| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #undef LOG_TAG |
| #define LOG_TAG "Scheduler" |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include "Scheduler.h" |
| |
| #include <android-base/properties.h> |
| #include <android-base/stringprintf.h> |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> |
| #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> |
| #include <configstore/Utils.h> |
| #include <gui/WindowInfo.h> |
| #include <system/window.h> |
| #include <ui/DisplayStatInfo.h> |
| #include <utils/Timers.h> |
| #include <utils/Trace.h> |
| |
| #include <FrameTimeline/FrameTimeline.h> |
| #include <algorithm> |
| #include <cinttypes> |
| #include <cstdint> |
| #include <functional> |
| #include <memory> |
| #include <numeric> |
| |
| #include "../Layer.h" |
| #include "DispSyncSource.h" |
| #include "EventThread.h" |
| #include "InjectVSyncSource.h" |
| #include "OneShotTimer.h" |
| #include "SchedulerUtils.h" |
| #include "SurfaceFlingerProperties.h" |
| #include "Timer.h" |
| #include "VSyncDispatchTimerQueue.h" |
| #include "VSyncPredictor.h" |
| #include "VSyncReactor.h" |
| #include "VsyncController.h" |
| |
| #define RETURN_IF_INVALID_HANDLE(handle, ...) \ |
| do { \ |
| if (mConnections.count(handle) == 0) { \ |
| ALOGE("Invalid connection handle %" PRIuPTR, handle.id); \ |
| return __VA_ARGS__; \ |
| } \ |
| } while (false) |
| |
| using namespace std::string_literals; |
| |
| namespace android { |
| |
| using gui::WindowInfo; |
| |
| namespace { |
| |
| std::unique_ptr<scheduler::VSyncTracker> createVSyncTracker() { |
| // TODO(b/144707443): Tune constants. |
| constexpr int kDefaultRate = 60; |
| constexpr auto initialPeriod = std::chrono::duration<nsecs_t, std::ratio<1, kDefaultRate>>(1); |
| constexpr nsecs_t idealPeriod = |
| std::chrono::duration_cast<std::chrono::nanoseconds>(initialPeriod).count(); |
| constexpr size_t vsyncTimestampHistorySize = 20; |
| constexpr size_t minimumSamplesForPrediction = 6; |
| constexpr uint32_t discardOutlierPercent = 20; |
| return std::make_unique<scheduler::VSyncPredictor>(idealPeriod, vsyncTimestampHistorySize, |
| minimumSamplesForPrediction, |
| discardOutlierPercent); |
| } |
| |
| std::unique_ptr<scheduler::VSyncDispatch> createVSyncDispatch(scheduler::VSyncTracker& tracker) { |
| // TODO(b/144707443): Tune constants. |
| constexpr std::chrono::nanoseconds vsyncMoveThreshold = 3ms; |
| constexpr std::chrono::nanoseconds timerSlack = 500us; |
| return std::make_unique< |
| scheduler::VSyncDispatchTimerQueue>(std::make_unique<scheduler::Timer>(), tracker, |
| timerSlack.count(), vsyncMoveThreshold.count()); |
| } |
| |
| const char* toContentDetectionString(bool useContentDetection) { |
| return useContentDetection ? "on" : "off"; |
| } |
| |
| } // namespace |
| |
| class PredictedVsyncTracer { |
| public: |
| PredictedVsyncTracer(scheduler::VSyncDispatch& dispatch) |
| : mRegistration(dispatch, std::bind(&PredictedVsyncTracer::callback, this), |
| "PredictedVsyncTracer") { |
| scheduleRegistration(); |
| } |
| |
| private: |
| TracedOrdinal<bool> mParity = {"VSYNC-predicted", 0}; |
| scheduler::VSyncCallbackRegistration mRegistration; |
| |
| void scheduleRegistration() { mRegistration.schedule({0, 0, 0}); } |
| |
| void callback() { |
| mParity = !mParity; |
| scheduleRegistration(); |
| } |
| }; |
| |
| Scheduler::Scheduler(const std::shared_ptr<scheduler::RefreshRateConfigs>& configs, |
| ISchedulerCallback& callback) |
| : Scheduler(configs, callback, |
| {.useContentDetection = sysprop::use_content_detection_for_refresh_rate(false)}) { |
| } |
| |
| Scheduler::Scheduler(const std::shared_ptr<scheduler::RefreshRateConfigs>& configs, |
| ISchedulerCallback& callback, Options options) |
| : Scheduler(createVsyncSchedule(configs->supportsKernelIdleTimer()), configs, callback, |
| createLayerHistory(), options) { |
| using namespace sysprop; |
| |
| if (const int64_t millis = set_touch_timer_ms(0); millis > 0) { |
| // Touch events are coming to SF every 100ms, so the timer needs to be higher than that |
| mTouchTimer.emplace( |
| "TouchTimer", std::chrono::milliseconds(millis), |
