| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 | #include <errno.h> | 
 | #include <math.h> | 
 | #include <dlfcn.h> | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <GLES/gl.h> | 
 | #include <GLES/glext.h> | 
 |  | 
 | #include <cutils/log.h> | 
 | #include <cutils/properties.h> | 
 |  | 
 | #include <binder/IPCThreadState.h> | 
 | #include <binder/IServiceManager.h> | 
 | #include <binder/MemoryHeapBase.h> | 
 | #include <binder/PermissionCache.h> | 
 |  | 
 | #include <ui/DisplayInfo.h> | 
 |  | 
 | #include <gui/BitTube.h> | 
 | #include <gui/BufferQueue.h> | 
 | #include <gui/GuiConfig.h> | 
 | #include <gui/IDisplayEventConnection.h> | 
 | #include <gui/Surface.h> | 
 | #include <gui/GraphicBufferAlloc.h> | 
 |  | 
 | #include <ui/GraphicBufferAllocator.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <ui/UiConfig.h> | 
 |  | 
 | #include <utils/misc.h> | 
 | #include <utils/String8.h> | 
 | #include <utils/String16.h> | 
 | #include <utils/StopWatch.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include <private/android_filesystem_config.h> | 
 | #include <private/gui/SyncFeatures.h> | 
 |  | 
 | #include "Client.h" | 
 | #include "clz.h" | 
 | #include "Colorizer.h" | 
 | #include "DdmConnection.h" | 
 | #include "DisplayDevice.h" | 
 | #include "EventThread.h" | 
 | #include "Layer.h" | 
 | #include "LayerDim.h" | 
 | #include "SurfaceFlinger.h" | 
 |  | 
 | #include "DisplayHardware/FramebufferSurface.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "DisplayHardware/VirtualDisplaySurface.h" | 
 |  | 
 | #include "RenderEngine/RenderEngine.h" | 
 |  | 
 | #define DISPLAY_COUNT       1 | 
 |  | 
 | /* | 
 |  * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all | 
 |  * black pixels. | 
 |  */ | 
 | #define DEBUG_SCREENSHOTS   false | 
 |  | 
 | EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | 
 |  | 
 | namespace android { | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
 | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
 | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
 | const String16 sDump("android.permission.DUMP"); | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | SurfaceFlinger::SurfaceFlinger() | 
 |     :   BnSurfaceComposer(), Thread(false), | 
 |         mTransactionFlags(0), | 
 |         mTransactionPending(false), | 
 |         mAnimTransactionPending(false), | 
 |         mLayersRemoved(false), | 
 |         mRepaintEverything(0), | 
 |         mRenderEngine(NULL), | 
 |         mBootTime(systemTime()), | 
 |         mVisibleRegionsDirty(false), | 
 |         mHwWorkListDirty(false), | 
 |         mAnimCompositionPending(false), | 
 |         mDebugRegion(0), | 
 |         mDebugDDMS(0), | 
 |         mDebugDisableHWC(0), | 
 |         mDebugDisableTransformHint(0), | 
 |         mDebugInSwapBuffers(0), | 
 |         mLastSwapBufferTime(0), | 
 |         mDebugInTransaction(0), | 
 |         mLastTransactionTime(0), | 
 |         mBootFinished(false) | 
 | { | 
 |     ALOGI("SurfaceFlinger is starting"); | 
 |  | 
 |     // debugging stuff... | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |  | 
 |     property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | 
 |     mGpuToCpuSupported = !atoi(value); | 
 |  | 
 |     property_get("debug.sf.showupdates", value, "0"); | 
 |     mDebugRegion = atoi(value); | 
 |  | 
 |     property_get("debug.sf.ddms", value, "0"); | 
 |     mDebugDDMS = atoi(value); | 
 |     if (mDebugDDMS) { | 
 |         if (!startDdmConnection()) { | 
 |             // start failed, and DDMS debugging not enabled | 
 |             mDebugDDMS = 0; | 
 |         } | 
 |     } | 
 |     ALOGI_IF(mDebugRegion, "showupdates enabled"); | 
 |     ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onFirstRef() | 
 | { | 
 |     mEventQueue.init(this); | 
 |  | 
 |     run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); | 
 |  | 
 |     // Wait for the main thread to be done with its initialization | 
 |     mReadyToRunBarrier.wait(); | 
 | } | 
 |  | 
 |  | 
 | SurfaceFlinger::~SurfaceFlinger() | 
 | { | 
 |     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
 |     eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
 |     eglTerminate(display); | 
 | } | 
 |  | 
 | void SurfaceFlinger::binderDied(const wp<IBinder>& who) | 
 | { | 
 |     // the window manager died on us. prepare its eulogy. | 
 |  | 
 |     // restore initial conditions (default device unblank, etc) | 
 |     initializeDisplays(); | 
 |  | 
 |     // restart the boot-animation | 
 |     startBootAnim(); | 
 | } | 
 |  | 
 | sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() | 
 | { | 
 |     sp<ISurfaceComposerClient> bclient; | 
 |     sp<Client> client(new Client(this)); | 
 |     status_t err = client->initCheck(); | 
 |     if (err == NO_ERROR) { | 
 |         bclient = client; | 
 |     } | 
 |     return bclient; | 
 | } | 
 |  | 
 | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, | 
 |         bool secure) | 
 | { | 
 |     class DisplayToken : public BBinder { | 
 |         sp<SurfaceFlinger> flinger; | 
 |         virtual ~DisplayToken() { | 
 |              // no more references, this display must be terminated | 
 |              Mutex::Autolock _l(flinger->mStateLock); | 
 |              flinger->mCurrentState.displays.removeItem(this); | 
 |              flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
 |          } | 
 |      public: | 
 |         DisplayToken(const sp<SurfaceFlinger>& flinger) | 
 |             : flinger(flinger) { | 
 |         } | 
 |     }; | 
 |  | 
 |     sp<BBinder> token = new DisplayToken(this); | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); | 
 |     info.displayName = displayName; | 
 |     info.isSecure = secure; | 
 |     mCurrentState.displays.add(token, info); | 
 |  | 
 |     return token; | 
 | } | 
 |  | 
 | void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { | 
 |     ALOGW_IF(mBuiltinDisplays[type], | 
 |             "Overwriting display token for display type %d", type); | 
 |     mBuiltinDisplays[type] = new BBinder(); | 
 |     DisplayDeviceState info(type); | 
 |     // All non-virtual displays are currently considered secure. | 
 |     info.isSecure = true; | 
 |     mCurrentState.displays.add(mBuiltinDisplays[type], info); | 
 | } | 
 |  | 
 | sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { | 
 |     if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { | 
 |         ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); | 
 |         return NULL; | 
 |     } | 
 |     return mBuiltinDisplays[id]; | 
 | } | 
 |  | 
 | sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() | 
 | { | 
 |     sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); | 
 |     return gba; | 
 | } | 
 |  | 
 | void SurfaceFlinger::bootFinished() | 
 | { | 
 |     const nsecs_t now = systemTime(); | 
 |     const nsecs_t duration = now - mBootTime; | 
 |     ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
 |     mBootFinished = true; | 
 |  | 
 |     // wait patiently for the window manager death | 
 |     const String16 name("window"); | 
 |     sp<IBinder> window(defaultServiceManager()->getService(name)); | 
 |     if (window != 0) { | 
 |         window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | 
 |     } | 
 |  | 
 |     // stop boot animation | 
 |     // formerly we would just kill the process, but we now ask it to exit so it | 
 |     // can choose where to stop the animation. | 
 |     property_set("service.bootanim.exit", "1"); | 
 | } | 
 |  | 
 | void SurfaceFlinger::deleteTextureAsync(GLuint texture) { | 
 |     class MessageDestroyGLTexture : public MessageBase { | 
 |         GLuint texture; | 
 |     public: | 
 |         MessageDestroyGLTexture(GLuint texture) | 
 |             : texture(texture) { | 
 |         } | 
 |         virtual bool handler() { | 
 |             glDeleteTextures(1, &texture); | 
 |             return true; | 
 |         } | 
 |     }; | 
 |     postMessageAsync(new MessageDestroyGLTexture(texture)); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::selectConfigForAttribute( | 
 |         EGLDisplay dpy, | 
 |         EGLint const* attrs, | 
 |         EGLint attribute, EGLint wanted, | 
 |         EGLConfig* outConfig) | 
 | { | 
 |     EGLConfig config = NULL; | 
 |     EGLint numConfigs = -1, n=0; | 
 |     eglGetConfigs(dpy, NULL, 0, &numConfigs); | 
 |     EGLConfig* const configs = new EGLConfig[numConfigs]; | 
 |     eglChooseConfig(dpy, attrs, configs, numConfigs, &n); | 
 |  | 
 |     if (n) { | 
 |         if (attribute != EGL_NONE) { | 
 |             for (int i=0 ; i<n ; i++) { | 
 |                 EGLint value = 0; | 
 |                 eglGetConfigAttrib(dpy, configs[i], attribute, &value); | 
 |                 if (wanted == value) { | 
 |                     *outConfig = configs[i]; | 
 |                     delete [] configs; | 
 |                     return NO_ERROR; | 
 |                 } | 
 |             } | 
 |         } else { | 
 |             // just pick the first one | 
 |             *outConfig = configs[0]; | 
 |             delete [] configs; | 
 |             return NO_ERROR; | 
 |         } | 
 |     } | 
 |     delete [] configs; | 
 |     return NAME_NOT_FOUND; | 
 | } | 
 |  | 
 | class EGLAttributeVector { | 
 |     struct Attribute; | 
 |     class Adder; | 
 |     friend class Adder; | 
 |     KeyedVector<Attribute, EGLint> mList; | 
 |     struct Attribute { | 
 |         Attribute() {}; | 
 |         Attribute(EGLint v) : v(v) { } | 
 |         EGLint v; | 
 |         bool operator < (const Attribute& other) const { | 
 |             // this places EGL_NONE at the end | 
 |             EGLint lhs(v); | 
 |             EGLint rhs(other.v); | 
 |             if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; | 
 |             if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; | 
 |             return lhs < rhs; | 
 |         } | 
 |     }; | 
 |     class Adder { | 
 |         friend class EGLAttributeVector; | 
 |         EGLAttributeVector& v; | 
 |         EGLint attribute; | 
 |         Adder(EGLAttributeVector& v, EGLint attribute) | 
 |             : v(v), attribute(attribute) { | 
 |         } | 
 |     public: | 
 |         void operator = (EGLint value) { | 
 |             if (attribute != EGL_NONE) { | 
 |                 v.mList.add(attribute, value); | 
 |             } | 
 |         } | 
 |         operator EGLint () const { return v.mList[attribute]; } | 
 |     }; | 
 | public: | 
 |     EGLAttributeVector() { | 
 |         mList.add(EGL_NONE, EGL_NONE); | 
 |     } | 
 |     void remove(EGLint attribute) { | 
 |         if (attribute != EGL_NONE) { | 
 |             mList.removeItem(attribute); | 
 |         } | 
 |     } | 
 |     Adder operator [] (EGLint attribute) { | 
 |         return Adder(*this, attribute); | 
 |     } | 
 |     EGLint operator [] (EGLint attribute) const { | 
 |        return mList[attribute]; | 
 |     } | 
 |     // cast-operator to (EGLint const*) | 
 |     operator EGLint const* () const { return &mList.keyAt(0).v; } | 
 | }; | 
 |  | 
 | EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { | 
 |     // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if | 
 |     // it is to be used with WIFI displays | 
 |     EGLConfig config; | 
 |     EGLint dummy; | 
 |     status_t err; | 
 |  | 
 |     EGLAttributeVector attribs; | 
 |     // TODO: enable ES2 | 
 |     //attribs[EGL_RENDERABLE_TYPE]            = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT; | 
 |     attribs[EGL_SURFACE_TYPE]               = EGL_WINDOW_BIT | EGL_PBUFFER_BIT; | 
 |     attribs[EGL_RECORDABLE_ANDROID]         = EGL_TRUE; | 
 |     attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; | 
 |     attribs[EGL_RED_SIZE]                   = 8; | 
 |     attribs[EGL_GREEN_SIZE]                 = 8; | 
 |     attribs[EGL_BLUE_SIZE]                  = 8; | 
 |  | 
 |     err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); | 
 |     if (!err) | 
 |         goto success; | 
 |  | 
 |     // this didn't work, probably because we're on the emulator... | 
 |     // try a simplified query | 
 |     ALOGW("no suitable EGLConfig found, trying a simpler query"); | 
 |     attribs.remove(EGL_RENDERABLE_TYPE); | 
 |     attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); | 
 |     attribs.remove(EGL_RECORDABLE_ANDROID); | 
 |     attribs.remove(EGL_RED_SIZE); | 
 |     attribs.remove(EGL_GREEN_SIZE); | 
 |     attribs.remove(EGL_BLUE_SIZE); | 
 |     err = selectConfigForAttribute(display, attribs, | 
 |             EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); | 
 |     if (!err) | 
 |         goto success; | 
 |  | 
 |     // this EGL is too lame for Android | 
 |     LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); | 
 |     return 0; | 
 |  | 
 | success: | 
 |     if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) | 
 |         ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); | 
 |     return config; | 
 | } | 
 |  | 
 |  | 
 | status_t SurfaceFlinger::readyToRun() | 
 | { | 
 |     ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
 |             "Initializing graphics H/W..."); | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     // initialize EGL for the default display | 
 |     mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
 |     eglInitialize(mEGLDisplay, NULL, NULL); | 
 |  | 
 |     // Initialize the H/W composer object.  There may or may not be an | 
 |     // actual hardware composer underneath. | 
 |     mHwc = new HWComposer(this, | 
 |             *static_cast<HWComposer::EventHandler *>(this)); | 
 |  | 
 |     // initialize the config and context (can't fail) | 
 |     mEGLConfig = selectEGLConfig(mEGLDisplay, mHwc->getVisualID()); | 
 |  | 
 |     // print some debugging info | 
 |     EGLint r,g,b,a; | 
 |     eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_RED_SIZE,   &r); | 
 |     eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_GREEN_SIZE, &g); | 
 |     eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_BLUE_SIZE,  &b); | 
 |     eglGetConfigAttrib(mEGLDisplay, mEGLConfig, EGL_ALPHA_SIZE, &a); | 
 |     ALOGI("EGL informations:"); | 
 |     ALOGI("vendor    : %s", eglQueryString(mEGLDisplay, EGL_VENDOR)); | 
 |     ALOGI("version   : %s", eglQueryString(mEGLDisplay, EGL_VERSION)); | 
 |     ALOGI("extensions: %s", eglQueryString(mEGLDisplay, EGL_EXTENSIONS)); | 
