Use static bool instead of define

The defines for debugging prevent compilers from compiling the code, as
well as make the code harder to read due to identation.
Using static bools helps ensure that the code inside the debugging logic
compiles, and a decent compiler should be able to remove the dead code
anyways.

Test: adb logcat and inspect the InputDispatcher logs for when debugging
is true
Bug: 70668286

Change-Id: If1a057da4193f965e35d2ca7c1bf39249b9222fa
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 039462e..e161e8c 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -35,7 +35,7 @@
 #define DEBUG_INJECTION 0
 
 // Log debug messages about input focus tracking.
-#define DEBUG_FOCUS 0
+static constexpr bool DEBUG_FOCUS = false;
 
 // Log debug messages about the app switch latency optimization.
 #define DEBUG_APP_SWITCH 0
@@ -313,9 +313,9 @@
 
     // If dispatching is frozen, do not process timeouts or try to deliver any new events.
     if (mDispatchFrozen) {
-#if DEBUG_FOCUS
-        ALOGD("Dispatch frozen.  Waiting some more.");
-#endif
+        if (DEBUG_FOCUS) {
+            ALOGD("Dispatch frozen.  Waiting some more.");
+        }
         return;
     }
 
@@ -1041,11 +1041,11 @@
         if (connection != nullptr) {
             prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
         } else {
-#if DEBUG_FOCUS
-            ALOGD("Dropping event delivery to target with channel '%s' because it "
-                  "is no longer registered with the input dispatcher.",
-                  inputTarget.inputChannel->getName().c_str());
-#endif
+            if (DEBUG_FOCUS) {
+                ALOGD("Dropping event delivery to target with channel '%s' because it "
+                      "is no longer registered with the input dispatcher.",
+                      inputTarget.inputChannel->getName().c_str());
+            }
         }
     }
 }
@@ -1056,9 +1056,9 @@
         const sp<InputWindowHandle>& windowHandle, nsecs_t* nextWakeupTime, const char* reason) {
     if (applicationHandle == nullptr && windowHandle == nullptr) {
         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
-#if DEBUG_FOCUS
-            ALOGD("Waiting for system to become ready for input.  Reason: %s", reason);
-#endif
+            if (DEBUG_FOCUS) {
+                ALOGD("Waiting for system to become ready for input.  Reason: %s", reason);
+            }
             mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
             mInputTargetWaitStartTime = currentTime;
             mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
@@ -1067,10 +1067,10 @@
         }
     } else {
         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
-#if DEBUG_FOCUS
-            ALOGD("Waiting for application to become ready for input: %s.  Reason: %s",
-                  getApplicationWindowLabel(applicationHandle, windowHandle).c_str(), reason);
-#endif
+            if (DEBUG_FOCUS) {
+                ALOGD("Waiting for application to become ready for input: %s.  Reason: %s",
+                      getApplicationWindowLabel(applicationHandle, windowHandle).c_str(), reason);
+            }
             nsecs_t timeout;
             if (windowHandle != nullptr) {
                 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
@@ -1159,9 +1159,9 @@
 }
 
 void InputDispatcher::resetANRTimeoutsLocked() {
-#if DEBUG_FOCUS
-    ALOGD("Resetting ANR timeouts.");
-#endif
+    if (DEBUG_FOCUS) {
+        ALOGD("Resetting ANR timeouts.");
+    }
 
     // Reset input target wait timeout.
     mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
@@ -1253,11 +1253,11 @@
 Unresponsive:
     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
     updateDispatchStatistics(currentTime, entry, injectionResult, timeSpentWaitingForApplication);
-#if DEBUG_FOCUS
-    ALOGD("findFocusedWindow finished: injectionResult=%d, "
-          "timeSpentWaitingForApplication=%0.1fms",
-          injectionResult, timeSpentWaitingForApplication / 1000000.0);
-#endif
+    if (DEBUG_FOCUS) {
+        ALOGD("findFocusedWindow finished: injectionResult=%d, "
+              "timeSpentWaitingForApplication=%0.1fms",
+              injectionResult, timeSpentWaitingForApplication / 1000000.0);
+    }
     return injectionResult;
 }
 
