| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <variablespeed.h> |
| |
| #include <unistd.h> |
| #include <stdlib.h> |
| |
| #include <sola_time_scaler.h> |
| #include <ring_buffer.h> |
| |
| #include <hlogging.h> |
| |
| #include <vector> |
| |
| #include <sys/system_properties.h> |
| |
| // **************************************************************************** |
| // Constants, utility methods, structures and other miscellany used throughout |
| // this file. |
| |
| namespace { |
| |
| // These variables are used to determine the size of the buffer queue used by |
| // the decoder. |
| // This is not the same as the large buffer used to hold the uncompressed data |
| // - for that see the member variable decodeBuffer_. |
| // The choice of 1152 corresponds to the number of samples per mp3 frame, so is |
| // a good choice of size for a decoding buffer in the absence of other |
| // information (we don't know exactly what formats we will be working with). |
| const size_t kNumberOfBuffersInQueue = 4; |
| const size_t kNumberOfSamplesPerBuffer = 1152; |
| const size_t kBufferSizeInBytes = 2 * kNumberOfSamplesPerBuffer; |
| const size_t kSampleSizeInBytes = 4; |
| |
| // When calculating play buffer size before pushing to audio player. |
| const size_t kNumberOfBytesPerInt16 = 2; |
| |
| // How long to sleep during the main play loop and the decoding callback loop. |
| // In due course this should be replaced with the better signal and wait on |
| // condition rather than busy-looping. |
| const int kSleepTimeMicros = 1000; |
| |
| // Used in detecting errors with the OpenSL ES framework. |
| const SLuint32 kPrefetchErrorCandidate = |
| SL_PREFETCHEVENT_STATUSCHANGE | SL_PREFETCHEVENT_FILLLEVELCHANGE; |
| |
| // Structure used when we perform a decoding callback. |
| typedef struct CallbackContext_ { |
| // Pointer to local storage buffers for decoded audio data. |
| int8_t* pDataBase; |
| // Pointer to the current buffer within local storage. |
| int8_t* pData; |
| // Used to read the sample rate and channels from the decoding stream during |
| // the first decoding callback. |
| SLMetadataExtractionItf decoderMetadata; |
| // The play interface used for reading duration. |
| SLPlayItf playItf; |
| } CallbackContext; |
| |
| // Local storage for decoded audio data. |
| int8_t pcmData[kNumberOfBuffersInQueue * kBufferSizeInBytes]; |
| |
| #define CheckSLResult(message, result) \ |
| CheckSLResult_Real(message, result, __LINE__) |
| |
| // Helper function for debugging - checks the OpenSL result for success. |
| void CheckSLResult_Real(const char* message, SLresult result, int line) { |
| // This can be helpful when debugging. |
| // LOGD("sl result %d for %s", result, message); |
| if (SL_RESULT_SUCCESS != result) { |
| LOGE("slresult was %d at %s file variablespeed line %d", |
| static_cast<int>(result), message, line); |
| } |
| CHECK(SL_RESULT_SUCCESS == result); |
| } |
| |
| // Whether logging should be enabled. Only used if LOG_OPENSL_API_CALL is |
| // defined to use it. |
| bool gLogEnabled = false; |
| // The property to set in order to enable logging. |
| const char *const kLogTagVariableSpeed = "log.tag.VariableSpeed"; |
| |
| bool ShouldLog() { |
| char buffer[PROP_VALUE_MAX]; |
| __system_property_get(kLogTagVariableSpeed, buffer); |
| return strlen(buffer) > 0; |
| } |
| |
| } // namespace |
| |
| // **************************************************************************** |
| // Static instance of audio engine, and methods for getting, setting and |
| // deleting it. |
| |
| // The single global audio engine instance. |
| AudioEngine* AudioEngine::audioEngine_ = NULL; |
| android::Mutex publishEngineLock_; |
| |
| AudioEngine* AudioEngine::GetEngine() { |
| android::Mutex::Autolock autoLock(publishEngineLock_); |
| if (audioEngine_ == NULL) { |
| LOGE("you haven't initialized the audio engine"); |
| CHECK(false); |
| return NULL; |
| } |
| return audioEngine_; |