| [this] { touchTimerCallback(TimerState::Reset); }, |
| [this] { touchTimerCallback(TimerState::Expired); }); |
| mTouchTimer->start(); |
| } |
| |
| if (const int64_t millis = set_display_power_timer_ms(0); millis > 0) { |
| mDisplayPowerTimer.emplace( |
| "DisplayPowerTimer", std::chrono::milliseconds(millis), |
| [this] { displayPowerTimerCallback(TimerState::Reset); }, |
| [this] { displayPowerTimerCallback(TimerState::Expired); }); |
| mDisplayPowerTimer->start(); |
| } |
| } |
| |
| Scheduler::Scheduler(VsyncSchedule schedule, |
| const std::shared_ptr<scheduler::RefreshRateConfigs>& configs, |
| ISchedulerCallback& schedulerCallback, |
| std::unique_ptr<LayerHistory> layerHistory, Options options) |
| : mOptions(options), |
| mVsyncSchedule(std::move(schedule)), |
| mLayerHistory(std::move(layerHistory)), |
| mSchedulerCallback(schedulerCallback), |
| mPredictedVsyncTracer( |
| base::GetBoolProperty("debug.sf.show_predicted_vsync", false) |
| ? std::make_unique<PredictedVsyncTracer>(*mVsyncSchedule.dispatch) |
| : nullptr) { |
| setRefreshRateConfigs(configs); |
| mSchedulerCallback.setVsyncEnabled(false); |
| } |
| |
| Scheduler::~Scheduler() { |
| // Ensure the OneShotTimer threads are joined before we start destroying state. |
| mDisplayPowerTimer.reset(); |
| mTouchTimer.reset(); |
| mRefreshRateConfigs.reset(); |
| } |
| |
| Scheduler::VsyncSchedule Scheduler::createVsyncSchedule(bool supportKernelTimer) { |
| auto clock = std::make_unique<scheduler::SystemClock>(); |
| auto tracker = createVSyncTracker(); |
| auto dispatch = createVSyncDispatch(*tracker); |
| |
| // TODO(b/144707443): Tune constants. |
| constexpr size_t pendingFenceLimit = 20; |
| auto controller = |
| std::make_unique<scheduler::VSyncReactor>(std::move(clock), *tracker, pendingFenceLimit, |
| supportKernelTimer); |
| return {std::move(controller), std::move(tracker), std::move(dispatch)}; |
| } |
| |
| std::unique_ptr<LayerHistory> Scheduler::createLayerHistory() { |
| return std::make_unique<scheduler::LayerHistory>(); |
| } |
| |
| std::unique_ptr<VSyncSource> Scheduler::makePrimaryDispSyncSource( |
| const char* name, std::chrono::nanoseconds workDuration, |
| std::chrono::nanoseconds readyDuration, bool traceVsync) { |
| return std::make_unique<scheduler::DispSyncSource>(*mVsyncSchedule.dispatch, workDuration, |
| readyDuration, traceVsync, name); |
| } |
| |
| std::optional<Fps> Scheduler::getFrameRateOverride(uid_t uid) const { |
| { |
| std::scoped_lock lock(mRefreshRateConfigsLock); |
| if (!mRefreshRateConfigs->supportsFrameRateOverride()) { |
| return std::nullopt; |
| } |
| } |
| |
| std::lock_guard lock(mFrameRateOverridesLock); |
| { |
| const auto iter = mFrameRateOverridesFromBackdoor.find(uid); |
| if (iter != mFrameRateOverridesFromBackdoor.end()) { |
| return std::make_optional<Fps>(iter->second); |
| } |
| } |
| |
| { |
| const auto iter = mFrameRateOverridesByContent.find(uid); |
| if (iter != mFrameRateOverridesByContent.end()) { |
| return std::make_optional<Fps>(iter->second); |
| } |
| } |
| |
| return std::nullopt; |
| } |
| |
| bool Scheduler::isVsyncValid(nsecs_t expectedVsyncTimestamp, uid_t uid) const { |
| const auto frameRate = getFrameRateOverride(uid); |
| if (!frameRate.has_value()) { |
| return true; |
| } |
| |
| return mVsyncSchedule.tracker->isVSyncInPhase(expectedVsyncTimestamp, *frameRate); |
| } |
| |
| impl::EventThread::ThrottleVsyncCallback Scheduler::makeThrottleVsyncCallback() const { |
| std::scoped_lock lock(mRefreshRateConfigsLock); |
| if (!mRefreshRateConfigs->supportsFrameRateOverride()) { |
| return {}; |
| } |
| |
| return [this](nsecs_t expectedVsyncTimestamp, uid_t uid) { |
| return !isVsyncValid(expectedVsyncTimestamp, uid); |
| }; |
| } |
| |
| impl::EventThread::GetVsyncPeriodFunction Scheduler::makeGetVsyncPeriodFunction() const { |
| return [this](uid_t uid) { |
| const auto refreshRateConfigs = holdRefreshRateConfigs(); |
| nsecs_t basePeriod = refreshRateConfigs->getCurrentRefreshRate().getVsyncPeriod(); |
| const auto frameRate = getFrameRateOverride(uid); |
| if (!frameRate.has_value()) { |
| return basePeriod; |
| } |
| |