 |     ALOGI("Client API: %s", eglQueryString(mEGLDisplay, EGL_CLIENT_APIS)?:"Not Supported"); | 
 |     ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); | 
 |  | 
 |     // get a RenderEngine for the given display / config (can't fail) | 
 |     mRenderEngine = RenderEngine::create(mEGLDisplay, mEGLConfig); | 
 |  | 
 |     // retrieve the EGL context that was selected/created | 
 |     mEGLContext = mRenderEngine->getEGLContext(); | 
 |  | 
 |     // figure out which format we got | 
 |     eglGetConfigAttrib(mEGLDisplay, mEGLConfig, | 
 |             EGL_NATIVE_VISUAL_ID, &mEGLNativeVisualId); | 
 |  | 
 |     LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, | 
 |             "couldn't create EGLContext"); | 
 |  | 
 |     // initialize our non-virtual displays | 
 |     for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { | 
 |         DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); | 
 |         // set-up the displays that are already connected | 
 |         if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { | 
 |             // All non-virtual displays are currently considered secure. | 
 |             bool isSecure = true; | 
 |             createBuiltinDisplayLocked(type); | 
 |             wp<IBinder> token = mBuiltinDisplays[i]; | 
 |  | 
 |             sp<DisplayDevice> hw = new DisplayDevice(this, | 
 |                     type, allocateHwcDisplayId(type), isSecure, token, | 
 |                     new FramebufferSurface(*mHwc, i), | 
 |                     mEGLConfig); | 
 |             if (i > DisplayDevice::DISPLAY_PRIMARY) { | 
 |                 // FIXME: currently we don't get blank/unblank requests | 
 |                 // for displays other than the main display, so we always | 
 |                 // assume a connected display is unblanked. | 
 |                 ALOGD("marking display %d as acquired/unblanked", i); | 
 |                 hw->acquireScreen(); | 
 |             } | 
 |             mDisplays.add(token, hw); | 
 |         } | 
 |     } | 
 |  | 
 |     // start the EventThread | 
 |     mEventThread = new EventThread(this); | 
 |     mEventQueue.setEventThread(mEventThread); | 
 |  | 
 |     // initialize our drawing state | 
 |     mDrawingState = mCurrentState; | 
 |  | 
 |     // We're now ready to accept clients... | 
 |     mReadyToRunBarrier.open(); | 
 |  | 
 |     // set initial conditions (e.g. unblank default device) | 
 |     initializeDisplays(); | 
 |  | 
 |     // start boot animation | 
 |     startBootAnim(); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { | 
 |     return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? | 
 |             type : mHwc->allocateDisplayId(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::startBootAnim() { | 
 |     // start boot animation | 
 |     property_set("service.bootanim.exit", "0"); | 
 |     property_set("ctl.start", "bootanim"); | 
 | } | 
 |  | 
 | size_t SurfaceFlinger::getMaxTextureSize() const { | 
 |     return mRenderEngine->getMaxTextureSize(); | 
 | } | 
 |  | 
 | size_t SurfaceFlinger::getMaxViewportDims() const { | 
 |     return mRenderEngine->getMaxViewportDims(); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | bool SurfaceFlinger::authenticateSurfaceTexture( | 
 |         const sp<IGraphicBufferProducer>& bufferProducer) const { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder()); | 
 |     return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { | 
 |     int32_t type = NAME_NOT_FOUND; | 
 |     for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { | 
 |         if (display == mBuiltinDisplays[i]) { | 
 |             type = i; | 
 |             break; | 
 |         } | 
 |     } | 
 |  | 
 |     if (type < 0) { | 
 |         return type; | 
 |     } | 
 |  | 
 |     const HWComposer& hwc(getHwComposer()); | 
 |     float xdpi = hwc.getDpiX(type); | 
 |     float ydpi = hwc.getDpiY(type); | 
 |  | 
 |     // TODO: Not sure if display density should handled by SF any longer | 
 |     class Density { | 
 |         static int getDensityFromProperty(char const* propName) { | 
 |             char property[PROPERTY_VALUE_MAX]; | 
 |             int density = 0; | 
 |             if (property_get(propName, property, NULL) > 0) { | 
 |                 density = atoi(property); | 
 |             } | 
 |             return density; | 
 |         } | 
 |     public: | 
 |         static int getEmuDensity() { | 
 |             return getDensityFromProperty("qemu.sf.lcd_density"); } | 
 |         static int getBuildDensity()  { | 
 |             return getDensityFromProperty("ro.sf.lcd_density"); } | 
 |     }; | 
 |  | 
 |     if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
 |         // The density of the device is provided by a build property | 
 |         float density = Density::getBuildDensity() / 160.0f; | 
 |         if (density == 0) { | 
 |             // the build doesn't provide a density -- this is wrong! | 
 |             // use xdpi instead | 
 |             ALOGE("ro.sf.lcd_density must be defined as a build property"); | 
 |             density = xdpi / 160.0f; | 
 |         } | 
 |         if (Density::getEmuDensity()) { | 
 |             // if "qemu.sf.lcd_density" is specified, it overrides everything | 
 |             xdpi = ydpi = density = Density::getEmuDensity(); | 
 |             density /= 160.0f; | 
 |         } | 
 |         info->density = density; | 
 |  | 
 |         // TODO: this needs to go away (currently needed only by webkit) | 
 |         sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
 |         info->orientation = hw->getOrientation(); | 
 |         getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); | 
 |     } else { | 
 |         // TODO: where should this value come from? | 
 |         static const int TV_DENSITY = 213; | 
 |         info->density = TV_DENSITY / 160.0f; | 
 |         info->orientation = 0; | 
 |     } | 
 |  | 
 |     info->w = hwc.getWidth(type); | 
 |     info->h = hwc.getHeight(type); | 
 |     info->xdpi = xdpi; | 
 |     info->ydpi = ydpi; | 
 |     info->fps = float(1e9 / hwc.getRefreshPeriod(type)); | 
 |  | 
 |     // All non-virtual displays are currently considered secure. | 
 |     info->secure = true; | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { | 
 |     return mEventThread->createEventConnection(); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void SurfaceFlinger::waitForEvent() { | 
 |     mEventQueue.waitMessage(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::signalTransaction() { | 
 |     mEventQueue.invalidate(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::signalLayerUpdate() { | 
 |     mEventQueue.invalidate(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::signalRefresh() { | 
 |     mEventQueue.refresh(); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | 
 |         nsecs_t reltime, uint32_t flags) { | 
 |     return mEventQueue.postMessage(msg, reltime); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | 
 |         nsecs_t reltime, uint32_t flags) { | 
 |     status_t res = mEventQueue.postMessage(msg, reltime); | 
 |     if (res == NO_ERROR) { | 
 |         msg->wait(); | 
 |     } | 
 |     return res; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::threadLoop() { | 
 |     waitForEvent(); | 
 |     return true; | 
 | } | 
 |  | 
 | void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { | 
 |     if (mEventThread == NULL) { | 
 |         // This is a temporary workaround for b/7145521.  A non-null pointer | 
 |         // does not mean EventThread has finished initializing, so this | 
 |         // is not a correct fix. | 
 |         ALOGW("WARNING: EventThread not started, ignoring vsync"); | 
 |         return; | 
 |     } | 
 |     if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { | 
 |         // we should only receive DisplayDevice::DisplayType from the vsync callback | 
 |         mEventThread->onVSyncReceived(type, timestamp); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::onHotplugReceived(int type, bool connected) { | 
 |     if (mEventThread == NULL) { | 
 |         // This is a temporary workaround for b/7145521.  A non-null pointer | 
 |         // does not mean EventThread has finished initializing, so this | 
 |         // is not a correct fix. | 
 |         ALOGW("WARNING: EventThread not started, ignoring hotplug"); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { | 
 |         Mutex::Autolock _l(mStateLock); | 
 |         if (connected) { | 
 |             createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); | 
 |         } else { | 
 |             mCurrentState.displays.removeItem(mBuiltinDisplays[type]); | 
 |             mBuiltinDisplays[type].clear(); | 
 |         } | 
 |         setTransactionFlags(eDisplayTransactionNeeded); | 
 |  | 
 |         // Defer EventThread notification until SF has updated mDisplays. | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::eventControl(int disp, int event, int enabled) { | 
 |     getHwComposer().eventControl(disp, event, enabled); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onMessageReceived(int32_t what) { | 
 |     ATRACE_CALL(); | 
 |     switch (what) { | 
 |     case MessageQueue::TRANSACTION: | 
 |         handleMessageTransaction(); | 
 |         break; | 
 |     case MessageQueue::INVALIDATE: | 
 |         handleMessageTransaction(); | 
 |         handleMessageInvalidate(); | 
 |         signalRefresh(); | 
 |         break; | 
 |     case MessageQueue::REFRESH: | 
 |         handleMessageRefresh(); | 
 |         break; | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleMessageTransaction() { | 
 |     uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); | 
 |     if (transactionFlags) { | 
 |         handleTransaction(transactionFlags); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleMessageInvalidate() { | 
 |     ATRACE_CALL(); | 
 |     handlePageFlip(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleMessageRefresh() { | 
 |     ATRACE_CALL(); | 
 |     preComposition(); | 
 |     rebuildLayerStacks(); | 
 |     setUpHWComposer(); | 
 |     doDebugFlashRegions(); | 
 |     doComposition(); | 
 |     postComposition(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::doDebugFlashRegions() | 
 | { | 
 |     // is debugging enabled | 
 |     if (CC_LIKELY(!mDebugRegion)) | 
 |         return; | 
 |  | 
 |     const bool repaintEverything = mRepaintEverything; | 
 |     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |         const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
 |         if (hw->canDraw()) { | 
 |             // transform the dirty region into this screen's coordinate space | 
 |             const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | 
 |             if (!dirtyRegion.isEmpty()) { | 
 |                 // redraw the whole screen | 
 |                 doComposeSurfaces(hw, Region(hw->bounds())); | 
 |  | 
 |                 // and draw the dirty region | 
 |                 glDisable(GL_TEXTURE_EXTERNAL_OES); | 
 |                 glDisable(GL_TEXTURE_2D); | 
 |                 glDisable(GL_BLEND); | 
 |                 glColor4f(1, 0, 1, 1); | 
 |                 const int32_t height = hw->getHeight(); | 
 |                 Region::const_iterator it = dirtyRegion.begin(); | 
 |                 Region::const_iterator const end = dirtyRegion.end(); | 
 |                 while (it != end) { | 
 |                     const Rect& r = *it++; | 
 |                     GLfloat vertices[][2] = { | 
 |                             { (GLfloat) r.left,  (GLfloat) (height - r.top) }, | 
 |                             { (GLfloat) r.left,  (GLfloat) (height - r.bottom) }, | 
 |                             { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, | 
 |                             { (GLfloat) r.right, (GLfloat) (height - r.top) } | 
 |                     }; | 
 |                     glVertexPointer(2, GL_FLOAT, 0, vertices); | 
 |                     glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
 |                 } | 
 |                 hw->compositionComplete(); | 
 |                 hw->swapBuffers(getHwComposer()); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     postFramebuffer(); | 
 |  | 
 |     if (mDebugRegion > 1) { | 
 |         usleep(mDebugRegion * 1000); | 
 |     } | 
 |  | 
 |     HWComposer& hwc(getHwComposer()); | 
 |     if (hwc.initCheck() == NO_ERROR) { | 
 |         status_t err = hwc.prepare(); | 
 |         ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::preComposition() | 
 | { | 
 |     bool needExtraInvalidate = false; | 
 |     const LayerVector& layers(mDrawingState.layersSortedByZ); | 
 |     const size_t count = layers.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         if (layers[i]->onPreComposition()) { | 
 |             needExtraInvalidate = true; | 
 |         } | 
 |     } | 
 |     if (needExtraInvalidate) { | 
 |         signalLayerUpdate(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::postComposition() | 
 | { | 
 |     const LayerVector& layers(mDrawingState.layersSortedByZ); | 
 |     const size_t count = layers.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         layers[i]->onPostComposition(); | 
 |     } | 
 |  | 
 |     if (mAnimCompositionPending) { | 
 |         mAnimCompositionPending = false; | 
 |  | 
 |         const HWComposer& hwc = getHwComposer(); | 
 |         sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); | 
 |         if (presentFence->isValid()) { | 
 |             mAnimFrameTracker.setActualPresentFence(presentFence); | 
 |         } else { | 
 |             // The HWC doesn't support present fences, so use the refresh | 
 |             // timestamp instead. | 
 |             nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); | 
 |             mAnimFrameTracker.setActualPresentTime(presentTime); | 
 |         } | 
 |         mAnimFrameTracker.advanceFrame(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::rebuildLayerStacks() { | 
 |     // rebuild the visible layer list per screen | 
 |     if (CC_UNLIKELY(mVisibleRegionsDirty)) { | 
 |         ATRACE_CALL(); | 
 |         mVisibleRegionsDirty = false; | 
 |         invalidateHwcGeometry(); | 
 |  | 
 |         const LayerVector& layers(mDrawingState.layersSortedByZ); | 
 |         for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |             Region opaqueRegion; | 
 |             Region dirtyRegion; | 
