blob: 62b3e53f5347dbff7d7bc5d2f64f6612247e46dd [file] [log] [blame]
#undef LOG_TAG
#define LOG_TAG "gpuservice_unittest"
#include "gpuservice/GpuService.h"
#include <gtest/gtest.h>
#include <log/log_main.h>
#include <chrono>
#include <thread>
namespace android {
namespace {
class GpuServiceTest : public testing::Test {
public:
GpuServiceTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
}
~GpuServiceTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
}
};
/*
* The behaviour before this test + fixes was UB caused by threads accessing deallocated memory.
*
* This test creates the service (which initializes the culprit threads),
* deallocates it immediately and sleeps.
*
* GpuService's destructor gets called and joins the threads.
* If we haven't crashed by the time the sleep time has elapsed, we're good
* Let the test pass.
*/
TEST_F(GpuServiceTest, onInitializeShouldNotCauseUseAfterFree) {
sp<GpuService> service = new GpuService();
service.clear();
std::this_thread::sleep_for(std::chrono::seconds(3));
// If we haven't crashed yet due to threads accessing freed up memory, let the test pass
EXPECT_TRUE(true);
}
} // namespace
} // namespace android