| const auto divider = |
| scheduler::RefreshRateConfigs::getFrameRateDivider(refreshRateConfigs |
| ->getCurrentRefreshRate() |
| .getFps(), |
| *frameRate); |
| if (divider <= 1) { |
| return basePeriod; |
| } |
| return basePeriod * divider; |
| }; |
| } |
| |
| Scheduler::ConnectionHandle Scheduler::createConnection( |
| const char* connectionName, frametimeline::TokenManager* tokenManager, |
| std::chrono::nanoseconds workDuration, std::chrono::nanoseconds readyDuration, |
| impl::EventThread::InterceptVSyncsCallback interceptCallback) { |
| auto vsyncSource = makePrimaryDispSyncSource(connectionName, workDuration, readyDuration); |
| auto throttleVsync = makeThrottleVsyncCallback(); |
| auto getVsyncPeriod = makeGetVsyncPeriodFunction(); |
| auto eventThread = std::make_unique<impl::EventThread>(std::move(vsyncSource), tokenManager, |
| std::move(interceptCallback), |
| std::move(throttleVsync), |
| std::move(getVsyncPeriod)); |
| return createConnection(std::move(eventThread)); |
| } |
| |
| Scheduler::ConnectionHandle Scheduler::createConnection(std::unique_ptr<EventThread> eventThread) { |
| const ConnectionHandle handle = ConnectionHandle{mNextConnectionHandleId++}; |
| ALOGV("Creating a connection handle with ID %" PRIuPTR, handle.id); |
| |
| auto connection = createConnectionInternal(eventThread.get()); |
| |
| std::lock_guard<std::mutex> lock(mConnectionsLock); |
| mConnections.emplace(handle, Connection{connection, std::move(eventThread)}); |
| return handle; |
| } |
| |
| sp<EventThreadConnection> Scheduler::createConnectionInternal( |
| EventThread* eventThread, ISurfaceComposer::EventRegistrationFlags eventRegistration) { |
| return eventThread->createEventConnection([&] { resync(); }, eventRegistration); |
| } |
| |
| sp<IDisplayEventConnection> Scheduler::createDisplayEventConnection( |
| ConnectionHandle handle, ISurfaceComposer::EventRegistrationFlags eventRegistration) { |
| std::lock_guard<std::mutex> lock(mConnectionsLock); |
| RETURN_IF_INVALID_HANDLE(handle, nullptr); |
| return createConnectionInternal(mConnections[handle].thread.get(), eventRegistration); |
| } |
| |
| sp<EventThreadConnection> Scheduler::getEventConnection(ConnectionHandle handle) { |
| std::lock_guard<std::mutex> lock(mConnectionsLock); |
| RETURN_IF_INVALID_HANDLE(handle, nullptr); |
| return mConnections[handle].connection; |
| } |
| |
| void Scheduler::onHotplugReceived(ConnectionHandle handle, PhysicalDisplayId displayId, |
| bool connected) { |
| android::EventThread* thread; |
| { |
| std::lock_guard<std::mutex> lock(mConnectionsLock); |
| RETURN_IF_INVALID_HANDLE(handle); |
| thread = mConnections[handle].thread.get(); |
| } |
| |
| thread->onHotplugReceived(displayId, connected); |
| } |
| |
| void Scheduler::onScreenAcquired(ConnectionHandle handle) { |
| android::EventThread* thread; |
| { |
| std::lock_guard<std::mutex> lock(mConnectionsLock); |
| RETURN_IF_INVALID_HANDLE(handle); |
| thread = mConnections[handle].thread.get(); |
| } |
| thread->onScreenAcquired(); |
| mScreenAcquired = true; |
| } |
| |
| void Scheduler::onScreenReleased(ConnectionHandle handle) { |
| android::EventThread* thread; |
| { |
| std::lock_guard<std::mutex> lock(mConnectionsLock); |
| RETURN_IF_INVALID_HANDLE(handle); |
| thread = mConnections[handle].thread.get(); |
| } |
| thread->onScreenReleased(); |
| mScreenAcquired = false; |
| } |
| |
| void Scheduler::onFrameRateOverridesChanged(ConnectionHandle handle, PhysicalDisplayId displayId) { |
| std::vector<FrameRateOverride> overrides; |
| { |
| std::lock_guard lock(mFrameRateOverridesLock); |
| for (const auto& [uid, frameRate] : mFrameRateOverridesFromBackdoor) { |
| overrides.emplace_back(FrameRateOverride{uid, frameRate.getValue()}); |
| } |
| for (const auto& [uid, frameRate] : mFrameRateOverridesByContent) { |
| if (mFrameRateOverridesFromBackdoor.count(uid) == 0) { |
| overrides.emplace_back(FrameRateOverride{uid, frameRate.getValue()}); |
| } |
| } |
| } |
| android::EventThread* thread; |
| { |
| std::lock_guard lock(mConnectionsLock); |
| RETURN_IF_INVALID_HANDLE(handle); |
| thread = mConnections[handle].thread.get(); |
| } |