 |             Vector< sp<Layer> > layersSortedByZ; | 
 |             const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
 |             const Transform& tr(hw->getTransform()); | 
 |             const Rect bounds(hw->getBounds()); | 
 |             if (hw->canDraw()) { | 
 |                 SurfaceFlinger::computeVisibleRegions(layers, | 
 |                         hw->getLayerStack(), dirtyRegion, opaqueRegion); | 
 |  | 
 |                 const size_t count = layers.size(); | 
 |                 for (size_t i=0 ; i<count ; i++) { | 
 |                     const sp<Layer>& layer(layers[i]); | 
 |                     const Layer::State& s(layer->getDrawingState()); | 
 |                     if (s.layerStack == hw->getLayerStack()) { | 
 |                         Region drawRegion(tr.transform( | 
 |                                 layer->visibleNonTransparentRegion)); | 
 |                         drawRegion.andSelf(bounds); | 
 |                         if (!drawRegion.isEmpty()) { | 
 |                             layersSortedByZ.add(layer); | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |             hw->setVisibleLayersSortedByZ(layersSortedByZ); | 
 |             hw->undefinedRegion.set(bounds); | 
 |             hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); | 
 |             hw->dirtyRegion.orSelf(dirtyRegion); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::setUpHWComposer() { | 
 |     HWComposer& hwc(getHwComposer()); | 
 |     if (hwc.initCheck() == NO_ERROR) { | 
 |         // build the h/w work list | 
 |         if (CC_UNLIKELY(mHwWorkListDirty)) { | 
 |             mHwWorkListDirty = false; | 
 |             for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |                 sp<const DisplayDevice> hw(mDisplays[dpy]); | 
 |                 const int32_t id = hw->getHwcDisplayId(); | 
 |                 if (id >= 0) { | 
 |                     const Vector< sp<Layer> >& currentLayers( | 
 |                         hw->getVisibleLayersSortedByZ()); | 
 |                     const size_t count = currentLayers.size(); | 
 |                     if (hwc.createWorkList(id, count) == NO_ERROR) { | 
 |                         HWComposer::LayerListIterator cur = hwc.begin(id); | 
 |                         const HWComposer::LayerListIterator end = hwc.end(id); | 
 |                         for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { | 
 |                             const sp<Layer>& layer(currentLayers[i]); | 
 |                             layer->setGeometry(hw, *cur); | 
 |                             if (mDebugDisableHWC || mDebugRegion) { | 
 |                                 cur->setSkip(true); | 
 |                             } | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         // set the per-frame data | 
 |         for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |             sp<const DisplayDevice> hw(mDisplays[dpy]); | 
 |             const int32_t id = hw->getHwcDisplayId(); | 
 |             if (id >= 0) { | 
 |                 const Vector< sp<Layer> >& currentLayers( | 
 |                     hw->getVisibleLayersSortedByZ()); | 
 |                 const size_t count = currentLayers.size(); | 
 |                 HWComposer::LayerListIterator cur = hwc.begin(id); | 
 |                 const HWComposer::LayerListIterator end = hwc.end(id); | 
 |                 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { | 
 |                     /* | 
 |                      * update the per-frame h/w composer data for each layer | 
 |                      * and build the transparent region of the FB | 
 |                      */ | 
 |                     const sp<Layer>& layer(currentLayers[i]); | 
 |                     layer->setPerFrameData(hw, *cur); | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         status_t err = hwc.prepare(); | 
 |         ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::doComposition() { | 
 |     ATRACE_CALL(); | 
 |     const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); | 
 |     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |         const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
 |         if (hw->canDraw()) { | 
 |             // transform the dirty region into this screen's coordinate space | 
 |             const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | 
 |  | 
 |             // repaint the framebuffer (if needed) | 
 |             doDisplayComposition(hw, dirtyRegion); | 
 |  | 
 |             hw->dirtyRegion.clear(); | 
 |             hw->flip(hw->swapRegion); | 
 |             hw->swapRegion.clear(); | 
 |         } | 
 |         // inform the h/w that we're done compositing | 
 |         hw->compositionComplete(); | 
 |     } | 
 |     postFramebuffer(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::postFramebuffer() | 
 | { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     const nsecs_t now = systemTime(); | 
 |     mDebugInSwapBuffers = now; | 
 |  | 
 |     HWComposer& hwc(getHwComposer()); | 
 |     if (hwc.initCheck() == NO_ERROR) { | 
 |         if (!hwc.supportsFramebufferTarget()) { | 
 |             // EGL spec says: | 
 |             //   "surface must be bound to the calling thread's current context, | 
 |             //    for the current rendering API." | 
 |             getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext); | 
 |         } | 
 |         hwc.commit(); | 
 |     } | 
 |  | 
 |     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |         sp<const DisplayDevice> hw(mDisplays[dpy]); | 
 |         const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ()); | 
 |         hw->onSwapBuffersCompleted(hwc); | 
 |         const size_t count = currentLayers.size(); | 
 |         int32_t id = hw->getHwcDisplayId(); | 
 |         if (id >=0 && hwc.initCheck() == NO_ERROR) { | 
 |             HWComposer::LayerListIterator cur = hwc.begin(id); | 
 |             const HWComposer::LayerListIterator end = hwc.end(id); | 
 |             for (size_t i = 0; cur != end && i < count; ++i, ++cur) { | 
 |                 currentLayers[i]->onLayerDisplayed(hw, &*cur); | 
 |             } | 
 |         } else { | 
 |             for (size_t i = 0; i < count; i++) { | 
 |                 currentLayers[i]->onLayerDisplayed(hw, NULL); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     mLastSwapBufferTime = systemTime() - now; | 
 |     mDebugInSwapBuffers = 0; | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | 
 | { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // here we keep a copy of the drawing state (that is the state that's | 
 |     // going to be overwritten by handleTransactionLocked()) outside of | 
 |     // mStateLock so that the side-effects of the State assignment | 
 |     // don't happen with mStateLock held (which can cause deadlocks). | 
 |     State drawingState(mDrawingState); | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     const nsecs_t now = systemTime(); | 
 |     mDebugInTransaction = now; | 
 |  | 
 |     // Here we're guaranteed that some transaction flags are set | 
 |     // so we can call handleTransactionLocked() unconditionally. | 
 |     // We call getTransactionFlags(), which will also clear the flags, | 
 |     // with mStateLock held to guarantee that mCurrentState won't change | 
 |     // until the transaction is committed. | 
 |  | 
 |     transactionFlags = getTransactionFlags(eTransactionMask); | 
 |     handleTransactionLocked(transactionFlags); | 
 |  | 
 |     mLastTransactionTime = systemTime() - now; | 
 |     mDebugInTransaction = 0; | 
 |     invalidateHwcGeometry(); | 
 |     // here the transaction has been committed | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | 
 | { | 
 |     const LayerVector& currentLayers(mCurrentState.layersSortedByZ); | 
 |     const size_t count = currentLayers.size(); | 
 |  | 
 |     /* | 
 |      * Traversal of the children | 
 |      * (perform the transaction for each of them if needed) | 
 |      */ | 
 |  | 
 |     if (transactionFlags & eTraversalNeeded) { | 
 |         for (size_t i=0 ; i<count ; i++) { | 
 |             const sp<Layer>& layer(currentLayers[i]); | 
 |             uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
 |             if (!trFlags) continue; | 
 |  | 
 |             const uint32_t flags = layer->doTransaction(0); | 
 |             if (flags & Layer::eVisibleRegion) | 
 |                 mVisibleRegionsDirty = true; | 
 |         } | 
 |     } | 
 |  | 
 |     /* | 
 |      * Perform display own transactions if needed | 
 |      */ | 
 |  | 
 |     if (transactionFlags & eDisplayTransactionNeeded) { | 
 |         // here we take advantage of Vector's copy-on-write semantics to | 
 |         // improve performance by skipping the transaction entirely when | 
 |         // know that the lists are identical | 
 |         const KeyedVector<  wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
 |         const KeyedVector<  wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
 |         if (!curr.isIdenticalTo(draw)) { | 
 |             mVisibleRegionsDirty = true; | 
 |             const size_t cc = curr.size(); | 
 |                   size_t dc = draw.size(); | 
 |  | 
 |             // find the displays that were removed | 
 |             // (ie: in drawing state but not in current state) | 
 |             // also handle displays that changed | 
 |             // (ie: displays that are in both lists) | 
 |             for (size_t i=0 ; i<dc ; i++) { | 
 |                 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); | 
 |                 if (j < 0) { | 
 |                     // in drawing state but not in current state | 
 |                     if (!draw[i].isMainDisplay()) { | 
 |                         // Call makeCurrent() on the primary display so we can | 
 |                         // be sure that nothing associated with this display | 
 |                         // is current. | 
 |                         const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice()); | 
 |                         defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext); | 
 |                         sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i))); | 
 |                         if (hw != NULL) | 
 |                             hw->disconnect(getHwComposer()); | 
 |                         if (draw[i].type < DisplayDevice::NUM_DISPLAY_TYPES) | 
 |                             mEventThread->onHotplugReceived(draw[i].type, false); | 
 |                         mDisplays.removeItem(draw.keyAt(i)); | 
 |                     } else { | 
 |                         ALOGW("trying to remove the main display"); | 
 |                     } | 
 |                 } else { | 
 |                     // this display is in both lists. see if something changed. | 
 |                     const DisplayDeviceState& state(curr[j]); | 
 |                     const wp<IBinder>& display(curr.keyAt(j)); | 
 |                     if (state.surface->asBinder() != draw[i].surface->asBinder()) { | 
 |                         // changing the surface is like destroying and | 
 |                         // recreating the DisplayDevice, so we just remove it | 
 |                         // from the drawing state, so that it get re-added | 
 |                         // below. | 
 |                         sp<DisplayDevice> hw(getDisplayDevice(display)); | 
 |                         if (hw != NULL) | 
 |                             hw->disconnect(getHwComposer()); | 
 |                         mDisplays.removeItem(display); | 
 |                         mDrawingState.displays.removeItemsAt(i); | 
 |                         dc--; i--; | 
 |                         // at this point we must loop to the next item | 
 |                         continue; | 
 |                     } | 
 |  | 
 |                     const sp<DisplayDevice> disp(getDisplayDevice(display)); | 
 |                     if (disp != NULL) { | 
 |                         if (state.layerStack != draw[i].layerStack) { | 
 |                             disp->setLayerStack(state.layerStack); | 
 |                         } | 
 |                         if ((state.orientation != draw[i].orientation) | 
 |                                 || (state.viewport != draw[i].viewport) | 
 |                                 || (state.frame != draw[i].frame)) | 
 |                         { | 
 |                             disp->setProjection(state.orientation, | 
 |                                     state.viewport, state.frame); | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |  | 
 |             // find displays that were added | 
 |             // (ie: in current state but not in drawing state) | 
 |             for (size_t i=0 ; i<cc ; i++) { | 
 |                 if (draw.indexOfKey(curr.keyAt(i)) < 0) { | 
 |                     const DisplayDeviceState& state(curr[i]); | 
 |  | 
 |                     sp<DisplaySurface> dispSurface; | 
 |                     int32_t hwcDisplayId = -1; | 
 |                     if (state.isVirtualDisplay()) { | 
 |                         // Virtual displays without a surface are dormant: | 
 |                         // they have external state (layer stack, projection, | 
 |                         // etc.) but no internal state (i.e. a DisplayDevice). | 
 |                         if (state.surface != NULL) { | 
 |                             hwcDisplayId = allocateHwcDisplayId(state.type); | 
 |                             dispSurface = new VirtualDisplaySurface( | 
 |                                     *mHwc, hwcDisplayId, state.surface, | 
 |                                     state.displayName); | 
 |                         } | 
 |                     } else { | 
 |                         ALOGE_IF(state.surface!=NULL, | 
 |                                 "adding a supported display, but rendering " | 
 |                                 "surface is provided (%p), ignoring it", | 
 |                                 state.surface.get()); | 
 |                         hwcDisplayId = allocateHwcDisplayId(state.type); | 
 |                         // for supported (by hwc) displays we provide our | 
 |                         // own rendering surface | 
 |                         dispSurface = new FramebufferSurface(*mHwc, state.type); | 
 |                     } | 
 |  | 
 |                     const wp<IBinder>& display(curr.keyAt(i)); | 