@@ -1308,11 +1308,11 @@
     if (newGesture) {
         bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
         if (switchedDevice && mTempTouchState.down && !down && !isHoverAction) {
-#if DEBUG_FOCUS
-            ALOGD("Dropping event because a pointer for a different device is already down "
-                  "in display %" PRId32,
-                  displayId);
-#endif
+            if (DEBUG_FOCUS) {
+                ALOGD("Dropping event because a pointer for a different device is already down "
+                      "in display %" PRId32,
+                      displayId);
+            }
             // TODO: test multiple simultaneous input streams.
             injectionResult = INPUT_EVENT_INJECTION_FAILED;
             switchedDevice = false;
@@ -1326,11 +1326,11 @@
         mTempTouchState.displayId = displayId;
         isSplit = false;
     } else if (switchedDevice && maskedAction == AMOTION_EVENT_ACTION_MOVE) {
-#if DEBUG_FOCUS
-        ALOGI("Dropping move event because a pointer for a different device is already active "
-              "in display %" PRId32,
-              displayId);
-#endif
+        if (DEBUG_FOCUS) {
+            ALOGI("Dropping move event because a pointer for a different device is already active "
+                  "in display %" PRId32,
+                  displayId);
+        }
         // TODO: test multiple simultaneous input streams.
         injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
         switchedDevice = false;
@@ -1420,11 +1420,11 @@
 
         // If the pointer is not currently down, then ignore the event.
         if (!mTempTouchState.down) {
-#if DEBUG_FOCUS
-            ALOGD("Dropping event because the pointer is not down or we previously "
-                  "dropped the pointer down event in display %" PRId32,
-                  displayId);
-#endif
+            if (DEBUG_FOCUS) {
+                ALOGD("Dropping event because the pointer is not down or we previously "
+                      "dropped the pointer down event in display %" PRId32,
+                      displayId);
+            }
             injectionResult = INPUT_EVENT_INJECTION_FAILED;
             goto Failed;
         }
@@ -1441,11 +1441,11 @@
                     findTouchedWindowAtLocked(displayId, x, y);
             if (oldTouchedWindowHandle != newTouchedWindowHandle &&
                 oldTouchedWindowHandle != nullptr && newTouchedWindowHandle != nullptr) {
-#if DEBUG_FOCUS
-                ALOGD("Touch is slipping out of window %s into window %s in display %" PRId32,
-                      oldTouchedWindowHandle->getName().c_str(),
-                      newTouchedWindowHandle->getName().c_str(), displayId);
-#endif
+                if (DEBUG_FOCUS) {
+                    ALOGD("Touch is slipping out of window %s into window %s in display %" PRId32,
+                          oldTouchedWindowHandle->getName().c_str(),
+                          newTouchedWindowHandle->getName().c_str(), displayId);
+                }
                 // Make a slippery exit from the old window.
                 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
                                                   InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT,
@@ -1514,11 +1514,11 @@
         }
         bool hasGestureMonitor = !mTempTouchState.gestureMonitors.empty();
         if (!haveForegroundWindow && !hasGestureMonitor) {
-#if DEBUG_FOCUS
-            ALOGD("Dropping event because there is no touched foreground window in display %" PRId32
-                  " or gesture monitor to receive it.",
-                  displayId);
-#endif
+            if (DEBUG_FOCUS) {
+                ALOGD("Dropping event because there is no touched foreground window in display "
+                      "%" PRId32 " or gesture monitor to receive it.",
+                      displayId);
+            }
             injectionResult = INPUT_EVENT_INJECTION_FAILED;
             goto Failed;
         }
@@ -1622,18 +1622,19 @@
     if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
         if (!wrongDevice) {
             if (switchedDevice) {
-#if DEBUG_FOCUS
-                ALOGD("Conflicting pointer actions: Switched to a different device.");
-#endif
+                if (DEBUG_FOCUS) {
+                    ALOGD("Conflicting pointer actions: Switched to a different device.");
+                }
                 *outConflictingPointerActions = true;
             }
 