| thread->onFrameRateOverridesChanged(displayId, std::move(overrides)); |
| } |
| |
| void Scheduler::onPrimaryDisplayModeChanged(ConnectionHandle handle, DisplayModePtr mode) { |
| { |
| std::lock_guard<std::mutex> lock(mFeatureStateLock); |
| // Cache the last reported modes for primary display. |
| mFeatures.cachedModeChangedParams = {handle, mode}; |
| |
| // Invalidate content based refresh rate selection so it could be calculated |
| // again for the new refresh rate. |
| mFeatures.contentRequirements.clear(); |
| } |
| onNonPrimaryDisplayModeChanged(handle, mode); |
| } |
| |
| void Scheduler::dispatchCachedReportedMode() { |
| // Check optional fields first. |
| if (!mFeatures.mode) { |
| ALOGW("No mode ID found, not dispatching cached mode."); |
| return; |
| } |
| if (!mFeatures.cachedModeChangedParams.has_value()) { |
| ALOGW("No mode changed params found, not dispatching cached mode."); |
| return; |
| } |
| |
| // If the mode is not the current mode, this means that a |
| // mode change is in progress. In that case we shouldn't dispatch an event |
| // as it will be dispatched when the current mode changes. |
| if (std::scoped_lock lock(mRefreshRateConfigsLock); |
| mRefreshRateConfigs->getCurrentRefreshRate().getMode() != mFeatures.mode) { |
| return; |
| } |
| |
| // If there is no change from cached mode, there is no need to dispatch an event |
| if (mFeatures.mode == mFeatures.cachedModeChangedParams->mode) { |
| return; |
| } |
| |
| mFeatures.cachedModeChangedParams->mode = mFeatures.mode; |
| onNonPrimaryDisplayModeChanged(mFeatures.cachedModeChangedParams->handle, |
| mFeatures.cachedModeChangedParams->mode); |
| } |
| |
| void Scheduler::onNonPrimaryDisplayModeChanged(ConnectionHandle handle, DisplayModePtr mode) { |
| android::EventThread* thread; |
| { |
| std::lock_guard<std::mutex> lock(mConnectionsLock); |
| RETURN_IF_INVALID_HANDLE(handle); |
| thread = mConnections[handle].thread.get(); |
| } |
| thread->onModeChanged(mode); |
| } |
| |
| size_t Scheduler::getEventThreadConnectionCount(ConnectionHandle handle) { |
| std::lock_guard<std::mutex> lock(mConnectionsLock); |
| RETURN_IF_INVALID_HANDLE(handle, 0); |
| return mConnections[handle].thread->getEventThreadConnectionCount(); |
| } |
| |
| void Scheduler::dump(ConnectionHandle handle, std::string& result) const { |
| android::EventThread* thread; |
| { |
| std::lock_guard<std::mutex> lock(mConnectionsLock); |
| RETURN_IF_INVALID_HANDLE(handle); |
| thread = mConnections.at(handle).thread.get(); |
| } |
| thread->dump(result); |
| } |
| |
| void Scheduler::setDuration(ConnectionHandle handle, std::chrono::nanoseconds workDuration, |
| std::chrono::nanoseconds readyDuration) { |
| android::EventThread* thread; |
| { |
| std::lock_guard<std::mutex> lock(mConnectionsLock); |
| RETURN_IF_INVALID_HANDLE(handle); |
| thread = mConnections[handle].thread.get(); |
| } |
| thread->setDuration(workDuration, readyDuration); |
| } |
| |
| DisplayStatInfo Scheduler::getDisplayStatInfo(nsecs_t now) { |
| const auto vsyncTime = mVsyncSchedule.tracker->nextAnticipatedVSyncTimeFrom(now); |
| const auto vsyncPeriod = mVsyncSchedule.tracker->currentPeriod(); |
| return DisplayStatInfo{.vsyncTime = vsyncTime, .vsyncPeriod = vsyncPeriod}; |
| } |
| |
| Scheduler::ConnectionHandle Scheduler::enableVSyncInjection(bool enable) { |
| if (mInjectVSyncs == enable) { |
| return {}; |
| } |
| |
| ALOGV("%s VSYNC injection", enable ? "Enabling" : "Disabling"); |
| |
| if (!mInjectorConnectionHandle) { |
| auto vsyncSource = std::make_unique<InjectVSyncSource>(); |
| mVSyncInjector = vsyncSource.get(); |
| |
| auto eventThread = |
| std::make_unique<impl::EventThread>(std::move(vsyncSource), |
| /*tokenManager=*/nullptr, |
| impl::EventThread::InterceptVSyncsCallback(), |
| impl::EventThread::ThrottleVsyncCallback(), |
| impl::EventThread::GetVsyncPeriodFunction()); |
| |
| // EventThread does not dispatch VSYNC unless the display is connected and powered on. |
| eventThread->onHotplugReceived(PhysicalDisplayId::fromPort(0), true); |
| eventThread->onScreenAcquired(); |
| |
| mInjectorConnectionHandle = createConnection(std::move(eventThread)); |