| } |
| |
| void AudioEngine::SetEngine(AudioEngine* engine) { |
| if (audioEngine_ != NULL) { |
| LOGE("you have already set the audio engine"); |
| CHECK(false); |
| return; |
| } |
| audioEngine_ = engine; |
| } |
| |
| void AudioEngine::DeleteEngine() { |
| if (audioEngine_ == NULL) { |
| LOGE("you haven't initialized the audio engine"); |
| CHECK(false); |
| return; |
| } |
| delete audioEngine_; |
| audioEngine_ = NULL; |
| } |
| |
| // **************************************************************************** |
| // The callbacks from the engine require static callback functions. |
| // Here are the static functions - they just delegate to instance methods on |
| // the engine. |
| |
| static void PlayingBufferQueueCb(SLAndroidSimpleBufferQueueItf, void*) { |
| AudioEngine::GetEngine()->PlayingBufferQueueCallback(); |
| } |
| |
| static void PrefetchEventCb(SLPrefetchStatusItf caller, void*, SLuint32 event) { |
| AudioEngine::GetEngine()->PrefetchEventCallback(caller, event); |
| } |
| |
| static void DecodingBufferQueueCb(SLAndroidSimpleBufferQueueItf queueItf, |
| void *context) { |
| AudioEngine::GetEngine()->DecodingBufferQueueCallback(queueItf, context); |
| } |
| |
| static void DecodingEventCb(SLPlayItf caller, void*, SLuint32 event) { |
| AudioEngine::GetEngine()->DecodingEventCallback(caller, event); |
| } |
| |
| // **************************************************************************** |
| // Macros for making working with OpenSL easier. |
| |
| // Log based on the value of a property. |
| #define LOG_OPENSL_API_CALL(string) (gLogEnabled && LOGV(string)) |
| |
| // The regular macro: log an api call, make the api call, check the result. |
| #define OpenSL(obj, method, ...) \ |
| { \ |
| LOG_OPENSL_API_CALL("OpenSL " #method "(" #obj ", " #__VA_ARGS__ ")"); \ |
| SLresult result = (*obj)->method(obj, __VA_ARGS__); \ |
| CheckSLResult("OpenSL " #method "(" #obj ", " #__VA_ARGS__ ")", result); \ |
| } |
| |
| // Special case call for api call that has void return value, can't be checked. |
| #define VoidOpenSL(obj, method) \ |
| { \ |
| LOG_OPENSL_API_CALL("OpenSL (void) " #method "(" #obj ")"); \ |
| (*obj)->method(obj); \ |
| } |
| |
| // Special case for api call with checked result but takes no arguments. |
| #define OpenSL0(obj, method) \ |
| { \ |
| LOG_OPENSL_API_CALL("OpenSL " #method "(" #obj ")"); \ |
| SLresult result = (*obj)->method(obj); \ |
| CheckSLResult("OpenSL " #method "(" #obj ")", result); \ |
| } |
| |
| // Special case for api call whose result we want to store, not check. |
| // We have to encapsulate the two calls in braces, so that this expression |
| // evaluates to the last expression not the first. |
| #define ReturnOpenSL(obj, method, ...) \ |
| ( \ |
| LOG_OPENSL_API_CALL("OpenSL (int) " \ |
| #method "(" #obj ", " #__VA_ARGS__ ")"), \ |
| (*obj)->method(obj, __VA_ARGS__) \ |
| ) \ |
| |
| // **************************************************************************** |
| // Static utility methods. |
| |
| // Set the audio stream type for the player. |
| // |
| // Must be called before it is realized. |
| // |
| // The caller must have requested the SL_IID_ANDROIDCONFIGURATION interface when |
| // creating the player. |
| static void setAudioStreamType(SLObjectItf audioPlayer, SLint32 audioStreamType) { |
| SLAndroidConfigurationItf playerConfig; |
| OpenSL(audioPlayer, GetInterface, SL_IID_ANDROIDCONFIGURATION, &playerConfig); |
| // The STREAM_XXX constants defined by android.media.AudioManager match the |
| // corresponding SL_ANDROID_STREAM_XXX constants defined by |
| // include/SLES/OpenSLES_AndroidConfiguration.h, so we can just pass the |
| // value across. |
| OpenSL(playerConfig, SetConfiguration, SL_ANDROID_KEY_STREAM_TYPE, |
| &audioStreamType, sizeof(audioStreamType)); |
| } |
| |
| // Must be called with callbackLock_ held. |
| static void ReadSampleRateAndChannelCount(CallbackContext *pContext, |