             if (isHoverAction) {
                 // Started hovering, therefore no longer down.
                 if (oldState && oldState->down) {
-#if DEBUG_FOCUS
-                    ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
-#endif
+                    if (DEBUG_FOCUS) {
+                        ALOGD("Conflicting pointer actions: Hover received while pointer was "
+                              "down.");
+                    }
                     *outConflictingPointerActions = true;
                 }
                 mTempTouchState.reset();
@@ -1650,9 +1651,9 @@
             } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
                 // First pointer went down.
                 if (oldState && oldState->down) {
-#if DEBUG_FOCUS
-                    ALOGD("Conflicting pointer actions: Down received while already down.");
-#endif
+                    if (DEBUG_FOCUS) {
+                        ALOGD("Conflicting pointer actions: Down received while already down.");
+                    }
                     *outConflictingPointerActions = true;
                 }
             } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
@@ -1693,9 +1694,9 @@
             mLastHoverWindowHandle = newHoverWindowHandle;
         }
     } else {
-#if DEBUG_FOCUS
-        ALOGD("Not updating touch focus because injection was denied.");
-#endif
+        if (DEBUG_FOCUS) {
+            ALOGD("Not updating touch focus because injection was denied.");
+        }
     }
 
 Unresponsive:
@@ -1704,11 +1705,11 @@
 
     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
     updateDispatchStatistics(currentTime, entry, injectionResult, timeSpentWaitingForApplication);
-#if DEBUG_FOCUS
-    ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
-          "timeSpentWaitingForApplication=%0.1fms",
-          injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
-#endif
+    if (DEBUG_FOCUS) {
+        ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
+              "timeSpentWaitingForApplication=%0.1fms",
+              injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
+    }
     return injectionResult;
 }
 
@@ -2007,10 +2008,11 @@
             if (!splitMotionEntry) {
                 return; // split event was dropped
             }
-#if DEBUG_FOCUS
-            ALOGD("channel '%s' ~ Split motion event.", connection->getInputChannelName().c_str());
-            logOutboundMotionDetails("  ", splitMotionEntry);
-#endif
+            if (DEBUG_FOCUS) {
+                ALOGD("channel '%s' ~ Split motion event.",
+                      connection->getInputChannelName().c_str());
+                logOutboundMotionDetails("  ", splitMotionEntry);
+            }
             enqueueDispatchEntriesLocked(currentTime, connection, splitMotionEntry, inputTarget);
             splitMotionEntry->release();
             return;
@@ -3252,9 +3254,13 @@
 void InputDispatcher::setInputWindows(const std::vector<sp<InputWindowHandle>>& inputWindowHandles,
                                       int32_t displayId,
                                       const sp<ISetInputWindowsListener>& setInputWindowsListener) {
-#if DEBUG_FOCUS
-    ALOGD("setInputWindows displayId=%" PRId32, displayId);
-#endif
+    if (DEBUG_FOCUS) {
+        std::string windowList;
+        for (const sp<InputWindowHandle>& iwh : inputWindowHandles) {
+            windowList += iwh->getName() + " ";
+        }
+        ALOGD("setInputWindows displayId=%" PRId32 " %s", displayId, windowList.c_str());
+    }
     { // acquire lock
         std::scoped_lock _l(mLock);
 
