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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "../InputDispatcher.h"
#include <gtest/gtest.h>
#include <linux/input.h>
namespace android {
// An arbitrary time value.
static const nsecs_t ARBITRARY_TIME = 1234;
// An arbitrary device id.
static const int32_t DEVICE_ID = 1;
// An arbitrary display id.
static const int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT;
// An arbitrary injector pid / uid pair that has permission to inject events.
static const int32_t INJECTOR_PID = 999;
static const int32_t INJECTOR_UID = 1001;
// --- FakeInputDispatcherPolicy ---
class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
InputDispatcherConfiguration mConfig;
protected:
virtual ~FakeInputDispatcherPolicy() {
}
public:
FakeInputDispatcherPolicy() {
}
private:
virtual void notifyConfigurationChanged(nsecs_t) {
}
virtual nsecs_t notifyANR(const sp<InputApplicationHandle>&,
const sp<InputWindowHandle>&,
const std::string&) {
return 0;
}
virtual void notifyInputChannelBroken(const sp<InputWindowHandle>&) {
}
virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) {
*outConfig = mConfig;
}
virtual bool filterInputEvent(const InputEvent*, uint32_t) {
return true;
}
virtual void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) {
}
virtual void interceptMotionBeforeQueueing(nsecs_t, uint32_t&) {
}
virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>&,
const KeyEvent*, uint32_t) {
return 0;
}
virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>&,
const KeyEvent*, uint32_t, KeyEvent*) {
return false;
}
virtual void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) {
}
virtual void pokeUserActivity(nsecs_t, int32_t) {
}
virtual bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) {
return false;
}
};
// --- InputDispatcherTest ---
class InputDispatcherTest : public testing::Test {
protected:
sp<FakeInputDispatcherPolicy> mFakePolicy;
sp<InputDispatcher> mDispatcher;
sp<InputDispatcherThread> mDispatcherThread;
virtual void SetUp() {
mFakePolicy = new FakeInputDispatcherPolicy();
mDispatcher = new InputDispatcher(mFakePolicy);
mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
//Start InputDispatcher thread
mDispatcherThread = new InputDispatcherThread(mDispatcher);
mDispatcherThread->run("InputDispatcherTest", PRIORITY_URGENT_DISPLAY);
}
virtual void TearDown() {
mDispatcherThread->requestExit();
mDispatcherThread.clear();
mFakePolicy.clear();
mDispatcher.clear();
}
};
TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) {
KeyEvent event;
// Rejects undefined key actions.
event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
/*action*/ -1, 0,
AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject key events with undefined action.";
// Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API.
event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE,
AKEY_EVENT_ACTION_MULTIPLE, 0,
AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject key events with ACTION_MULTIPLE.";
}
TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
MotionEvent event;
PointerProperties pointerProperties[MAX_POINTERS + 1];
PointerCoords pointerCoords[MAX_POINTERS + 1];
for (int i = 0; i <= MAX_POINTERS; i++) {
pointerProperties[i].clear();
pointerProperties[i].id = i;
pointerCoords[i].clear();
}
// Rejects undefined motion actions.
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
/*action*/ -1, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with undefined action.";
// Rejects pointer down with invalid index.
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer down index too large.";
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
AMOTION_EVENT_ACTION_POINTER_DOWN | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer down index too small.";
// Rejects pointer up with invalid index.
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer up index too large.";
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
AMOTION_EVENT_ACTION_POINTER_UP | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer up index too small.";
// Rejects motion events with invalid number of pointers.
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 0, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with 0 pointers.";
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with more than MAX_POINTERS pointers.";
// Rejects motion events with invalid pointer ids.
pointerProperties[0].id = -1;
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer ids less than 0.";
pointerProperties[0].id = MAX_POINTER_ID + 1;
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 1, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with pointer ids greater than MAX_POINTER_ID.";
// Rejects motion events with duplicate pointer ids.