| SLuint32 *sampleRateOut, SLuint32 *channelsOut) { |
| SLMetadataExtractionItf decoderMetadata = pContext->decoderMetadata; |
| SLuint32 itemCount; |
| OpenSL(decoderMetadata, GetItemCount, &itemCount); |
| SLuint32 i, keySize, valueSize; |
| SLMetadataInfo *keyInfo, *value; |
| for (i = 0; i < itemCount; ++i) { |
| keyInfo = value = NULL; |
| keySize = valueSize = 0; |
| OpenSL(decoderMetadata, GetKeySize, i, &keySize); |
| keyInfo = static_cast<SLMetadataInfo*>(malloc(keySize)); |
| if (keyInfo) { |
| OpenSL(decoderMetadata, GetKey, i, keySize, keyInfo); |
| if (keyInfo->encoding == SL_CHARACTERENCODING_ASCII |
| || keyInfo->encoding == SL_CHARACTERENCODING_UTF8) { |
| OpenSL(decoderMetadata, GetValueSize, i, &valueSize); |
| value = static_cast<SLMetadataInfo*>(malloc(valueSize)); |
| if (value) { |
| OpenSL(decoderMetadata, GetValue, i, valueSize, value); |
| if (strcmp((char*) keyInfo->data, ANDROID_KEY_PCMFORMAT_SAMPLERATE) == 0) { |
| SLuint32 sampleRate = *(reinterpret_cast<SLuint32*>(value->data)); |
| LOGD("sample Rate: %d", sampleRate); |
| *sampleRateOut = sampleRate; |
| } else if (strcmp((char*) keyInfo->data, ANDROID_KEY_PCMFORMAT_NUMCHANNELS) == 0) { |
| SLuint32 channels = *(reinterpret_cast<SLuint32*>(value->data)); |
| LOGD("channels: %d", channels); |
| *channelsOut = channels; |
| } |
| free(value); |
| } |
| } |
| free(keyInfo); |
| } |
| } |
| } |
| |
| // Must be called with callbackLock_ held. |
| static void RegisterCallbackContextAndAddEnqueueBuffersToDecoder( |
| SLAndroidSimpleBufferQueueItf decoderQueue, CallbackContext* context) { |
| // Register a callback on the decoder queue, so that we will be called |
| // throughout the decoding process (and can then extract the decoded audio |
| // for the next bit of the pipeline). |
| OpenSL(decoderQueue, RegisterCallback, DecodingBufferQueueCb, context); |
| |
| // Enqueue buffers to map the region of memory allocated to store the |
| // decoded data. |
| for (size_t i = 0; i < kNumberOfBuffersInQueue; i++) { |
| OpenSL(decoderQueue, Enqueue, context->pData, kBufferSizeInBytes); |
| context->pData += kBufferSizeInBytes; |
| } |
| context->pData = context->pDataBase; |
| } |
| |
| // **************************************************************************** |
| // Constructor and Destructor. |
| |
| AudioEngine::AudioEngine(size_t targetFrames, float windowDuration, |
| float windowOverlapDuration, size_t maxPlayBufferCount, float initialRate, |
| size_t decodeInitialSize, size_t decodeMaxSize, size_t startPositionMillis, |
| int audioStreamType) |
| : decodeBuffer_(decodeInitialSize, decodeMaxSize), |
| playingBuffers_(), freeBuffers_(), timeScaler_(NULL), |
| floatBuffer_(NULL), injectBuffer_(NULL), |
| mSampleRate(0), mChannels(0), |
| targetFrames_(targetFrames), |
| windowDuration_(windowDuration), |
| windowOverlapDuration_(windowOverlapDuration), |
| maxPlayBufferCount_(maxPlayBufferCount), initialRate_(initialRate), |
| startPositionMillis_(startPositionMillis), |
| audioStreamType_(audioStreamType), |
| totalDurationMs_(0), decoderCurrentPosition_(0), startRequested_(false), |
| stopRequested_(false), finishedDecoding_(false) { |
| // Determine whether we should log calls. |
| gLogEnabled = ShouldLog(); |
| } |
| |
| AudioEngine::~AudioEngine() { |
| // destroy the time scaler |
| if (timeScaler_ != NULL) { |
| delete timeScaler_; |
| timeScaler_ = NULL; |
| } |
| |
| // delete all outstanding playing and free buffers |
| android::Mutex::Autolock autoLock(playBufferLock_); |
| while (playingBuffers_.size() > 0) { |
| delete[] playingBuffers_.front(); |
| playingBuffers_.pop(); |
| } |
| while (freeBuffers_.size() > 0) { |
| delete[] freeBuffers_.top(); |
| freeBuffers_.pop(); |
| } |
| |
| delete[] floatBuffer_; |
| floatBuffer_ = NULL; |
| delete[] injectBuffer_; |
| injectBuffer_ = NULL; |
| } |
| |
| // **************************************************************************** |
| // Regular AudioEngine class methods. |
