rs/scriptc \ |
| -I external/clang/lib/Headers \ |
| frameworks/base/libs/rs/java/Fountain/src/com/android/fountain/fountain.rs |
| |
| This command will generate: |
| |
| * **fountain.bc** |
| |
| * **ScriptC_fountain.java** |
| |
| * **ScriptField_Point.java** |
| |
| The **Script\*.java** files above will be documented below. |
| |
| |
| Example Program: fountain.rs |
| ---------------------------- |
| |
| fountain.rs is in the Renderscript language, which is based on the standard |
| C99. However, llvm-rs-cc goes beyond "clang -std=c99" and provides the |
| following important features: |
| |
| 1. Pragma |
| --------- |
| |
| * *#pragma rs java_package_name([PACKAGE_NAME])* |
| |
| The ScriptC_[SCRIPT_NAME].java has to be packaged so that Java |
| developers can invoke those APIs. |
| |
| To do that, a Renderscript programmer should specify the package name, so |
| that llvm-rs-cc knows the package expression and hence the directory |
| for outputting ScriptC_[SCRIPT_NAME].java. |
| |
| In fountain.rs, we have:: |
| |
| #pragma rs java_package_name(com.android.fountain) |
| |
| In ScriptC_fountain.java, we have:: |
| |
| package com.android.fountain |
| |
| Note that the ScriptC_fountain.java will be generated inside |
| ./com/android/fountain/. |
| |
| * #pragma version(1) |
| |
| This pragma is for evolving the language. Currently we are at |
| version 1 of the language. |
| |
| |
| 2. Basic Reflection: Export Variables and Functions |
| --------------------------------------------------- |
| |
| llvm-rs-cc automatically exports the "externalizable and defined" functions and |
| variables to Android's Java side. That is, scripts are accessible from |
| Java. |
| |
| For instance, for:: |
| |
| int foo = 0; |
| |
| In ScriptC_fountain.java, llvm-rs-cc will reflect the following methods:: |
| |
| void set_foo(int v)... |
| |
| int get_foo()... |
| |
| This access takes the form of generated classes which provide access |
| to the functions and global variables within a script. In summary, |
| global variables and functions within a script that are not declared |
| static will generate get, set, or invoke methods. This provides a way |
| to set the data within a script and call its functions. |
| |
| Take the addParticles function in fountain.rs as an example:: |
| |
| void addParticles(int rate, float x, float y, int index, bool newColor) { |
| ... |
| } |
| |
| llvm-rs-cc will genearte ScriptC_fountain.java as follows:: |
| |
| void invoke_addParticles(int rate, float x, float y, |
| int index, bool newColor) { |
| ... |
| } |
| |
| |
| 3. Export User-Defined Structs |
| ------------------------------ |
| |
| In fountain.rs, we have:: |
| |
| typedef struct __attribute__((packed, aligned(4))) Point { |
| float2 delta; |
| float2 position; |
| uchar4 color; |
| } Point_t; |
| |
| Point_t *point; |
| |
| llvm-rs-cc generates one ScriptField*.java file for each user-defined |
| struct. In this case, llvm-rs-cc will reflect two files, |
| ScriptC_fountain.java and ScriptField_Point.java. |
| |
| Note that when the type of an exportable variable is a structure, Renderscript |
| developers should avoid using anonymous structs. This is because llvm-rs-cc |
| uses the struct name to identify the file, instead of the typedef name. |
| |
| For the generated Java files, using ScriptC_fountain.java as an |
| example we also have:: |
| |
| void bind_point(ScriptField_Point v) |
| |
| This binds your object with the allocated memory. |
| |
| You can bind the struct(e.g., Point), using the setter and getter |
| methods in ScriptField_Point.java. |
| |
| After binding, you can access the object with this method:: |
| |
| ScriptField_Point get_point() |
| |
| In ScriptField_Point_s.java:: |
| |
| ... |
| // Copying the Item, which is the object that stores every |
| // fields of struct, to the *index*\-th entry of byte array. |
| // |
| // In general, this method would not be invoked directly |
| // but is used to implement the setter. |
| void copyToArray(Item i, int index) |
| |
| // The setter of Item array, |
| // index: the index of the Item array |
| // copyNow: If true, it will be copied to the *index*\-th entry |
| // of byte array. |
| void set(Item i, int index, boolean copyNow) |
| |
| // The getter of Item array, which gets the *index*-th element |
| // of byte array. |
| Item get(int index) |
| |
| set_delta(int index, Float2 v, boolean copyNow) |
| |
| // The following is the individual setters and getters of |
| // each field of a struct. |
| public void set_delta(int index, Float2 v, boolean copyNow) |
| public void set_position(int index, Float2 v, boolean copyNow) |
| public void set_color(int index, Short4 v, boolean copyNow) |
| public Float2 get_delta(int index) |
| public Float2 get_position(int index) |
| public Short4 get_color(int index) |
| |
| // Copying all Item array to byte array (i.e., memory allocation). |
| void copyAll() |
| ... |
| |
| |
| 4. Summary of the Java Reflection above |
| --------------------------------------- |
| |
| This section summarizes the high-level design of Renderscript's reflection. |
| |
| * In terms of a script's global functions, they can be called from Java. |
| These calls operate asynchronously and no assumptions should be made |