@@ -3286,10 +3292,10 @@
 
         if (oldFocusedWindowHandle != newFocusedWindowHandle) {
             if (oldFocusedWindowHandle != nullptr) {
-#if DEBUG_FOCUS
-                ALOGD("Focus left window: %s in display %" PRId32,
-                      oldFocusedWindowHandle->getName().c_str(), displayId);
-#endif
+                if (DEBUG_FOCUS) {
+                    ALOGD("Focus left window: %s in display %" PRId32,
+                          oldFocusedWindowHandle->getName().c_str(), displayId);
+                }
                 sp<InputChannel> focusedInputChannel =
                         getInputChannelLocked(oldFocusedWindowHandle->getToken());
                 if (focusedInputChannel != nullptr) {
@@ -3300,10 +3306,10 @@
                 mFocusedWindowHandlesByDisplay.erase(displayId);
             }
             if (newFocusedWindowHandle != nullptr) {
-#if DEBUG_FOCUS
-                ALOGD("Focus entered window: %s in display %" PRId32,
-                      newFocusedWindowHandle->getName().c_str(), displayId);
-#endif
+                if (DEBUG_FOCUS) {
+                    ALOGD("Focus entered window: %s in display %" PRId32,
+                          newFocusedWindowHandle->getName().c_str(), displayId);
+                }
                 mFocusedWindowHandlesByDisplay[displayId] = newFocusedWindowHandle;
             }
 
@@ -3318,10 +3324,10 @@
             for (size_t i = 0; i < state.windows.size();) {
                 TouchedWindow& touchedWindow = state.windows[i];
                 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
-#if DEBUG_FOCUS
-                    ALOGD("Touched window was removed: %s in display %" PRId32,
-                          touchedWindow.windowHandle->getName().c_str(), displayId);
-#endif
+                    if (DEBUG_FOCUS) {
+                        ALOGD("Touched window was removed: %s in display %" PRId32,
+                              touchedWindow.windowHandle->getName().c_str(), displayId);
+                    }
                     sp<InputChannel> touchedInputChannel =
                             getInputChannelLocked(touchedWindow.windowHandle->getToken());
                     if (touchedInputChannel != nullptr) {
@@ -3343,9 +3349,9 @@
         // which might not happen until the next GC.
         for (const sp<InputWindowHandle>& oldWindowHandle : oldWindowHandles) {
             if (!hasWindowHandleLocked(oldWindowHandle)) {
-#if DEBUG_FOCUS
-                ALOGD("Window went away: %s", oldWindowHandle->getName().c_str());
-#endif
+                if (DEBUG_FOCUS) {
+                    ALOGD("Window went away: %s", oldWindowHandle->getName().c_str());
+                }
                 oldWindowHandle->releaseChannel();
             }
         }
@@ -3361,9 +3367,10 @@
 
 void InputDispatcher::setFocusedApplication(
         int32_t displayId, const sp<InputApplicationHandle>& inputApplicationHandle) {
-#if DEBUG_FOCUS
-    ALOGD("setFocusedApplication displayId=%" PRId32, displayId);
-#endif
+    if (DEBUG_FOCUS) {
+        ALOGD("setFocusedApplication displayId=%" PRId32 " %s", displayId,
+              inputApplicationHandle ? inputApplicationHandle->getName().c_str() : "<nullptr>");
+    }
     { // acquire lock
         std::scoped_lock _l(mLock);
 
@@ -3381,10 +3388,6 @@
             oldFocusedApplicationHandle.clear();
             mFocusedApplicationHandlesByDisplay.erase(displayId);
         }
-
-#if DEBUG_FOCUS
-        // logDispatchStateLocked();
-#endif
     } // release lock
 
     // Wake up poll loop since it may need to make new input dispatching choices.
@@ -3401,9 +3404,9 @@
  * display. The display-specified events won't be affected.
  */
 void InputDispatcher::setFocusedDisplay(int32_t displayId) {
-#if DEBUG_FOCUS
-    ALOGD("setFocusedDisplay displayId=%" PRId32, displayId);
-#endif
+    if (DEBUG_FOCUS) {
+        ALOGD("setFocusedDisplay displayId=%" PRId32, displayId);
+    }
     { // acquire lock
         std::scoped_lock _l(mLock);
 