| |
| void AudioEngine::SetVariableSpeed(float speed) { |
| // TODO: Mutex for shared time scaler accesses. |
| if (HasSampleRateAndChannels()) { |
| GetTimeScaler()->set_speed(speed); |
| } else { |
| // This is being called at a point where we have not yet processed enough |
| // data to determine the sample rate and number of channels. |
| // Ignore the call. See http://b/5140693. |
| LOGD("set varaible speed called, sample rate and channels not ready yet"); |
| } |
| } |
| |
| void AudioEngine::RequestStart() { |
| android::Mutex::Autolock autoLock(lock_); |
| startRequested_ = true; |
| } |
| |
| void AudioEngine::ClearRequestStart() { |
| android::Mutex::Autolock autoLock(lock_); |
| startRequested_ = false; |
| } |
| |
| bool AudioEngine::GetWasStartRequested() { |
| android::Mutex::Autolock autoLock(lock_); |
| return startRequested_; |
| } |
| |
| void AudioEngine::RequestStop() { |
| android::Mutex::Autolock autoLock(lock_); |
| stopRequested_ = true; |
| } |
| |
| int AudioEngine::GetCurrentPosition() { |
| android::Mutex::Autolock autoLock(decodeBufferLock_); |
| double result = decodeBuffer_.GetTotalAdvancedCount(); |
| // TODO: This is horrible, but should be removed soon once the outstanding |
| // issue with get current position on decoder is fixed. |
| android::Mutex::Autolock autoLock2(callbackLock_); |
| return static_cast<int>( |
| (result * 1000) / mSampleRate / mChannels + startPositionMillis_); |
| } |
| |
| int AudioEngine::GetTotalDuration() { |
| android::Mutex::Autolock autoLock(lock_); |
| return static_cast<int>(totalDurationMs_); |
| } |
| |
| video_editing::SolaTimeScaler* AudioEngine::GetTimeScaler() { |
| if (timeScaler_ == NULL) { |
| CHECK(HasSampleRateAndChannels()); |
| android::Mutex::Autolock autoLock(callbackLock_); |
| timeScaler_ = new video_editing::SolaTimeScaler(); |
| timeScaler_->Init(mSampleRate, mChannels, initialRate_, windowDuration_, |
| windowOverlapDuration_); |
| } |
| return timeScaler_; |
| } |
| |
| bool AudioEngine::EnqueueNextBufferOfAudio( |
| SLAndroidSimpleBufferQueueItf audioPlayerQueue) { |
| size_t channels; |
| { |
| android::Mutex::Autolock autoLock(callbackLock_); |
| channels = mChannels; |
| } |
| size_t frameSizeInBytes = kSampleSizeInBytes * channels; |
| size_t frameCount = 0; |
| while (frameCount < targetFrames_) { |
| size_t framesLeft = targetFrames_ - frameCount; |
| // If there is data already in the time scaler, retrieve it. |
| if (GetTimeScaler()->available() > 0) { |
| size_t retrieveCount = min(GetTimeScaler()->available(), framesLeft); |
| int count = GetTimeScaler()->RetrieveSamples( |
| floatBuffer_ + frameCount * channels, retrieveCount); |
| if (count <= 0) { |
| LOGD("error: count was %d", count); |
| break; |
| } |
| frameCount += count; |
| continue; |
| } |
| // If there is no data in the time scaler, then feed some into it. |
| android::Mutex::Autolock autoLock(decodeBufferLock_); |
| size_t framesInDecodeBuffer = |
| decodeBuffer_.GetSizeInBytes() / frameSizeInBytes; |
| size_t framesScalerCanHandle = GetTimeScaler()->input_limit(); |
| size_t framesToInject = min(framesInDecodeBuffer, |
| min(targetFrames_, framesScalerCanHandle)); |
| if (framesToInject <= 0) { |
| // No more frames left to inject. |
| break; |
| } |
| for (size_t i = 0; i < framesToInject * channels; ++i) { |
| injectBuffer_[i] = decodeBuffer_.GetAtIndex(i); |
| } |
| int count = GetTimeScaler()->InjectSamples(injectBuffer_, framesToInject); |
| if (count <= 0) { |
| LOGD("error: count was %d", count); |
| break; |
| } |
| decodeBuffer_.AdvanceHeadPointerShorts(count * channels); |
| } |
| if (frameCount <= 0) { |
| // We must have finished playback. |
| if (GetEndOfDecoderReached()) { |
| // If we've finished decoding, clear the buffer - so we will terminate. |
| ClearDecodeBuffer(); |
| } |
| return false; |
| } |
| |
| // Get a free playing buffer. |
| int16* playBuffer; |
| { |
