| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H |
| #define _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H |
| |
| #include "Monitor.h" |
| #include "TouchedWindow.h" |
| |
| namespace android { |
| |
| namespace gui { |
| class WindowInfoHandle; |
| } |
| |
| namespace inputdispatcher { |
| |
| struct TouchState { |
| bool down; |
| bool split; |
| int32_t deviceId; // id of the device that is currently down, others are rejected |
| uint32_t source; // source of the device that is current down, others are rejected |
| int32_t displayId; // id to the display that currently has a touch, others are rejected |
| std::vector<TouchedWindow> windows; |
| |
| // This collects the portal windows that the touch has gone through. Each portal window |
| // targets a display (embedded display for most cases). With this info, we can add the |
| // monitoring channels of the displays touched. |
| std::vector<sp<android::gui::WindowInfoHandle>> portalWindows; |
| |
| std::vector<TouchedMonitor> gestureMonitors; |
| |
| TouchState(); |
| ~TouchState(); |
| void reset(); |
| void copyFrom(const TouchState& other); |
| void addOrUpdateWindow(const sp<android::gui::WindowInfoHandle>& windowHandle, |
| int32_t targetFlags, BitSet32 pointerIds); |
| void addPortalWindow(const sp<android::gui::WindowInfoHandle>& windowHandle); |
| void addGestureMonitors(const std::vector<TouchedMonitor>& monitors); |
| void removeWindowByToken(const sp<IBinder>& token); |
| void filterNonAsIsTouchWindows(); |
| void filterNonMonitors(); |
| sp<android::gui::WindowInfoHandle> getFirstForegroundWindowHandle() const; |
| bool isSlippery() const; |
| }; |
| |
| } // namespace inputdispatcher |
| } // namespace android |
| |
| #endif // _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H |