@@ -3442,9 +3445,9 @@
             }
         }
 
-#if DEBUG_FOCUS
-        logDispatchStateLocked();
-#endif
+        if (DEBUG_FOCUS) {
+            logDispatchStateLocked();
+        }
     } // release lock
 
     // Wake up poll loop since it may need to make new input dispatching choices.
@@ -3452,9 +3455,9 @@
 }
 
 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
-#if DEBUG_FOCUS
-    ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
-#endif
+    if (DEBUG_FOCUS) {
+        ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
+    }
 
     bool changed;
     { // acquire lock
@@ -3476,9 +3479,9 @@
             changed = false;
         }
 
-#if DEBUG_FOCUS
-        logDispatchStateLocked();
-#endif
+        if (DEBUG_FOCUS) {
+            logDispatchStateLocked();
+        }
     } // release lock
 
     if (changed) {
@@ -3488,9 +3491,9 @@
 }
 
 void InputDispatcher::setInputFilterEnabled(bool enabled) {
-#if DEBUG_FOCUS
-    ALOGD("setInputFilterEnabled: enabled=%d", enabled);
-#endif
+    if (DEBUG_FOCUS) {
+        ALOGD("setInputFilterEnabled: enabled=%d", enabled);
+    }
 
     { // acquire lock
         std::scoped_lock _l(mLock);
@@ -3509,9 +3512,9 @@
 
 bool InputDispatcher::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) {
     if (fromToken == toToken) {
-#if DEBUG_FOCUS
-        ALOGD("Trivial transfer to same window.");
-#endif
+        if (DEBUG_FOCUS) {
+            ALOGD("Trivial transfer to same window.");
+        }
         return true;
     }
 
@@ -3524,14 +3527,14 @@
             ALOGW("Cannot transfer focus because from or to window not found.");
             return false;
         }
-#if DEBUG_FOCUS
-        ALOGD("transferTouchFocus: fromWindowHandle=%s, toWindowHandle=%s",
-              fromWindowHandle->getName().c_str(), toWindowHandle->getName().c_str());
-#endif
+        if (DEBUG_FOCUS) {
+            ALOGD("transferTouchFocus: fromWindowHandle=%s, toWindowHandle=%s",
+                  fromWindowHandle->getName().c_str(), toWindowHandle->getName().c_str());
+        }
         if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
-#if DEBUG_FOCUS
-            ALOGD("Cannot transfer focus because windows are on different displays.");
-#endif
+            if (DEBUG_FOCUS) {
+                ALOGD("Cannot transfer focus because windows are on different displays.");
+            }
             return false;
         }
 
@@ -3559,9 +3562,9 @@
     Found:
 
         if (!found) {
-#if DEBUG_FOCUS
-            ALOGD("Focus transfer failed because from window did not have focus.");
-#endif
+            if (DEBUG_FOCUS) {
+                ALOGD("Focus transfer failed because from window did not have focus.");
+            }
             return false;
         }
 
@@ -3577,9 +3580,9 @@
             synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
         }
 
-#if DEBUG_FOCUS
-        logDispatchStateLocked();
-#endif
+        if (DEBUG_FOCUS) {
+            logDispatchStateLocked();
+        }
     } // release lock
 
     // Wake up poll loop since it may need to make new input dispatching choices.
@@ -3588,9 +3591,9 @@
 }
 
 void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
-#if DEBUG_FOCUS
-    ALOGD("Resetting and dropping all events (%s).", reason);
-#endif
+    if (DEBUG_FOCUS) {
+        ALOGD("Resetting and dropping all events (%s).", reason);
+    }
 
     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
     synthesizeCancelationEventsForAllConnectionsLocked(options);