| android::Mutex::Autolock autoLock(playBufferLock_); |
| if (freeBuffers_.size() > 0) { |
| // If we have a free buffer, recycle it. |
| playBuffer = freeBuffers_.top(); |
| freeBuffers_.pop(); |
| } else { |
| // Otherwise allocate a new one. |
| playBuffer = new int16[targetFrames_ * channels]; |
| } |
| } |
| |
| // Try to play the buffer. |
| for (size_t i = 0; i < frameCount * channels; ++i) { |
| playBuffer[i] = floatBuffer_[i]; |
| } |
| size_t sizeOfPlayBufferInBytes = |
| frameCount * channels * kNumberOfBytesPerInt16; |
| SLresult result = ReturnOpenSL(audioPlayerQueue, Enqueue, playBuffer, |
| sizeOfPlayBufferInBytes); |
| if (result == SL_RESULT_SUCCESS) { |
| android::Mutex::Autolock autoLock(playBufferLock_); |
| playingBuffers_.push(playBuffer); |
| } else { |
| LOGE("could not enqueue audio buffer"); |
| delete[] playBuffer; |
| } |
| |
| return (result == SL_RESULT_SUCCESS); |
| } |
| |
| bool AudioEngine::GetEndOfDecoderReached() { |
| android::Mutex::Autolock autoLock(lock_); |
| return finishedDecoding_; |
| } |
| |
| void AudioEngine::SetEndOfDecoderReached() { |
| android::Mutex::Autolock autoLock(lock_); |
| finishedDecoding_ = true; |
| } |
| |
| bool AudioEngine::PlayFileDescriptor(int fd, int64 offset, int64 length) { |
| SLDataLocator_AndroidFD loc_fd = { |
| SL_DATALOCATOR_ANDROIDFD, fd, offset, length }; |
| SLDataFormat_MIME format_mime = { |
| SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED }; |
| SLDataSource audioSrc = { &loc_fd, &format_mime }; |
| return PlayFromThisSource(audioSrc); |
| } |
| |
| bool AudioEngine::PlayUri(const char* uri) { |
| // Source of audio data for the decoding |
| SLDataLocator_URI decUri = { SL_DATALOCATOR_URI, |
| const_cast<SLchar*>(reinterpret_cast<const SLchar*>(uri)) }; |
| SLDataFormat_MIME decMime = { |
| SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED }; |
| SLDataSource decSource = { &decUri, &decMime }; |
| return PlayFromThisSource(decSource); |
| } |
| |
| bool AudioEngine::IsDecodeBufferEmpty() { |
| android::Mutex::Autolock autoLock(decodeBufferLock_); |
| return decodeBuffer_.GetSizeInBytes() <= 0; |
| } |
| |
| void AudioEngine::ClearDecodeBuffer() { |
| android::Mutex::Autolock autoLock(decodeBufferLock_); |
| decodeBuffer_.Clear(); |
| } |
| |
| static size_t ReadDuration(SLPlayItf playItf) { |
| SLmillisecond durationInMsec = SL_TIME_UNKNOWN; |
| OpenSL(playItf, GetDuration, &durationInMsec); |
| if (durationInMsec == SL_TIME_UNKNOWN) { |
| LOGE("can't get duration"); |
| return 0; |
| } |
| LOGD("duration: %d", static_cast<int>(durationInMsec)); |
| return durationInMsec; |
| } |
| |
| static size_t ReadPosition(SLPlayItf playItf) { |
| SLmillisecond positionInMsec = SL_TIME_UNKNOWN; |
| OpenSL(playItf, GetPosition, &positionInMsec); |
| if (positionInMsec == SL_TIME_UNKNOWN) { |
| LOGE("can't get position"); |
| return 0; |
| } |
| LOGW("decoder position: %d", static_cast<int>(positionInMsec)); |
| return positionInMsec; |
| } |
| |
| static void CreateAndRealizeEngine(SLObjectItf &engine, |
| SLEngineItf &engineInterface) { |
| SLEngineOption EngineOption[] = { { |
| SL_ENGINEOPTION_THREADSAFE, SL_BOOLEAN_TRUE } }; |
| SLresult result = slCreateEngine(&engine, 1, EngineOption, 0, NULL, NULL); |
| CheckSLResult("create engine", result); |
| OpenSL(engine, Realize, SL_BOOLEAN_FALSE); |
| OpenSL(engine, GetInterface, SL_IID_ENGINE, &engineInterface); |
| } |
| |
| SLuint32 AudioEngine::GetSLSampleRate() { |
| android::Mutex::Autolock autoLock(callbackLock_); |
| return mSampleRate * 1000; |
| } |
| |
| SLuint32 AudioEngine::GetSLChannels() { |
| android::Mutex::Autolock autoLock(callbackLock_); |
| switch (mChannels) { |
| case 2: |
| return SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; |
| case 1: |
| return SL_SPEAKER_FRONT_CENTER; |
| default: |
| LOGE("unknown channels %d, using 2", mChannels); |
| return SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; |
| } |
| } |
| |
| SLuint32 AudioEngine::GetChannelCount() { |
| android::Mutex::Autolock autoLock(callbackLock_); |
| return mChannels; |
| } |
| |
| static void CreateAndRealizeAudioPlayer(SLuint32 slSampleRate, |
| SLuint32 channelCount, SLuint32 slChannels, SLint32 audioStreamType, SLObjectItf &outputMix, |
| SLObjectItf &audioPlayer, SLEngineItf &engineInterface) { |
| // Define the source and sink for the audio player: comes from a buffer queue |
| // and goes to the output mix. |
| SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { |
| SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2 }; |
| SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM, channelCount, slSampleRate, |
| SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16, |
| slChannels, SL_BYTEORDER_LITTLEENDIAN}; |
| SLDataSource playingSrc = {&loc_bufq, &format_pcm}; |
| SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMix}; |
| SLDataSink audioSnk = {&loc_outmix, NULL}; |
| |
| // Create the audio player, which will play from the buffer queue and send to |
| // the output mix. |
| const size_t playerInterfaceCount = 2; |
| const SLInterfaceID iids[playerInterfaceCount] = { |
| SL_IID_ANDROIDSIMPLEBUFFERQUEUE, SL_IID_ANDROIDCONFIGURATION }; |
| const SLboolean reqs[playerInterfaceCount] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE }; |
| OpenSL(engineInterface, CreateAudioPlayer, &audioPlayer, &playingSrc, |
| &audioSnk, playerInterfaceCount, iids, reqs); |
| setAudioStreamType(audioPlayer, audioStreamType); |
| OpenSL(audioPlayer, Realize, SL_BOOLEAN_FALSE); |
| } |
| |
| bool AudioEngine::HasSampleRateAndChannels() { |
| android::Mutex::Autolock autoLock(callbackLock_); |
| return mChannels != 0 && mSampleRate != 0; |
| } |
| |
| bool AudioEngine::PlayFromThisSource(const SLDataSource& audioSrc) { |
| ClearDecodeBuffer(); |
| |
| SLObjectItf engine; |
| SLEngineItf engineInterface; |
| CreateAndRealizeEngine(engine, engineInterface); |
| |
| // Define the source and sink for the decoding player: comes from the source |
| // this method was called with, is sent to another buffer queue. |
| SLDataLocator_AndroidSimpleBufferQueue decBuffQueue; |
| decBuffQueue.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE; |
| decBuffQueue.numBuffers = kNumberOfBuffersInQueue; |
| // A valid value seems required here but is currently ignored. |
| SLDataFormat_PCM pcm = {SL_DATAFORMAT_PCM, 1, SL_SAMPLINGRATE_44_1, |
| SL_PCMSAMPLEFORMAT_FIXED_16, 16, |
| SL_SPEAKER_FRONT_LEFT, SL_BYTEORDER_LITTLEENDIAN}; |
| SLDataSink decDest = { &decBuffQueue, &pcm }; |
| |
| // Create the decoder with the given source and sink. |
| const size_t decoderInterfaceCount = 5; |
| SLObjectItf decoder; |
| const SLInterfaceID decodePlayerInterfaces[decoderInterfaceCount] = { |
| SL_IID_ANDROIDSIMPLEBUFFERQUEUE, SL_IID_PREFETCHSTATUS, SL_IID_SEEK, |
| SL_IID_METADATAEXTRACTION, SL_IID_ANDROIDCONFIGURATION }; |
| const SLboolean decodePlayerRequired[decoderInterfaceCount] = { |
| SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE }; |
| SLDataSource sourceCopy(audioSrc); |
| OpenSL(engineInterface, CreateAudioPlayer, &decoder, &sourceCopy, &decDest, |
| decoderInterfaceCount, decodePlayerInterfaces, decodePlayerRequired); |
| // Not sure if this is necessary, but just in case. |
| setAudioStreamType(decoder, audioStreamType_); |
| OpenSL(decoder, Realize, SL_BOOLEAN_FALSE); |
| |
| // Get the play interface from the decoder, and register event callbacks. |
| // Get the buffer queue, prefetch and seek interfaces. |
| SLPlayItf decoderPlay = NULL; |
| SLAndroidSimpleBufferQueueItf decoderQueue = NULL; |
| SLPrefetchStatusItf decoderPrefetch = NULL; |
| SLSeekItf decoderSeek = NULL; |
| SLMetadataExtractionItf decoderMetadata = NULL; |
| OpenSL(decoder, GetInterface, SL_IID_PLAY, &decoderPlay); |
| OpenSL(decoderPlay, SetCallbackEventsMask, SL_PLAYEVENT_HEADATEND); |
| OpenSL(decoderPlay, RegisterCallback, DecodingEventCb, NULL); |
| OpenSL(decoder, GetInterface, SL_IID_PREFETCHSTATUS, &decoderPrefetch); |
| OpenSL(decoder, GetInterface, SL_IID_SEEK, &decoderSeek); |
| OpenSL(decoder, GetInterface, SL_IID_METADATAEXTRACTION, &decoderMetadata); |
| OpenSL(decoder, GetInterface, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, |
| &decoderQueue); |
| |
| // Initialize the callback structure, used during the decoding. |
| CallbackContext callbackContext; |
| { |
| android::Mutex::Autolock autoLock(callbackLock_); |
| callbackContext.pDataBase = pcmData; |
| callbackContext.pData = pcmData; |
| callbackContext.decoderMetadata = decoderMetadata; |
| callbackContext.playItf = decoderPlay; |
| RegisterCallbackContextAndAddEnqueueBuffersToDecoder( |
| decoderQueue, &callbackContext); |
| } |
| |
| // Initialize the callback for prefetch errors, if we can't open the |
| // resource to decode. |
| OpenSL(decoderPrefetch, SetCallbackEventsMask, kPrefetchErrorCandidate); |
| OpenSL(decoderPrefetch, RegisterCallback, PrefetchEventCb, &decoderPrefetch); |
| |
| // Seek to the start position. |
| OpenSL(decoderSeek, SetPosition, startPositionMillis_, SL_SEEKMODE_ACCURATE); |
| |
| // Start decoding immediately. |
| OpenSL(decoderPlay, SetPlayState, SL_PLAYSTATE_PLAYING); |
| |
| // These variables hold the audio player and its output. |
| // They will only be constructed once the decoder has invoked the callback, |
| // and given us the correct sample rate, number of channels and duration. |
| SLObjectItf outputMix = NULL; |
| SLObjectItf audioPlayer = NULL; |
| SLPlayItf audioPlayerPlay = NULL; |
| SLAndroidSimpleBufferQueueItf audioPlayerQueue = NULL; |
| |
| // The main loop - until we're told to stop: if there is audio data coming |
| // out of the decoder, feed it through the time scaler. |
| // As it comes out of the time scaler, feed it into the audio player. |
| while (!Finished()) { |
| if (GetWasStartRequested() && HasSampleRateAndChannels()) { |
| // Build the audio player. |
| // TODO: What happens if I maliciously call start lots of times? |
| floatBuffer_ = new float[targetFrames_ * mChannels]; |
| injectBuffer_ = new float[targetFrames_ * mChannels]; |
| OpenSL(engineInterface, CreateOutputMix, &outputMix, 0, NULL, NULL); |
| OpenSL(outputMix, Realize, SL_BOOLEAN_FALSE); |
| CreateAndRealizeAudioPlayer(GetSLSampleRate(), GetChannelCount(), |
| GetSLChannels(), audioStreamType_, outputMix, audioPlayer, |
| engineInterface); |
| OpenSL(audioPlayer, GetInterface, SL_IID_PLAY, &audioPlayerPlay); |
| OpenSL(audioPlayer, GetInterface, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, |
| &audioPlayerQueue); |
| OpenSL(audioPlayerQueue, RegisterCallback, PlayingBufferQueueCb, NULL); |
| ClearRequestStart(); |
| OpenSL(audioPlayerPlay, SetPlayState, SL_PLAYSTATE_PLAYING); |
| } |
| EnqueueMoreAudioIfNecessary(audioPlayerQueue); |
| usleep(kSleepTimeMicros); |
| } |
| |
| // Delete the audio player and output mix, iff they have been created. |
| if (audioPlayer != NULL) { |
| OpenSL(audioPlayerPlay, SetPlayState, SL_PLAYSTATE_STOPPED); |
| OpenSL0(audioPlayerQueue, Clear); |
| OpenSL(audioPlayerQueue, RegisterCallback, NULL, NULL); |
| VoidOpenSL(audioPlayer, AbortAsyncOperation); |
| VoidOpenSL(audioPlayer, Destroy); |
| VoidOpenSL(outputMix, Destroy); |
| audioPlayer = NULL; |
| audioPlayerPlay = NULL; |
| audioPlayerQueue = NULL; |
| outputMix = NULL; |
| } |
| |
| // Delete the decoder. |
| OpenSL(decoderPlay, SetPlayState, SL_PLAYSTATE_STOPPED); |
| OpenSL(decoderPrefetch, RegisterCallback, NULL, NULL); |
| // This is returning slresult 13 if I do no playback. |
| // Repro is to comment out all before this line, and all after enqueueing |
| // my buffers. |
| // OpenSL0(decoderQueue, Clear); |
| OpenSL(decoderQueue, RegisterCallback, NULL, NULL); |
| decoderSeek = NULL; |
| decoderPrefetch = NULL; |
| decoderQueue = NULL; |
| OpenSL(decoderPlay, RegisterCallback, NULL, NULL); |
| VoidOpenSL(decoder, AbortAsyncOperation); |
| VoidOpenSL(decoder, Destroy); |
| decoderPlay = NULL; |
| |
| // Delete the engine. |
| VoidOpenSL(engine, Destroy); |
| engineInterface = NULL; |
| |
| return true; |
| } |
| |
| bool AudioEngine::Finished() { |
| if (GetWasStopRequested()) { |
| return true; |
| } |
| android::Mutex::Autolock autoLock(playBufferLock_); |
| return playingBuffers_.size() <= 0 && |
| IsDecodeBufferEmpty() && |
| GetEndOfDecoderReached(); |
| } |
| |
| bool AudioEngine::GetWasStopRequested() { |
| android::Mutex::Autolock autoLock(lock_); |
| return stopRequested_; |
| } |
| |
| bool AudioEngine::GetHasReachedPlayingBuffersLimit() { |
| android::Mutex::Autolock autoLock(playBufferLock_); |
| return playingBuffers_.size() >= maxPlayBufferCount_; |
| } |
| |
| void AudioEngine::EnqueueMoreAudioIfNecessary( |
| SLAndroidSimpleBufferQueueItf audioPlayerQueue) { |
| bool keepEnqueueing = true; |
| while (audioPlayerQueue != NULL && |
| !GetWasStopRequested() && |
| !IsDecodeBufferEmpty() && |
| !GetHasReachedPlayingBuffersLimit() && |
| keepEnqueueing) { |
| keepEnqueueing = EnqueueNextBufferOfAudio(audioPlayerQueue); |
| } |
| } |
| |
| bool AudioEngine::DecodeBufferTooFull() { |
| android::Mutex::Autolock autoLock(decodeBufferLock_); |
| return decodeBuffer_.IsTooLarge(); |
| } |
| |
| // **************************************************************************** |
| // Code for handling the static callbacks. |
| |
| void AudioEngine::PlayingBufferQueueCallback() { |
| // The head playing buffer is done, move it to the free list. |
| android::Mutex::Autolock autoLock(playBufferLock_); |
| if (playingBuffers_.size() > 0) { |
| freeBuffers_.push(playingBuffers_.front()); |
| playingBuffers_.pop(); |
| } |
| } |
| |
| void AudioEngine::PrefetchEventCallback( |
| SLPrefetchStatusItf caller, SLuint32 event) { |
| // If there was a problem during decoding, then signal the end. |
| SLpermille level = 0; |
| SLuint32 status; |
| OpenSL(caller, GetFillLevel, &level); |
| OpenSL(caller, GetPrefetchStatus, &status); |
| if ((kPrefetchErrorCandidate == (event & kPrefetchErrorCandidate)) && |
| (level == 0) && |
| (status == SL_PREFETCHSTATUS_UNDERFLOW)) { |
| LOGI("prefetcheventcallback error while prefetching data"); |
| SetEndOfDecoderReached(); |
| } |
| if (SL_PREFETCHSTATUS_SUFFICIENTDATA == event) { |
| // android::Mutex::Autolock autoLock(prefetchLock_); |
| // prefetchCondition_.broadcast(); |
| } |
| } |
| |
| void AudioEngine::DecodingBufferQueueCallback( |
| SLAndroidSimpleBufferQueueItf queueItf, void *context) { |
| if (GetWasStopRequested()) { |
| return; |
| } |
| |
| CallbackContext *pCntxt; |
| { |
| android::Mutex::Autolock autoLock(callbackLock_); |
| pCntxt = reinterpret_cast<CallbackContext*>(context); |
| } |
| { |
| android::Mutex::Autolock autoLock(decodeBufferLock_); |
| decodeBuffer_.AddData(pCntxt->pData, kBufferSizeInBytes); |
| } |
| |
| if (!HasSampleRateAndChannels()) { |
| android::Mutex::Autolock autoLock(callbackLock_); |
| ReadSampleRateAndChannelCount(pCntxt, &mSampleRate, &mChannels); |
| } |
| |
| { |
| android::Mutex::Autolock autoLock(lock_); |
| if (totalDurationMs_ == 0) { |
| totalDurationMs_ = ReadDuration(pCntxt->playItf); |
| } |
| // TODO: This isn't working, it always reports zero. |
| // ReadPosition(pCntxt->playItf); |
| } |
| |
| OpenSL(queueItf, Enqueue, pCntxt->pData, kBufferSizeInBytes); |
| |
| // Increase data pointer by buffer size |
| pCntxt->pData += kBufferSizeInBytes; |
| if (pCntxt->pData >= pCntxt->pDataBase + |
| (kNumberOfBuffersInQueue * kBufferSizeInBytes)) { |
| pCntxt->pData = pCntxt->pDataBase; |
| } |
| |
| // If we get too much data into the decoder, |
| // sleep until the playback catches up. |
| while (!GetWasStopRequested() && DecodeBufferTooFull()) { |
| usleep(kSleepTimeMicros); |
| } |
| } |
| |
| void AudioEngine::DecodingEventCallback(SLPlayItf, SLuint32 event) { |
| if (SL_PLAYEVENT_HEADATEND & event) { |
| SetEndOfDecoderReached(); |
| } |
| } |