| } |
| |
| mInjectVSyncs = enable; |
| return mInjectorConnectionHandle; |
| } |
| |
| bool Scheduler::injectVSync(nsecs_t when, nsecs_t expectedVSyncTime, nsecs_t deadlineTimestamp) { |
| if (!mInjectVSyncs || !mVSyncInjector) { |
| return false; |
| } |
| |
| mVSyncInjector->onInjectSyncEvent(when, expectedVSyncTime, deadlineTimestamp); |
| return true; |
| } |
| |
| void Scheduler::enableHardwareVsync() { |
| std::lock_guard<std::mutex> lock(mHWVsyncLock); |
| if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) { |
| mVsyncSchedule.tracker->resetModel(); |
| mSchedulerCallback.setVsyncEnabled(true); |
| mPrimaryHWVsyncEnabled = true; |
| } |
| } |
| |
| void Scheduler::disableHardwareVsync(bool makeUnavailable) { |
| std::lock_guard<std::mutex> lock(mHWVsyncLock); |
| if (mPrimaryHWVsyncEnabled) { |
| mSchedulerCallback.setVsyncEnabled(false); |
| mPrimaryHWVsyncEnabled = false; |
| } |
| if (makeUnavailable) { |
| mHWVsyncAvailable = false; |
| } |
| } |
| |
| void Scheduler::resyncToHardwareVsync(bool makeAvailable, nsecs_t period) { |
| { |
| std::lock_guard<std::mutex> lock(mHWVsyncLock); |
| if (makeAvailable) { |
| mHWVsyncAvailable = makeAvailable; |
| } else if (!mHWVsyncAvailable) { |
| // Hardware vsync is not currently available, so abort the resync |
| // attempt for now |
| return; |
| } |
| } |
| |
| if (period <= 0) { |
| return; |
| } |
| |
| setVsyncPeriod(period); |
| } |
| |
| void Scheduler::resync() { |
| static constexpr nsecs_t kIgnoreDelay = ms2ns(750); |
| |
| const nsecs_t now = systemTime(); |
| const nsecs_t last = mLastResyncTime.exchange(now); |
| |
| if (now - last > kIgnoreDelay) { |
| const auto vsyncPeriod = [&] { |
| std::scoped_lock lock(mRefreshRateConfigsLock); |
| return mRefreshRateConfigs->getCurrentRefreshRate().getVsyncPeriod(); |
| }(); |
| resyncToHardwareVsync(false, vsyncPeriod); |
| } |
| } |
| |
| void Scheduler::setVsyncPeriod(nsecs_t period) { |
| std::lock_guard<std::mutex> lock(mHWVsyncLock); |
| mVsyncSchedule.controller->startPeriodTransition(period); |
| |
| if (!mPrimaryHWVsyncEnabled) { |
| mVsyncSchedule.tracker->resetModel(); |
| mSchedulerCallback.setVsyncEnabled(true); |
| mPrimaryHWVsyncEnabled = true; |
| } |
| } |
| |
| void Scheduler::addResyncSample(nsecs_t timestamp, std::optional<nsecs_t> hwcVsyncPeriod, |
| bool* periodFlushed) { |
| bool needsHwVsync = false; |
| *periodFlushed = false; |
| { // Scope for the lock |
| std::lock_guard<std::mutex> lock(mHWVsyncLock); |
| if (mPrimaryHWVsyncEnabled) { |
| needsHwVsync = mVsyncSchedule.controller->addHwVsyncTimestamp(timestamp, hwcVsyncPeriod, |
| periodFlushed); |
| } |
| } |
| |
| if (needsHwVsync) { |
| enableHardwareVsync(); |
| } else { |
| disableHardwareVsync(false); |
| } |
| } |
| |
| void Scheduler::addPresentFence(const std::shared_ptr<FenceTime>& fenceTime) { |
| if (mVsyncSchedule.controller->addPresentFence(fenceTime)) { |
| enableHardwareVsync(); |
| } else { |
| disableHardwareVsync(false); |
| } |
| } |
| |
| void Scheduler::setIgnorePresentFences(bool ignore) { |
| mVsyncSchedule.controller->setIgnorePresentFences(ignore); |
| } |
| |
| void Scheduler::registerLayer(Layer* layer) { |
| scheduler::LayerHistory::LayerVoteType voteType; |
| |
| if (!mOptions.useContentDetection || layer->getWindowType() == WindowInfo::Type::STATUS_BAR) { |
| voteType = scheduler::LayerHistory::LayerVoteType::NoVote; |
| } else if (layer->getWindowType() == WindowInfo::Type::WALLPAPER) { |
| // Running Wallpaper at Min is considered as part of content detection. |
| voteType = scheduler::LayerHistory::LayerVoteType::Min; |
| } else { |
| voteType = scheduler::LayerHistory::LayerVoteType::Heuristic; |
| } |
| |
| // If the content detection feature is off, we still keep the layer history, |
| // since we use it for other features (like Frame Rate API), so layers |
| // still need to be registered. |
| mLayerHistory->registerLayer(layer, voteType); |
| } |
| |
| void Scheduler::deregisterLayer(Layer* layer) { |
| mLayerHistory->deregisterLayer(layer); |
| } |
| |
| void Scheduler::recordLayerHistory(Layer* layer, nsecs_t presentTime, |
