| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wconversion" |
| #pragma clang diagnostic ignored "-Wextra" |
| |
| #undef LOG_TAG |
| #define LOG_TAG "BufferQueueLayer" |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| #include "BufferQueueLayer.h" |
| |
| #include <compositionengine/LayerFECompositionState.h> |
| #include <gui/BufferQueueConsumer.h> |
| #include <system/window.h> |
| |
| #include "LayerRejecter.h" |
| #include "SurfaceInterceptor.h" |
| |
| #include "FrameTracer/FrameTracer.h" |
| #include "Scheduler/LayerHistory.h" |
| #include "TimeStats/TimeStats.h" |
| |
| namespace android { |
| using PresentState = frametimeline::SurfaceFrame::PresentState; |
| |
| BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {} |
| |
| BufferQueueLayer::~BufferQueueLayer() { |
| mContentsChangedListener->abandon(); |
| mConsumer->abandon(); |
| } |
| |
| // ----------------------------------------------------------------------- |
| // Interface implementation for Layer |
| // ----------------------------------------------------------------------- |
| |
| void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { |
| mConsumer->setReleaseFence(releaseFence); |
| |
| // Prevent tracing the same release multiple times. |
| if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) { |
| mFlinger->mFrameTracer->traceFence(getSequence(), mPreviousBufferId, mPreviousFrameNumber, |
| std::make_shared<FenceTime>(releaseFence), |
| FrameTracer::FrameEvent::RELEASE_FENCE); |
| mPreviousReleasedFrameNumber = mPreviousFrameNumber; |
| } |
| } |
| |
| void BufferQueueLayer::setTransformHint(ui::Transform::RotationFlags displayTransformHint) { |
| BufferLayer::setTransformHint(displayTransformHint); |
| mConsumer->setTransformHint(mTransformHint); |
| } |
| |
| std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) { |
| std::vector<OccupancyTracker::Segment> history; |
| status_t result = mConsumer->getOccupancyHistory(forceFlush, &history); |
| if (result != NO_ERROR) { |
| ALOGW("[%s] Failed to obtain occupancy history (%d)", getDebugName(), result); |
| return {}; |
| } |
| return history; |
| } |
| |
| void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { |
| if (!mConsumer->releasePendingBuffer()) { |
| return; |
| } |
| |
| auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence()); |
| mReleaseTimeline.updateSignalTimes(); |
| mReleaseTimeline.push(releaseFenceTime); |
| |
| Mutex::Autolock lock(mFrameEventHistoryMutex); |
| if (mPreviousFrameNumber != 0) { |
| mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, |
| std::move(releaseFenceTime)); |
| } |
| } |
| |
| void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) { |
| mConsumer->setDefaultBufferSize(w, h); |
| } |
| |
| int32_t BufferQueueLayer::getQueuedFrameCount() const { |
| return mQueuedFrames; |
| } |
| |
| bool BufferQueueLayer::isBufferDue(nsecs_t expectedPresentTime) const { |
| Mutex::Autolock lock(mQueueItemLock); |
| |
| const int64_t addedTime = mQueueItems[0].item.mTimestamp; |
| |
| // Ignore timestamps more than a second in the future |
| const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1)); |
| ALOGW_IF(!isPlausible, |
| "[%s] Timestamp %" PRId64 " seems implausible " |
| "relative to expectedPresent %" PRId64, |
| getDebugName(), addedTime, expectedPresentTime); |
| |
| if (!isPlausible) { |
| mFlinger->mTimeStats->incrementBadDesiredPresent(getSequence()); |
| } |
| |
| const bool isDue = addedTime < expectedPresentTime; |
| return isDue || !isPlausible; |
| } |
| |
| // ----------------------------------------------------------------------- |
| // Interface implementation for BufferLayer |
