| LOCAL_PATH:= $(call my-dir) |
| |
| # |
| # Build META EGL library |
| # |
| |
| include $(CLEAR_VARS) |
| |
| LOCAL_SRC_FILES:= \ |
| EGL/egl.cpp \ |
| EGL/gpu.cpp \ |
| # |
| |
| LOCAL_SHARED_LIBRARIES += libcutils libutils libui |
| LOCAL_LDLIBS := -lpthread -ldl |
| LOCAL_MODULE:= libEGL |
| |
| # needed on sim build because of weird logging issues |
| ifeq ($(TARGET_SIMULATOR),true) |
| else |
| LOCAL_SHARED_LIBRARIES += libdl |
| # we need to access the Bionic private header <bionic_tls.h> |
| LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private |
| endif |
| |
| LOCAL_CFLAGS += -fvisibility=hidden |
| |
| include $(BUILD_SHARED_LIBRARY) |
| |
| |
| |
| # |
| # Build the wrapper OpenGL ES library |
| # |
| |
| include $(CLEAR_VARS) |
| |
| LOCAL_SRC_FILES:= \ |
| GLES_CM/gl.cpp.arm \ |
| # |
| |
| LOCAL_SHARED_LIBRARIES += libcutils libutils libui libEGL |
| LOCAL_LDLIBS := -lpthread -ldl |
| LOCAL_MODULE:= libGLESv1_CM |
| |
| # needed on sim build because of weird logging issues |
| ifeq ($(TARGET_SIMULATOR),true) |
| else |
| LOCAL_SHARED_LIBRARIES += libdl |
| # we need to access the Bionic private header <bionic_tls.h> |
| LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private |
| endif |
| |
| LOCAL_CFLAGS += -fvisibility=hidden |
| |
| include $(BUILD_SHARED_LIBRARY) |