pointerProperties[0].id = 1;
pointerProperties[1].id = 1;
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
ARBITRARY_TIME, ARBITRARY_TIME,
/*pointerCount*/ 2, pointerProperties, pointerCoords);
ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
<< "Should reject motion events with duplicate pointer ids.";
}
// --- InputDispatcherTest SetInputWindowTest ---
static const int32_t INJECT_EVENT_TIMEOUT = 500;
static const int32_t DISPATCHING_TIMEOUT = 100;
class FakeApplicationHandle : public InputApplicationHandle {
public:
FakeApplicationHandle() {}
virtual ~FakeApplicationHandle() {}
virtual bool updateInfo() {
if (!mInfo) {
mInfo = new InputApplicationInfo();
}
mInfo->dispatchingTimeout = DISPATCHING_TIMEOUT;
return true;
}
};
class FakeWindowHandle : public InputWindowHandle {
public:
static const int32_t WIDTH = 600;
static const int32_t HEIGHT = 800;
FakeWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle,
const sp<InputDispatcher>& dispatcher, const std::string name) :
InputWindowHandle(inputApplicationHandle), mDispatcher(dispatcher),
mName(name), mFocused(false), mDisplayId(ADISPLAY_ID_DEFAULT) {
InputChannel::openInputChannelPair(name, mServerChannel, mClientChannel);
mConsumer = new InputConsumer(mClientChannel);
mDispatcher->registerInputChannel(mServerChannel, this, false);
}
virtual ~FakeWindowHandle() {
mDispatcher->unregisterInputChannel(mServerChannel);
mServerChannel.clear();
mClientChannel.clear();
mDispatcher.clear();
if (mConsumer != nullptr) {
delete mConsumer;
}
}
virtual bool updateInfo() {
if (!mInfo) {
mInfo = new InputWindowInfo();
}
mInfo->inputChannel = mServerChannel;
mInfo->name = mName;
mInfo->layoutParamsFlags = 0;
mInfo->layoutParamsType = InputWindowInfo::TYPE_APPLICATION;
mInfo->dispatchingTimeout = DISPATCHING_TIMEOUT;
mInfo->frameLeft = 0;
mInfo->frameTop = 0;
mInfo->frameRight = WIDTH;
mInfo->frameBottom = HEIGHT;
mInfo->scaleFactor = 1.0;
mInfo->addTouchableRegion(Rect(0, 0, WIDTH, HEIGHT));
mInfo->visible = true;
mInfo->canReceiveKeys = true;
mInfo->hasFocus = mFocused;
mInfo->hasWallpaper = false;
mInfo->paused = false;
mInfo->layer = 0;
mInfo->ownerPid = INJECTOR_PID;
mInfo->ownerUid = INJECTOR_UID;
mInfo->inputFeatures = 0;
mInfo->displayId = mDisplayId;
return true;
}
void setFocus() {
mFocused = true;
}
void setDisplayId(int32_t displayId) {
mDisplayId = displayId;
}
void consumeEvent(int32_t expectedEventType, int32_t expectedDisplayId) {
uint32_t consumeSeq;
InputEvent* event;
status_t status = mConsumer->consume(&mEventFactory, false /*consumeBatches*/, -1,
&consumeSeq, &event);
ASSERT_EQ(OK, status)
<< mName.c_str() << ": consumer consume should return OK.";
ASSERT_TRUE(event != nullptr)
<< mName.c_str() << ": consumer should have returned non-NULL event.";
ASSERT_EQ(expectedEventType, event->getType())
<< mName.c_str() << ": consumer type should same as expected one.";
ASSERT_EQ(expectedDisplayId, event->getDisplayId())
<< mName.c_str() << ": consumer displayId should same as expected one.";
status = mConsumer->sendFinishedSignal(consumeSeq, true /*handled*/);
ASSERT_EQ(OK, status)
<< mName.c_str() << ": consumer sendFinishedSignal should return OK.";
}
void assertNoEvents() {
uint32_t consumeSeq;
InputEvent* event;
status_t status = mConsumer->consume(&mEventFactory, false /*consumeBatches*/, -1,
&consumeSeq, &event);
ASSERT_NE(OK, status)
<< mName.c_str()
<< ": should not have received any events, so consume(..) should not return OK.";
}
private:
sp<InputDispatcher> mDispatcher;
sp<InputChannel> mServerChannel, mClientChannel;
InputConsumer *mConsumer;
PreallocatedInputEventFactory mEventFactory;
std::string mName;
bool mFocused;
int32_t mDisplayId;
};
static int32_t injectKeyDown(const sp<InputDispatcher>& dispatcher,
int32_t displayId = ADISPLAY_ID_NONE) {
KeyEvent event;
nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
// Define a valid key down event.
event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId,
AKEY_EVENT_ACTION_DOWN, /* flags */ 0,
AKEYCODE_A, KEY_A, AMETA_NONE, /* repeatCount */ 0, currentTime, currentTime);
// Inject event until dispatch out.
return dispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT,
INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
}
static int32_t injectMotionDown(const sp<InputDispatcher>& dispatcher, int32_t displayId) {
MotionEvent event;
PointerProperties pointerProperties[1];
PointerCoords pointerCoords[1];
pointerProperties[0].clear();
pointerProperties[0].id = 0;
pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;
pointerCoords[0].clear();
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 100);
pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 200);
nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
// Define a valid motion down event.