| // ----------------------------------------------------------------------- |
| |
| bool BufferQueueLayer::fenceHasSignaled() const { |
| Mutex::Autolock lock(mQueueItemLock); |
| |
| if (SurfaceFlinger::enableLatchUnsignaled) { |
| return true; |
| } |
| |
| if (!hasFrameUpdate()) { |
| return true; |
| } |
| |
| if (mQueueItems[0].item.mIsDroppable) { |
| // Even though this buffer's fence may not have signaled yet, it could |
| // be replaced by another buffer before it has a chance to, which means |
| // that it's possible to get into a situation where a buffer is never |
| // able to be latched. To avoid this, grab this buffer anyway. |
| return true; |
| } |
| const bool fenceSignaled = |
| mQueueItems[0].item.mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; |
| if (!fenceSignaled) { |
| mFlinger->mTimeStats->incrementLatchSkipped(getSequence(), |
| TimeStats::LatchSkipReason::LateAcquire); |
| } |
| |
| return fenceSignaled; |
| } |
| |
| bool BufferQueueLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const { |
| if (!hasFrameUpdate() || isRemovedFromCurrentState()) { |
| return true; |
| } |
| |
| Mutex::Autolock lock(mQueueItemLock); |
| return mQueueItems[0].item.mTimestamp <= expectedPresentTime; |
| } |
| |
| uint64_t BufferQueueLayer::getFrameNumber(nsecs_t expectedPresentTime) const { |
| Mutex::Autolock lock(mQueueItemLock); |
| uint64_t frameNumber = mQueueItems[0].item.mFrameNumber; |
| |
| // The head of the queue will be dropped if there are signaled and timely frames behind it |
| if (isRemovedFromCurrentState()) { |
| expectedPresentTime = 0; |
| } |
| |
| for (int i = 1; i < mQueueItems.size(); i++) { |
| const bool fenceSignaled = |
| mQueueItems[i].item.mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; |
| if (!fenceSignaled) { |
| break; |
| } |
| |
| // We don't drop frames without explicit timestamps |
| if (mQueueItems[i].item.mIsAutoTimestamp) { |
| break; |
| } |
| |
| const nsecs_t desiredPresent = mQueueItems[i].item.mTimestamp; |
| if (desiredPresent < expectedPresentTime - BufferQueueConsumer::MAX_REASONABLE_NSEC || |
| desiredPresent > expectedPresentTime) { |
| break; |
| } |
| |
| frameNumber = mQueueItems[i].item.mFrameNumber; |
| } |
| |
| return frameNumber; |
| } |
| |
| bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) { |
| // We need to update the sideband stream if the layer has both a buffer and a sideband stream. |
| const bool updateSidebandStream = hasFrameUpdate() && mSidebandStream.get(); |
| |
| bool sidebandStreamChanged = true; |
| if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false) || |
| updateSidebandStream) { |
| // mSidebandStreamChanged was changed to false |
| mSidebandStream = mConsumer->getSidebandStream(); |
| auto* layerCompositionState = editCompositionState(); |
| layerCompositionState->sidebandStream = mSidebandStream; |
| if (layerCompositionState->sidebandStream != nullptr) { |
| setTransactionFlags(eTransactionNeeded); |
| mFlinger->setTransactionFlags(eTraversalNeeded); |
| } |
| recomputeVisibleRegions = true; |
| |
| return true; |
| } |
| return false; |
| } |
| |
| bool BufferQueueLayer::hasFrameUpdate() const { |
| return mQueuedFrames > 0; |
| } |
| |
| status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, |
| nsecs_t expectedPresentTime) { |
| // This boolean is used to make sure that SurfaceFlinger's shadow copy |
| // of the buffer queue isn't modified when the buffer queue is returning |
| // BufferItem's that weren't actually queued. This can happen in shared |
| // buffer mode. |
| bool queuedBuffer = false; |
| const int32_t layerId = getSequence(); |
| LayerRejecter r(mDrawingState, getDrawingState(), recomputeVisibleRegions, |