 |                     if (dispSurface != NULL) { | 
 |                         sp<DisplayDevice> hw = new DisplayDevice(this, | 
 |                                 state.type, hwcDisplayId, state.isSecure, | 
 |                                 display, dispSurface, mEGLConfig); | 
 |                         hw->setLayerStack(state.layerStack); | 
 |                         hw->setProjection(state.orientation, | 
 |                                 state.viewport, state.frame); | 
 |                         hw->setDisplayName(state.displayName); | 
 |                         mDisplays.add(display, hw); | 
 |                         if (state.isVirtualDisplay()) { | 
 |                             if (hwcDisplayId >= 0) { | 
 |                                 mHwc->setVirtualDisplayProperties(hwcDisplayId, | 
 |                                         hw->getWidth(), hw->getHeight(), | 
 |                                         hw->getFormat()); | 
 |                             } | 
 |                         } else { | 
 |                             mEventThread->onHotplugReceived(state.type, true); | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { | 
 |         // The transform hint might have changed for some layers | 
 |         // (either because a display has changed, or because a layer | 
 |         // as changed). | 
 |         // | 
 |         // Walk through all the layers in currentLayers, | 
 |         // and update their transform hint. | 
 |         // | 
 |         // If a layer is visible only on a single display, then that | 
 |         // display is used to calculate the hint, otherwise we use the | 
 |         // default display. | 
 |         // | 
 |         // NOTE: we do this here, rather than in rebuildLayerStacks() so that | 
 |         // the hint is set before we acquire a buffer from the surface texture. | 
 |         // | 
 |         // NOTE: layer transactions have taken place already, so we use their | 
 |         // drawing state. However, SurfaceFlinger's own transaction has not | 
 |         // happened yet, so we must use the current state layer list | 
 |         // (soon to become the drawing state list). | 
 |         // | 
 |         sp<const DisplayDevice> disp; | 
 |         uint32_t currentlayerStack = 0; | 
 |         for (size_t i=0; i<count; i++) { | 
 |             // NOTE: we rely on the fact that layers are sorted by | 
 |             // layerStack first (so we don't have to traverse the list | 
 |             // of displays for every layer). | 
 |             const sp<Layer>& layer(currentLayers[i]); | 
 |             uint32_t layerStack = layer->getDrawingState().layerStack; | 
 |             if (i==0 || currentlayerStack != layerStack) { | 
 |                 currentlayerStack = layerStack; | 
 |                 // figure out if this layerstack is mirrored | 
 |                 // (more than one display) if so, pick the default display, | 
 |                 // if not, pick the only display it's on. | 
 |                 disp.clear(); | 
 |                 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |                     sp<const DisplayDevice> hw(mDisplays[dpy]); | 
 |                     if (hw->getLayerStack() == currentlayerStack) { | 
 |                         if (disp == NULL) { | 
 |                             disp = hw; | 
 |                         } else { | 
 |                             disp = NULL; | 
 |                             break; | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |             if (disp == NULL) { | 
 |                 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | 
 |                 // redraw after transform hint changes. See bug 8508397. | 
 |  | 
 |                 // could be null when this layer is using a layerStack | 
 |                 // that is not visible on any display. Also can occur at | 
 |                 // screen off/on times. | 
 |                 disp = getDefaultDisplayDevice(); | 
 |             } | 
 |             layer->updateTransformHint(disp); | 
 |         } | 
 |     } | 
 |  | 
 |  | 
 |     /* | 
 |      * Perform our own transaction if needed | 
 |      */ | 
 |  | 
 |     const LayerVector& layers(mDrawingState.layersSortedByZ); | 
 |     if (currentLayers.size() > layers.size()) { | 
 |         // layers have been added | 
 |         mVisibleRegionsDirty = true; | 
 |     } | 
 |  | 
 |     // some layers might have been removed, so | 
 |     // we need to update the regions they're exposing. | 
 |     if (mLayersRemoved) { | 
 |         mLayersRemoved = false; | 
 |         mVisibleRegionsDirty = true; | 
 |         const size_t count = layers.size(); | 
 |         for (size_t i=0 ; i<count ; i++) { | 
 |             const sp<Layer>& layer(layers[i]); | 
 |             if (currentLayers.indexOf(layer) < 0) { | 
 |                 // this layer is not visible anymore | 
 |                 // TODO: we could traverse the tree from front to back and | 
 |                 //       compute the actual visible region | 
 |                 // TODO: we could cache the transformed region | 
 |                 const Layer::State& s(layer->getDrawingState()); | 
 |                 Region visibleReg = s.transform.transform( | 
 |                         Region(Rect(s.active.w, s.active.h))); | 
 |                 invalidateLayerStack(s.layerStack, visibleReg); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     commitTransaction(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::commitTransaction() | 
 | { | 
 |     if (!mLayersPendingRemoval.isEmpty()) { | 
 |         // Notify removed layers now that they can't be drawn from | 
 |         for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { | 
 |             mLayersPendingRemoval[i]->onRemoved(); | 
 |         } | 
 |         mLayersPendingRemoval.clear(); | 
 |     } | 
 |  | 
 |     // If this transaction is part of a window animation then the next frame | 
 |     // we composite should be considered an animation as well. | 
 |     mAnimCompositionPending = mAnimTransactionPending; | 
 |  | 
 |     mDrawingState = mCurrentState; | 
 |     mTransactionPending = false; | 
 |     mAnimTransactionPending = false; | 
 |     mTransactionCV.broadcast(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::computeVisibleRegions( | 
 |         const LayerVector& currentLayers, uint32_t layerStack, | 
 |         Region& outDirtyRegion, Region& outOpaqueRegion) | 
 | { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     Region aboveOpaqueLayers; | 
 |     Region aboveCoveredLayers; | 
 |     Region dirty; | 
 |  | 
 |     outDirtyRegion.clear(); | 
 |  | 
 |     size_t i = currentLayers.size(); | 
 |     while (i--) { | 
 |         const sp<Layer>& layer = currentLayers[i]; | 
 |  | 
 |         // start with the whole surface at its current location | 
 |         const Layer::State& s(layer->getDrawingState()); | 
 |  | 
 |         // only consider the layers on the given layer stack | 
 |         if (s.layerStack != layerStack) | 
 |             continue; | 
 |  | 
 |         /* | 
 |          * opaqueRegion: area of a surface that is fully opaque. | 
 |          */ | 
 |         Region opaqueRegion; | 
 |  | 
 |         /* | 
 |          * visibleRegion: area of a surface that is visible on screen | 
 |          * and not fully transparent. This is essentially the layer's | 
 |          * footprint minus the opaque regions above it. | 
 |          * Areas covered by a translucent surface are considered visible. | 
 |          */ | 
 |         Region visibleRegion; | 
 |  | 
 |         /* | 
 |          * coveredRegion: area of a surface that is covered by all | 
 |          * visible regions above it (which includes the translucent areas). | 
 |          */ | 
 |         Region coveredRegion; | 
 |  | 
 |         /* | 
 |          * transparentRegion: area of a surface that is hinted to be completely | 
 |          * transparent. This is only used to tell when the layer has no visible | 
 |          * non-transparent regions and can be removed from the layer list. It | 
 |          * does not affect the visibleRegion of this layer or any layers | 
 |          * beneath it. The hint may not be correct if apps don't respect the | 
 |          * SurfaceView restrictions (which, sadly, some don't). | 
 |          */ | 
 |         Region transparentRegion; | 
 |  | 
 |  | 
 |         // handle hidden surfaces by setting the visible region to empty | 
 |         if (CC_LIKELY(layer->isVisible())) { | 
 |             const bool translucent = !layer->isOpaque(); | 
 |             Rect bounds(s.transform.transform(layer->computeBounds())); | 
 |             visibleRegion.set(bounds); | 
 |             if (!visibleRegion.isEmpty()) { | 
 |                 // Remove the transparent area from the visible region | 
 |                 if (translucent) { | 
 |                     const Transform tr(s.transform); | 
 |                     if (tr.transformed()) { | 
 |                         if (tr.preserveRects()) { | 
 |                             // transform the transparent region | 
 |                             transparentRegion = tr.transform(s.activeTransparentRegion); | 
 |                         } else { | 
 |                             // transformation too complex, can't do the | 
 |                             // transparent region optimization. | 
 |                             transparentRegion.clear(); | 
 |                         } | 
 |                     } else { | 
 |                         transparentRegion = s.activeTransparentRegion; | 
 |                     } | 
 |                 } | 
 |  | 
 |                 // compute the opaque region | 
 |                 const int32_t layerOrientation = s.transform.getOrientation(); | 
 |                 if (s.alpha==255 && !translucent && | 
 |                         ((layerOrientation & Transform::ROT_INVALID) == false)) { | 
 |                     // the opaque region is the layer's footprint | 
 |                     opaqueRegion = visibleRegion; | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         // Clip the covered region to the visible region | 
 |         coveredRegion = aboveCoveredLayers.intersect(visibleRegion); | 
 |  | 
 |         // Update aboveCoveredLayers for next (lower) layer | 
 |         aboveCoveredLayers.orSelf(visibleRegion); | 
 |  | 
 |         // subtract the opaque region covered by the layers above us | 
 |         visibleRegion.subtractSelf(aboveOpaqueLayers); | 
 |  | 
 |         // compute this layer's dirty region | 
 |         if (layer->contentDirty) { | 
 |             // we need to invalidate the whole region | 
 |             dirty = visibleRegion; | 
 |             // as well, as the old visible region | 
 |             dirty.orSelf(layer->visibleRegion); | 
 |             layer->contentDirty = false; | 
 |         } else { | 
 |             /* compute the exposed region: | 
 |              *   the exposed region consists of two components: | 
 |              *   1) what's VISIBLE now and was COVERED before | 
 |              *   2) what's EXPOSED now less what was EXPOSED before | 
 |              * | 
 |              * note that (1) is conservative, we start with the whole | 
 |              * visible region but only keep what used to be covered by | 
 |              * something -- which mean it may have been exposed. | 
 |              * | 
 |              * (2) handles areas that were not covered by anything but got | 
 |              * exposed because of a resize. | 
 |              */ | 
 |             const Region newExposed = visibleRegion - coveredRegion; | 
 |             const Region oldVisibleRegion = layer->visibleRegion; | 
 |             const Region oldCoveredRegion = layer->coveredRegion; | 
 |             const Region oldExposed = oldVisibleRegion - oldCoveredRegion; | 
 |             dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); | 
 |         } | 
 |         dirty.subtractSelf(aboveOpaqueLayers); | 
 |  | 
 |         // accumulate to the screen dirty region | 
 |         outDirtyRegion.orSelf(dirty); | 
 |  | 
 |         // Update aboveOpaqueLayers for next (lower) layer | 
 |         aboveOpaqueLayers.orSelf(opaqueRegion); | 
 |  | 
 |         // Store the visible region in screen space | 
 |         layer->setVisibleRegion(visibleRegion); | 
 |         layer->setCoveredRegion(coveredRegion); | 
 |         layer->setVisibleNonTransparentRegion( | 
 |                 visibleRegion.subtract(transparentRegion)); | 
 |     } | 
 |  | 
 |     outOpaqueRegion = aboveOpaqueLayers; | 
 | } | 
 |  | 
 | void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, | 
 |         const Region& dirty) { | 
 |     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |         const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
 |         if (hw->getLayerStack() == layerStack) { | 
 |             hw->dirtyRegion.orSelf(dirty); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::handlePageFlip() | 
 | { | 
 |     Region dirtyRegion; | 
 |  | 
 |     bool visibleRegions = false; | 
 |     const LayerVector& layers(mDrawingState.layersSortedByZ); | 
 |     const size_t count = layers.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const sp<Layer>& layer(layers[i]); | 
 |         const Region dirty(layer->latchBuffer(visibleRegions)); | 
 |         const Layer::State& s(layer->getDrawingState()); | 
 |         invalidateLayerStack(s.layerStack, dirty); | 
 |     } | 
 |  | 
 |     mVisibleRegionsDirty |= visibleRegions; | 
 | } | 
 |  | 
 | void SurfaceFlinger::invalidateHwcGeometry() | 
 | { | 
 |     mHwWorkListDirty = true; | 
 | } | 
 |  | 
 |  | 
 | void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, | 
 |         const Region& inDirtyRegion) | 
 | { | 
 |     Region dirtyRegion(inDirtyRegion); | 
 |  | 
 |     // compute the invalid region | 
 |     hw->swapRegion.orSelf(dirtyRegion); | 
 |  | 
 |     uint32_t flags = hw->getFlags(); | 
 |     if (flags & DisplayDevice::SWAP_RECTANGLE) { | 
 |         // we can redraw only what's dirty, but since SWAP_RECTANGLE only | 
 |         // takes a rectangle, we must make sure to update that whole | 
 |         // rectangle in that case | 
 |         dirtyRegion.set(hw->swapRegion.bounds()); | 
 |     } else { | 
 |         if (flags & DisplayDevice::PARTIAL_UPDATES) { | 
 |             // We need to redraw the rectangle that will be updated | 
 |             // (pushed to the framebuffer). | 
