| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| //#define LOG_NDEBUG 0 |
| #undef LOG_TAG |
| #define LOG_TAG "BufferStateLayer" |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include "BufferStateLayer.h" |
| #include "ColorLayer.h" |
| |
| #include "TimeStats/TimeStats.h" |
| |
| #include <private/gui/SyncFeatures.h> |
| #include <renderengine/Image.h> |
| |
| #include <limits> |
| |
| namespace android { |
| |
| // clang-format off |
| const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{ |
| 1, 0, 0, 0, |
| 0, 1, 0, 0, |
| 0, 0, 1, 0, |
| 0, 0, 0, 1 |
| }; |
| // clang-format on |
| |
| BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) : BufferLayer(args) { |
| mOverrideScalingMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; |
| } |
| BufferStateLayer::~BufferStateLayer() = default; |
| |
| // ----------------------------------------------------------------------- |
| // Interface implementation for Layer |
| // ----------------------------------------------------------------------- |
| void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { |
| // The previous release fence notifies the client that SurfaceFlinger is done with the previous |
| // buffer that was presented on this layer. The first transaction that came in this frame that |
| // replaced the previous buffer on this layer needs this release fence, because the fence will |
| // let the client know when that previous buffer is removed from the screen. |
| // |
| // Every other transaction on this layer does not need a release fence because no other |
| // Transactions that were set on this layer this frame are going to have their preceeding buffer |
| // removed from the display this frame. |
| // |
| // For example, if we have 3 transactions this frame. The first transaction doesn't contain a |
| // buffer so it doesn't need a previous release fence because the layer still needs the previous |
| // buffer. The second transaction contains a buffer so it needs a previous release fence because |
| // the previous buffer will be released this frame. The third transaction also contains a |
| // buffer. It replaces the buffer in the second transaction. The buffer in the second |
| // transaction will now no longer be presented so it is released immediately and the third |
| // transaction doesn't need a previous release fence. |
| for (auto& handle : mDrawingState.callbackHandles) { |
| if (handle->releasePreviousBuffer) { |
| handle->previousReleaseFence = releaseFence; |
| break; |
| } |
| } |
| } |
| |
| void BufferStateLayer::setTransformHint(uint32_t /*orientation*/) const { |
| // TODO(marissaw): send the transform hint to buffer owner |
| return; |
| } |
| |
| void BufferStateLayer::releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { |
| mFlinger->getTransactionCompletedThread().addPresentedCallbackHandles( |
| mDrawingState.callbackHandles); |
| |
| mDrawingState.callbackHandles = {}; |
| } |
| |
| bool BufferStateLayer::shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { |
| if (getSidebandStreamChanged() || getAutoRefresh()) { |
| return true; |
| } |
| |
| return hasFrameUpdate(); |
| } |
| |
| bool BufferStateLayer::willPresentCurrentTransaction() const { |
| // Returns true if the most recent Transaction applied to CurrentState will be presented. |
| return getSidebandStreamChanged() || getAutoRefresh() || |
| (mCurrentState.modified && mCurrentState.buffer != nullptr); |
| } |
| |
| bool BufferStateLayer::getTransformToDisplayInverse() const { |
| return mCurrentState.transformToDisplayInverse; |
| } |
| |
| void BufferStateLayer::pushPendingState() { |
| if (!mCurrentState.modified) { |
| return; |
| } |
| mPendingStates.push_back(mCurrentState); |
| ATRACE_INT(mTransactionName.string(), mPendingStates.size()); |
| } |
| |
| bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) { |
| const bool stateUpdateAvailable = !mPendingStates.empty(); |
| while (!mPendingStates.empty()) { |
| popPendingState(stateToCommit); |
| } |
| mCurrentStateModified = stateUpdateAvailable && mCurrentState.modified; |
| mCurrentState.modified = false; |
| return stateUpdateAvailable; |
| } |
| |
| // Crop that applies to the window |
| Rect BufferStateLayer::getCrop(const Layer::State& /*s*/) const { |