| getProducerStickyTransform() != 0, mName, |
| getTransformToDisplayInverse()); |
| |
| if (isRemovedFromCurrentState()) { |
| expectedPresentTime = 0; |
| } |
| |
| // updateTexImage() below might drop the some buffers at the head of the queue if there is a |
| // buffer behind them which is timely to be presented. However this buffer may not be signaled |
| // yet. The code below makes sure that this wouldn't happen by setting maxFrameNumber to the |
| // last buffer that was signaled. |
| uint64_t lastSignaledFrameNumber = mLastFrameNumberReceived; |
| { |
| Mutex::Autolock lock(mQueueItemLock); |
| for (int i = 0; i < mQueueItems.size(); i++) { |
| bool fenceSignaled = |
| mQueueItems[i].item.mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; |
| if (!fenceSignaled) { |
| break; |
| } |
| lastSignaledFrameNumber = mQueueItems[i].item.mFrameNumber; |
| } |
| } |
| const uint64_t maxFrameNumberToAcquire = |
| std::min(mLastFrameNumberReceived.load(), lastSignaledFrameNumber); |
| |
| bool autoRefresh; |
| status_t updateResult = mConsumer->updateTexImage(&r, expectedPresentTime, &autoRefresh, |
| &queuedBuffer, maxFrameNumberToAcquire); |
| mAutoRefresh = autoRefresh; |
| if (updateResult == BufferQueue::PRESENT_LATER) { |
| // Producer doesn't want buffer to be displayed yet. Signal a |
| // layer update so we check again at the next opportunity. |
| mFlinger->signalLayerUpdate(); |
| return BAD_VALUE; |
| } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) { |
| // If the buffer has been rejected, remove it from the shadow queue |
| // and return early |
| if (queuedBuffer) { |
| Mutex::Autolock lock(mQueueItemLock); |
| mConsumer->mergeSurfaceDamage(mQueueItems[0].item.mSurfaceDamage); |
| mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].item.mFrameNumber); |
| if (mQueueItems[0].surfaceFrame) { |
| addSurfaceFrameDroppedForBuffer(mQueueItems[0].surfaceFrame); |
| } |
| mQueueItems.erase(mQueueItems.begin()); |
| mQueuedFrames--; |
| } |
| return BAD_VALUE; |
| } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) { |
| // This can occur if something goes wrong when trying to create the |
| // EGLImage for this buffer. If this happens, the buffer has already |
| // been released, so we need to clean up the queue and bug out |
| // early. |
| if (queuedBuffer) { |
| Mutex::Autolock lock(mQueueItemLock); |
| for (auto& [item, surfaceFrame] : mQueueItems) { |
| if (surfaceFrame) { |
| addSurfaceFrameDroppedForBuffer(surfaceFrame); |
| } |
| } |
| mQueueItems.clear(); |
| mQueuedFrames = 0; |
| mFlinger->mTimeStats->onDestroy(layerId); |
| mFlinger->mFrameTracer->onDestroy(layerId); |
| } |
| |
| // Once we have hit this state, the shadow queue may no longer |
| // correctly reflect the incoming BufferQueue's contents, so even if |
| // updateTexImage starts working, the only safe course of action is |
| // to continue to ignore updates. |
| mUpdateTexImageFailed = true; |
| |
| return BAD_VALUE; |
| } |
| |
| if (queuedBuffer) { |
| // Autolock scope |
| auto currentFrameNumber = mConsumer->getFrameNumber(); |
| |
| Mutex::Autolock lock(mQueueItemLock); |
| |
| // Remove any stale buffers that have been dropped during |
| // updateTexImage |
| while (mQueueItems[0].item.mFrameNumber != currentFrameNumber) { |
| mConsumer->mergeSurfaceDamage(mQueueItems[0].item.mSurfaceDamage); |
| mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].item.mFrameNumber); |
| if (mQueueItems[0].surfaceFrame) { |
| addSurfaceFrameDroppedForBuffer(mQueueItems[0].surfaceFrame); |
| } |
| mQueueItems.erase(mQueueItems.begin()); |
| mQueuedFrames--; |
| } |
| |