| LayerHistory::LayerUpdateType updateType) { |
| { |
| std::scoped_lock lock(mRefreshRateConfigsLock); |
| if (!mRefreshRateConfigs->canSwitch()) return; |
| } |
| |
| mLayerHistory->record(layer, presentTime, systemTime(), updateType); |
| } |
| |
| void Scheduler::setModeChangePending(bool pending) { |
| mLayerHistory->setModeChangePending(pending); |
| } |
| |
| void Scheduler::chooseRefreshRateForContent() { |
| { |
| std::scoped_lock lock(mRefreshRateConfigsLock); |
| if (!mRefreshRateConfigs->canSwitch()) return; |
| } |
| |
| ATRACE_CALL(); |
| |
| const auto refreshRateConfigs = holdRefreshRateConfigs(); |
| scheduler::LayerHistory::Summary summary = |
| mLayerHistory->summarize(*refreshRateConfigs, systemTime()); |
| scheduler::RefreshRateConfigs::GlobalSignals consideredSignals; |
| DisplayModePtr newMode; |
| bool frameRateChanged; |
| bool frameRateOverridesChanged; |
| { |
| std::lock_guard<std::mutex> lock(mFeatureStateLock); |
| mFeatures.contentRequirements = summary; |
| |
| newMode = calculateRefreshRateModeId(&consideredSignals); |
| frameRateOverridesChanged = updateFrameRateOverrides(consideredSignals, newMode->getFps()); |
| |
| if (mFeatures.mode == newMode) { |
| // We don't need to change the display mode, but we might need to send an event |
| // about a mode change, since it was suppressed due to a previous idleConsidered |
| if (!consideredSignals.idle) { |
| dispatchCachedReportedMode(); |
| } |
| frameRateChanged = false; |
| } else { |
| mFeatures.mode = newMode; |
| frameRateChanged = true; |
| } |
| } |
| if (frameRateChanged) { |
| auto newRefreshRate = refreshRateConfigs->getRefreshRateFromModeId(newMode->getId()); |
| mSchedulerCallback.changeRefreshRate(newRefreshRate, |
| consideredSignals.idle ? ModeEvent::None |
| : ModeEvent::Changed); |
| } |
| if (frameRateOverridesChanged) { |
| mSchedulerCallback.triggerOnFrameRateOverridesChanged(); |
| } |
| } |
| |
| void Scheduler::resetIdleTimer() { |
| std::scoped_lock lock(mRefreshRateConfigsLock); |
| mRefreshRateConfigs->resetIdleTimer(/*kernelOnly*/ false); |
| } |
| |
| void Scheduler::notifyTouchEvent() { |
| if (mTouchTimer) { |
| mTouchTimer->reset(); |
| |
| std::scoped_lock lock(mRefreshRateConfigsLock); |
| mRefreshRateConfigs->resetIdleTimer(/*kernelOnly*/ true); |
| } |
| } |
| |
| void Scheduler::setDisplayPowerState(bool normal) { |
| { |
| std::lock_guard<std::mutex> lock(mFeatureStateLock); |
| mFeatures.isDisplayPowerStateNormal = normal; |
| } |
| |
| if (mDisplayPowerTimer) { |
| mDisplayPowerTimer->reset(); |
| } |
| |
| // Display Power event will boost the refresh rate to performance. |
| // Clear Layer History to get fresh FPS detection |
| mLayerHistory->clear(); |
| } |
| |
| void Scheduler::kernelIdleTimerCallback(TimerState state) { |
| ATRACE_INT("ExpiredKernelIdleTimer", static_cast<int>(state)); |
| |
| // TODO(145561154): cleanup the kernel idle timer implementation and the refresh rate |
| // magic number |
| const auto refreshRate = [&] { |
| std::scoped_lock lock(mRefreshRateConfigsLock); |
| return mRefreshRateConfigs->getCurrentRefreshRate(); |
| }(); |
| |
| constexpr Fps FPS_THRESHOLD_FOR_KERNEL_TIMER{65.0f}; |
| if (state == TimerState::Reset && |
| refreshRate.getFps().greaterThanWithMargin(FPS_THRESHOLD_FOR_KERNEL_TIMER)) { |
| // If we're not in performance mode then the kernel timer shouldn't do |
| // anything, as the refresh rate during DPU power collapse will be the |
| // same. |
| resyncToHardwareVsync(true /* makeAvailable */, refreshRate.getVsyncPeriod()); |
| } else if (state == TimerState::Expired && |
| refreshRate.getFps().lessThanOrEqualWithMargin(FPS_THRESHOLD_FOR_KERNEL_TIMER)) { |
| // Disable HW VSYNC if the timer expired, as we don't need it enabled if |
| // we're not pushing frames, and if we're in PERFORMANCE mode then we'll |
| // need to update the VsyncController model anyway. |
| disableHardwareVsync(false /* makeUnavailable */); |
| } |
| |
| mSchedulerCallback.kernelTimerChanged(state == TimerState::Expired); |
| } |
| |
| void Scheduler::idleTimerCallback(TimerState state) { |