| on whether a function called will have actually completed operation. If it |
| is necessary to wait for a function to complete, the Java application |
| may call the runtime finish() method, which will wait for all the script |
| threads to complete pending operations. A few special functions can also |
| exist: |
| |
| * The function **init** (if present) will be called once after the script |
| is loaded. This is useful to initialize data or anything else the |
| script may need before it can be used. The init function may not depend |
| on globals initialized from Java as it will be called before these |
| can be initialized. The function signature for init must be:: |
| |
| void init(void); |
| |
| * The function **root** is a special function for graphics. This function |
| will be called when a script must redraw its contents. No |
| assumptions should be made as to when this function will be |
| called. It will only be called if the script is bound as a graphics root. |
| Calls to this function will be synchronized with data updates and |
| other invocations from Java. Thus the script will not change due |
| to external influence in the middle of running **root**. The return value |
| indicates to the runtime when the function should be called again to |
| redraw in the future. A return value of 0 indicates that no |
| redraw is necessary until something changes on the Java side. Any |
| positive integer indicates a time in milliseconds that the runtime should |
| wait before calling root again to render another frame. The function |
| signature for a graphics root functions is as follows:: |
| |
| int root(void); |
| |
| * It is also possible to create a purely compute-based **root** function. |
| Such a function has the following signature:: |
| |
| void root(const T1 *in, T2 *out, const T3 *usrData, uint32_t x, uint32_t y); |
| |
| T1, T2, and T3 represent any supported Renderscript type. Any parameters |
| above can be omitted, although at least one of in/out must be present. |
| If both in and out are present, root must only be invoked with types of |
| the same exact dimensionality (i.e. matching X and Y values for dimension). |
| This root function is accessible through the Renderscript language |
| construct **forEach**. We also reflect a Java version to access this |
| function as **forEach_root** (for API levels of 14+). An example of this |
| can be seen in the Android SDK sample for HelloCompute. |
| |
| * The function **.rs.dtor** is a function that is sometimes generated by |
| llvm-rs-cc. This function cleans up any global variable that contains |
| (or is) a reference counted Renderscript object type (such as an |
| rs_allocation, rs_font, or rs_script). This function will be invoked |
| implicitly by the Renderscript runtime during script teardown. |
| |
| * In terms of a script's global data, global variables can be written |
| from Java. The Java instance will cache the value or object set and |
| provide return methods to retrieve this value. If a script updates |
| the value, this update will not propagate back to the Java class. |
| Initializers, if present, will also initialize the cached Java value. |
| This provides a convenient way to declare constants within a script and |
| make them accessible to the Java runtime. If the script declares a |
| variable const, only the get methods will be generated. |
| |
| Globals within a script are considered local to the script. They |
| cannot be accessed by other scripts and are in effect always 'static' |
| in the traditional C sense. Static here is used to control if |
| accessors are generated. Static continues to mean *not |
| externally visible* and thus prevents the generation of |
| accessors. Globals are persistent across invocations of a script and |
| thus may be used to hold data from run to run. |
| |
| Globals of two types may be reflected into the Java class. The first |
| type is basic non-pointer types. Types defined in rs_types.rsh may also be |
| used. For the non-pointer class, get and set methods are generated for |
| Java. Globals of single pointer types behave differently. These may |
| use more complex types. Simple structures composed of the types in |
| rs_types.rsh may also be used. These globals generate bind points in |
| Java. If the type is a structure they also generate an appropriate |
| **Field** class that is used to pack and unpack the contents of the |
| structure. Binding an allocation in Java effectively sets the |
| pointer in the script. Bind points marked const indicate to the |
| runtime that the script will not modify the contents of an allocation. |
| This may allow the runtime to make more effective use of threads. |
| |
| |
| 5. Vector Types |
| --------------- |
| |
| Vector types such as float2, float4, and uint4 are included to support |
| vector processing in environments where the processors provide vector |
| instructions. |
| |
| On non-vector systems the same code will continue to run but without |
| the performance advantage. Function overloading is also supported. |
| This allows the runtime to support vector version of the basic math |
| routines without the need for special naming. For instance, |
| |
| * *float sin(float);* |
| |
| * *float2 sin(float2);* |
| |
| * *float3 sin(float3);* |
| |
| * *float4 sin(float4);* |