| uint64_t bufferID = mQueueItems[0].item.mGraphicBuffer->getId(); |
| mFlinger->mTimeStats->setLatchTime(layerId, currentFrameNumber, latchTime); |
| mFlinger->mFrameTracer->traceTimestamp(layerId, bufferID, currentFrameNumber, latchTime, |
| FrameTracer::FrameEvent::LATCH); |
| |
| if (mQueueItems[0].surfaceFrame) { |
| addSurfaceFramePresentedForBuffer(mQueueItems[0].surfaceFrame, |
| mQueueItems[0].item.mFenceTime->getSignalTime(), |
| latchTime); |
| } |
| mQueueItems.erase(mQueueItems.begin()); |
| } |
| |
| // Decrement the queued-frames count. Signal another event if we |
| // have more frames pending. |
| if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) { |
| mFlinger->signalLayerUpdate(); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| status_t BufferQueueLayer::updateActiveBuffer() { |
| // update the active buffer |
| mPreviousBufferId = getCurrentBufferId(); |
| mBufferInfo.mBuffer = |
| mConsumer->getCurrentBuffer(&mBufferInfo.mBufferSlot, &mBufferInfo.mFence); |
| |
| if (mBufferInfo.mBuffer == nullptr) { |
| // this can only happen if the very first buffer was rejected. |
| return BAD_VALUE; |
| } |
| return NO_ERROR; |
| } |
| |
| status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { |
| mPreviousFrameNumber = mCurrentFrameNumber; |
| mCurrentFrameNumber = mConsumer->getFrameNumber(); |
| |
| { |
| Mutex::Autolock lock(mFrameEventHistoryMutex); |
| mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); |
| } |
| return NO_ERROR; |
| } |
| |
| void BufferQueueLayer::setFrameTimelineInfoForBuffer(const FrameTimelineInfo& frameTimelineInfo) { |
| mFrameTimelineInfo = frameTimelineInfo; |
| } |
| |
| // ----------------------------------------------------------------------- |
| // Interface implementation for BufferLayerConsumer::ContentsChangedListener |
| // ----------------------------------------------------------------------- |
| |
| void BufferQueueLayer::onFrameDequeued(const uint64_t bufferId) { |
| const int32_t layerId = getSequence(); |
| mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); |
| mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER, |
| systemTime(), FrameTracer::FrameEvent::DEQUEUE); |
| } |
| |
| void BufferQueueLayer::onFrameDetached(const uint64_t bufferId) { |
| const int32_t layerId = getSequence(); |
| mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); |
| mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER, |
| systemTime(), FrameTracer::FrameEvent::DETACH); |
| } |
| |
| void BufferQueueLayer::onFrameCancelled(const uint64_t bufferId) { |
| const int32_t layerId = getSequence(); |
| mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER, |
| systemTime(), FrameTracer::FrameEvent::CANCEL); |
| } |
| |
| void BufferQueueLayer::onFrameAvailable(const BufferItem& item) { |
| const int32_t layerId = getSequence(); |
| const uint64_t bufferId = item.mGraphicBuffer->getId(); |
| mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(), |
| FrameTracer::FrameEvent::QUEUE); |
| mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber, |
| std::make_shared<FenceTime>(item.mFence), |
| FrameTracer::FrameEvent::ACQUIRE_FENCE); |
| |
| ATRACE_CALL(); |
| // Add this buffer from our internal queue tracker |
| { // Autolock scope |
| const nsecs_t presentTime = item.mIsAutoTimestamp ? 0 : item.mTimestamp; |
| mFlinger->mScheduler->recordLayerHistory(this, presentTime, |
| LayerHistory::LayerUpdateType::Buffer); |
| |
| Mutex::Autolock lock(mQueueItemLock); |
| // Reset the frame number tracker when we receive the first buffer after |
| // a frame number reset |
| if (item.mFrameNumber == 1) { |
| mLastFrameNumberReceived = 0; |
| } |
| |
| // Ensure that callbacks are handled in order |