| return Rect::INVALID_RECT; |
| } |
| |
| bool BufferStateLayer::setTransform(uint32_t transform) { |
| if (mCurrentState.transform == transform) return false; |
| mCurrentState.sequence++; |
| mCurrentState.transform = transform; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { |
| if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false; |
| mCurrentState.sequence++; |
| mCurrentState.transformToDisplayInverse = transformToDisplayInverse; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool BufferStateLayer::setCrop(const Rect& crop) { |
| if (mCurrentState.crop == crop) return false; |
| mCurrentState.sequence++; |
| mCurrentState.crop = crop; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool BufferStateLayer::setFrame(const Rect& frame) { |
| int x = frame.left; |
| int y = frame.top; |
| int w = frame.getWidth(); |
| int h = frame.getHeight(); |
| |
| if (x < 0) { |
| x = 0; |
| w = frame.right; |
| } |
| |
| if (y < 0) { |
| y = 0; |
| h = frame.bottom; |
| } |
| |
| if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y && |
| mCurrentState.active.w == w && mCurrentState.active.h == h) { |
| return false; |
| } |
| |
| if (!frame.isValid()) { |
| x = y = w = h = 0; |
| } |
| mCurrentState.active.transform.set(x, y); |
| mCurrentState.active.w = w; |
| mCurrentState.active.h = h; |
| |
| mCurrentState.sequence++; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool BufferStateLayer::setBuffer(const sp<GraphicBuffer>& buffer) { |
| if (mCurrentState.buffer) { |
| mReleasePreviousBuffer = true; |
| } |
| |
| mCurrentState.sequence++; |
| mCurrentState.buffer = buffer; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) { |
| // The acquire fences of BufferStateLayers have already signaled before they are set |
| mCallbackHandleAcquireTime = fence->getSignalTime(); |
| |
| mCurrentState.acquireFence = fence; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) { |
| if (mCurrentState.dataspace == dataspace) return false; |
| mCurrentState.sequence++; |
| mCurrentState.dataspace = dataspace; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) { |
| if (mCurrentState.hdrMetadata == hdrMetadata) return false; |
| mCurrentState.sequence++; |
| mCurrentState.hdrMetadata = hdrMetadata; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) { |
| mCurrentState.sequence++; |
| mCurrentState.surfaceDamageRegion = surfaceDamage; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool BufferStateLayer::setApi(int32_t api) { |
| if (mCurrentState.api == api) return false; |
| mCurrentState.sequence++; |
| mCurrentState.api = api; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) { |
| if (mCurrentState.sidebandStream == sidebandStream) return false; |
| mCurrentState.sequence++; |
| mCurrentState.sidebandStream = sidebandStream; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| |
| if (!mSidebandStreamChanged.exchange(true)) { |
| // mSidebandStreamChanged was false |
| mFlinger->signalLayerUpdate(); |
| } |
| return true; |
| } |
| |
| bool BufferStateLayer::setTransactionCompletedListeners( |
| const std::vector<sp<CallbackHandle>>& handles) { |
| // If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return |
| if (handles.empty()) { |
| mReleasePreviousBuffer = false; |
| return false; |
| } |
| |
| const bool willPresent = willPresentCurrentTransaction(); |
| |
| for (const auto& handle : handles) { |
| // If this transaction set a buffer on this layer, release its previous buffer |
| handle->releasePreviousBuffer = mReleasePreviousBuffer; |
| |
| // If this layer will be presented in this frame |
| if (willPresent) { |
| // If this transaction set an acquire fence on this layer, set its acquire time |
| handle->acquireTime = mCallbackHandleAcquireTime; |
| |
| // Notify the transaction completed thread that there is a pending latched callback |
| // handle |
| mFlinger->getTransactionCompletedThread().registerPendingCallbackHandle(handle); |
| |
| // Store so latched time and release fence can be set |
| mCurrentState.callbackHandles.push_back(handle); |
| |
| } else { // If this layer will NOT need to be relatched and presented this frame |
| // Notify the transaction completed thread this handle is done |