 |             // This is needed because PARTIAL_UPDATES only takes one | 
 |             // rectangle instead of a region (see DisplayDevice::flip()) | 
 |             dirtyRegion.set(hw->swapRegion.bounds()); | 
 |         } else { | 
 |             // we need to redraw everything (the whole screen) | 
 |             dirtyRegion.set(hw->bounds()); | 
 |             hw->swapRegion = dirtyRegion; | 
 |         } | 
 |     } | 
 |  | 
 |     doComposeSurfaces(hw, dirtyRegion); | 
 |  | 
 |     // update the swap region and clear the dirty region | 
 |     hw->swapRegion.orSelf(dirtyRegion); | 
 |  | 
 |     // swap buffers (presentation) | 
 |     hw->swapBuffers(getHwComposer()); | 
 | } | 
 |  | 
 | void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) | 
 | { | 
 |     const int32_t id = hw->getHwcDisplayId(); | 
 |     HWComposer& hwc(getHwComposer()); | 
 |     HWComposer::LayerListIterator cur = hwc.begin(id); | 
 |     const HWComposer::LayerListIterator end = hwc.end(id); | 
 |  | 
 |     const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); | 
 |     if (hasGlesComposition) { | 
 |         if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) { | 
 |             ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s", | 
 |                   hw->getDisplayName().string()); | 
 |             return; | 
 |         } | 
 |  | 
 |         // set the frame buffer | 
 |         glMatrixMode(GL_MODELVIEW); | 
 |         glLoadIdentity(); | 
 |  | 
 |         // Never touch the framebuffer if we don't have any framebuffer layers | 
 |         const bool hasHwcComposition = hwc.hasHwcComposition(id); | 
 |         if (hasHwcComposition) { | 
 |             // when using overlays, we assume a fully transparent framebuffer | 
 |             // NOTE: we could reduce how much we need to clear, for instance | 
 |             // remove where there are opaque FB layers. however, on some | 
 |             // GPUs doing a "clean slate" glClear might be more efficient. | 
 |             // We'll revisit later if needed. | 
 |             glClearColor(0, 0, 0, 0); | 
 |             glClear(GL_COLOR_BUFFER_BIT); | 
 |         } else { | 
 |             // we start with the whole screen area | 
 |             const Region bounds(hw->getBounds()); | 
 |  | 
 |             // we remove the scissor part | 
 |             // we're left with the letterbox region | 
 |             // (common case is that letterbox ends-up being empty) | 
 |             const Region letterbox(bounds.subtract(hw->getScissor())); | 
 |  | 
 |             // compute the area to clear | 
 |             Region region(hw->undefinedRegion.merge(letterbox)); | 
 |  | 
 |             // but limit it to the dirty region | 
 |             region.andSelf(dirty); | 
 |  | 
 |             // screen is already cleared here | 
 |             if (!region.isEmpty()) { | 
 |                 // can happen with SurfaceView | 
 |                 drawWormhole(hw, region); | 
 |             } | 
 |         } | 
 |  | 
 |         if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { | 
 |             // just to be on the safe side, we don't set the | 
 |             // scissor on the main display. It should never be needed | 
 |             // anyways (though in theory it could since the API allows it). | 
 |             const Rect& bounds(hw->getBounds()); | 
 |             const Rect& scissor(hw->getScissor()); | 
 |             if (scissor != bounds) { | 
 |                 // scissor doesn't match the screen's dimensions, so we | 
 |                 // need to clear everything outside of it and enable | 
 |                 // the GL scissor so we don't draw anything where we shouldn't | 
 |                 const GLint height = hw->getHeight(); | 
 |                 glScissor(scissor.left, height - scissor.bottom, | 
 |                         scissor.getWidth(), scissor.getHeight()); | 
 |                 // enable scissor for this frame | 
 |                 glEnable(GL_SCISSOR_TEST); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     /* | 
 |      * and then, render the layers targeted at the framebuffer | 
 |      */ | 
 |  | 
 |     const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ()); | 
 |     const size_t count = layers.size(); | 
 |     const Transform& tr = hw->getTransform(); | 
 |     if (cur != end) { | 
 |         // we're using h/w composer | 
 |         for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { | 
 |             const sp<Layer>& layer(layers[i]); | 
 |             const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); | 
 |             if (!clip.isEmpty()) { | 
 |                 switch (cur->getCompositionType()) { | 
 |                     case HWC_OVERLAY: { | 
 |                         if ((cur->getHints() & HWC_HINT_CLEAR_FB) | 
 |                                 && i | 
 |                                 && layer->isOpaque() | 
 |                                 && hasGlesComposition) { | 
 |                             // never clear the very first layer since we're | 
 |                             // guaranteed the FB is already cleared | 
 |                             layer->clearWithOpenGL(hw, clip); | 
 |                         } | 
 |                         break; | 
 |                     } | 
 |                     case HWC_FRAMEBUFFER: { | 
 |                         layer->draw(hw, clip); | 
 |                         break; | 
 |                     } | 
 |                     case HWC_FRAMEBUFFER_TARGET: { | 
 |                         // this should not happen as the iterator shouldn't | 
 |                         // let us get there. | 
 |                         ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); | 
 |                         break; | 
 |                     } | 
 |                 } | 
 |             } | 
 |             layer->setAcquireFence(hw, *cur); | 
 |         } | 
 |     } else { | 
 |         // we're not using h/w composer | 
 |         for (size_t i=0 ; i<count ; ++i) { | 
 |             const sp<Layer>& layer(layers[i]); | 
 |             const Region clip(dirty.intersect( | 
 |                     tr.transform(layer->visibleRegion))); | 
 |             if (!clip.isEmpty()) { | 
 |                 layer->draw(hw, clip); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // disable scissor at the end of the frame | 
 |     glDisable(GL_SCISSOR_TEST); | 
 | } | 
 |  | 
 | void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, | 
 |         const Region& region) const | 
 | { | 
 |     glDisable(GL_TEXTURE_EXTERNAL_OES); | 
 |     glDisable(GL_TEXTURE_2D); | 
 |     glDisable(GL_BLEND); | 
 |     glColor4f(0,0,0,0); | 
 |  | 
 |     const int32_t height = hw->getHeight(); | 
 |     Region::const_iterator it = region.begin(); | 
 |     Region::const_iterator const end = region.end(); | 
 |     while (it != end) { | 
 |         const Rect& r = *it++; | 
 |         GLfloat vertices[][2] = { | 
 |                 { (GLfloat) r.left,  (GLfloat) (height - r.top) }, | 
 |                 { (GLfloat) r.left,  (GLfloat) (height - r.bottom) }, | 
 |                 { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, | 
 |                 { (GLfloat) r.right, (GLfloat) (height - r.top) } | 
 |         }; | 
 |         glVertexPointer(2, GL_FLOAT, 0, vertices); | 
 |         glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::addClientLayer(const sp<Client>& client, | 
 |         const sp<IBinder>& handle, | 
 |         const sp<IGraphicBufferProducer>& gbc, | 
 |         const sp<Layer>& lbc) | 
 | { | 
 |     // attach this layer to the client | 
 |     client->attachLayer(handle, lbc); | 
 |  | 
 |     // add this layer to the current state list | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     mCurrentState.layersSortedByZ.add(lbc); | 
 |     mGraphicBufferProducerList.add(gbc->asBinder()); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) | 
 | { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     ssize_t index = mCurrentState.layersSortedByZ.remove(layer); | 
 |     if (index >= 0) { | 
 |         mLayersPendingRemoval.push(layer); | 
 |         mLayersRemoved = true; | 
 |         setTransactionFlags(eTransactionNeeded); | 
 |         return NO_ERROR; | 
 |     } | 
 |     return status_t(index); | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) | 
 | { | 
 |     return android_atomic_release_load(&mTransactionFlags); | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) | 
 | { | 
 |     return android_atomic_and(~flags, &mTransactionFlags) & flags; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) | 
 | { | 
 |     uint32_t old = android_atomic_or(flags, &mTransactionFlags); | 
 |     if ((old & flags)==0) { // wake the server up | 
 |         signalTransaction(); | 
 |     } | 
 |     return old; | 
 | } | 
 |  | 
 | void SurfaceFlinger::setTransactionState( | 
 |         const Vector<ComposerState>& state, | 
 |         const Vector<DisplayState>& displays, | 
 |         uint32_t flags) | 
 | { | 
 |     ATRACE_CALL(); | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     uint32_t transactionFlags = 0; | 
 |  | 
 |     if (flags & eAnimation) { | 
 |         // For window updates that are part of an animation we must wait for | 
 |         // previous animation "frames" to be handled. | 
 |         while (mAnimTransactionPending) { | 
 |             status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
 |             if (CC_UNLIKELY(err != NO_ERROR)) { | 
 |                 // just in case something goes wrong in SF, return to the | 
 |                 // caller after a few seconds. | 
 |                 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " | 
 |                         "waiting for previous animation frame"); | 
 |                 mAnimTransactionPending = false; | 
 |                 break; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     size_t count = displays.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const DisplayState& s(displays[i]); | 
 |         transactionFlags |= setDisplayStateLocked(s); | 
 |     } | 
 |  | 
 |     count = state.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const ComposerState& s(state[i]); | 
 |         // Here we need to check that the interface we're given is indeed | 
 |         // one of our own. A malicious client could give us a NULL | 
 |         // IInterface, or one of its own or even one of our own but a | 
 |         // different type. All these situations would cause us to crash. | 
 |         // | 
 |         // NOTE: it would be better to use RTTI as we could directly check | 
 |         // that we have a Client*. however, RTTI is disabled in Android. | 
 |         if (s.client != NULL) { | 
 |             sp<IBinder> binder = s.client->asBinder(); | 
 |             if (binder != NULL) { | 
 |                 String16 desc(binder->getInterfaceDescriptor()); | 
 |                 if (desc == ISurfaceComposerClient::descriptor) { | 
 |                     sp<Client> client( static_cast<Client *>(s.client.get()) ); | 
 |                     transactionFlags |= setClientStateLocked(client, s.state); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (transactionFlags) { | 
 |         // this triggers the transaction | 
 |         setTransactionFlags(transactionFlags); | 
 |  | 
 |         // if this is a synchronous transaction, wait for it to take effect | 
 |         // before returning. | 
 |         if (flags & eSynchronous) { | 
 |             mTransactionPending = true; | 
 |         } | 
 |         if (flags & eAnimation) { | 
 |             mAnimTransactionPending = true; | 
 |         } | 
 |         while (mTransactionPending) { | 
 |             status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
 |             if (CC_UNLIKELY(err != NO_ERROR)) { | 
 |                 // just in case something goes wrong in SF, return to the | 
 |                 // called after a few seconds. | 
 |                 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); | 
 |                 mTransactionPending = false; | 
 |                 break; | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) | 
 | { | 
 |     ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); | 
 |     if (dpyIdx < 0) | 
 |         return 0; | 
 |  | 
 |     uint32_t flags = 0; | 
 |     DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); | 
 |     if (disp.isValid()) { | 
 |         const uint32_t what = s.what; | 
 |         if (what & DisplayState::eSurfaceChanged) { | 
 |             if (disp.surface->asBinder() != s.surface->asBinder()) { | 
 |                 disp.surface = s.surface; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |         } | 
 |         if (what & DisplayState::eLayerStackChanged) { | 
 |             if (disp.layerStack != s.layerStack) { | 
 |                 disp.layerStack = s.layerStack; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |         } | 
 |         if (what & DisplayState::eDisplayProjectionChanged) { | 
 |             if (disp.orientation != s.orientation) { | 
 |                 disp.orientation = s.orientation; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |             if (disp.frame != s.frame) { | 
 |                 disp.frame = s.frame; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |             if (disp.viewport != s.viewport) { | 
 |                 disp.viewport = s.viewport; | 
 |                 flags |= eDisplayTransactionNeeded; | 
 |             } | 
 |         } | 
 |     } | 
 |     return flags; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setClientStateLocked( | 
 |         const sp<Client>& client, | 
 |         const layer_state_t& s) | 
 | { | 
 |     uint32_t flags = 0; | 
 |     sp<Layer> layer(client->getLayerUser(s.surface)); | 
 |     if (layer != 0) { | 
 |         const uint32_t what = s.what; | 
 |         if (what & layer_state_t::ePositionChanged) { | 
 |             if (layer->setPosition(s.x, s.y)) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eLayerChanged) { | 
 |             // NOTE: index needs to be calculated before we update the state | 
 |             ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
 |             if (layer->setLayer(s.z)) { | 
 |                 mCurrentState.layersSortedByZ.removeAt(idx); | 
 |                 mCurrentState.layersSortedByZ.add(layer); | 
 |                 // we need traversal (state changed) | 
 |                 // AND transaction (list changed) | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } | 
 |         if (what & layer_state_t::eSizeChanged) { | 
 |             if (layer->setSize(s.w, s.h)) { | 
 |                 flags |= eTraversalNeeded; | 
 |             } | 
 |         } | 
 |         if (what & layer_state_t::eAlphaChanged) { | 
 |             if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eMatrixChanged) { | 
 |             if (layer->setMatrix(s.matrix)) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eTransparentRegionChanged) { | 
 |             if (layer->setTransparentRegionHint(s.transparentRegion)) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eVisibilityChanged) { | 
 |             if (layer->setFlags(s.flags, s.mask)) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eCropChanged) { | 
 |             if (layer->setCrop(s.crop)) | 
 |                 flags |= eTraversalNeeded; | 
 |         } | 
 |         if (what & layer_state_t::eLayerStackChanged) { | 
 |             // NOTE: index needs to be calculated before we update the state | 
 |             ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
 |             if (layer->setLayerStack(s.layerStack)) { | 
 |                 mCurrentState.layersSortedByZ.removeAt(idx); | 
 |                 mCurrentState.layersSortedByZ.add(layer); | 
 |                 // we need traversal (state changed) | 
 |                 // AND transaction (list changed) | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } | 
 |     } | 
 |     return flags; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createLayer( | 
 |         const String8& name, | 
 |         const sp<Client>& client, | 
 |         uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, | 
 |         sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp) | 
 | { | 
 |     //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); | 
 |     if (int32_t(w|h) < 0) { | 
 |         ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | 
 |                 int(w), int(h)); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     status_t result = NO_ERROR; | 
 |  | 
 |     sp<Layer> layer; | 
 |  | 
 |     switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
 |         case ISurfaceComposerClient::eFXSurfaceNormal: | 
 |             result = createNormalLayer(client, | 
 |                     name, w, h, flags, format, | 
 |                     handle, gbp, &layer); | 
 |             break; | 
 |         case ISurfaceComposerClient::eFXSurfaceDim: | 
 |             result = createDimLayer(client, | 
 |                     name, w, h, flags, | 
 |                     handle, gbp, &layer); | 
 |             break; | 
 |         default: | 
 |             result = BAD_VALUE; | 
 |             break; | 
 |     } | 
 |  | 
 |     if (result == NO_ERROR) { | 
 |         addClientLayer(client, *handle, *gbp, layer); | 
 |         setTransactionFlags(eTransactionNeeded); | 
 |     } | 
 |     return result; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client, | 
 |         const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, | 
 |         sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) | 
 | { | 
 |     // initialize the surfaces | 
 |     switch (format) { | 
 |     case PIXEL_FORMAT_TRANSPARENT: | 
 |     case PIXEL_FORMAT_TRANSLUCENT: | 
 |         format = PIXEL_FORMAT_RGBA_8888; | 
 |         break; | 
 |     case PIXEL_FORMAT_OPAQUE: | 
 | #ifdef NO_RGBX_8888 | 
 |         format = PIXEL_FORMAT_RGB_565; | 
 | #else | 
 |         format = PIXEL_FORMAT_RGBX_8888; | 
 | #endif | 
 |         break; | 
 |     } | 
 |  | 
 | #ifdef NO_RGBX_8888 | 
 |     if (format == PIXEL_FORMAT_RGBX_8888) | 
 |         format = PIXEL_FORMAT_RGBA_8888; | 
 | #endif | 
 |  | 
 |     *outLayer = new Layer(this, client, name, w, h, flags); | 
 |     status_t err = (*outLayer)->setBuffers(w, h, format, flags); | 
 |     if (err == NO_ERROR) { | 
 |         *handle = (*outLayer)->getHandle(); | 
 |         *gbp = (*outLayer)->getBufferQueue(); | 
 |     } | 
 |  | 
 |     ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err)); | 
 |     return err; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createDimLayer(const sp<Client>& client, | 
 |         const String8& name, uint32_t w, uint32_t h, uint32_t flags, | 
 |         sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) | 
 | { | 
 |     *outLayer = new LayerDim(this, client, name, w, h, flags); | 
 |     *handle = (*outLayer)->getHandle(); | 
 |     *gbp = (*outLayer)->getBufferQueue(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) | 
 | { | 
 |     // called by the window manager when it wants to remove a Layer | 
 |     status_t err = NO_ERROR; | 
 |     sp<Layer> l(client->getLayerUser(handle)); | 
 |     if (l != NULL) { | 
 |         err = removeLayer(l); | 
 |         ALOGE_IF(err<0 && err != NAME_NOT_FOUND, | 
 |                 "error removing layer=%p (%s)", l.get(), strerror(-err)); | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer) | 
 | { | 
 |     // called by ~LayerCleaner() when all references to the IBinder (handle) | 
 |     // are gone | 
 |     status_t err = NO_ERROR; | 
 |     sp<Layer> l(layer.promote()); | 
 |     if (l != NULL) { | 
 |         err = removeLayer(l); | 
 |         ALOGE_IF(err<0 && err != NAME_NOT_FOUND, | 
 |                 "error removing layer=%p (%s)", l.get(), strerror(-err)); | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | void SurfaceFlinger::onInitializeDisplays() { | 
 |     // reset screen orientation and use primary layer stack | 
 |     Vector<ComposerState> state; | 
 |     Vector<DisplayState> displays; | 
 |     DisplayState d; | 
 |     d.what = DisplayState::eDisplayProjectionChanged | | 
 |              DisplayState::eLayerStackChanged; | 
 |     d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; | 
 |     d.layerStack = 0; | 
 |     d.orientation = DisplayState::eOrientationDefault; | 
 |     d.frame.makeInvalid(); | 
 |     d.viewport.makeInvalid(); | 
 |     displays.add(d); | 
 |     setTransactionState(state, displays, 0); | 
 |     onScreenAcquired(getDefaultDisplayDevice()); | 
 | } | 
 |  | 
 | void SurfaceFlinger::initializeDisplays() { | 
 |     class MessageScreenInitialized : public MessageBase { | 
 |         SurfaceFlinger* flinger; | 
 |     public: | 
 |         MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } | 
 |         virtual bool handler() { | 
 |             flinger->onInitializeDisplays(); | 
 |             return true; | 
 |         } | 
 |     }; | 
 |     sp<MessageBase> msg = new MessageScreenInitialized(this); | 
 |     postMessageAsync(msg);  // we may be called from main thread, use async message | 
 | } | 
 |  | 
 |  | 
 | void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { | 
 |     ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); | 
 |     if (hw->isScreenAcquired()) { | 
 |         // this is expected, e.g. when power manager wakes up during boot | 
 |         ALOGD(" screen was previously acquired"); | 
 |         return; | 
 |     } | 
 |  | 
 |     hw->acquireScreen(); | 
 |     int32_t type = hw->getDisplayType(); | 
 |     if (type < DisplayDevice::NUM_DISPLAY_TYPES) { | 
 |         // built-in display, tell the HWC | 
 |         getHwComposer().acquire(type); | 
 |  | 
 |         if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
 |             // FIXME: eventthread only knows about the main display right now | 
 |             mEventThread->onScreenAcquired(); | 
 |         } | 
 |     } | 
 |     mVisibleRegionsDirty = true; | 
 |     repaintEverything(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { | 
 |     ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); | 
 |     if (!hw->isScreenAcquired()) { | 
 |         ALOGD(" screen was previously released"); | 
 |         return; | 
 |     } | 
 |  | 
 |     hw->releaseScreen(); | 
 |     int32_t type = hw->getDisplayType(); | 
 |     if (type < DisplayDevice::NUM_DISPLAY_TYPES) { | 
 |         if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
 |             // FIXME: eventthread only knows about the main display right now | 
 |             mEventThread->onScreenReleased(); | 
 |         } | 
 |  | 
 |         // built-in display, tell the HWC | 
 |         getHwComposer().release(type); | 
 |     } | 
 |     mVisibleRegionsDirty = true; | 
 |     // from this point on, SF will stop drawing on this display | 
 | } | 
 |  | 
 | void SurfaceFlinger::unblank(const sp<IBinder>& display) { | 
 |     class MessageScreenAcquired : public MessageBase { | 
 |         SurfaceFlinger& mFlinger; | 
 |         sp<IBinder> mDisplay; | 
 |     public: | 
 |         MessageScreenAcquired(SurfaceFlinger& flinger, | 
 |                 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } | 
 |         virtual bool handler() { | 
 |             const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
 |             if (hw == NULL) { | 
 |                 ALOGE("Attempt to unblank null display %p", mDisplay.get()); | 
 |             } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { | 
 |                 ALOGW("Attempt to unblank virtual display"); | 
 |             } else { | 
 |                 mFlinger.onScreenAcquired(hw); | 
 |             } | 
 |             return true; | 
 |         } | 
 |     }; | 
 |     sp<MessageBase> msg = new MessageScreenAcquired(*this, display); | 
 |     postMessageSync(msg); | 
 | } | 
 |  | 
 | void SurfaceFlinger::blank(const sp<IBinder>& display) { | 
 |     class MessageScreenReleased : public MessageBase { | 
 |         SurfaceFlinger& mFlinger; | 
 |         sp<IBinder> mDisplay; | 
 |     public: | 
 |         MessageScreenReleased(SurfaceFlinger& flinger, | 
 |                 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } | 
 |         virtual bool handler() { | 
 |             const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
 |             if (hw == NULL) { | 
 |                 ALOGE("Attempt to blank null display %p", mDisplay.get()); | 
 |             } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { | 
 |                 ALOGW("Attempt to blank virtual display"); | 
 |             } else { | 
 |                 mFlinger.onScreenReleased(hw); | 
 |             } | 
 |             return true; | 
 |         } | 
 |     }; | 
 |     sp<MessageBase> msg = new MessageScreenReleased(*this, display); | 
 |     postMessageSync(msg); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) | 
 | { | 
 |     String8 result; | 
 |  | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     if ((uid != AID_SHELL) && | 
 |             !PermissionCache::checkPermission(sDump, pid, uid)) { | 
 |         result.appendFormat("Permission Denial: " | 
 |                 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid); | 
 |     } else { | 
 |         // Try to get the main lock, but don't insist if we can't | 
 |         // (this would indicate SF is stuck, but we want to be able to | 
 |         // print something in dumpsys). | 
 |         int retry = 3; | 
 |         while (mStateLock.tryLock()<0 && --retry>=0) { | 
 |             usleep(1000000); | 
 |         } | 
 |         const bool locked(retry >= 0); | 
 |         if (!locked) { | 
 |             result.append( | 
 |                     "SurfaceFlinger appears to be unresponsive, " | 
 |                     "dumping anyways (no locks held)\n"); | 
 |         } | 
 |  | 
 |         bool dumpAll = true; | 
 |         size_t index = 0; | 
 |         size_t numArgs = args.size(); | 
 |         if (numArgs) { | 
 |             if ((index < numArgs) && | 
 |                     (args[index] == String16("--list"))) { | 
 |                 index++; | 
 |                 listLayersLocked(args, index, result); | 
 |                 dumpAll = false; | 
 |             } | 
 |  | 
 |             if ((index < numArgs) && | 
 |                     (args[index] == String16("--latency"))) { | 
 |                 index++; | 
 |                 dumpStatsLocked(args, index, result); | 
 |                 dumpAll = false; | 
 |             } | 
 |  | 
 |             if ((index < numArgs) && | 
 |                     (args[index] == String16("--latency-clear"))) { | 
 |                 index++; | 
 |                 clearStatsLocked(args, index, result); | 
 |                 dumpAll = false; | 
 |             } | 
 |         } | 
 |  | 
 |         if (dumpAll) { | 
 |             dumpAllLocked(args, index, result); | 
 |         } | 
 |  | 
 |         if (locked) { | 
 |             mStateLock.unlock(); | 
 |         } | 
 |     } | 
 |     write(fd, result.string(), result.size()); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, | 
 |         String8& result) const | 
 | { | 
 |     const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
 |     const size_t count = currentLayers.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const sp<Layer>& layer(currentLayers[i]); | 
 |         result.appendFormat("%s\n", layer->getName().string()); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, | 
 |         String8& result) const | 
 | { | 
 |     String8 name; | 
 |     if (index < args.size()) { | 
 |         name = String8(args[index]); | 
 |         index++; | 
 |     } | 
 |  | 
 |     const nsecs_t period = | 
 |             getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); | 
 |     result.appendFormat("%lld\n", period); | 
 |  | 
 |     if (name.isEmpty()) { | 
 |         mAnimFrameTracker.dump(result); | 
 |     } else { | 
 |         const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
 |         const size_t count = currentLayers.size(); | 
 |         for (size_t i=0 ; i<count ; i++) { | 
 |             const sp<Layer>& layer(currentLayers[i]); | 
 |             if (name == layer->getName()) { | 
 |                 layer->dumpStats(result); | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, | 
 |         String8& result) | 
 | { | 
 |     String8 name; | 
 |     if (index < args.size()) { | 
 |         name = String8(args[index]); | 
 |         index++; | 
 |     } | 
 |  | 
 |     const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
 |     const size_t count = currentLayers.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const sp<Layer>& layer(currentLayers[i]); | 
 |         if (name.isEmpty() || (name == layer->getName())) { | 
 |             layer->clearStats(); | 
 |         } | 
 |     } | 
 |  | 
 |     mAnimFrameTracker.clear(); | 
 | } | 
 |  | 
 | /*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) | 
 | { | 
 |     static const char* config = | 
 |             " [sf" | 
 | #ifdef NO_RGBX_8888 | 
 |             " NO_RGBX_8888" | 
 | #endif | 
 | #ifdef HAS_CONTEXT_PRIORITY | 
 |             " HAS_CONTEXT_PRIORITY" | 
 | #endif | 
 | #ifdef NEVER_DEFAULT_TO_ASYNC_MODE | 
 |             " NEVER_DEFAULT_TO_ASYNC_MODE" | 
 | #endif | 
 | #ifdef TARGET_DISABLE_TRIPLE_BUFFERING | 
 |             " TARGET_DISABLE_TRIPLE_BUFFERING" | 
 | #endif | 
 |             "]"; | 
 |     result.append(config); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index, | 
 |         String8& result) const | 
 | { | 
 |     bool colorize = false; | 
 |     if (index < args.size() | 
 |             && (args[index] == String16("--color"))) { | 
 |         colorize = true; | 
 |         index++; | 
 |     } | 
 |  | 
 |     Colorizer colorizer(colorize); | 
 |  | 
 |     // figure out if we're stuck somewhere | 
 |     const nsecs_t now = systemTime(); | 
 |     const nsecs_t inSwapBuffers(mDebugInSwapBuffers); | 
 |     const nsecs_t inTransaction(mDebugInTransaction); | 
 |     nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; | 
 |     nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
 |  | 
 |     /* | 
 |      * Dump library configuration. | 
 |      */ | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("Build configuration:"); | 
 |     colorizer.reset(result); | 
 |     appendSfConfigString(result); | 
 |     appendUiConfigString(result); | 
 |     appendGuiConfigString(result); | 
 |     result.append("\n"); | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("Sync configuration: "); | 
 |     colorizer.reset(result); | 
 |     result.append(SyncFeatures::getInstance().toString()); | 
 |     result.append("\n"); | 
 |  | 
 |     /* | 
 |      * Dump the visible layer list | 
 |      */ | 
 |     const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
 |     const size_t count = currentLayers.size(); | 
 |     colorizer.bold(result); | 
 |     result.appendFormat("Visible layers (count = %d)\n", count); | 
 |     colorizer.reset(result); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         const sp<Layer>& layer(currentLayers[i]); | 
 |         layer->dump(result, colorizer); | 
 |     } | 
 |  | 
 |     /* | 
 |      * Dump Display state | 
 |      */ | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.appendFormat("Displays (%d entries)\n", mDisplays.size()); | 
 |     colorizer.reset(result); | 
 |     for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
 |         const sp<const DisplayDevice>& hw(mDisplays[dpy]); | 
 |         hw->dump(result); | 
 |     } | 
 |  | 
 |     /* | 
 |      * Dump SurfaceFlinger global state | 
 |      */ | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("SurfaceFlinger global state:\n"); | 
 |     colorizer.reset(result); | 
 |  | 
 |     HWComposer& hwc(getHwComposer()); | 
 |     sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.appendFormat("EGL implementation : %s\n", | 
 |             eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION)); | 
 |     colorizer.reset(result); | 
 |     result.appendFormat("%s\n", | 
 |             eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS)); | 
 |  | 
 |     mRenderEngine->dump(result); | 
 |  | 
 |     hw->undefinedRegion.dump(result, "undefinedRegion"); | 
 |     result.appendFormat("  orientation=%d, canDraw=%d\n", | 
 |             hw->getOrientation(), hw->canDraw()); | 
 |     result.appendFormat( | 
 |             "  last eglSwapBuffers() time: %f us\n" | 
 |             "  last transaction time     : %f us\n" | 
 |             "  transaction-flags         : %08x\n" | 
 |             "  refresh-rate              : %f fps\n" | 
 |             "  x-dpi                     : %f\n" | 
 |             "  y-dpi                     : %f\n" | 
 |             "  EGL_NATIVE_VISUAL_ID      : %d\n" | 
 |             "  gpu_to_cpu_unsupported    : %d\n" | 
 |             , | 
 |             mLastSwapBufferTime/1000.0, | 
 |             mLastTransactionTime/1000.0, | 
 |             mTransactionFlags, | 
 |             1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), | 
 |             hwc.getDpiX(HWC_DISPLAY_PRIMARY), | 
 |             hwc.getDpiY(HWC_DISPLAY_PRIMARY), | 
 |             mEGLNativeVisualId, | 
 |             !mGpuToCpuSupported); | 
 |  | 
 |     result.appendFormat("  eglSwapBuffers time: %f us\n", | 
 |             inSwapBuffersDuration/1000.0); | 
 |  | 
 |     result.appendFormat("  transaction time: %f us\n", | 
 |             inTransactionDuration/1000.0); | 
 |  | 
 |     /* | 
 |      * VSYNC state | 
 |      */ | 
 |     mEventThread->dump(result); | 
 |  | 
 |     /* | 
 |      * Dump HWComposer state | 
 |      */ | 
 |     colorizer.bold(result); | 
 |     result.append("h/w composer state:\n"); | 
 |     colorizer.reset(result); | 
 |     result.appendFormat("  h/w composer %s and %s\n", | 
 |             hwc.initCheck()==NO_ERROR ? "present" : "not present", | 
 |                     (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); | 
 |     hwc.dump(result); | 
 |  | 
 |     /* | 
 |      * Dump gralloc state | 
 |      */ | 
 |     const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
 |     alloc.dump(result); | 
 | } | 
 |  | 
 | const Vector< sp<Layer> >& | 
 | SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) { | 
 |     // Note: mStateLock is held here | 
 |     wp<IBinder> dpy; | 
 |     for (size_t i=0 ; i<mDisplays.size() ; i++) { | 
 |         if (mDisplays.valueAt(i)->getHwcDisplayId() == id) { | 
 |             dpy = mDisplays.keyAt(i); | 
 |             break; | 
 |         } | 
 |     } | 
 |     if (dpy == NULL) { | 
 |         ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id); | 
 |         // Just use the primary display so we have something to return | 
 |         dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY); | 
 |     } | 
 |     return getDisplayDevice(dpy)->getVisibleLayersSortedByZ(); | 
 | } | 
 |  | 
 | bool SurfaceFlinger::startDdmConnection() | 
 | { | 
 |     void* libddmconnection_dso = | 
 |             dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); | 
 |     if (!libddmconnection_dso) { | 
 |         return false; | 
 |     } | 
 |     void (*DdmConnection_start)(const char* name); | 
 |     DdmConnection_start = | 
 |             (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); | 
 |     if (!DdmConnection_start) { | 
 |         dlclose(libddmconnection_dso); | 
 |         return false; | 
 |     } | 
 |     (*DdmConnection_start)(getServiceName()); | 
 |     return true; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::onTransact( | 
 |     uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | 
 | { | 
 |     switch (code) { | 
 |         case CREATE_CONNECTION: | 
 |         case CREATE_DISPLAY: | 
 |         case SET_TRANSACTION_STATE: | 
 |         case BOOT_FINISHED: | 
 |         case BLANK: | 
 |         case UNBLANK: | 
 |         { | 
 |             // codes that require permission check | 
 |             IPCThreadState* ipc = IPCThreadState::self(); | 
 |             const int pid = ipc->getCallingPid(); | 
 |             const int uid = ipc->getCallingUid(); | 
 |             if ((uid != AID_GRAPHICS) && | 
 |                     !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { | 
 |                 ALOGE("Permission Denial: " | 
 |                         "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
 |                 return PERMISSION_DENIED; | 
 |             } | 
 |             break; | 
 |         } | 
 |         case CAPTURE_SCREEN: | 
 |         { | 
 |             // codes that require permission check | 
 |             IPCThreadState* ipc = IPCThreadState::self(); | 
 |             const int pid = ipc->getCallingPid(); | 
 |             const int uid = ipc->getCallingUid(); | 
 |             if ((uid != AID_GRAPHICS) && | 
 |                     !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
 |                 ALOGE("Permission Denial: " | 
 |                         "can't read framebuffer pid=%d, uid=%d", pid, uid); | 
 |                 return PERMISSION_DENIED; | 
 |             } | 
 |             break; | 
 |         } | 
 |     } | 
 |  | 
 |     status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
 |     if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
 |         CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
 |         if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { | 
 |             IPCThreadState* ipc = IPCThreadState::self(); | 
 |             const int pid = ipc->getCallingPid(); | 
 |             const int uid = ipc->getCallingUid(); | 
 |             ALOGE("Permission Denial: " | 
 |                     "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
 |             return PERMISSION_DENIED; | 
 |         } | 
 |         int n; | 
 |         switch (code) { | 
 |             case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | 
 |             case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | 
 |                 return NO_ERROR; | 
 |             case 1002:  // SHOW_UPDATES | 
 |                 n = data.readInt32(); | 
 |                 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             case 1004:{ // repaint everything | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1005:{ // force transaction | 
 |                 setTransactionFlags( | 
 |                         eTransactionNeeded| | 
 |                         eDisplayTransactionNeeded| | 
 |                         eTraversalNeeded); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1006:{ // send empty update | 
 |                 signalRefresh(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1008:  // toggle use of hw composer | 
 |                 n = data.readInt32(); | 
 |                 mDebugDisableHWC = n ? 1 : 0; | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             case 1009:  // toggle use of transform hint | 
 |                 n = data.readInt32(); | 
 |                 mDebugDisableTransformHint = n ? 1 : 0; | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             case 1010:  // interrogate. | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(mDebugRegion); | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(mDebugDisableHWC); | 
 |                 return NO_ERROR; | 
 |             case 1013: { | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
 |                 reply->writeInt32(hw->getPageFlipCount()); | 
 |             } | 
 |             return NO_ERROR; | 
 |         } | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | void SurfaceFlinger::repaintEverything() { | 
 |     android_atomic_or(1, &mRepaintEverything); | 
 |     signalTransaction(); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | // Capture screen into an IGraphiBufferProducer | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | /* The code below is here to handle b/8734824 | 
 |  * | 
 |  * We create a IGraphicBufferProducer wrapper that forwards all calls | 
 |  * to the calling binder thread, where they are executed. This allows | 
 |  * the calling thread to be reused (on the other side) and not | 
 |  * depend on having "enough" binder threads to handle the requests. | 
 |  * | 
 |  */ | 
 |  | 
 | class GraphicProducerWrapper : public BBinder, public MessageHandler { | 
 |     sp<IGraphicBufferProducer> impl; | 
 |     sp<Looper> looper; | 
 |     status_t result; | 
 |     bool exitPending; | 
 |     bool exitRequested; | 
 |     mutable Barrier barrier; | 
 |     volatile int32_t memoryBarrier; | 
 |     uint32_t code; | 
 |     Parcel const* data; | 
 |     Parcel* reply; | 
 |  | 
 |     enum { | 
 |         MSG_API_CALL, | 
 |         MSG_EXIT | 
 |     }; | 
 |  | 
 |     /* | 
 |      * this is called by our "fake" BpGraphicBufferProducer. We package the | 
 |      * data and reply Parcel and forward them to the calling thread. | 
 |      */ | 
 |     virtual status_t transact(uint32_t code, | 
 |             const Parcel& data, Parcel* reply, uint32_t flags) { | 
 |         this->code = code; | 
 |         this->data = &data; | 
 |         this->reply = reply; | 
 |         android_atomic_acquire_store(0, &memoryBarrier); | 
 |         if (exitPending) { | 
 |             // if we've exited, we run the message synchronously right here | 
 |             handleMessage(Message(MSG_API_CALL)); | 
 |         } else { | 
 |             barrier.close(); | 
 |             looper->sendMessage(this, Message(MSG_API_CALL)); | 
 |             barrier.wait(); | 
 |         } | 
 |         return NO_ERROR; | 
 |     } | 
 |  | 
 |     /* | 
 |      * here we run on the binder calling thread. All we've got to do is | 
 |      * call the real BpGraphicBufferProducer. | 
 |      */ | 
 |     virtual void handleMessage(const Message& message) { | 
 |         android_atomic_release_load(&memoryBarrier); | 
 |         if (message.what == MSG_API_CALL) { | 
 |             impl->asBinder()->transact(code, data[0], reply); | 
 |             barrier.open(); | 
 |         } else if (message.what == MSG_EXIT) { | 
 |             exitRequested = true; | 
 |         } | 
 |     } | 
 |  | 
 | public: | 
 |     GraphicProducerWrapper(const sp<IGraphicBufferProducer>& impl) : | 
 |         impl(impl), looper(new Looper(true)), result(NO_ERROR), | 
 |         exitPending(false), exitRequested(false) { | 
 |     } | 
 |  | 
 |     status_t waitForResponse() { | 
 |         do { | 
 |             looper->pollOnce(-1); | 
 |         } while (!exitRequested); | 
 |         return result; | 
 |     } | 
 |  | 
 |     void exit(status_t result) { | 
 |         exitPending = true; | 
 |         looper->sendMessage(this, Message(MSG_EXIT)); | 
 |     } | 
 | }; | 
 |  | 
 |  | 
 | status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, | 
 |         const sp<IGraphicBufferProducer>& producer, | 
 |         uint32_t reqWidth, uint32_t reqHeight, | 
 |         uint32_t minLayerZ, uint32_t maxLayerZ, | 
 |         bool useReadPixels) { | 
 |  | 
 |     if (CC_UNLIKELY(display == 0)) | 
 |         return BAD_VALUE; | 
 |  | 
 |     if (CC_UNLIKELY(producer == 0)) | 
 |         return BAD_VALUE; | 
 |  | 
 |     class MessageCaptureScreen : public MessageBase { | 
 |         SurfaceFlinger* flinger; | 
 |         sp<IBinder> display; | 
 |         sp<IGraphicBufferProducer> producer; | 
 |         uint32_t reqWidth, reqHeight; | 
 |         uint32_t minLayerZ,maxLayerZ; | 
 |         bool useReadPixels; | 
 |         status_t result; | 
 |     public: | 
 |         MessageCaptureScreen(SurfaceFlinger* flinger, | 
 |                 const sp<IBinder>& display, | 
 |                 const sp<IGraphicBufferProducer>& producer, | 
 |                 uint32_t reqWidth, uint32_t reqHeight, | 
 |                 uint32_t minLayerZ, uint32_t maxLayerZ, bool useReadPixels) | 
 |             : flinger(flinger), display(display), producer(producer), | 
 |               reqWidth(reqWidth), reqHeight(reqHeight), | 
 |               minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), | 
 |               useReadPixels(useReadPixels), | 
 |               result(PERMISSION_DENIED) | 
 |         { | 
 |         } | 
 |         status_t getResult() const { | 
 |             return result; | 
 |         } | 
 |         virtual bool handler() { | 
 |             Mutex::Autolock _l(flinger->mStateLock); | 
 |             sp<const DisplayDevice> hw(flinger->getDisplayDevice(display)); | 
 |             bool useReadPixels = this->useReadPixels && !flinger->mGpuToCpuSupported; | 
 |             result = flinger->captureScreenImplLocked(hw, | 
 |                     producer, reqWidth, reqHeight, minLayerZ, maxLayerZ, | 
 |                     useReadPixels); | 
 |             static_cast<GraphicProducerWrapper*>(producer->asBinder().get())->exit(result); | 
 |             return true; | 
 |         } | 
 |     }; | 
 |  | 
 |     // make sure to process transactions before screenshots -- a transaction | 
 |     // might already be pending but scheduled for VSYNC; this guarantees we | 
 |     // will handle it before the screenshot. When VSYNC finally arrives | 
 |     // the scheduled transaction will be a no-op. If no transactions are | 
 |     // scheduled at this time, this will end-up being a no-op as well. | 
 |     mEventQueue.invalidateTransactionNow(); | 
 |  | 
 |     // this creates a "fake" BBinder which will serve as a "fake" remote | 
 |     // binder to receive the marshaled calls and forward them to the | 
 |     // real remote (a BpGraphicBufferProducer) | 
 |     sp<GraphicProducerWrapper> wrapper = new GraphicProducerWrapper(producer); | 
 |  | 
 |     // the asInterface() call below creates our "fake" BpGraphicBufferProducer | 
 |     // which does the marshaling work forwards to our "fake remote" above. | 
 |     sp<MessageBase> msg = new MessageCaptureScreen(this, | 
 |             display, IGraphicBufferProducer::asInterface( wrapper ), | 
 |             reqWidth, reqHeight, minLayerZ, maxLayerZ, | 
 |             useReadPixels); | 
 |  | 
 |     status_t res = postMessageAsync(msg); | 
 |     if (res == NO_ERROR) { | 
 |         res = wrapper->waitForResponse(); | 
 |     } | 
 |     return res; | 
 | } | 
 |  | 
 |  | 
 | void SurfaceFlinger::renderScreenImplLocked( | 
 |         const sp<const DisplayDevice>& hw, | 
 |         uint32_t reqWidth, uint32_t reqHeight, | 
 |         uint32_t minLayerZ, uint32_t maxLayerZ, | 
 |         bool yswap) | 
 | { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // get screen geometry | 
 |     const uint32_t hw_w = hw->getWidth(); | 
 |     const uint32_t hw_h = hw->getHeight(); | 
 |  | 
 |     const bool filtering = reqWidth != hw_w || reqWidth != hw_h; | 
 |  | 
 |     // make sure to clear all GL error flags | 
 |     while ( glGetError() != GL_NO_ERROR ) ; | 
 |  | 
 |     // set-up our viewport | 
 |     glViewport(0, 0, reqWidth, reqHeight); | 
 |     glMatrixMode(GL_PROJECTION); | 
 |     glLoadIdentity(); | 
 |     if (yswap)  glOrthof(0, hw_w, hw_h, 0, 0, 1); | 
 |     else        glOrthof(0, hw_w, 0, hw_h, 0, 1); | 
 |     glMatrixMode(GL_MODELVIEW); | 
 |     glLoadIdentity(); | 
 |  | 
 |     // redraw the screen entirely... | 
 |     glDisable(GL_SCISSOR_TEST); | 
 |     glClearColor(0,0,0,1); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |     glDisable(GL_TEXTURE_EXTERNAL_OES); | 
 |     glDisable(GL_TEXTURE_2D); | 
 |  | 
 |     const LayerVector& layers( mDrawingState.layersSortedByZ ); | 
 |     const size_t count = layers.size(); | 
 |     for (size_t i=0 ; i<count ; ++i) { | 
 |         const sp<Layer>& layer(layers[i]); | 
 |         const Layer::State& state(layer->getDrawingState()); | 
 |         if (state.layerStack == hw->getLayerStack()) { | 
 |             if (state.z >= minLayerZ && state.z <= maxLayerZ) { | 
 |                 if (layer->isVisible()) { | 
 |                     if (filtering) layer->setFiltering(true); | 
 |                     layer->draw(hw); | 
 |                     if (filtering) layer->setFiltering(false); | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // compositionComplete is needed for older driver | 
 |     hw->compositionComplete(); | 
 | } | 
 |  | 
 |  | 
 | status_t SurfaceFlinger::captureScreenImplLocked( | 
 |         const sp<const DisplayDevice>& hw, | 
 |         const sp<IGraphicBufferProducer>& producer, | 
 |         uint32_t reqWidth, uint32_t reqHeight, | 
 |         uint32_t minLayerZ, uint32_t maxLayerZ, | 
 |         bool useReadPixels) | 
 | { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // get screen geometry | 
 |     const uint32_t hw_w = hw->getWidth(); | 
 |     const uint32_t hw_h = hw->getHeight(); | 
 |  | 
 |     // if we have secure windows on this display, never allow the screen capture | 
 |     if (hw->getSecureLayerVisible()) { | 
 |         ALOGW("FB is protected: PERMISSION_DENIED"); | 
 |         return PERMISSION_DENIED; | 
 |     } | 
 |  | 
 |     if ((reqWidth > hw_w) || (reqHeight > hw_h)) { | 
 |         ALOGE("size mismatch (%d, %d) > (%d, %d)", | 
 |                 reqWidth, reqHeight, hw_w, hw_h); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     reqWidth  = (!reqWidth)  ? hw_w : reqWidth; | 
 |     reqHeight = (!reqHeight) ? hw_h : reqHeight; | 
 |  | 
 |     // create a surface (because we're a producer, and we need to | 
 |     // dequeue/queue a buffer) | 
 |     sp<Surface> sur = new Surface(producer); | 
 |     ANativeWindow* window = sur.get(); | 
 |  | 
 |     status_t result = NO_ERROR; | 
 |     if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) == NO_ERROR) { | 
 |         uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN; | 
 |         if (!useReadPixels) { | 
 |             usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; | 
 |         } | 
 |  | 
 |         int err = 0; | 
 |         err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); | 
 |         err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); | 
 |         err |= native_window_set_usage(window, usage); | 
 |  | 
 |         if (err == NO_ERROR) { | 
 |             ANativeWindowBuffer* buffer; | 
 |             /* TODO: Once we have the sync framework everywhere this can use | 
 |              * server-side waits on the fence that dequeueBuffer returns. | 
 |              */ | 
 |             result = native_window_dequeue_buffer_and_wait(window,  &buffer); | 
 |             if (result == NO_ERROR) { | 
 |                 // create an EGLImage from the buffer so we can later | 
 |                 // turn it into a texture | 
 |                 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, | 
 |                         EGL_NATIVE_BUFFER_ANDROID, buffer, NULL); | 
 |                 if (image != EGL_NO_IMAGE_KHR) { | 
 |                     GLuint tname, name; | 
 |                     if (!useReadPixels) { | 
 |                         // turn our EGLImage into a texture | 
 |                         glGenTextures(1, &tname); | 
 |                         glBindTexture(GL_TEXTURE_2D, tname); | 
 |                         glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); | 
 |                         // create a Framebuffer Object to render into | 
 |                         glGenFramebuffersOES(1, &name); | 
 |                         glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); | 
 |                         glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, | 
 |                                 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); | 
 |                     } else { | 
 |                         // since we're going to use glReadPixels() anyways, | 
 |                         // use an intermediate renderbuffer instead | 
 |                         glGenRenderbuffersOES(1, &tname); | 
 |                         glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); | 
 |                         glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight); | 
 |                         // create a FBO to render into | 
 |                         glGenFramebuffersOES(1, &name); | 
 |                         glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); | 
 |                         glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, | 
 |                                 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); | 
 |                     } | 
 |  | 
 |                     GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); | 
 |                     if (status == GL_FRAMEBUFFER_COMPLETE_OES) { | 
 |                         // this will in fact render into our dequeued buffer | 
 |                         // via an FBO, which means we didn't have to create | 
 |                         // an EGLSurface and therefore we're not | 
 |                         // dependent on the context's EGLConfig. | 
 |                         renderScreenImplLocked(hw, reqWidth, reqHeight, | 
 |                                 minLayerZ, maxLayerZ, true); | 
 |  | 
 |                         if (useReadPixels) { | 
 |                             sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer); | 
 |                             void* vaddr; | 
 |                             if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) { | 
 |                                 glReadPixels(0, 0, buffer->stride, reqHeight, | 
 |                                         GL_RGBA, GL_UNSIGNED_BYTE, vaddr); | 
 |                                 checkScreenshot(buf, vaddr, hw, minLayerZ, maxLayerZ); | 
 |                                 buf->unlock(); | 
 |                             } | 
 |                         } | 
 |                     } else { | 
 |                         ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot"); | 
 |                         result = INVALID_OPERATION; | 
 |                     } | 
 |  | 
 |                     // back to main framebuffer | 
 |                     glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); | 
 |                     glDeleteFramebuffersOES(1, &name); | 
 |                     if (!useReadPixels) { | 
 |                         glDeleteTextures(1, &tname); | 
 |                     } else { | 
 |                         glDeleteRenderbuffersOES(1, &tname); | 
 |                     } | 
 |                     // destroy our image | 
 |                     eglDestroyImageKHR(mEGLDisplay, image); | 
 |                 } else { | 
 |                     result = BAD_VALUE; | 
 |                 } | 
 |                 window->queueBuffer(window, buffer, -1); | 
 |             } | 
 |         } else { | 
 |             result = BAD_VALUE; | 
 |         } | 
 |         native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); | 
 |     } | 
 |  | 
 |     hw->setViewportAndProjection(); | 
 |  | 
 |     return result; | 
 | } | 
 |  | 
 | void SurfaceFlinger::checkScreenshot(const sp<GraphicBuffer>& buf, void const* vaddr, | 
 |         const sp<const DisplayDevice>& hw, | 
 |         uint32_t minLayerZ, uint32_t maxLayerZ) { | 
 |     if (DEBUG_SCREENSHOTS) { | 
 |         for (ssize_t y=0 ; y<buf->height ; y++) { | 
 |             uint32_t const * p = (uint32_t const *)vaddr + y*buf->stride; | 
 |             for (ssize_t x=0 ; x<buf->width ; x++) { | 
 |                 if (p[x] != 0xFF000000) return; | 
 |             } | 
 |         } | 
 |         ALOGE("*** we just took a black screenshot ***\n" | 
 |                 "requested minz=%d, maxz=%d, layerStack=%d", | 
 |                 minLayerZ, maxLayerZ, hw->getLayerStack()); | 
 |         const LayerVector& layers( mDrawingState.layersSortedByZ ); | 
 |         const size_t count = layers.size(); | 
 |         for (size_t i=0 ; i<count ; ++i) { | 
 |             const sp<Layer>& layer(layers[i]); | 
 |             const Layer::State& state(layer->getDrawingState()); | 
 |             const bool visible = (state.layerStack == hw->getLayerStack()) | 
 |                                 && (state.z >= minLayerZ && state.z <= maxLayerZ) | 
 |                                 && (layer->isVisible()); | 
 |             ALOGE("%c index=%d, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%x", | 
 |                     visible ? '+' : '-', | 
 |                             i, layer->getName().string(), state.layerStack, state.z, | 
 |                             layer->isVisible(), state.flags, state.alpha); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | SurfaceFlinger::LayerVector::LayerVector() { | 
 | } | 
 |  | 
 | SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) | 
 |     : SortedVector<sp<Layer> >(rhs) { | 
 | } | 
 |  | 
 | int SurfaceFlinger::LayerVector::do_compare(const void* lhs, | 
 |     const void* rhs) const | 
 | { | 
 |     // sort layers per layer-stack, then by z-order and finally by sequence | 
 |     const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs)); | 
 |     const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs)); | 
 |  | 
 |     uint32_t ls = l->getCurrentState().layerStack; | 
 |     uint32_t rs = r->getCurrentState().layerStack; | 
 |     if (ls != rs) | 
 |         return ls - rs; | 
 |  | 
 |     uint32_t lz = l->getCurrentState().z; | 
 |     uint32_t rz = r->getCurrentState().z; | 
 |     if (lz != rz) | 
 |         return lz - rz; | 
 |  | 
 |     return l->sequence - r->sequence; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() | 
 |     : type(DisplayDevice::DISPLAY_ID_INVALID) { | 
 | } | 
 |  | 
 | SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) | 
 |     : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) { | 
 |     viewport.makeInvalid(); | 
 |     frame.makeInvalid(); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | }; // namespace android |