| handleTimerStateChanged(&mFeatures.idleTimer, state); |
| ATRACE_INT("ExpiredIdleTimer", static_cast<int>(state)); |
| } |
| |
| void Scheduler::touchTimerCallback(TimerState state) { |
| const TouchState touch = state == TimerState::Reset ? TouchState::Active : TouchState::Inactive; |
| // Touch event will boost the refresh rate to performance. |
| // Clear layer history to get fresh FPS detection. |
| // NOTE: Instead of checking all the layers, we should be checking the layer |
| // that is currently on top. b/142507166 will give us this capability. |
| if (handleTimerStateChanged(&mFeatures.touch, touch)) { |
| mLayerHistory->clear(); |
| } |
| ATRACE_INT("TouchState", static_cast<int>(touch)); |
| } |
| |
| void Scheduler::displayPowerTimerCallback(TimerState state) { |
| handleTimerStateChanged(&mFeatures.displayPowerTimer, state); |
| ATRACE_INT("ExpiredDisplayPowerTimer", static_cast<int>(state)); |
| } |
| |
| void Scheduler::dump(std::string& result) const { |
| using base::StringAppendF; |
| |
| StringAppendF(&result, "+ Touch timer: %s\n", |
| mTouchTimer ? mTouchTimer->dump().c_str() : "off"); |
| StringAppendF(&result, "+ Content detection: %s %s\n\n", |
| toContentDetectionString(mOptions.useContentDetection), |
| mLayerHistory ? mLayerHistory->dump().c_str() : "(no layer history)"); |
| |
| { |
| std::lock_guard lock(mFrameRateOverridesLock); |
| StringAppendF(&result, "Frame Rate Overrides (backdoor): {"); |
| for (const auto& [uid, frameRate] : mFrameRateOverridesFromBackdoor) { |
| StringAppendF(&result, "[uid: %d frameRate: %s], ", uid, to_string(frameRate).c_str()); |
| } |
| StringAppendF(&result, "}\n"); |
| |
| StringAppendF(&result, "Frame Rate Overrides (setFrameRate): {"); |
| for (const auto& [uid, frameRate] : mFrameRateOverridesByContent) { |
| StringAppendF(&result, "[uid: %d frameRate: %s], ", uid, to_string(frameRate).c_str()); |
| } |
| StringAppendF(&result, "}\n"); |
| } |
| |
| { |
| std::lock_guard lock(mHWVsyncLock); |
| StringAppendF(&result, |
| "mScreenAcquired=%d mPrimaryHWVsyncEnabled=%d mHWVsyncAvailable=%d\n", |
| mScreenAcquired.load(), mPrimaryHWVsyncEnabled, mHWVsyncAvailable); |
| } |
| } |
| |
| void Scheduler::dumpVsync(std::string& s) const { |
| using base::StringAppendF; |
| |
| StringAppendF(&s, "VSyncReactor:\n"); |
| mVsyncSchedule.controller->dump(s); |
| StringAppendF(&s, "VSyncDispatch:\n"); |
| mVsyncSchedule.dispatch->dump(s); |
| } |
| |
| bool Scheduler::updateFrameRateOverrides( |
| scheduler::RefreshRateConfigs::GlobalSignals consideredSignals, Fps displayRefreshRate) { |
| const auto refreshRateConfigs = holdRefreshRateConfigs(); |
| if (!refreshRateConfigs->supportsFrameRateOverride()) { |
| return false; |
| } |
| |
| if (!consideredSignals.idle) { |
| const auto frameRateOverrides = |
| refreshRateConfigs->getFrameRateOverrides(mFeatures.contentRequirements, |
| displayRefreshRate, |
| consideredSignals.touch); |
| std::lock_guard lock(mFrameRateOverridesLock); |
| if (!std::equal(mFrameRateOverridesByContent.begin(), mFrameRateOverridesByContent.end(), |
| frameRateOverrides.begin(), frameRateOverrides.end(), |
| [](const std::pair<uid_t, Fps>& a, const std::pair<uid_t, Fps>& b) { |
| return a.first == b.first && a.second.equalsWithMargin(b.second); |
| })) { |
| mFrameRateOverridesByContent = frameRateOverrides; |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| template <class T> |
| bool Scheduler::handleTimerStateChanged(T* currentState, T newState) { |
| DisplayModePtr newMode; |
| bool refreshRateChanged = false; |
| bool frameRateOverridesChanged; |
| scheduler::RefreshRateConfigs::GlobalSignals consideredSignals; |
| const auto refreshRateConfigs = holdRefreshRateConfigs(); |
| { |
| std::lock_guard<std::mutex> lock(mFeatureStateLock); |
| if (*currentState == newState) { |
| return false; |
| } |
| *currentState = newState; |
| newMode = calculateRefreshRateModeId(&consideredSignals); |
| frameRateOverridesChanged = updateFrameRateOverrides(consideredSignals, newMode->getFps()); |
| if (mFeatures.mode == newMode) { |
| // We don't need to change the display mode, but we might need to send an event |
| // about a mode change, since it was suppressed due to a previous idleConsidered |
| if (!consideredSignals.idle) { |
| dispatchCachedReportedMode(); |
| } |
| } else { |
| mFeatures.mode = newMode; |
| refreshRateChanged = true; |
| } |
| } |
| if (refreshRateChanged) { |
| const RefreshRate& newRefreshRate = |
| refreshRateConfigs->getRefreshRateFromModeId(newMode->getId()); |
| |
| mSchedulerCallback.changeRefreshRate(newRefreshRate, |
| consideredSignals.idle ? ModeEvent::None |
| : ModeEvent::Changed); |
| } |
| if (frameRateOverridesChanged) { |
| mSchedulerCallback.triggerOnFrameRateOverridesChanged(); |
| } |
| return consideredSignals.touch; |
| } |
| |
| DisplayModePtr Scheduler::calculateRefreshRateModeId( |
| scheduler::RefreshRateConfigs::GlobalSignals* consideredSignals) { |
| ATRACE_CALL(); |
| if (consideredSignals) *consideredSignals = {}; |
| |
| const auto refreshRateConfigs = holdRefreshRateConfigs(); |
| // If Display Power is not in normal operation we want to be in performance mode. When coming |
| // back to normal mode, a grace period is given with DisplayPowerTimer. |
| if (mDisplayPowerTimer && |
| (!mFeatures.isDisplayPowerStateNormal || |
| mFeatures.displayPowerTimer == TimerState::Reset)) { |
| return refreshRateConfigs->getMaxRefreshRateByPolicy().getMode(); |
| } |
| |
| const bool touchActive = mTouchTimer && mFeatures.touch == TouchState::Active; |
| const bool idle = mFeatures.idleTimer == TimerState::Expired; |
| |
| return refreshRateConfigs |
| ->getBestRefreshRate(mFeatures.contentRequirements, |
| {.touch = touchActive, .idle = idle}, consideredSignals) |
| .getMode(); |
| } |
| |
| DisplayModePtr Scheduler::getPreferredDisplayMode() { |
| std::lock_guard<std::mutex> lock(mFeatureStateLock); |
| // Make sure that the default mode ID is first updated, before returned. |
| if (mFeatures.mode) { |
| mFeatures.mode = calculateRefreshRateModeId(); |
| } |
| return mFeatures.mode; |
| } |
| |
| void Scheduler::onNewVsyncPeriodChangeTimeline(const hal::VsyncPeriodChangeTimeline& timeline) { |
| if (timeline.refreshRequired) { |
| mSchedulerCallback.repaintEverythingForHWC(); |
| } |
| |
| std::lock_guard<std::mutex> lock(mVsyncTimelineLock); |
| mLastVsyncPeriodChangeTimeline = std::make_optional(timeline); |
| |
| const auto maxAppliedTime = systemTime() + MAX_VSYNC_APPLIED_TIME.count(); |
| if (timeline.newVsyncAppliedTimeNanos > maxAppliedTime) { |
| mLastVsyncPeriodChangeTimeline->newVsyncAppliedTimeNanos = maxAppliedTime; |
| } |
| } |
| |
| void Scheduler::onDisplayRefreshed(nsecs_t timestamp) { |
| bool callRepaint = false; |
| { |
| std::lock_guard<std::mutex> lock(mVsyncTimelineLock); |
| if (mLastVsyncPeriodChangeTimeline && mLastVsyncPeriodChangeTimeline->refreshRequired) { |
| if (mLastVsyncPeriodChangeTimeline->refreshTimeNanos < timestamp) { |
| mLastVsyncPeriodChangeTimeline->refreshRequired = false; |
| } else { |
| // We need to send another refresh as refreshTimeNanos is still in the future |
| callRepaint = true; |
| } |
| } |
| } |
| |
| if (callRepaint) { |
| mSchedulerCallback.repaintEverythingForHWC(); |
| } |
| } |
| |
| void Scheduler::onActiveDisplayAreaChanged(uint32_t displayArea) { |
| mLayerHistory->setDisplayArea(displayArea); |
| } |
| |
| void Scheduler::setPreferredRefreshRateForUid(FrameRateOverride frameRateOverride) { |
| if (frameRateOverride.frameRateHz > 0.f && frameRateOverride.frameRateHz < 1.f) { |
| return; |
| } |
| |
| std::lock_guard lock(mFrameRateOverridesLock); |
| if (frameRateOverride.frameRateHz != 0.f) { |
| mFrameRateOverridesFromBackdoor[frameRateOverride.uid] = Fps(frameRateOverride.frameRateHz); |
| } else { |
| mFrameRateOverridesFromBackdoor.erase(frameRateOverride.uid); |
| } |
| } |
| |
| std::chrono::steady_clock::time_point Scheduler::getPreviousVsyncFrom( |
| nsecs_t expectedPresentTime) const { |
| const auto presentTime = std::chrono::nanoseconds(expectedPresentTime); |
| const auto vsyncPeriod = std::chrono::nanoseconds(mVsyncSchedule.tracker->currentPeriod()); |
| return std::chrono::steady_clock::time_point(presentTime - vsyncPeriod); |
| } |
| |
| } // namespace android |