| while (item.mFrameNumber != mLastFrameNumberReceived + 1) { |
| status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); |
| if (result != NO_ERROR) { |
| ALOGE("[%s] Timed out waiting on callback", getDebugName()); |
| break; |
| } |
| } |
| |
| auto surfaceFrame = createSurfaceFrameForBuffer(mFrameTimelineInfo, systemTime(), mName); |
| |
| mQueueItems.push_back({item, surfaceFrame}); |
| mQueuedFrames++; |
| |
| // Wake up any pending callbacks |
| mLastFrameNumberReceived = item.mFrameNumber; |
| mQueueItemCondition.broadcast(); |
| } |
| |
| mFlinger->mInterceptor->saveBufferUpdate(layerId, item.mGraphicBuffer->getWidth(), |
| item.mGraphicBuffer->getHeight(), item.mFrameNumber); |
| |
| mFlinger->signalLayerUpdate(); |
| mConsumer->onBufferAvailable(item); |
| } |
| |
| void BufferQueueLayer::onFrameReplaced(const BufferItem& item) { |
| ATRACE_CALL(); |
| { // Autolock scope |
| Mutex::Autolock lock(mQueueItemLock); |
| |
| // Ensure that callbacks are handled in order |
| while (item.mFrameNumber != mLastFrameNumberReceived + 1) { |
| status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); |
| if (result != NO_ERROR) { |
| ALOGE("[%s] Timed out waiting on callback", getDebugName()); |
| break; |
| } |
| } |
| |
| if (!hasFrameUpdate()) { |
| ALOGE("Can't replace a frame on an empty queue"); |
| return; |
| } |
| |
| auto surfaceFrame = createSurfaceFrameForBuffer(mFrameTimelineInfo, systemTime(), mName); |
| mQueueItems[mQueueItems.size() - 1].item = item; |
| mQueueItems[mQueueItems.size() - 1].surfaceFrame = std::move(surfaceFrame); |
| |
| // Wake up any pending callbacks |
| mLastFrameNumberReceived = item.mFrameNumber; |
| mQueueItemCondition.broadcast(); |
| } |
| |
| const int32_t layerId = getSequence(); |
| const uint64_t bufferId = item.mGraphicBuffer->getId(); |
| mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(), |
| FrameTracer::FrameEvent::QUEUE); |
| mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber, |
| std::make_shared<FenceTime>(item.mFence), |
| FrameTracer::FrameEvent::ACQUIRE_FENCE); |
| mConsumer->onBufferAvailable(item); |
| } |
| |
| void BufferQueueLayer::onSidebandStreamChanged() { |
| bool sidebandStreamChanged = false; |
| if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) { |
| // mSidebandStreamChanged was changed to true |
| mFlinger->signalLayerUpdate(); |
| } |
| } |
| |
| // ----------------------------------------------------------------------- |
| |
| void BufferQueueLayer::onFirstRef() { |
| BufferLayer::onFirstRef(); |
| |
| // Creates a custom BufferQueue for SurfaceFlingerConsumer to use |
| sp<IGraphicBufferProducer> producer; |
| sp<IGraphicBufferConsumer> consumer; |
| mFlinger->getFactory().createBufferQueue(&producer, &consumer, true); |
| mProducer = mFlinger->getFactory().createMonitoredProducer(producer, mFlinger, this); |
| mConsumer = |
| mFlinger->getFactory().createBufferLayerConsumer(consumer, mFlinger->getRenderEngine(), |
| mTextureName, this); |
| mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); |
| |
| mContentsChangedListener = new ContentsChangedListener(this); |
| mConsumer->setContentsChangedListener(mContentsChangedListener); |
| mConsumer->setName(String8(mName.data(), mName.size())); |
| |
| mProducer->setMaxDequeuedBufferCount(2); |
| } |
| |
| status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) { |
| // never allow a surface larger than what our underlying GL implementation |
| // can handle. |
| if (mFlinger->exceedsMaxRenderTargetSize(w, h)) { |
| ALOGE("dimensions too large %" PRIu32 " x %" PRIu32, w, h); |
| return BAD_VALUE; |
| } |
| |
| setDefaultBufferSize(w, h); |