event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, displayId,
AMOTION_EVENT_ACTION_DOWN, /* actionButton */0, /* flags */ 0, /* edgeFlags */ 0,
AMETA_NONE, /* buttonState */ 0, /* xOffset */ 0, /* yOffset */ 0, /* xPrecision */ 0,
/* yPrecision */ 0, currentTime, currentTime, /*pointerCount*/ 1, pointerProperties,
pointerCoords);
// Inject event until dispatch out.
return dispatcher->injectInputEvent(
&event,
INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT,
INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
}
TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) {
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
sp<FakeWindowHandle> window = new FakeWindowHandle(application, mDispatcher, "Fake Window");
Vector<sp<InputWindowHandle>> inputWindowHandles;
inputWindowHandles.add(window);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
// Window should receive motion event.
window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT);
}
// The foreground window should receive the first touch down event.
TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) {
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top");
sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second");
Vector<sp<InputWindowHandle>> inputWindowHandles;
inputWindowHandles.add(windowTop);
inputWindowHandles.add(windowSecond);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
// Top window should receive the touch down event. Second window should not receive anything.
windowTop->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT);
windowSecond->assertNoEvents();
}
TEST_F(InputDispatcherTest, SetInputWindow_FocusedWindow) {
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top");
sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second");
// Set focus application.
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
// Expect one focus window exist in display.
windowSecond->setFocus();
Vector<sp<InputWindowHandle>> inputWindowHandles;
inputWindowHandles.add(windowTop);
inputWindowHandles.add(windowSecond);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
<< "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
// Focused window should receive event.
windowTop->assertNoEvents();
windowSecond->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE);
}
TEST_F(InputDispatcherTest, SetInputWindow_MultiDisplayTouch) {
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
sp<FakeWindowHandle> windowInPrimary = new FakeWindowHandle(application, mDispatcher, "D_1");
sp<FakeWindowHandle> windowInSecondary = new FakeWindowHandle(application, mDispatcher, "D_2");
// Test the primary display touch down.
Vector<sp<InputWindowHandle>> inputWindowHandles;
inputWindowHandles.push(windowInPrimary);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
windowInPrimary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT);
windowInSecondary->assertNoEvents();
// Test the second display touch down.
constexpr int32_t SECOND_DISPLAY_ID = 1;
windowInSecondary->setDisplayId(SECOND_DISPLAY_ID);
Vector<sp<InputWindowHandle>> inputWindowHandles_Second;
inputWindowHandles_Second.push(windowInSecondary);
mDispatcher->setInputWindows(inputWindowHandles_Second, SECOND_DISPLAY_ID);
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, SECOND_DISPLAY_ID))
<< "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED";
windowInPrimary->assertNoEvents();
windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, SECOND_DISPLAY_ID);
}
TEST_F(InputDispatcherTest, SetInputWindow_FocusedInMultiDisplay) {
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
sp<FakeWindowHandle> windowInPrimary = new FakeWindowHandle(application, mDispatcher, "D_1");
sp<FakeApplicationHandle> application2 = new FakeApplicationHandle();
sp<FakeWindowHandle> windowInSecondary = new FakeWindowHandle(application2, mDispatcher, "D_2");
constexpr int32_t SECOND_DISPLAY_ID = 1;
// Set focus to primary display window.
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
windowInPrimary->setFocus();
// Set focus to second display window.
mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID);
mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2);
windowInSecondary->setFocus();
// Update all windows per displays.
Vector<sp<InputWindowHandle>> inputWindowHandles;
inputWindowHandles.push(windowInPrimary);
mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT);
windowInSecondary->setDisplayId(SECOND_DISPLAY_ID);
Vector<sp<InputWindowHandle>> inputWindowHandles_Second;
inputWindowHandles_Second.push(windowInSecondary);
mDispatcher->setInputWindows(inputWindowHandles_Second, SECOND_DISPLAY_ID);
// Test inject a key down with display id specified.
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT))
<< "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
windowInPrimary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_DEFAULT);
windowInSecondary->assertNoEvents();
// Test inject a key down without display id specified.
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher))
<< "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED";
windowInPrimary->assertNoEvents();
windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE);
// Remove secondary display.
inputWindowHandles_Second.clear();
mDispatcher->setInputWindows(inputWindowHandles_Second, SECOND_DISPLAY_ID);
// Expect old focus should receive a cancel event.
windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE);
// TODO(b/111361570): Validate that the event here was marked as canceled.
// Test inject a key down, should timeout because of no target window.
ASSERT_EQ(INPUT_EVENT_INJECTION_TIMED_OUT, injectKeyDown(mDispatcher))
<< "Inject key event should return INPUT_EVENT_INJECTION_TIMED_OUT";
windowInPrimary->assertNoEvents();
windowInSecondary->assertNoEvents();
}
} // namespace android