| mFlinger->getTransactionCompletedThread().addUnpresentedCallbackHandle(handle); |
| } |
| } |
| |
| mReleasePreviousBuffer = false; |
| mCallbackHandleAcquireTime = -1; |
| |
| return willPresent; |
| } |
| |
| bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) { |
| mCurrentState.transparentRegionHint = transparent; |
| mCurrentState.modified = true; |
| setTransactionFlags(eTransactionNeeded); |
| return true; |
| } |
| |
| bool BufferStateLayer::setColor(const half3& color) { |
| // create color layer if one does not yet exist |
| if (!mCurrentState.bgColorLayer) { |
| uint32_t flags = ISurfaceComposerClient::eFXSurfaceColor; |
| const String8& name = mName + "BackgroundColorLayer"; |
| mCurrentState.bgColorLayer = |
| new ColorLayer(LayerCreationArgs(mFlinger.get(), nullptr, name, 0, 0, flags)); |
| |
| // add to child list |
| addChild(mCurrentState.bgColorLayer); |
| mFlinger->mLayersAdded = true; |
| // set up SF to handle added color layer |
| if (isRemovedFromCurrentState()) { |
| mCurrentState.bgColorLayer->onRemovedFromCurrentState(); |
| } |
| mFlinger->setTransactionFlags(eTransactionNeeded); |
| } |
| |
| mCurrentState.bgColorLayer->setColor(color); |
| mCurrentState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min()); |
| |
| return true; |
| } |
| |
| bool BufferStateLayer::setColorAlpha(float alpha) { |
| if (!mCurrentState.bgColorLayer) { |
| ALOGE("Attempting to set color alpha on a buffer state layer with no background color"); |
| return false; |
| } |
| mCurrentState.bgColorLayer->setAlpha(alpha); |
| return true; |
| } |
| |
| bool BufferStateLayer::setColorDataspace(ui::Dataspace dataspace) { |
| if (!mCurrentState.bgColorLayer) { |
| ALOGE("Attempting to set color dataspace on a buffer state layer with no background color"); |
| return false; |
| } |
| mCurrentState.bgColorLayer->setDataspace(dataspace); |
| return true; |
| } |
| |
| Rect BufferStateLayer::getBufferSize(const State& s) const { |
| // for buffer state layers we use the display frame size as the buffer size. |
| if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) { |
| return Rect(getActiveWidth(s), getActiveHeight(s)); |
| } |
| |
| // if the display frame is not defined, use the parent bounds as the buffer size. |
| const auto& p = mDrawingParent.promote(); |
| if (p != nullptr) { |
| Rect parentBounds = Rect(p->computeBounds(Region())); |
| if (!parentBounds.isEmpty()) { |
| return parentBounds; |
| } |
| } |
| |
| // if there is no parent layer, use the buffer's bounds as the buffer size |
| if (s.buffer) { |
| return s.buffer->getBounds(); |
| } |
| return Rect::INVALID_RECT; |
| } |
| // ----------------------------------------------------------------------- |
| |
| // ----------------------------------------------------------------------- |
| // Interface implementation for BufferLayer |
| // ----------------------------------------------------------------------- |
| bool BufferStateLayer::fenceHasSignaled() const { |
| if (latchUnsignaledBuffers()) { |
| return true; |
| } |
| |
| return getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; |
| } |
| |
| nsecs_t BufferStateLayer::getDesiredPresentTime() { |
| // TODO(marissaw): support an equivalent to desiredPresentTime for timestats metrics |
| return 0; |
| } |
| |
| std::shared_ptr<FenceTime> BufferStateLayer::getCurrentFenceTime() const { |
| return std::make_shared<FenceTime>(getDrawingState().acquireFence); |
| } |
| |
| void BufferStateLayer::getDrawingTransformMatrix(float *matrix) { |
| std::copy(std::begin(mTransformMatrix), std::end(mTransformMatrix), matrix); |
| } |
| |
| uint32_t BufferStateLayer::getDrawingTransform() const { |
| return getDrawingState().transform; |
| } |
| |
| ui::Dataspace BufferStateLayer::getDrawingDataSpace() const { |
| return getDrawingState().dataspace; |
| } |
| |
| // Crop that applies to the buffer |
| Rect BufferStateLayer::getDrawingCrop() const { |
| const State& s(getDrawingState()); |
| |
| if (s.crop.isEmpty() && s.buffer) { |
| return s.buffer->getBounds(); |
| } else if (s.buffer) { |
| Rect crop = s.crop; |
| crop.left = std::max(crop.left, 0); |
| crop.top = std::max(crop.top, 0); |
| uint32_t bufferWidth = s.buffer->getWidth(); |
| uint32_t bufferHeight = s.buffer->getHeight(); |
| if (bufferHeight <= std::numeric_limits<int32_t>::max() && |
| bufferWidth <= std::numeric_limits<int32_t>::max()) { |
| crop.right = std::min(crop.right, static_cast<int32_t>(bufferWidth)); |
| crop.bottom = std::min(crop.bottom, static_cast<int32_t>(bufferHeight)); |
| } |
| if (!crop.isValid()) { |
| // Crop rect is out of bounds, return whole buffer |
| return s.buffer->getBounds(); |
| } |
| return crop; |
| } |
| return s.crop; |
| } |
| |
| uint32_t BufferStateLayer::getDrawingScalingMode() const { |
| return NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; |
| } |
| |
| Region BufferStateLayer::getDrawingSurfaceDamage() const { |
| return getDrawingState().surfaceDamageRegion; |
| } |
| |
| const HdrMetadata& BufferStateLayer::getDrawingHdrMetadata() const { |
| return getDrawingState().hdrMetadata; |
| } |
| |
| int BufferStateLayer::getDrawingApi() const { |
| return getDrawingState().api; |
| } |
| |
| PixelFormat BufferStateLayer::getPixelFormat() const { |
| if (!mActiveBuffer) { |
| return PIXEL_FORMAT_NONE; |
| } |
| return mActiveBuffer->format; |
| } |
| |
| uint64_t BufferStateLayer::getFrameNumber() const { |
| return mFrameNumber; |
| } |
| |
| bool BufferStateLayer::getAutoRefresh() const { |
| // TODO(marissaw): support shared buffer mode |
| return false; |
| } |
| |
| bool BufferStateLayer::getSidebandStreamChanged() const { |
| return mSidebandStreamChanged.load(); |
| } |
| |
| std::optional<Region> BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) { |
| if (mSidebandStreamChanged.exchange(false)) { |
| const State& s(getDrawingState()); |
| // mSidebandStreamChanged was true |
| // replicated in LayerBE until FE/BE is ready to be synchronized |
| getBE().compositionInfo.hwc.sidebandStream = s.sidebandStream; |
| if (getBE().compositionInfo.hwc.sidebandStream != nullptr) { |
| setTransactionFlags(eTransactionNeeded); |
| mFlinger->setTransactionFlags(eTraversalNeeded); |
| } |
| recomputeVisibleRegions = true; |
| |
| return getTransform().transform(Region(Rect(s.active.w, s.active.h))); |
| } |
| return {}; |
| } |
| |
| bool BufferStateLayer::hasFrameUpdate() const { |
| return mCurrentStateModified && getCurrentState().buffer != nullptr; |
| } |
| |
| void BufferStateLayer::setFilteringEnabled(bool enabled) { |
| GLConsumer::computeTransformMatrix(mTransformMatrix.data(), mActiveBuffer, mCurrentCrop, |
| mCurrentTransform, enabled); |
| } |
| |
| status_t BufferStateLayer::bindTextureImage() { |
| const State& s(getDrawingState()); |
| auto& engine(mFlinger->getRenderEngine()); |
| |
| return engine.bindExternalTextureBuffer(mTextureName, s.buffer, s.acquireFence, false); |
| } |
| |
| status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, |
| const sp<Fence>& releaseFence) { |
| const State& s(getDrawingState()); |
| |
| if (!s.buffer) { |
| return NO_ERROR; |
| } |
| |
| const int32_t layerID = getSequence(); |
| |
| // Reject if the layer is invalid |
| uint32_t bufferWidth = s.buffer->width; |
| uint32_t bufferHeight = s.buffer->height; |
| |
| if (s.transform & ui::Transform::ROT_90) { |
| std::swap(bufferWidth, bufferHeight); |
| } |
| |
| if (s.transformToDisplayInverse) { |
| uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform(); |
| if (invTransform & ui::Transform::ROT_90) { |
| std::swap(bufferWidth, bufferHeight); |
| } |
| } |
| |
| if (getEffectiveScalingMode() == NATIVE_WINDOW_SCALING_MODE_FREEZE && |
| (s.active.w != bufferWidth || s.active.h != bufferHeight)) { |
| ALOGE("[%s] rejecting buffer: " |
| "bufferWidth=%d, bufferHeight=%d, front.active.{w=%d, h=%d}", |
| mName.string(), bufferWidth, bufferHeight, s.active.w, s.active.h); |
| mFlinger->mTimeStats->removeTimeRecord(layerID, getFrameNumber()); |
| return BAD_VALUE; |
| } |
| |
| for (auto& handle : mDrawingState.callbackHandles) { |
| handle->latchTime = latchTime; |
| } |
| |
| // Handle sync fences |
| if (SyncFeatures::getInstance().useNativeFenceSync() && releaseFence != Fence::NO_FENCE) { |
| // TODO(alecmouri): Fail somewhere upstream if the fence is invalid. |
| if (!releaseFence->isValid()) { |
| mFlinger->mTimeStats->onDestroy(layerID); |
| return UNKNOWN_ERROR; |
| } |
| |
| // Check status of fences first because merging is expensive. |
| // Merging an invalid fence with any other fence results in an |
| // invalid fence. |
| auto currentStatus = s.acquireFence->getStatus(); |
| if (currentStatus == Fence::Status::Invalid) { |
| ALOGE("Existing fence has invalid state"); |
| mFlinger->mTimeStats->onDestroy(layerID); |
| return BAD_VALUE; |
| } |
| |
| auto incomingStatus = releaseFence->getStatus(); |
| if (incomingStatus == Fence::Status::Invalid) { |
| ALOGE("New fence has invalid state"); |
| mDrawingState.acquireFence = releaseFence; |
| mFlinger->mTimeStats->onDestroy(layerID); |
| return BAD_VALUE; |
| } |
| |
| // If both fences are signaled or both are unsignaled, we need to merge |
| // them to get an accurate timestamp. |
| if (currentStatus == incomingStatus) { |
| char fenceName[32] = {}; |
| snprintf(fenceName, 32, "%.28s:%d", mName.string(), mFrameNumber); |
| sp<Fence> mergedFence = |
| Fence::merge(fenceName, mDrawingState.acquireFence, releaseFence); |
| if (!mergedFence.get()) { |
| ALOGE("failed to merge release fences"); |
| // synchronization is broken, the best we can do is hope fences |
| // signal in order so the new fence will act like a union |
| mDrawingState.acquireFence = releaseFence; |
| mFlinger->mTimeStats->onDestroy(layerID); |
| return BAD_VALUE; |
| } |
| mDrawingState.acquireFence = mergedFence; |
| } else if (incomingStatus == Fence::Status::Unsignaled) { |
| // If one fence has signaled and the other hasn't, the unsignaled |
| // fence will approximately correspond with the correct timestamp. |
| // There's a small race if both fences signal at about the same time |
| // and their statuses are retrieved with unfortunate timing. However, |
| // by this point, they will have both signaled and only the timestamp |
| // will be slightly off; any dependencies after this point will |
| // already have been met. |
| mDrawingState.acquireFence = releaseFence; |
| } |
| } else { |
| // Bind the new buffer to the GL texture. |
| // |
| // Older devices require the "implicit" synchronization provided |
| // by glEGLImageTargetTexture2DOES, which this method calls. Newer |
| // devices will either call this in Layer::onDraw, or (if it's not |
| // a GL-composited layer) not at all. |
| status_t err = bindTextureImage(); |
| if (err != NO_ERROR) { |
| mFlinger->mTimeStats->onDestroy(layerID); |
| return BAD_VALUE; |
| } |
| } |
| |
| // TODO(marissaw): properly support mTimeStats |
| mFlinger->mTimeStats->setPostTime(layerID, getFrameNumber(), getName().c_str(), latchTime); |
| mFlinger->mTimeStats->setAcquireFence(layerID, getFrameNumber(), getCurrentFenceTime()); |
| mFlinger->mTimeStats->setLatchTime(layerID, getFrameNumber(), latchTime); |
| |
| return NO_ERROR; |
| } |
| |
| status_t BufferStateLayer::updateActiveBuffer() { |
| const State& s(getDrawingState()); |
| |
| if (s.buffer == nullptr) { |
| return BAD_VALUE; |
| } |
| |
| mActiveBuffer = s.buffer; |
| mActiveBufferFence = s.acquireFence; |
| getBE().compositionInfo.mBuffer = mActiveBuffer; |
| getBE().compositionInfo.mBufferSlot = 0; |
| |
| return NO_ERROR; |
| } |
| |
| bool BufferStateLayer::useCachedBufferForClientComposition() const { |
| // TODO: Store a proper staleness bit to support EGLImage caching. |
| return false; |
| } |
| |
| status_t BufferStateLayer::updateFrameNumber(nsecs_t /*latchTime*/) { |
| // TODO(marissaw): support frame history events |
| mCurrentFrameNumber = mFrameNumber; |
| return NO_ERROR; |
| } |
| |
| void BufferStateLayer::setHwcLayerBuffer(DisplayId displayId) { |
| auto& hwcInfo = getBE().mHwcLayers[displayId]; |
| auto& hwcLayer = hwcInfo.layer; |
| |
| const State& s(getDrawingState()); |
| |
| // TODO(marissaw): support more than one slot |
| uint32_t hwcSlot = 0; |
| |
| auto error = hwcLayer->setBuffer(hwcSlot, s.buffer, s.acquireFence); |
| if (error != HWC2::Error::None) { |
| ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(), |
| s.buffer->handle, to_string(error).c_str(), static_cast<int32_t>(error)); |
| } |
| |
| mCurrentStateModified = false; |
| mFrameNumber++; |
| } |
| |
| void BufferStateLayer::onFirstRef() { |
| BufferLayer::onFirstRef(); |
| |
| if (const auto display = mFlinger->getDefaultDisplayDevice()) { |
| updateTransformHint(display); |
| } |
| } |
| |
| } // namespace android |