| mConsumer->setDefaultBufferFormat(format); |
| mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); |
| |
| return NO_ERROR; |
| } |
| |
| sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const { |
| return mProducer; |
| } |
| |
| uint32_t BufferQueueLayer::getProducerStickyTransform() const { |
| int producerStickyTransform = 0; |
| int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform); |
| if (ret != OK) { |
| ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__, |
| strerror(-ret), ret); |
| return 0; |
| } |
| return static_cast<uint32_t>(producerStickyTransform); |
| } |
| |
| void BufferQueueLayer::gatherBufferInfo() { |
| BufferLayer::gatherBufferInfo(); |
| |
| mBufferInfo.mDesiredPresentTime = mConsumer->getTimestamp(); |
| mBufferInfo.mFenceTime = mConsumer->getCurrentFenceTime(); |
| mBufferInfo.mFence = mConsumer->getCurrentFence(); |
| mBufferInfo.mTransform = mConsumer->getCurrentTransform(); |
| mBufferInfo.mDataspace = translateDataspace(mConsumer->getCurrentDataSpace()); |
| mBufferInfo.mCrop = mConsumer->getCurrentCrop(); |
| mBufferInfo.mScaleMode = mConsumer->getCurrentScalingMode(); |
| mBufferInfo.mSurfaceDamage = mConsumer->getSurfaceDamage(); |
| mBufferInfo.mHdrMetadata = mConsumer->getCurrentHdrMetadata(); |
| mBufferInfo.mApi = mConsumer->getCurrentApi(); |
| mBufferInfo.mTransformToDisplayInverse = mConsumer->getTransformToDisplayInverse(); |
| } |
| |
| sp<Layer> BufferQueueLayer::createClone() { |
| LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, 0, 0, LayerMetadata()); |
| args.textureName = mTextureName; |
| sp<BufferQueueLayer> layer = mFlinger->getFactory().createBufferQueueLayer(args); |
| layer->setInitialValuesForClone(this); |
| |
| return layer; |
| } |
| |
| // ----------------------------------------------------------------------- |
| // Interface implementation for BufferLayerConsumer::ContentsChangedListener |
| // ----------------------------------------------------------------------- |
| |
| void BufferQueueLayer::ContentsChangedListener::onFrameAvailable(const BufferItem& item) { |
| Mutex::Autolock lock(mMutex); |
| if (mBufferQueueLayer != nullptr) { |
| mBufferQueueLayer->onFrameAvailable(item); |
| } |
| } |
| |
| void BufferQueueLayer::ContentsChangedListener::onFrameReplaced(const BufferItem& item) { |
| Mutex::Autolock lock(mMutex); |
| if (mBufferQueueLayer != nullptr) { |
| mBufferQueueLayer->onFrameReplaced(item); |
| } |
| } |
| |
| void BufferQueueLayer::ContentsChangedListener::onSidebandStreamChanged() { |
| Mutex::Autolock lock(mMutex); |
| if (mBufferQueueLayer != nullptr) { |
| mBufferQueueLayer->onSidebandStreamChanged(); |
| } |
| } |
| |
| void BufferQueueLayer::ContentsChangedListener::onFrameDequeued(const uint64_t bufferId) { |
| Mutex::Autolock lock(mMutex); |
| if (mBufferQueueLayer != nullptr) { |
| mBufferQueueLayer->onFrameDequeued(bufferId); |
| } |
| } |
| |
| void BufferQueueLayer::ContentsChangedListener::onFrameDetached(const uint64_t bufferId) { |
| Mutex::Autolock lock(mMutex); |
| if (mBufferQueueLayer != nullptr) { |
| mBufferQueueLayer->onFrameDetached(bufferId); |
| } |
| } |
| |
| void BufferQueueLayer::ContentsChangedListener::onFrameCancelled(const uint64_t bufferId) { |
| Mutex::Autolock lock(mMutex); |
| if (mBufferQueueLayer != nullptr) { |
| mBufferQueueLayer->onFrameCancelled(bufferId); |
| } |
| } |
| |
| void BufferQueueLayer::ContentsChangedListener::abandon() { |
| Mutex::Autolock lock(mMutex); |
| mBufferQueueLayer = nullptr; |
| } |
| |
| // ----------------------------------------------------------------------- |
| |
| } // namespace android |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |