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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Provides C++ classes to more easily use the Neural Networks API.
#ifndef ANDROID_ML_NN_RUNTIME_NEURAL_NETWORKS_WRAPPER_H
#define ANDROID_ML_NN_RUNTIME_NEURAL_NETWORKS_WRAPPER_H
#include "NeuralNetworks.h"
#include <math.h>
#include <vector>
namespace android {
namespace nn {
namespace wrapper {
enum class Type {
FLOAT32 = ANEURALNETWORKS_FLOAT32,
INT32 = ANEURALNETWORKS_INT32,
UINT32 = ANEURALNETWORKS_UINT32,
TENSOR_FLOAT32 = ANEURALNETWORKS_TENSOR_FLOAT32,
TENSOR_INT32 = ANEURALNETWORKS_TENSOR_INT32,
TENSOR_QUANT8_ASYMM = ANEURALNETWORKS_TENSOR_QUANT8_ASYMM,
};
enum class ExecutePreference {
PREFER_LOW_POWER = ANEURALNETWORKS_PREFER_LOW_POWER,
PREFER_FAST_SINGLE_ANSWER = ANEURALNETWORKS_PREFER_FAST_SINGLE_ANSWER,
PREFER_SUSTAINED_SPEED = ANEURALNETWORKS_PREFER_SUSTAINED_SPEED
};
enum class Result {
NO_ERROR = ANEURALNETWORKS_NO_ERROR,
OUT_OF_MEMORY = ANEURALNETWORKS_OUT_OF_MEMORY,
INCOMPLETE = ANEURALNETWORKS_INCOMPLETE,
UNEXPECTED_NULL = ANEURALNETWORKS_UNEXPECTED_NULL,
BAD_DATA = ANEURALNETWORKS_BAD_DATA,
};
struct OperandType {
ANeuralNetworksOperandType operandType;
// int32_t type;
std::vector<uint32_t> dimensions;
OperandType(Type type, const std::vector<uint32_t>& d,
float scale = 0.0f, int32_t zeroPoint = 0) : dimensions(d) {
operandType.type = static_cast<int32_t>(type);
operandType.scale = scale;
operandType.zeroPoint = zeroPoint;
operandType.dimensionCount = static_cast<uint32_t>(dimensions.size());
operandType.dimensions = dimensions.data();
}
};
class Memory {
public:
Memory(size_t size, int protect, int fd, size_t offset) {
mValid = ANeuralNetworksMemory_createFromFd(size, protect, fd, offset, &mMemory) ==
ANEURALNETWORKS_NO_ERROR;
}
~Memory() { ANeuralNetworksMemory_free(mMemory); }
// Disallow copy semantics to ensure the runtime object can only be freed
// once. Copy semantics could be enabled if some sort of reference counting
// or deep-copy system for runtime objects is added later.
Memory(const Memory&) = delete;
Memory& operator=(const Memory&) = delete;
// Move semantics to remove access to the runtime object from the wrapper
// object that is being moved. This ensures the runtime object will be
// freed only once.
Memory(Memory&& other) { *this = std::move(other); }
Memory& operator=(Memory&& other) {
if (this != &other) {
mMemory = other.mMemory;
mValid = other.mValid;
other.mMemory = nullptr;
other.mValid = false;
}
return *this;
}
ANeuralNetworksMemory* get() const { return mMemory; }
bool isValid() const { return mValid; }
private:
ANeuralNetworksMemory* mMemory = nullptr;
bool mValid = true;
};
class Model {
public:
Model() {
// TODO handle the value returned by this call
ANeuralNetworksModel_create(&mModel);
}
~Model() { ANeuralNetworksModel_free(mModel); }
// Disallow copy semantics to ensure the runtime object can only be freed
// once. Copy semantics could be enabled if some sort of reference counting
// or deep-copy system for runtime objects is added later.
Model(const Model&) = delete;
Model& operator=(const Model&) = delete;
// Move semantics to remove access to the runtime object from the wrapper
// object that is being moved. This ensures the runtime object will be
// freed only once.
Model(Model&& other) { *this = std::move(other); }
Model& operator=(Model&& other) {
if (this != &other) {
mModel = other.mModel;
mNextOperandId = other.mNextOperandId;
mValid = other.mValid;
other.mModel = nullptr;
other.mNextOperandId = 0;
other.mValid = false;
}
return *this;
}
Result finish() {
return static_cast<Result>(ANeuralNetworksModel_finish(mModel));
}
uint32_t addOperand(const OperandType* type) {
if (ANeuralNetworksModel_addOperand(mModel, &(type->operandType)) !=
ANEURALNETWORKS_NO_ERROR) {
mValid = false;
}
return mNextOperandId++;
}
void setOperandValue(uint32_t index, const void* buffer, size_t length) {
if (ANeuralNetworksModel_setOperandValue(mModel, index, buffer, length) !=
ANEURALNETWORKS_NO_ERROR) {
mValid = false;
}
}
void setOperandValueFromMemory(uint32_t index, const Memory* memory, uint32_t offset,
size_t length) {
if (ANeuralNetworksModel_setOperandValueFromMemory(mModel, index, memory->get(), offset,
length) != ANEURALNETWORKS_NO_ERROR) {
mValid = false;
}
}
void addOperation(ANeuralNetworksOperationType type, const std::vector<uint32_t>& inputs,
const std::vector<uint32_t>& outputs) {
if (ANeuralNetworksModel_addOperation(mModel, type, static_cast<uint32_t>(inputs.size()),
inputs.data(), static_cast<uint32_t>(outputs.size()),
outputs.data()) != ANEURALNETWORKS_NO_ERROR) {
mValid = false;
}
}
void setInputsAndOutputs(const std::vector<uint32_t>& inputs,
const std::vector<uint32_t>& outputs) {
if (ANeuralNetworksModel_setInputsAndOutputs(mModel, static_cast<uint32_t>(inputs.size()),
inputs.data(),
static_cast<uint32_t>(outputs.size()),
outputs.data()) != ANEURALNETWORKS_NO_ERROR) {
mValid = false;
}
}
ANeuralNetworksModel* getHandle() const { return mModel; }
bool isValid() const { return mValid; }
private:
ANeuralNetworksModel* mModel = nullptr;
// We keep track of the operand ID as a convenience to the caller.
uint32_t mNextOperandId = 0;
bool mValid = true;
};
class Event {
public:
~Event() { ANeuralNetworksEvent_free(mEvent); }
// Disallow copy semantics to ensure the runtime object can only be freed
// once. Copy semantics could be enabled if some sort of reference counting
// or deep-copy system for runtime objects is added later.
Event(const Event&) = delete;
Event& operator=(const Event&) = delete;
// Move semantics to remove access to the runtime object from the wrapper
// object that is being moved. This ensures the runtime object will be
// freed only once.
Event(Event&& other) {
*this = std::move(other);
}
Event& operator=(Event&& other) {
if (this != &other) {
mEvent = other.mEvent;
other.mEvent = nullptr;
}
return *this;
}
Result wait() { return static_cast<Result>(ANeuralNetworksEvent_wait(mEvent)); }
// Only for use by Compilation
void set(ANeuralNetworksEvent* newEvent) {
ANeuralNetworksEvent_free(mEvent);
mEvent = newEvent;
}
private:
ANeuralNetworksEvent* mEvent = nullptr;
};
class Compilation {
public:
Compilation(const Model* model) {
int result = ANeuralNetworksCompilation_create(model->getHandle(), &mCompilation);
if (result != 0) {
// TODO Handle the error
}
}
~Compilation() { ANeuralNetworksCompilation_free(mCompilation); }
Compilation(const Compilation&) = delete;
Compilation& operator=(const Compilation&) = delete;
Compilation(Compilation&& other) { *this = std::move(other); }
Compilation& operator=(Compilation&& other) {
if (this != &other) {
mCompilation = other.mCompilation;
other.mCompilation = nullptr;
}
return *this;
}
Result setPreference(ExecutePreference preference) {
return static_cast<Result>(ANeuralNetworksCompilation_setPreference(
mCompilation, static_cast<int32_t>(preference)));
}
Result finish() {
return static_cast<Result>(ANeuralNetworksCompilation_finish(mCompilation));
}
ANeuralNetworksCompilation* getHandle() const { return mCompilation; }
private:
ANeuralNetworksCompilation* mCompilation = nullptr;
};
class Execution {
public:
Execution(const Compilation* compilation) {
int result = ANeuralNetworksExecution_create(compilation->getHandle(), &mExecution);
if (result != 0) {
// TODO Handle the error
}
}
~Execution() { ANeuralNetworksExecution_free(mExecution); }
// Disallow copy semantics to ensure the runtime object can only be freed
// once. Copy semantics could be enabled if some sort of reference counting
// or deep-copy system for runtime objects is added later.
Execution(const Execution&) = delete;
Execution& operator=(const Execution&) = delete;
// Move semantics to remove access to the runtime object from the wrapper
// object that is being moved. This ensures the runtime object will be
// freed only once.
Execution(Execution&& other) { *this = std::move(other); }
Execution& operator=(Execution&& other) {
if (this != &other) {
mExecution = other.mExecution;
other.mExecution = nullptr;
}
return *this;
}
Result setInput(uint32_t index, const void* buffer, size_t length,
const ANeuralNetworksOperandType* type = nullptr) {
return static_cast<Result>(
ANeuralNetworksExecution_setInput(mExecution, index, type, buffer, length));
}
Result setInputFromMemory(uint32_t index, const Memory* memory, uint32_t offset,
uint32_t length, const ANeuralNetworksOperandType* type = nullptr) {
return static_cast<Result>(ANeuralNetworksExecution_setInputFromMemory(
mExecution, index, type, memory->get(), offset, length));
}
Result setOutput(uint32_t index, void* buffer, size_t length,
const ANeuralNetworksOperandType* type = nullptr) {
return static_cast<Result>(
ANeuralNetworksExecution_setOutput(mExecution, index, type, buffer, length));
}
Result setOutputFromMemory(uint32_t index, const Memory* memory, uint32_t offset,
uint32_t length, const ANeuralNetworksOperandType* type = nullptr) {
return static_cast<Result>(ANeuralNetworksExecution_setOutputFromMemory(
mExecution, index, type, memory->get(), offset, length));
}
Result startCompute(Event* event) {
ANeuralNetworksEvent* ev = nullptr;
Result result = static_cast<Result>(ANeuralNetworksExecution_startCompute(mExecution, &ev));
event->set(ev);
return result;
}
Result compute() {
ANeuralNetworksEvent* event = nullptr;
Result result =
static_cast<Result>(ANeuralNetworksExecution_startCompute(mExecution, &event));
if (result != Result::NO_ERROR) {
return result;
}
// TODO how to manage the lifetime of events when multiple waiters is not
// clear.
result = static_cast<Result>(ANeuralNetworksEvent_wait(event));
ANeuralNetworksEvent_free(event);
return result;
}
private:
ANeuralNetworksExecution* mExecution = nullptr;
};
} // namespace wrapper
} // namespace nn
} // namespace android
#endif // ANDROID_ML_NN_RUNTIME_NEURAL_NETWORKS_WRAPPER_H