blob: c7ad058ab9e866b808875d9b375eadd0ead558a2 [file] [log] [blame]
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <renderengine/RenderEngine.h>
#include <cutils/properties.h>
#include <log/log.h>
#include "gl/GLESRenderEngine.h"
#include "threaded/RenderEngineThreaded.h"
#include "skia/SkiaGLRenderEngine.h"
namespace android {
namespace renderengine {
std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
switch (args.renderEngineType) {
case RenderEngineType::THREADED:
ALOGD("Threaded RenderEngine with GLES Backend");
return renderengine::threaded::RenderEngineThreaded::create(
[args]() { return android::renderengine::gl::GLESRenderEngine::create(args); },
args.renderEngineType);
case RenderEngineType::SKIA_GL:
ALOGD("RenderEngine with SkiaGL Backend");
return renderengine::skia::SkiaGLRenderEngine::create(args);
case RenderEngineType::SKIA_GL_THREADED: {
ALOGD("Threaded RenderEngine with SkiaGL Backend");
return renderengine::threaded::RenderEngineThreaded::create(
[args]() {
return android::renderengine::skia::SkiaGLRenderEngine::create(args);
},
args.renderEngineType);
}
case RenderEngineType::GLES:
default:
ALOGD("RenderEngine with GLES Backend");
return renderengine::gl::GLESRenderEngine::create(args);
}
}
RenderEngine::~RenderEngine() = default;
void RenderEngine::validateInputBufferUsage(const sp<GraphicBuffer>& buffer) {
LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE),
"input buffer not gpu readable");
}
void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) {
LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER),
"output buffer not gpu writeable");
}
std::future<RenderEngineResult> RenderEngine::drawLayers(
const DisplaySettings& display, const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
base::unique_fd&& bufferFence) {
const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>();
std::future<RenderEngineResult> resultFuture = resultPromise->get_future();
drawLayersInternal(std::move(resultPromise), display, layers, buffer, useFramebufferCache,
std::move(bufferFence));
return resultFuture;
}
} // namespace renderengine
} // namespace android