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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <string>
#include <math/mat4.h>
#include <ui/GraphicTypes.h>
#include <ui/Region.h>
#include <ui/Transform.h>
namespace android::compositionengine {
namespace impl {
struct OutputCompositionState;
} // namespace impl
/**
* Encapsulates all the state involved with composing layers for an output
*/
class Output {
public:
// Returns true if the output is valid. This is meant to be checked post-
// construction and prior to use, as not everything is set up by the
// constructor.
virtual bool isValid() const = 0;
// Enables (or disables) composition on this output
virtual void setCompositionEnabled(bool) = 0;
// Sets the projection state to use
virtual void setProjection(const ui::Transform&, int32_t orientation, const Rect& frame,
const Rect& viewport, const Rect& scissor, bool needsFiltering) = 0;
// Sets the bounds to use
virtual void setBounds(const Rect&) = 0;
// Sets the layer stack filter for this output. If singleLayerStack is true,
// this output displays just the single layer stack specified by
// singleLayerStackId. Otherwise all layer stacks will be visible on this
// output.
virtual void setLayerStackFilter(bool singleLayerStack, uint32_t singleLayerStackId) = 0;
// Sets the color transform matrix to use
virtual void setColorTransform(const mat4&) = 0;
// Sets the output color mode
virtual void setColorMode(ui::ColorMode, ui::Dataspace, ui::RenderIntent) = 0;
// Outputs a string with a state dump
virtual void dump(std::string&) const = 0;
// Gets the debug name for the output
virtual const std::string& getName() const = 0;
// Sets a debug name for the output
virtual void setName(const std::string&) = 0;
using OutputCompositionState = compositionengine::impl::OutputCompositionState;
// Gets the raw composition state data for the output
// TODO(lpique): Make this protected once it is only internally called.
virtual const OutputCompositionState& getState() const = 0;
// Allows mutable access to the raw composition state data for the output.
// This is meant to be used by the various functions that are part of the
// composition process.
// TODO(lpique): Make this protected once it is only internally called.
virtual OutputCompositionState& editState() = 0;
// Gets the physical space dirty region. If repaintEverything is true, this
// will be the full display bounds. Internally the dirty region is stored in
// logical (aka layer stack) space.
virtual Region getPhysicalSpaceDirtyRegion(bool repaintEverything) const = 0;
// Tests whether a given layerStackId belongs in this output
virtual bool belongsInOutput(uint32_t layerStackId) const = 0;
protected:
~Output() = default;
};
} // namespace android::compositionengine