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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLFramebuffer.h"
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <nativebase/nativebase.h>
#include "GLES20RenderEngine.h"
namespace android {
namespace renderengine {
namespace gl {
GLFramebuffer::GLFramebuffer(const GLES20RenderEngine& engine)
: mEGLDisplay(engine.getEGLDisplay()),
mEGLImage(EGL_NO_IMAGE_KHR) {
glGenTextures(1, &mTextureName);
glGenFramebuffers(1, &mFramebufferName);
}
GLFramebuffer::~GLFramebuffer() {
glDeleteFramebuffers(1, &mFramebufferName);
glDeleteTextures(1, &mTextureName);
eglDestroyImageKHR(mEGLDisplay, mEGLImage);
}
bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer) {
if (mEGLImage != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mEGLDisplay, mEGLImage);
mEGLImage = EGL_NO_IMAGE_KHR;
mBufferWidth = 0;
mBufferHeight = 0;
}
if (nativeBuffer) {
mEGLImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID,
nativeBuffer, nullptr);
if (mEGLImage == EGL_NO_IMAGE_KHR) {
return false;
}
mBufferWidth = nativeBuffer->width;
mBufferHeight = nativeBuffer->height;
}
return true;
}
} // namespace gl
} // namespace renderengine
} // namespace android